I don't like having to dig through the achievements menu and scroll around to see if there's something I need to click to unlock some experience points. Waste of time! I'd rather play the actual game. But now, we have to do that or we could miss out on our gold & pack rewards that used to be automatic
Diminishing returns! It used to take the same amount of games/wins on each quest regardless of how much you have earned. Now, it's a weird progressive system, where it takes longer and longer to gain levels needed for rewards.
I don't want to have to look through each possible rewar to figure out what I have to do to maximize regards to get what I used to get. I'm the type of player who usually rerolls quests so I can just play whatever class I want, and still complete quests.
I'm not F2P. I've been supporting Blizz/HS by buying the expansion pack deal (smaller one) each time. I feel that $50/month should be more than enough to play a game that doesn't have that much overheard to create and run. There aren't gazillions of polygons in complex 3D art and deep storylines. However, with the new system, I have been draining my Dust and Gold reserves to be able to build the decks I want, so it feels like the new system is less rewarding and not sustainable for me.
I don't like having to dig through the achievements menu and scroll around to see if there's something I need to click to unlock some experience points. Waste of time! I'd rather play the actual game. But now, we have to do that or we could miss out on our gold & pack rewards that used to be automatic
Diminishing returns! It used to take the same amount of games/wins on each quest regardless of how much you have earned. Now, it's a weird progressive system, where it takes longer and longer to gain levels needed for rewards.
I don't want to have to look through each possible rewar to figure out what I have to do to maximize regards to get what I used to get. I'm the type of player who usually rerolls quests so I can just play whatever class I want, and still complete quests.
I'm not F2P. I've been supporting Blizz/HS by buying the expansion pack deal (smaller one) each time. I feel that $50/month should be more than enough to play a game that doesn't have that much overheard to create and run. There aren't gazillions of polygons in complex 3D art and deep storylines. However, with the new system, I have been draining my Dust and Gold reserves to be able to build the decks I want, so it feels like the new system is less rewarding and not sustainable for me.
I guess it's true people these days just want everything fast, probably too fast. Honesty, I enjoy taking some time to appreciate the little things. Don't know why, but feels good.
im quit HS in this expansion. Not because reward track is bad, but because how developer treat this community. I think reward track is nice but also some changes would be good,
I can tell the new system isn't supportive of my style of play.
I've achieved level 24 playing about the same rate as before. I have 600 gold and change and some packs I didn't need.
Before playing my way would have netted me 1500+ gold in the same timeline.
It could be good, it doesn't make me want to play more though, it offers me personally no incentive to play more. In fact I find the journey super annoying to go in and out of all the time, and laggy AF on mobile.
I like the new system, and my math shows me that its slightly better than the old system. But to be fair, Blizzard should have been just a little bit more generous like giving a few packs for free at the start of the new expansion so people wouldnt see the first few levels as something they got for free in the past and they have to work for it now.
I personally don't have a problem with the new rewards track and until I feel the game can no longer viably support f2p, I'll continue having fun with it.
What I do have a (minor) problem with are the xp achievements. They have a backwards design in the sense that they award the players that need it the least and exclude the players that need it the most. Most of the achievements that award xp require specific cards, quite a few if not most of them being legendary. IMO, the players that have complete or near complete collections that actually can work towards those achievements are the ones that don't really need those tiny xp boosts, where the players that are struggling with their collection that could really benefit from some extra xp can't even try to complete them.
It'd be an easy fix but that's another topic entirely.
I personally don't have a problem with the new rewards track and until I feel the game can no longer viably support f2p, I'll continue having fun with it.
What I do have a (minor) problem with are the xp achievements. They have a backwards design in the sense that they award the players that need it the least and exclude the players that need it the most. Most of the achievements that award xp require specific cards, quite a few if not most of them being legendary. IMO, the players that have complete or near complete collections that actually can work towards those achievements are the ones that don't really need those tiny xp boosts, where the players that are struggling with their collection that could really benefit from some extra xp can't even try to complete them.
It'd be an easy fix but that's another topic entirely.
Its a good point, but you can complete a lot of these achievements in duels, and you dont have to own the cards, you can get them from buckets. Its still not optimal, IMO they should allow you to complete these in arena and tavern brawl as well.
I personally don't have a problem with the new rewards track and until I feel the game can no longer viably support f2p, I'll continue having fun with it.
What I do have a (minor) problem with are the xp achievements. They have a backwards design in the sense that they award the players that need it the least and exclude the players that need it the most. Most of the achievements that award xp require specific cards, quite a few if not most of them being legendary. IMO, the players that have complete or near complete collections that actually can work towards those achievements are the ones that don't really need those tiny xp boosts, where the players that are struggling with their collection that could really benefit from some extra xp can't even try to complete them.
