What often crosses my mind is how rarely I can actually play fun decks and reach turn 7 without dying to aggro decks. Can we all agree that the game would be a lot more awesome if they would last a bit longer?
Question is why aren't more people playing fun decks on ladder. The only 2 ideas for me are, either people love winning and you get higher winrates and faster matches with aggro, or combo/control/fun decks are too expensive to craft for most people?
Yeah, and spend all of your time playing a computer game. You need to maximize time efficiency in everything, Hearthstone is no exception. Aggro decks provide fast games that allow you to play a larger number of games in the same amount of time and consequently climb faster. In the end, that is why the casual mode exists, so you can go play fun decks without facing opponents that want to win and rank up.
No. I don't want to play games that are decided by who will have more greed in their deck and\or get first to some OTK combo.
As for why people don't play "fun" decks... Some players enjoy playing aggro and those decks are fun for them. What you call "fun" decks are just bad decks.
What often crosses my mind is how rarely I can actually play fun decks and reach turn 7 without dying to aggro decks. Can we all agree that the game would be a lot more awesome if they would last a bit longer?
Question is why aren't more people playing fun decks on ladder. The only 2 ideas for me are, either people love winning and you get higher winrates and faster matches with aggro, or combo/control/fun decks are too expensive to craft for most people?
Just wanted to hear honest opinions from you..
I agree, when something is so "one sided", it's not health for the game.
Someone wants to play aggro to climb faster on high ranks? all right, no problem.
But there should be more ways to stop aggro, not everyone wants to play "dumb" "usually no thinking involved" games that will always go face. that's not my idea of "having fun" too... When i see Demon Hunters on casual mode, for example, i usually concede, because the class is so busted, and will do '10+ damage to face out of nowhere.
On the Old gods expansion, launched years ago, maybe it was one of the most balanced metas ever, aggro had a place, control had a place, otk and midrange had a place...
And on Darkmoon faire expansion, focused on old gods, 10 mana cost cards... you do not see them at all... because you die before turn 6. Blizzard gave aggro way too much power last expansions, mainly with Demon Hunter, a unbalanced class. I can only hope that they'll balance the game soon (there will be a mini card set soon, so there's hope).
No. I don't want to play games that are decided by who will have more greed in their deck and\or get first to some OTK combo.
As for why people don't play "fun" decks... Some players enjoy playing aggro and those decks are fun for them. What you call "fun" decks are just bad decks.
No they are not bad.. they are expensive in mana,and you lose tempo waiting to gain enough time and mana to play them.
But if you think the control and combo decks are bad just because they lose to brain dead aggro , you might not be smart enough to deserve an answer.
Anyway, at least if you wouldve be capable of building a own aggro deck,not the same 3 decks played by 300k peoples every day.that would make you at least a unique "badass" , and not a retatded netdecker.
No. I don't want to play games that are decided by who will have more greed in their deck and\or get first to some OTK combo.
As for why people don't play "fun" decks... Some players enjoy playing aggro and those decks are fun for them. What you call "fun" decks are just bad decks.
No they are not bad.. they are expensive in mana,and you lose tempo waiting to gain enough time and mana to play them.
But if you think the control and combo decks are bad just because they lose to brain dead aggro , you might not be smart enough to deserve an answer.
Anyway, at least if you wouldve be capable of building a own aggro deck,not the same 3 decks played by 300k peoples every day.that would make you at least a unique "badass" , and not a retatded netdecker.
They are bad. OP will lose with his "fun" decks to someone who will play an efficient OTK or just something greedier. And OP will be just as annoyed by them as by aggro. OP may have a decent winrate against non-aggro with his greedy decks but that is because others are forced to play anti-aggro tools.
What often crosses my mind is how rarely I can actually play fun decks and reach turn 7 without dying to aggro decks. Can we all agree that the game would be a lot more awesome if they would last a bit longer?
