do i really need to explain to you why you are wrong or can you see it yourself?
Dude, quit while you're way, way, way behind. You don't know what you're talking about. Again.
okay here we go, explaining the difference between c'thun and the libram package activators
the libram pack 4 activators are 2x 1 mana 1/3 which is great stats and with a great follow up play 2/2 or 1/1 buff respectively 2x 5 mana 4/6 taunt which is the best stats for a 5 mana taunt with the additional bonus of the 2x 1/1 buff potential for 0 mana
the libram cards are progressively getting better with each activator played and does not require the full set of activators to lunch its power (like c'thun... duuuh)
all the cthun cards are 5 mana and require you to play them all before you get the cthun which you then have to fish out of your deck making it extremely unreliable and a total cost of 30 mana at the end
so one of these packages cost 12 in total and some of the pieces can be played as soon as turn 1 where it also progressively activates the benefits
and the other other cost 20 mana in total and requres you to after entire set is played draw the card and pay 10 mana for it.
how someone think those two are similar I just don't know...
do i really need to explain to you why you are wrong or can you see it yourself?
Dude, quit while you're way, way, way behind. You don't know what you're talking about. Again.
okay here we go, explaining the difference between c'thun and the libram package activators
the libram pack 4 activators are 2x 1 mana 1/3 which is great stats and with a great follow up play 2/2 or 1/1 buff respectively 2x 5 mana 4/6 taunt which is the best stats for a 5 mana taunt with the additional bonus of the 2x 1/1 buff potential for 0 mana
the libram cards are progressively getting better with each activator played and does not require the full set of activators to lunch its power (like c'thun... duuuh)
all the cthun cards are 5 mana and require you to play them all before you get the cthun which you then have to fish out of your deck making it extremely unreliable and a total cost of 30 mana at the end
so one of these packages cost 12 in total and some of the pieces can be played as soon as turn 1 where it also progressively activates the benefits
and the other other cost 20 mana in total and requres you to after entire set is played draw the card and pay 10 mana for it.
how someone think those two are similar I just don't know...
Because you can't easily counter Cthun with a Polymorph, Hex, or any flavor of Silence.
I have been playing like D tier meme decks like spell mage and highlander cthun priest and Libram is the easiest thing to beat, Soul DH is around the middle of the pack.
Literally all you have to do is play around their shit. They both make very predictable plays and if you plan ahead you can stop them with no problem. For example, if you are facing a libram buffed minion, instead of killing it and letting them re-buff, freeze it or play a smol taunt. If you're against a Soul DH and they have six soul frags in deck, bait out the soulshatter, and save your AoE for Malicia.
There's a reason why the top pally deck has a 65% winrate overall but only 57% once you get to gold. Looking at ViciousSyndicate it appears to be about a 52.2% winrate at Legend which is strong but hardly OP.
Soul DH is only slightly higher at 52.6%
Hell, Highlander Hunter has over 53% winrate, why arent you complaining how broken Hunter is?
I could complain about hunter aswell but then i would have to argue with yet another moron like you and i just don't have that type of time on my hands.. your understanding of the game is super limited and i feel like I would have to write a book for you to be able to understand the complexities of this goddamn game in order for you to understand it.
and that is just not a valid choice for me when it comes to spending my game productively, hearthstone is already taking away too much of my time away, but it used to be okay because it was a fun game and everyone needs their vice away from work, but nah not like this and defo not gonna waste more time with idiots on forums who needs books in order to understand basic card game and business mechanics fucking them over
I could complain about hunter aswell but then i would have to argue with yet another moron like you and i just don't have that type of time on my hands.. your understanding of the game is super limited and i feel like I would have to write a book for you to be able to understand the complexities of this goddamn game in order for you to understand it.
and that is just not a valid choice for me when it comes to spending my game productively, hearthstone is already taking away too much of my time away, but it used to be okay because it was a fun game and everyone needs their vice away from work, but nah not like this and defo not gonna waste more time with idiots on forums who needs books in order to understand basic card game and business mechanics fucking them over
For those of you who aren't fluent in "incoherent, punctuation-less run-on sentences filled with petty insults," I'll translate this for you: the dude has just realized that he's lost the argument, but his ego won't let him admit it. So he's running away by pretending he's some freakin' HS stud.
i think pala is not so op as dh..but if they gonna nerf something on dh another class will gonna be op to take the place of broken so....