It'd be an easy fix but that's another topic entirely.
And this is a genius way to make people craft cards they don't actually need. Good marketing.
I personally don't have a problem with the new rewards track and until I feel the game can no longer viably support f2p, I'll continue having fun with it.
What I do have a (minor) problem with are the xp achievements. They have a backwards design in the sense that they award the players that need it the least and exclude the players that need it the most. Most of the achievements that award xp require specific cards, quite a few if not most of them being legendary. IMO, the players that have complete or near complete collections that actually can work towards those achievements are the ones that don't really need those tiny xp boosts, where the players that are struggling with their collection that could really benefit from some extra xp can't even try to complete them.
It'd be an easy fix but that's another topic entirely.
Its a good point, but you can complete a lot of these achievements in duels, and you dont have to own the cards, you can get them from buckets. Its still not optimal, IMO they should allow you to complete these in arena and tavern brawl as well.
Not just with the buckets, but Duels should give players access to the complete list of cards available for that mode of play. It might be one reason why folks like playing BG's. Everyone is on equal footing. Although a lot of RNG is involved, people feel less bad about losing to a power gamer and his complete Wild collection of power cards. I know I've certainly changed my mind about BG's. Now the majority of my XP comes from BG's. I earn slightly less than ranked constructed, but the play is certainly more enjoyable.
I feel fairly certain that Duels would see a ton more play if everyone had the same card pool when making decks.
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Grammar is the difference between knowing your crap, and knowing you’re crap.
Personally I think the new reward system is in the least a lot more interesting and fun to do than the last one. You get more stuff to try and achieve and get rewarded for it.
Whether or not it is mathematically better than the old one is not for me to say - though I am under the impression that people have already debunked the idea that it is less profitable now - but for me, the reward system should be exactly that; a reward system for achieving different goals in the game.
I really dont care too much about how much exact gold per minute I can grind every day compared to the old system. That's really not my idea of fun.
One change i would make to the system is set a cap to the xp needed to reach each level to around 2000 but at the same time split the reward given at each level accordingly. That way people who need motivation each day would be more incentivized to play, while people who are more competitive could still race to see who can gain more level in a single day.
I like it, but for the wrong reason. The fact that afk battlegrounds is so effective for progression makes this system significantly better for me, though the new system is much worse for an average grinder who doesn't know to abuse battlegrounds (or who plays battlegrounds and cares about their rating). Having to grind for hours on end for more gold is a huge penalty for arena players (getting 3 wins for 10 gold is no longer an option), and the mini sets are going to make the game even more costly by taking up more resources. I will admit that the amount of gold the average player receives is on par with the old system, but the new system spaces it out in a significantly worse way.
I have been playing since closed beta with very small off periods and all I can say about the new system is: give it time. How long has it been, 3 weeks? Some people are acting like it's the end of the world.
Have you heard anything from Blizzard that this is the final form of this new system? Agreed they have been way too vague about ways of gaining XP during events, but give it some time.
Judging by this poll, impressions are way more divided than this forum shows. You always see the raging flaming threads because people enjoying the system so far are a minority that cba posting how and why they like it, being too busy actually playing the game.
PS: I am not a fan of the new system, but this doesn't mean I don't want to see where it will end up in HS history.
I like it, but for the wrong reason. The fact that afk battlegrounds is so effective for progression makes this system significantly better for me, though the new system is much worse for an average grinder who doesn't know to abuse battlegrounds (or who plays battlegrounds and cares about their rating). Having to grind for hours on end for more gold is a huge penalty for arena players (getting 3 wins for 10 gold is no longer an option), and the mini sets are going to make the game even more costly by taking up more resources. I will admit that the amount of gold the average player receives is on par with the old system, but the new system spaces it out in a significantly worse way.
1) Now they grind for chunks of 100+ gold. What is the major difference here? 2) Now arena games give XP, they didn't provide 10 gold per 3 wins 3) Arena players don't care about the miniset, which is, IMO, the worst part of the system because we need to buy more packs but we don't get more gold.
Arena players are definitely not net negative from that change, the main category of player who got screwed are ones who actively grinded aggro decks.
It's incredible how conveniently you forget that you get another 6000 XP each week from the weekly quests, which is 857 per day or more or less equal to a 2nd daily quest per day...
I wish we would gain more exp for playing.
"Do you like the new rewards system?"
Yes.
"What do you think of the new Rewards vs the old?"
It's more fun (at least for me), that's all.
I guess it's true people these days just want everything fast, probably too fast. Honesty, I enjoy taking some time to appreciate the little things. Don't know why, but feels good.