Question is why aren't more people playing fun decks on ladder. The only 2 ideas for me are, either people love winning and you get higher winrates and faster matches with aggro, or combo/control/fun decks are too expensive to craft for most people?
Just wanted to hear honest opinions from you..
Maybe people have fun playing aggro. Considered that?
I know who played HS since beta and stopped when control warrior was tier 1 because each game spent 20 minutes or more. IMO, a meta with many aggro decks is good for everybody, includind who like to play with control.
I'm just happy they removed the 10 gold for 3 wins so that I don't feel forced into playing it myself, I don't mind other people playing aggro, but now I don't feel like I'm missing out that much since you get xp based on game duration (up to 30 minutes).
It's basically what you said: Aggro tends to be the most powerful, cheapest, and fastest deck to climb ladder with. It's also one of the simplest to learn and play efficiently (there's more complexity in Aggro vs Aggro than people tend to give credit for, but it's still undeniably simpler than a Control or Combo deck). During the reign of Pirate Warrior in... Un'Goro? Gadgetzan? one of those two, I introduced one of my uni friends to Hearthstone, and he proceeded to grind Pirate Warrior to Legend in his second month. He agreed with me that the the deck wasn't more fun to play, but he told me he had more fun winning a boring deck than losing with a fun deck. As someone who's stubbornly played Paladin in every expansion cycle because I like how the class feels, (and let me tell you, the class is bad a lot more of the time than people seem to realize) I don't get that, but it's obvious a lot of people do.
I don't think there's anything wrong with Aggro being dominant in one given meta, but I do wish that we had Control/Combo/Midrange metas more often. There's almost always some ultra-powerful Aggro deck warping the meta, but it's only been one or two expansions for each of the other archetypes, and they tend to get nerfed really fast. As overwhelming as say Cubelock was it was refreshing that you had to spec your deck against something other than early game board flooding.
Yeah, and spend all of your time playing a computer game. You need to maximize time efficiency in everything, Hearthstone is no exception. Aggro decks provide fast games that allow you to play a larger number of games in the same amount of time and consequently climb faster. In the end, that is why the casual mode exists, so you can go play fun decks without facing opponents that want to win and rank up.
this is so dumb on so many levels, i can't even...
Yeah, and spend all of your time playing a computer game. You need to maximize time efficiency in everything, Hearthstone is no exception. Aggro decks provide fast games that allow you to play a larger number of games in the same amount of time and consequently climb faster. In the end, that is why the casual mode exists, so you can go play fun decks without facing opponents that want to win and rank up.
I don't know about you, flower, but playing a computer game is 100% of the reason I'm there.
Aggro is not a problem, you can make a deck to win most of the matches, never all. Draw sometimes can be extremely bad and lose because you didn't draw any of your 12 removals in first 4 turns, its ok sheet happens.
I imagine HS without those bad beats by random spells and minions by casino freaking priest and mage.
I prefer 1000 games against face hunter than one game against
or against priest playing 15 spells and minions that didn't start in his deck/or keep returning turn after turn .
Aggro decks are cheap decks and easy to play. With them, you get more players and also faster games. That's why they are being played. It's fine, let them play.
Fighting for the board and tempo is a part of hearthstone's core mechanics. The game would be incredibly boring if both players just filled their deck with 10 cost cards and did absolutely nothing but hero power until turn 10. I love to play control decks, and I would even say I hate playing aggro decks, but aggro decks are good the game as it forces the other player to play cards, interact with the board, fight for tempo, and you know, play the game.
These are just my 2 cents, but I think we should stop pretending that HS is a skill-based card game. There are no differences whether you are playing an aggro, midrange, control or combo deck: the amount of thinking required to play this game was reduced to the minimum years ago, since nowadays even the more controllish list play cards with mindless effect such as Yogg, puzzle box, etc.