Well the issue I have with DH I find it fun to play like the Void Hound builds and stuff but why do they get so many more cards a set just makes them feel more power creeped I think the addition to a new class should have been handled better rather than just being like well for a few sets they get alot more stuff then everyone else.
I think they could tone down Libram of Hope and Libram of Wisdom a little bit. But I think the activators and set up cards being good is a good thing and helps keep the deck relevant and fun.
Soul Fragment packages in Demon Hunter & Warlock are both totally fine IMO.
I think they could tone down Libram of Hope and Libram of Wisdom a little bit. But I think the activators and set up cards being good is a good thing and helps keep the deck relevant and fun.
Soul Fragment packages in Demon Hunter & Warlock are both totally fine IMO.
I could complain about hunter aswell but then i would have to argue with yet another moron like you and i just don't have that type of time on my hands.. your understanding of the game is super limited and i feel like I would have to write a book for you to be able to understand the complexities of this goddamn game in order for you to understand it.
and that is just not a valid choice for me when it comes to spending my game productively, hearthstone is already taking away too much of my time away, but it used to be okay because it was a fun game and everyone needs their vice away from work, but nah not like this and defo not gonna waste more time with idiots on forums who needs books in order to understand basic card game and business mechanics fucking them over
What in the world are you talking about? I've played this game since beta and reached Legend multiple times. I promise I understand this game far better than you ever will.
You just sound like a bad player who's salty because netdecking doesnt work against some strategies and you actually have to think about how to play the game to win.
I could complain about hunter aswell but then i would have to argue with yet another moron like you and i just don't have that type of time on my hands.. your understanding of the game is super limited and i feel like I would have to write a book for you to be able to understand the complexities of this goddamn game in order for you to understand it.
and that is just not a valid choice for me when it comes to spending my game productively, hearthstone is already taking away too much of my time away, but it used to be okay because it was a fun game and everyone needs their vice away from work, but nah not like this and defo not gonna waste more time with idiots on forums who needs books in order to understand basic card game and business mechanics fucking them over
What in the world are you talking about? I've played this game since beta and reached Legend multiple times. I promise I understand this game far better than you ever will.
I don't agree with the OPs opinion, but this is such a silly thing to say. You have no literally no idea whether you understand the game better than him; let's face it, getting to Legend has been an absolute doddle for years now. It's hardly an achievement. Perhaps... PERHAPS you could claim something like this if we were to see you playing at the worlds tournament, but until then, I'd really not use an argument like that. It doesn't make you look good at all...
I could complain about hunter aswell but then i would have to argue with yet another moron like you and i just don't have that type of time on my hands.. your understanding of the game is super limited and i feel like I would have to write a book for you to be able to understand the complexities of this goddamn game in order for you to understand it.
and that is just not a valid choice for me when it comes to spending my game productively, hearthstone is already taking away too much of my time away, but it used to be okay because it was a fun game and everyone needs their vice away from work, but nah not like this and defo not gonna waste more time with idiots on forums who needs books in order to understand basic card game and business mechanics fucking them over
What in the world are you talking about? I've played this game since beta and reached Legend multiple times. I promise I understand this game far better than you ever will.
I don't agree with the OPs opinion, but this is such a silly thing to say. You have no literally no idea whether you understand the game better than him; let's face it, getting to Legend has been an absolute doddle for years now. It's hardly an achievement. Perhaps... PERHAPS you could claim something like this if we were to see you playing at the worlds tournament, but until then, I'd really not use an argument like that. It doesn't make you look good at all...
He's posted a Cthun DH deck that runs double Doomsayer, Steward of Scrolls, Zai, and Thalnos. I promise you I know more about the game than he does.
And Legend is still less than 2% of all players my guy.
do i really need to explain to you why you are wrong or can you see it yourself?
You're coming off pretty badly here, as others have said.... Just drop it. The reply which highlighted the requirement to draw the same amount of cards and play them in order to get the effect YOU brought up pretty much destroyed where you're going with this.
