iv bought the 3 bundles + 60 packs the two pre lunch bundles and the 20 euro bundle that gives 2 legendries, I don't remember the prices exactly but i believe that is around 230 euro spend on the game and I feel like it is way more than enough, and I am still not able to play around with the cards and experiment, like I think the game is supposed to be played. I am so disappointed with myself, i don't even play all classes I only play druid warrior and shaman.
I cannot pay money like this on a online card game I am a student.
iv bought the 3 bundles + 60 packs the two pre lunch bundles and the 20 euro bundle that gives 2 legendries, I don't remember the prices exactly but i believe that is around 230 euro spend on the game and I feel like it is way more than enough, and I am still not able to play around with the cards and experiment, like I think the game is supposed to be played. I am so disappointed with myself, i don't even play all classes I only play druid warrior and shaman.
I cannot pay money like this on a online card game I am a student.
tldr: wtf blizzard 230 euro is not enough???
Think you went of the rails topic was question not another rant.
I don't believe you are ever meant to own the entire collection. Unless of course it's your job (streamer) or you're just a super hardcore collector with money to burn.
I think you'd be hard pressed to find someone that wouldn't agree that if you spend $200+ dollars on a game, that you should then have all of that game. Alas that is not the Hearthstone way. Diminishing returns on packs starts around what (someone can correct me) like 120?
If you play consistently and buy the larger preorder every expansion, then you should be able to dust the other 7 or 8 classes to fully play 2 or 3 classes.
I think if you spend $75 per year you should have at least 75% of the available cards for that year. I buy the $50 expansion plus spend about 6000 gold every release and do not even have close to half the core legendaries. I feel I spend way to much and am still not able to craft every deck I want.
you forgot one thing 3 expansions per year, where you can spend 130$ to get both bundles on each of them, and you still dont get all the cards of the set
I love the game and I used to play it a lot, missed out on maybe 1 or 2 expansions (not sure) and now i feel like i am hopelessly behind, i was ok paying some amount of money, but man iv already paid too much, this game is dead to me i think i either quit or f2p from now on
Well, you should definitely be able to craft a lot of competitive archetypes (like, all the Tier 1 decks) no matter what.
Now, it doesn't translate so well with having a full collection, or playing meme decks with a bunch of unplayable epics and legendaries, etc.
I myself spend a similar amount of money as you in this game, and I always managed to build at least one competitive/netdeck from each class. Sometimes I can even afford to craft expensive meme decks, but just after I craft all the safe lists (like in the current meta Soul DH, ETC Warrior, to a lesser extent Clown Druid and Evolve Shaman, you got the point).
All of this without sacrificing my Wild collection (well, sometimes I do disenchant some Wild junk, but I can definitely play anything I want from Wild - even though I hardly ever touch the Wild mode).
even that is a lot of money if you were to do all in a year!but at least make is more affordable for people if you are going to bring out more paid stuff.
If I was a new player who wants to start hearthstone I would be mega put off by the prices!
How much money would it cost to own every card in yugioh? Or MTG? In those games, its clearly apparent that you aren't supposed to collect every single card, but instead build up 4~5 relevant decks. Hearthstone is somewhere in the middle. I think the fact that you CAN collect every card in a set easier than most card games puts people in the collector mindset. Many cards are bad. You should DE those and craft the cards you need. Holding onto them just for the sake of completionism is not helping you.
How much money would it cost to own every card in yugioh? Or MTG? In those games, its clearly apparent that you aren't supposed to collect every single card, but instead build up 4~5 relevant decks. Hearthstone is somewhere in the middle. I think the fact that you CAN collect every card in a set easier than most card games puts people in the collector mindset. Many cards are bad. You should DE those and craft the cards you need. Holding onto them just for the sake of completionism is not helping you.