Is this a bad thing? Not at all, if you are taking HS for what it is: a casual game that people play during pauses at work, on public transportation, or when they are taking a dump. It's more a mobile game than a pc game (sadly), and this is why in the past few years the design team pushed towards a more aggro-oriented development. You want HS games to be quick, flashy, and not completely satisfying (heavy rng is there for a reason), since people often don't have time to play a 20 minutes game. This obviously is also supported by the fact that, as others already stated, aggro decks are more efficient when ranking in terms of rank/time played, so it is no surprise that aggro is so dominant in this game when playing ranked mode.
Would it be wonderful if games were slower? Hell yeah (at least for me). Will it happen? Not a chance.
In conclusion, OP, if you want to have fun in HS (in your own subjective way) and you don't like to play or face aggro decks, your best bet is to find a group of friends that also like to play fun decks - so that you can casually challenge each other. Otherwise, I fear that this game is no longer suitable for yourself, and never will be again.
Hi people,
Please hear me out.
What often crosses my mind is how rarely I can actually play fun decks and reach turn 7 without dying to aggro decks. Can we all agree that the game would be a lot more awesome if they would last a bit longer?
Question is why aren't more people playing fun decks on ladder. The only 2 ideas for me are, either people love winning and you get higher winrates and faster matches with aggro, or combo/control/fun decks are too expensive to craft for most people?
Just wanted to hear honest opinions from you..
Naw. They're my easy wins
Yeah, and spend all of your time playing a computer game. You need to maximize time efficiency in everything, Hearthstone is no exception. Aggro decks provide fast games that allow you to play a larger number of games in the same amount of time and consequently climb faster. In the end, that is why the casual mode exists, so you can go play fun decks without facing opponents that want to win and rank up.
No, I want to have a chance to win before Yogg or other stupid heavy RNG idiotic things happen.
No. I don't want to play games that are decided by who will have more greed in their deck and\or get first to some OTK combo.
As for why people don't play "fun" decks... Some players enjoy playing aggro and those decks are fun for them. What you call "fun" decks are just bad decks.
If you play control and reach turn 7, you will get smothered by clown druids filling the board with huge minions 5 turns in a row.
You should be happy aggro decks are there to keep those greedy flood-decks in check.
In Wild, big priest has so much removal and aoe not even the fastest aggro decks are not favoured against them afaik.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I agree, when something is so "one sided", it's not health for the game.
Someone wants to play aggro to climb faster on high ranks? all right, no problem.
But there should be more ways to stop aggro, not everyone wants to play "dumb" "usually no thinking involved" games that will always go face. that's not my idea of "having fun" too... When i see Demon Hunters on casual mode, for example, i usually concede, because the class is so busted, and will do '10+ damage to face out of nowhere.
On the Old gods expansion, launched years ago, maybe it was one of the most balanced metas ever, aggro had a place, control had a place, otk and midrange had a place...
And on Darkmoon faire expansion, focused on old gods, 10 mana cost cards... you do not see them at all... because you die before turn 6. Blizzard gave aggro way too much power last expansions, mainly with Demon Hunter, a unbalanced class. I can only hope that they'll balance the game soon (there will be a mini card set soon, so there's hope).
No they are not bad.. they are expensive in mana,and you lose tempo waiting to gain enough time and mana to play them.
But if you think the control and combo decks are bad just because they lose to brain dead aggro , you might not be smart enough to deserve an answer.
Anyway, at least if you wouldve be capable of building a own aggro deck,not the same 3 decks played by 300k peoples every day.that would make you at least a unique "badass" , and not a retatded netdecker.
They are bad. OP will lose with his "fun" decks to someone who will play an efficient OTK or just something greedier. And OP will be just as annoyed by them as by aggro. OP may have a decent winrate against non-aggro with his greedy decks but that is because others are forced to play anti-aggro tools.
Maybe people have fun playing aggro. Considered that?
I know who played HS since beta and stopped when control warrior was tier 1 because each game spent 20 minutes or more. IMO, a meta with many aggro decks is good for everybody, includind who like to play with control.