I can see an argument for the overall packages being a bit strong and consistent but you've gone about it in a really bad way and you're now seemingly doubling down on a point that just doesn't help your argument.
do i really need to explain to you why you are wrong or can you see it yourself?
Dude, quit while you're way, way, way behind. You don't know what you're talking about. Again.
okay here we go, explaining the difference between c'thun and the libram package activators
the libram pack 4 activators are 2x 1 mana 1/3 which is great stats and with a great follow up play 2/2 or 1/1 buff respectively 2x 5 mana 4/6 taunt which is the best stats for a 5 mana taunt with the additional bonus of the 2x 1/1 buff potential for 0 mana
the libram cards are progressively getting better with each activator played and does not require the full set of activators to lunch its power (like c'thun... duuuh)
all the cthun cards are 5 mana and require you to play them all before you get the cthun which you then have to fish out of your deck making it extremely unreliable and a total cost of 30 mana at the end
so one of these packages cost 12 in total and some of the pieces can be played as soon as turn 1 where it also progressively activates the benefits
and the other other cost 20 mana in total and requres you to after entire set is played draw the card and pay 10 mana for it.
how someone think those two are similar I just don't know...
Because they are absolutely similar in how they are activated. It's the speed and cost that is different, that is it. I would hazard a guess that C'thun's played win rated is crazy high, hence the cost. Libram of Hope is easier to activate but isn't as consistently game ending. The effects of the C'Thun pieces are also a bit more powerful than a 1/3 1 mana discount cost.
I've been messing about with spell mage with deck of lunacy and a spell heavy Yogg rogue and even those decks can compete with Libram Pally, assuming they don't draw the nuts and you whiff off your lunacy etc. I would actually say that Paladin is the highest concede class because as soon as you devolve their buffed up taunt and clear the board a couple of times then they get really stuck.
There's a difference between strong and 'OP' (which has fast become the most over used and incorrectly used term in games)
"He's posted a Cthun DH deck that runs double Doomsayer, Steward of Scrolls, Zai, and Thalnos. I promise you I know more about the game than he does."
not even my deck, it was one of my battletag buddies who was playing it and I got inspired because it is different (that is how you get good btw, you try out all options, you little netdeck derpboi)
do i really need to explain to you why you are wrong or can you see it yourself?
You're coming off pretty badly here, as others have said.... Just drop it. The reply which highlighted the requirement to draw the same amount of cards and play them in order to get the effect YOU brought up pretty much destroyed where you're going with this.
I can see an argument for the overall packages being a bit strong and consistent but you've gone about it in a really bad way and you're now seemingly doubling down on a point that just doesn't help your argument.
I do realize that I am failing quit hard at considering these peoples feelings, there are two types of people, logical people and feeling people, and lets face it.. you guys are feelers..
you guys don't get it, that is just sad.. but whatever I am not gonna waste more time on this
Yeah the decks are stupid but I figured out how to play around them.
For libram paladin anything that can silence or transform enemy minions counters the deck. Libram paladin relies on buffing. To counter libram of wisdom, any card that allows you to remove it without the deathrattle triggering works great. To counter the card that restores 8 health and summons the 8/8, if I don’t have the board advantage hard removal or hex/polymorph works fine. Against Libram paladin I usually just force the opponent to mill himself to death. I keep more hard removal ready in case the opponent drops lady liadrin. I guess this only applies to my deck though.
I use highlander quest shaman which counters most decks but loses against super aggressive decks if I don’t draw the right cards
"He's posted a Cthun DH deck that runs double Doomsayer, Steward of Scrolls, Zai, and Thalnos. I promise you I know more about the game than he does."
not even my deck, it was one of my battletag buddies who was playing it and I got inspired because it is different (that is how you get good btw, you try out all options, you little netdeck derpboi)
do i really need to explain to you why you are wrong or can you see it yourself?
You're coming off pretty badly here, as others have said.... Just drop it. The reply which highlighted the requirement to draw the same amount of cards and play them in order to get the effect YOU brought up pretty much destroyed where you're going with this.