How much money would it cost to own every card in yugioh? Or MTG? In those games, its clearly apparent that you aren't supposed to collect every single card, but instead build up 4~5 relevant decks. Hearthstone is somewhere in the middle. I think the fact that you CAN collect every card in a set easier than most card games puts people in the collector mindset. Many cards are bad. You should DE those and craft the cards you need. Holding onto them just for the sake of completionism is not helping you.
How much money would it cost to own every card in yugioh? Or MTG? In those games, its clearly apparent that you aren't supposed to collect every single card, but instead build up 4~5 relevant decks. Hearthstone is somewhere in the middle. I think the fact that you CAN collect every card in a set easier than most card games puts people in the collector mindset. Many cards are bad. You should DE those and craft the cards you need. Holding onto them just for the sake of completionism is not helping you.
TCG and OCG comparison much ?
Whats the difference?
Rollback Post to RevisionRollBack
To live is to suffer, to survive is to find meaning in the suffer!
Talking about the yugioh OCG? I'd still like to see you collect every card.
For the above question, the TCG will often take the most important card of an archetype and make it the highest possible rarity, while the OCG will make entire archetypes cost effective to my knowledge. Still seems ill suited for a completist mindset though.
When it comes to numbers, Blizzard can always have the reason. This is because they know how to play with numbers. Buying the 80€ bundle gives you around 70 - 75% of the cards... I myself bought both pre-release bundles + 40 packs (gold) + 2 legendaries bundle and I am sitting at 92.24% of MatDF cards owned (missing 12 epics and 7 legendaries right now, with pity timer at 30). With more or less the same approach, I am at 95.92% cards for SA (missing 4 epics disenchanted because of nerfs and 6 legendaries, with pity time at 32), and I cannot play some of the the decks without crafting some legendaries. On average, you need 250 packs to obtain a 100% full collection considering you use all the extra dust on crafting missing cards. That's A LOT of packs (well, a lot of money which is the important thing).
In my opinion, the real problem is the legendary drop rate and/or the fact that they are more legendaries per expansion than epics (24 vs 25 for MatDF for example). They do not need to reduce prices of give more rewards... if you lower the pity timer from 40 to 20 packs (+50% decrease), on average you obtain +50% more legendaries (considering legendary probability equiprobable at each pack, thing that I doubt), For 130 packs (two pre-exp bundles) you would obtain, on average (a legendary per 10 packs), 13, + 2 pre-bundles + 2 bundle (the one that is currently in the shop, seems a norm since SA expansion) = 17 legendaries, aprox 70% of the total legendaries. If you buy all these bundles, you would have dust for the other 30%... that's considering the mean. People could directly open all the legendaries or open the 50%. This could be a good way to start when it comes to full paying players (like me). This would also affect the f2p players, obtaining on average 8 legendaries out of 80 packs (8000 gold), which could be 6 - 10 most probably... between 25% and 40% of the total legendaries, +2 of the free track...
What do you think? I personally think that we should focus on more simple things, not just to add this and and this and modify that and return this feature back... let's try to improve what we currently have looking forward, not backwards!
proposal 1: wild packs contain cards you dont have. very low quallity in first few packs but later you can open 5 legendaries. standart packs upgrade rarities to guaranteed 1 epic after completing 2 copies of every rare from expansion.
proposal 2: bundles of cards 5 packs for 5 $ /5 eur, 15 for 13 $, 25 for 19, 37 for 28, 50 for 35
proposal 3: dust : common 10 to craft 5 for DE. rare 80/40, epic 640/320, legendaries : 1280/640, golden cards - double these values except DE for golden legendary: 2560- golden legendary is worth 2 legendaries regular.
How much money would it cost to own every card in yugioh? Or MTG? In those games, its clearly apparent that you aren't supposed to collect every single card, but instead build up 4~5 relevant decks. Hearthstone is somewhere in the middle. I think the fact that you CAN collect every card in a set easier than most card games puts people in the collector mindset. Many cards are bad. You should DE those and craft the cards you need. Holding onto them just for the sake of completionism is not helping you.
