I got him from the rewards track, and I tried to make him work in Evolve Shaman (yes you read it correctly, I was messing around mostly) but never really got to play him cause I stomped the opponent before. Then I tried to make a Pally deck with him, and it's meh at best.
Is he worth keeping? Im thinking of crafting C'thunn or Yogg tbh. (I have 5400 dust currently and play Rogue, Paladin, Mage, Hunter and Shaman, for the record)
I think there are some playable ladder variations of decks with N'zoth in them, but I haven't really worked hard enough at it myself yet.
My best bet I think has been Warrior. Druid and Paladin have potential too.
I think you kinda need to build a mid-range deck that has some longevity, where you're playing for board. And then N'zoth is your end game refill. The biggest trouble I have is coming up with good tribe lists that fit.
more like NOzoth... eh but for real for this card to work it needs good tribal stuff with funnily enough effect like old Nzoth. So a tribal heals, a tribal taunts and a reasonably costed stuff that can help u stay alive.
Menagerie is a new archetype Blizzard tries to push. N'zoth may be weak now but you should keep him. He may become payable after post World Championship nerfs, after Darkmoon miniset, after the rotation.
I love N’Zoth. Play him in a druid deck with Dragons (Emerald Explorer, Twin Tyrant)Elementals (Scrapyard Colossus, Fizzy Elemental)Beasts (Twilight Runner, Winged Guardian)Circus Amalgam. Works great. I’ve got as many as 6 minions back after playing him. Leads to lots of concedes.
That's the issue with all Old Gods tbh. Why wait 10+ turn to spend your entire mana on a card that more likely than not won't even win the game for you. N'zoth particularly needs taunt minions to revive and then probably a couple strong deathrattle ones to very probably see play. Y'sharjj is very potent but yet again very slow, you need to wait until your cards are corrupted, then play them then draw Y'sharjj and then you get the pay off; there are a bunch of decks that won't give you all that time. C'thun is all said before but 30 times slower you yeah, don't craft it. The Yogg, he isn't bad, if your deck runs a lot of spells there's room for him and he can definitely save some games here and there.
I've had success with him in Warrior and Druid. Neither class you mentioned so...
C'thun is pretty questionable. You should realize if you're going to craft him, that you're doing so for the spells and you'll basically never play him.
Best to wait for nerfs and/or potential meta surprises before committing too much. You've got him, keep messing about.
I have enjoyed huge success with Tickatus lock in triple digit legend ranks, though many still insist it's a t3-t4 deck. Because of that, I consider Y'Shaarj as well as Yogg to be the two playable Gods. C'thun has never been successfully played by or against me, and yet he STILL shows up more often than N'zoth from what I've seen so far.
The only halfway reasonable deck I've seen that makes legit use of N'zoth is Big Druid with Winged Guardian, dragons, Claw Machine, and the new big rush elemental.
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I got him from the rewards track, and I tried to make him work in Evolve Shaman (yes you read it correctly, I was messing around mostly) but never really got to play him cause I stomped the opponent before. Then I tried to make a Pally deck with him, and it's meh at best.
Is he worth keeping? Im thinking of crafting C'thunn or Yogg tbh. (I have 5400 dust currently and play Rogue, Paladin, Mage, Hunter and Shaman, for the record)
only yogg is somehow playable atm, i dont advice you disenchant anything tho, who knows what the future might bring
I think there are some playable ladder variations of decks with N'zoth in them, but I haven't really worked hard enough at it myself yet.
My best bet I think has been Warrior. Druid and Paladin have potential too.
I think you kinda need to build a mid-range deck that has some longevity, where you're playing for board. And then N'zoth is your end game refill. The biggest trouble I have is coming up with good tribe lists that fit.
more like NOzoth... eh but for real for this card to work it needs good tribal stuff with funnily enough effect like old Nzoth. So a tribal heals, a tribal taunts and a reasonably costed stuff that can help u stay alive.
Menagerie is a new archetype Blizzard tries to push. N'zoth may be weak now but you should keep him. He may become payable after post World Championship nerfs, after Darkmoon miniset, after the rotation.
I love N’Zoth. Play him in a druid deck with Dragons (Emerald Explorer, Twin Tyrant)Elementals (Scrapyard Colossus, Fizzy Elemental)Beasts (Twilight Runner, Winged Guardian)Circus Amalgam. Works great. I’ve got as many as 6 minions back after playing him. Leads to lots of concedes.
That's the issue with all Old Gods tbh. Why wait 10+ turn to spend your entire mana on a card that more likely than not won't even win the game for you. N'zoth particularly needs taunt minions to revive and then probably a couple strong deathrattle ones to very probably see play. Y'sharjj is very potent but yet again very slow, you need to wait until your cards are corrupted, then play them then draw Y'sharjj and then you get the pay off; there are a bunch of decks that won't give you all that time. C'thun is all said before but 30 times slower you yeah, don't craft it. The Yogg, he isn't bad, if your deck runs a lot of spells there's room for him and he can definitely save some games here and there.
Good rush minions can work, too. As well as end of turn effects. One more tribe (or two) would help N'zoth, too.
I've had success with him in Warrior and Druid. Neither class you mentioned so...
C'thun is pretty questionable. You should realize if you're going to craft him, that you're doing so for the spells and you'll basically never play him.
Best to wait for nerfs and/or potential meta surprises before committing too much. You've got him, keep messing about.
The "tier list" of old gods is fairly solidly:
Yogg > Y'Shaarj > C'thun > N'zoth
I have enjoyed huge success with Tickatus lock in triple digit legend ranks, though many still insist it's a t3-t4 deck. Because of that, I consider Y'Shaarj as well as Yogg to be the two playable Gods. C'thun has never been successfully played by or against me, and yet he STILL shows up more often than N'zoth from what I've seen so far.
The only halfway reasonable deck I've seen that makes legit use of N'zoth is Big Druid with Winged Guardian, dragons, Claw Machine, and the new big rush elemental.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.