I can see an argument for the overall packages being a bit strong and consistent but you've gone about it in a really bad way and you're now seemingly doubling down on a point that just doesn't help your argument.
I do realize that I am failing quit hard at considering these peoples feelings, there are two types of people, logical people and feeling people, and lets face it.. you guys are feelers..
you guys don't get it, that is just sad.. but whatever I am not gonna waste more time on this
Lmfao you're calling me a netdecker when you're posting a deck your friend made as your own? Come tf on dude.
Also, you're talking about logic, but I have already explained to you that the winrates of these decks by good players are not outliers in any way. If they were OP, the winrates would be 54-56% or even higher, as previous OP decks have been. LOGICALLY, statistics don't lie.
ALSO, you talk about trying out all options, but you cant even try running a Polymorph or a silence to hard counter Libram Pally? Or extra AoE or taunts to counter Soul DH?
If anyone's a feeler here it's you. You got beat by a couple decks, it feels bad, so you come on here to complain about how your fee-fees got hurt and instead of getting gud the other guy needs to be nerfed.
I have had zero trouble with Libram and only slight trouble with Soul DH and my current decks are:
"He's posted a Cthun DH deck that runs double Doomsayer, Steward of Scrolls, Zai, and Thalnos. I promise you I know more about the game than he does."
not even my deck, it was one of my battletag buddies who was playing it and I got inspired because it is different (that is how you get good btw, you try out all options, you little netdeck derpboi)
do i really need to explain to you why you are wrong or can you see it yourself?
You're coming off pretty badly here, as others have said.... Just drop it. The reply which highlighted the requirement to draw the same amount of cards and play them in order to get the effect YOU brought up pretty much destroyed where you're going with this.
I can see an argument for the overall packages being a bit strong and consistent but you've gone about it in a really bad way and you're now seemingly doubling down on a point that just doesn't help your argument.
I do realize that I am failing quit hard at considering these peoples feelings, there are two types of people, logical people and feeling people, and lets face it.. you guys are feelers..
you guys don't get it, that is just sad.. but whatever I am not gonna waste more time on this
Lmfao you're calling me a netdecker when you're posting a deck your friend made as your own? Come tf on dude.
Also, you're talking about logic, but I have already explained to you that the winrates of these decks by good players are not outliers in any way. If they were OP, the winrates would be 54-56% or even higher, as previous OP decks have been. LOGICALLY, statistics don't lie.
ALSO, you talk about trying out all options, but you cant even try running a Polymorph or a silence to hard counter Libram Pally? Or extra AoE or taunts to counter Soul DH?
If anyone's a feeler here it's you. You got beat by a couple decks, it feels bad, so you come on here to complain about how your fee-fees got hurt and instead of getting gud the other guy needs to be nerfed.
I have had zero trouble with Libram and only slight trouble with Soul DH and my current decks are:
Spell Cthun Mage
Highlander Gala Nzoth Cthun Priest
Yogg/Cthun War
there is a lot of stuff that you don't understand and I don't care to teach you, iv already wasted enough time on you
"He's posted a Cthun DH deck that runs double Doomsayer, Steward of Scrolls, Zai, and Thalnos. I promise you I know more about the game than he does."
not even my deck, it was one of my battletag buddies who was playing it and I got inspired because it is different (that is how you get good btw, you try out all options, you little netdeck derpboi)
do i really need to explain to you why you are wrong or can you see it yourself?
You're coming off pretty badly here, as others have said.... Just drop it. The reply which highlighted the requirement to draw the same amount of cards and play them in order to get the effect YOU brought up pretty much destroyed where you're going with this.
I can see an argument for the overall packages being a bit strong and consistent but you've gone about it in a really bad way and you're now seemingly doubling down on a point that just doesn't help your argument.
I do realize that I am failing quit hard at considering these peoples feelings, there are two types of people, logical people and feeling people, and lets face it.. you guys are feelers..
you guys don't get it, that is just sad.. but whatever I am not gonna waste more time on this
Lmfao you're calling me a netdecker when you're posting a deck your friend made as your own? Come tf on dude.