I'm just happy they removed the 10 gold for 3 wins so that I don't feel forced into playing it myself, I don't mind other people playing aggro, but now I don't feel like I'm missing out that much since you get xp based on game duration (up to 30 minutes).
It's basically what you said: Aggro tends to be the most powerful, cheapest, and fastest deck to climb ladder with. It's also one of the simplest to learn and play efficiently (there's more complexity in Aggro vs Aggro than people tend to give credit for, but it's still undeniably simpler than a Control or Combo deck). During the reign of Pirate Warrior in... Un'Goro? Gadgetzan? one of those two, I introduced one of my uni friends to Hearthstone, and he proceeded to grind Pirate Warrior to Legend in his second month. He agreed with me that the the deck wasn't more fun to play, but he told me he had more fun winning a boring deck than losing with a fun deck. As someone who's stubbornly played Paladin in every expansion cycle because I like how the class feels, (and let me tell you, the class is bad a lot more of the time than people seem to realize) I don't get that, but it's obvious a lot of people do.
I don't think there's anything wrong with Aggro being dominant in one given meta, but I do wish that we had Control/Combo/Midrange metas more often. There's almost always some ultra-powerful Aggro deck warping the meta, but it's only been one or two expansions for each of the other archetypes, and they tend to get nerfed really fast. As overwhelming as say Cubelock was it was refreshing that you had to spec your deck against something other than early game board flooding.
this is so dumb on so many levels, i can't even...
Facing lots of aggro, play control.
facing lots of control play combo
Facing lots of combo, play agro
To live is to suffer, to survive is to find meaning in the suffer!
I don't know about you, flower, but playing a computer game is 100% of the reason I'm there.
Aggro is not a problem, you can make a deck to win most of the matches, never all. Draw sometimes can be extremely bad and lose because you didn't draw any of your 12 removals in first 4 turns, its ok sheet happens.
I imagine HS without those bad beats by random spells and minions by casino freaking priest and mage.
I prefer 1000 games against face hunter than one game against
or against priest playing 15 spells and minions that didn't start in his deck/or keep returning turn after turn .
Thats my real problem as a control player.
Aggro decks are cheap decks and easy to play. With them, you get more players and also faster games. That's why they are being played. It's fine, let them play.
Fighting for the board and tempo is a part of hearthstone's core mechanics. The game would be incredibly boring if both players just filled their deck with 10 cost cards and did absolutely nothing but hero power until turn 10. I love to play control decks, and I would even say I hate playing aggro decks, but aggro decks are good the game as it forces the other player to play cards, interact with the board, fight for tempo, and you know, play the game.
Take a look at my most recent deck, Watch post, totem, menagerie shaman.
Ok ,I'm taking the long road to make my point.
These are just my 2 cents, but I think we should stop pretending that HS is a skill-based card game. There are no differences whether you are playing an aggro, midrange, control or combo deck: the amount of thinking required to play this game was reduced to the minimum years ago, since nowadays even the more controllish list play cards with mindless effect such as Yogg, puzzle box, etc.
Is this a bad thing? Not at all, if you are taking HS for what it is: a casual game that people play during pauses at work, on public transportation, or when they are taking a dump. It's more a mobile game than a pc game (sadly), and this is why in the past few years the design team pushed towards a more aggro-oriented development.
You want HS games to be quick, flashy, and not completely satisfying (heavy rng is there for a reason), since people often don't have time to play a 20 minutes game.
This obviously is also supported by the fact that, as others already stated, aggro decks are more efficient when ranking in terms of rank/time played, so it is no surprise that aggro is so dominant in this game when playing ranked mode.
Would it be wonderful if games were slower? Hell yeah (at least for me). Will it happen? Not a chance.
In conclusion, OP, if you want to have fun in HS (in your own subjective way) and you don't like to play or face aggro decks, your best bet is to find a group of friends that also like to play fun decks - so that you can casually challenge each other. Otherwise, I fear that this game is no longer suitable for yourself, and never will be again.