No.
im quit HS in this expansion. Not because reward track is bad, but because how developer treat this community. I think reward track is nice but also some changes would be good,
I can tell the new system isn't supportive of my style of play.
I've achieved level 24 playing about the same rate as before. I have 600 gold and change and some packs I didn't need.
Before playing my way would have netted me 1500+ gold in the same timeline.
It could be good, it doesn't make me want to play more though, it offers me personally no incentive to play more. In fact I find the journey super annoying to go in and out of all the time, and laggy AF on mobile.
It's far worse for me, a beta legendary player.
I like the new system, and my math shows me that its slightly better than the old system. But to be fair, Blizzard should have been just a little bit more generous like giving a few packs for free at the start of the new expansion so people wouldnt see the first few levels as something they got for free in the past and they have to work for it now.
I personally don't have a problem with the new rewards track and until I feel the game can no longer viably support f2p, I'll continue having fun with it.
What I do have a (minor) problem with are the xp achievements. They have a backwards design in the sense that they award the players that need it the least and exclude the players that need it the most. Most of the achievements that award xp require specific cards, quite a few if not most of them being legendary. IMO, the players that have complete or near complete collections that actually can work towards those achievements are the ones that don't really need those tiny xp boosts, where the players that are struggling with their collection that could really benefit from some extra xp can't even try to complete them.
It'd be an easy fix but that's another topic entirely.
Its a good point, but you can complete a lot of these achievements in duels, and you dont have to own the cards, you can get them from buckets. Its still not optimal, IMO they should allow you to complete these in arena and tavern brawl as well.
And this is a genius way to make people craft cards they don't actually need. Good marketing.
Not just with the buckets, but Duels should give players access to the complete list of cards available for that mode of play. It might be one reason why folks like playing BG's. Everyone is on equal footing. Although a lot of RNG is involved, people feel less bad about losing to a power gamer and his complete Wild collection of power cards. I know I've certainly changed my mind about BG's. Now the majority of my XP comes from BG's. I earn slightly less than ranked constructed, but the play is certainly more enjoyable.
I feel fairly certain that Duels would see a ton more play if everyone had the same card pool when making decks.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
Personally I think the new reward system is in the least a lot more interesting and fun to do than the last one. You get more stuff to try and achieve and get rewarded for it.
Whether or not it is mathematically better than the old one is not for me to say - though I am under the impression that people have already debunked the idea that it is less profitable now - but for me, the reward system should be exactly that; a reward system for achieving different goals in the game.
I really dont care too much about how much exact gold per minute I can grind every day compared to the old system. That's really not my idea of fun.
One change i would make to the system is set a cap to the xp needed to reach each level to around 2000 but at the same time split the reward given at each level accordingly. That way people who need motivation each day would be more incentivized to play, while people who are more competitive could still race to see who can gain more level in a single day.
I like it, but for the wrong reason. The fact that afk battlegrounds is so effective for progression makes this system significantly better for me, though the new system is much worse for an average grinder who doesn't know to abuse battlegrounds (or who plays battlegrounds and cares about their rating). Having to grind for hours on end for more gold is a huge penalty for arena players (getting 3 wins for 10 gold is no longer an option), and the mini sets are going to make the game even more costly by taking up more resources. I will admit that the amount of gold the average player receives is on par with the old system, but the new system spaces it out in a significantly worse way.
I have been playing since closed beta with very small off periods and all I can say about the new system is: give it time. How long has it been, 3 weeks? Some people are acting like it's the end of the world.
Have you heard anything from Blizzard that this is the final form of this new system? Agreed they have been way too vague about ways of gaining XP during events, but give it some time.
Judging by this poll, impressions are way more divided than this forum shows. You always see the raging flaming threads because people enjoying the system so far are a minority that cba posting how and why they like it, being too busy actually playing the game.
PS: I am not a fan of the new system, but this doesn't mean I don't want to see where it will end up in HS history.
1) Now they grind for chunks of 100+ gold. What is the major difference here?
2) Now arena games give XP, they didn't provide 10 gold per 3 wins
3) Arena players don't care about the miniset, which is, IMO, the worst part of the system because we need to buy more packs but we don't get more gold.
Arena players are definitely not net negative from that change, the main category of player who got screwed are ones who actively grinded aggro decks.
It's incredible how conveniently you forget that you get another 6000 XP each week from the weekly quests, which is 857 per day or more or less equal to a 2nd daily quest per day...
when the new chages happen it will be ALOT better then the old
Any change that makes the game less attractive for F2P is good.
Seeing the same «top tier» aggro budget crap over an over again is killing the game.