Also, you're talking about logic, but I have already explained to you that the winrates of these decks by good players are not outliers in any way. If they were OP, the winrates would be 54-56% or even higher, as previous OP decks have been. LOGICALLY, statistics don't lie.
ALSO, you talk about trying out all options, but you cant even try running a Polymorph or a silence to hard counter Libram Pally? Or extra AoE or taunts to counter Soul DH?
If anyone's a feeler here it's you. You got beat by a couple decks, it feels bad, so you come on here to complain about how your fee-fees got hurt and instead of getting gud the other guy needs to be nerfed.
I have had zero trouble with Libram and only slight trouble with Soul DH and my current decks are:
Spell Cthun Mage
Highlander Gala Nzoth Cthun Priest
Yogg/Cthun War
there is a lot of stuff that you don't understand and I don't care to teach you, iv already wasted enough time on you
Lmao you literally havent even said a single thing to refute what I've said. You clearly know you're wrong and don't want to admit it.
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okay here we go, explaining the difference between c'thun and the libram package activators
the libram pack 4 activators are
2x 1 mana 1/3 which is great stats and with a great follow up play 2/2 or 1/1 buff respectively
2x 5 mana 4/6 taunt which is the best stats for a 5 mana taunt with the additional bonus of the 2x 1/1 buff potential for 0 mana
the libram cards are progressively getting better with each activator played and does not require the full set of activators to lunch its power (like c'thun... duuuh)
all the cthun cards are 5 mana and require you to play them all before you get the cthun which you then have to fish out of your deck making it extremely unreliable and a total cost of 30 mana at the end
so one of these packages cost 12 in total and some of the pieces can be played as soon as turn 1 where it also progressively activates the benefits
and the other other cost 20 mana in total and requres you to after entire set is played draw the card and pay 10 mana for it.
how someone think those two are similar I just don't know...
Because you can't easily counter Cthun with a Polymorph, Hex, or any flavor of Silence.
I have been playing like D tier meme decks like spell mage and highlander cthun priest and Libram is the easiest thing to beat, Soul DH is around the middle of the pack.
Literally all you have to do is play around their shit. They both make very predictable plays and if you plan ahead you can stop them with no problem. For example, if you are facing a libram buffed minion, instead of killing it and letting them re-buff, freeze it or play a smol taunt. If you're against a Soul DH and they have six soul frags in deck, bait out the soulshatter, and save your AoE for Malicia.
There's a reason why the top pally deck has a 65% winrate overall but only 57% once you get to gold. Looking at ViciousSyndicate it appears to be about a 52.2% winrate at Legend which is strong but hardly OP.
Soul DH is only slightly higher at 52.6%
Hell, Highlander Hunter has over 53% winrate, why arent you complaining how broken Hunter is?
I could complain about hunter aswell but then i would have to argue with yet another moron like you and i just don't have that type of time on my hands.. your understanding of the game is super limited and i feel like I would have to write a book for you to be able to understand the complexities of this goddamn game in order for you to understand it.
and that is just not a valid choice for me when it comes to spending my game productively, hearthstone is already taking away too much of my time away, but it used to be okay because it was a fun game and everyone needs their vice away from work, but nah not like this and defo not gonna waste more time with idiots on forums who needs books in order to understand basic card game and business mechanics fucking them over
For those of you who aren't fluent in "incoherent, punctuation-less run-on sentences filled with petty insults," I'll translate this for you: the dude has just realized that he's lost the argument, but his ego won't let him admit it. So he's running away by pretending he's some freakin' HS stud.
rather iv realized i don't care to argue with idiots when there is nothing to gain from it in the first place
i think pala is not so op as dh..but if they gonna nerf something on dh another class will gonna be op to take the place of broken so....
Well the issue I have with DH I find it fun to play like the Void Hound builds and stuff but why do they get so many more cards a set just makes them feel more power creeped I think the addition to a new class should have been handled better rather than just being like well for a few sets they get alot more stuff then everyone else.
I think they could tone down Libram of Hope and Libram of Wisdom a little bit. But I think the activators and set up cards being good is a good thing and helps keep the deck relevant and fun.
Soul Fragment packages in Demon Hunter & Warlock are both totally fine IMO.
too good in demon hunter otherwise i agree
What in the world are you talking about? I've played this game since beta and reached Legend multiple times. I promise I understand this game far better than you ever will.
You just sound like a bad player who's salty because netdecking doesnt work against some strategies and you actually have to think about how to play the game to win.
I don't agree with the OPs opinion, but this is such a silly thing to say. You have no literally no idea whether you understand the game better than him; let's face it, getting to Legend has been an absolute doddle for years now. It's hardly an achievement.
Perhaps... PERHAPS you could claim something like this if we were to see you playing at the worlds tournament, but until then, I'd really not use an argument like that. It doesn't make you look good at all...
He's posted a Cthun DH deck that runs double Doomsayer, Steward of Scrolls, Zai, and Thalnos. I promise you I know more about the game than he does.
And Legend is still less than 2% of all players my guy.
You're coming off pretty badly here, as others have said.... Just drop it. The reply which highlighted the requirement to draw the same amount of cards and play them in order to get the effect YOU brought up pretty much destroyed where you're going with this.
I can see an argument for the overall packages being a bit strong and consistent but you've gone about it in a really bad way and you're now seemingly doubling down on a point that just doesn't help your argument.
Because they are absolutely similar in how they are activated. It's the speed and cost that is different, that is it. I would hazard a guess that C'thun's played win rated is crazy high, hence the cost. Libram of Hope is easier to activate but isn't as consistently game ending. The effects of the C'Thun pieces are also a bit more powerful than a 1/3 1 mana discount cost.
I've been messing about with spell mage with deck of lunacy and a spell heavy Yogg rogue and even those decks can compete with Libram Pally, assuming they don't draw the nuts and you whiff off your lunacy etc. I would actually say that Paladin is the highest concede class because as soon as you devolve their buffed up taunt and clear the board a couple of times then they get really stuck.
There's a difference between strong and 'OP' (which has fast become the most over used and incorrectly used term in games)
"He's posted a Cthun DH deck that runs double Doomsayer, Steward of Scrolls, Zai, and Thalnos. I promise you I know more about the game than he does."
not even my deck, it was one of my battletag buddies who was playing it and I got inspired because it is different (that is how you get good btw, you try out all options, you little netdeck derpboi)
I do realize that I am failing quit hard at considering these peoples feelings, there are two types of people, logical people and feeling people, and lets face it.. you guys are feelers..
you guys don't get it, that is just sad.. but whatever I am not gonna waste more time on this
Yeah the decks are stupid but I figured out how to play around them.
For libram paladin anything that can silence or transform enemy minions counters the deck. Libram paladin relies on buffing. To counter libram of wisdom, any card that allows you to remove it without the deathrattle triggering works great. To counter the card that restores 8 health and summons the 8/8, if I don’t have the board advantage hard removal or hex/polymorph works fine. Against Libram paladin I usually just force the opponent to mill himself to death. I keep more hard removal ready in case the opponent drops lady liadrin. I guess this only applies to my deck though.
I use highlander quest shaman which counters most decks but loses against super aggressive decks if I don’t draw the right cards
Lmfao you're calling me a netdecker when you're posting a deck your friend made as your own? Come tf on dude.
Also, you're talking about logic, but I have already explained to you that the winrates of these decks by good players are not outliers in any way. If they were OP, the winrates would be 54-56% or even higher, as previous OP decks have been. LOGICALLY, statistics don't lie.
ALSO, you talk about trying out all options, but you cant even try running a Polymorph or a silence to hard counter Libram Pally? Or extra AoE or taunts to counter Soul DH?
If anyone's a feeler here it's you. You got beat by a couple decks, it feels bad, so you come on here to complain about how your fee-fees got hurt and instead of getting gud the other guy needs to be nerfed.
I have had zero trouble with Libram and only slight trouble with Soul DH and my current decks are:
Spell Cthun Mage
Highlander Gala Nzoth Cthun Priest
Yogg/Cthun War
there is a lot of stuff that you don't understand and I don't care to teach you, iv already wasted enough time on you
WAIT!!!!!!!! You understand?
Lmao you literally havent even said a single thing to refute what I've said. You clearly know you're wrong and don't want to admit it.