Can tell u know mtg is a lot money I tossed in the hole when I was younger I bought box every expansion I was competitive but I played in tournament with sealed decks. But then I found out bout buying what u need less expensive but still a lot of money. Pretty much same hearthstone not one 60 dollar box is getting me the full set of mtg cards same hearthstone. And I know that mtg is not free to play not on the pc and definitely not in irl .
The proper model would be 60 for the starting game (back when it launched), then 40 for each expansion, 10 for each adventure. You would get all cards when you purchased each, even if you were to open packs, you would be guaranteed all cards by opening all packs.
There would be no expenses for cosmetics, those would be unlockables for in game goals.
They could drop the price on each expansion if they felt appropriate (would be), as they got older and new came out.
Note: Prices are not low. The accounts cannot be sold to others, so there is no value in what you are buying like physical cards, where you can sell them once you stop playing. It is even worse because unlike most games, this game will be completely lost once it gets shut down, whereas most games, which at least have offline modes, you can still play after online services are closed.
When people use words like "should" or "proper", I'm always very curious where they come by whatever principles led them to such conclusions. What philosophy or doctrine does one draw upon to come up with a basis for what anything "should" be or the "proper" amount of anything related to a game? Particularly a game which is drawn from intellectual property that you do not own.
So as not to be a hypocrite, I will say that I often use generally-accepted business ethics and the knowledge that the employees of Blizzard have a fiduciary duty to their investors. Those doctrines would lead one to conclude that Hearthstone "should" carry price points for its packs and cosmetics such that the largest amount of revenue is collected. Sometimes, that means dropping the price, but only when there is a well-founded belief that reducing the price will cause more people to buy whatever's price one is reducing. But then, you have to not only believe more people will buy it, but ENOUGH more people will buy it to make up for the reduction in price.
Let's say the pre-release bundle is $80. Someone suggests we drop the price to $40. But that means that everyone who would have bought it at $80 is now only paying half of what they would have paid. So, let's say 10,000 people were buying at $80. They would need at least 20,001 people to buy at $40, or the price reduction "should" not have happened. But of course, this works both ways. If they thought they could raise the price to $160, and only 4,999 people would omit buying it that would have bought it at $80, then they "should" double the price.
While many people have a gut reaction that says they "should" not sell a pre-release bundle for $160, I rarely hear why or on what basis that is true. I gave you my basis. Someone else share theirs.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
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iv bought the 3 bundles + 60 packs the two pre lunch bundles and the 20 euro bundle that gives 2 legendries, I don't remember the prices exactly but i believe that is around 230 euro spend on the game and I feel like it is way more than enough, and I am still not able to play around with the cards and experiment, like I think the game is supposed to be played. I am so disappointed with myself, i don't even play all classes I only play druid warrior and shaman.
I cannot pay money like this on a online card game I am a student.
tldr: wtf blizzard 230 euro is not enough???
Think you went of the rails topic was question not another rant.
I don't believe you are ever meant to own the entire collection. Unless of course it's your job (streamer) or you're just a super hardcore collector with money to burn.
I think you'd be hard pressed to find someone that wouldn't agree that if you spend $200+ dollars on a game, that you should then have all of that game. Alas that is not the Hearthstone way. Diminishing returns on packs starts around what (someone can correct me) like 120?
If you play consistently and buy the larger preorder every expansion, then you should be able to dust the other 7 or 8 classes to fully play 2 or 3 classes.
I don't know how much it should cost but I can tell you how much it will cost - as much as people are willing to pay.
So if you're willing to pay 230€ every expansion then that's the price for you.
In death, I exact my revenge!
I think if you spend $75 per year you should have at least 75% of the available cards for that year. I buy the $50 expansion plus spend about 6000 gold every release and do not even have close to half the core legendaries. I feel I spend way to much and am still not able to craft every deck I want.
you forgot one thing
3 expansions per year, where you can spend 130$ to get both bundles on each of them, and you still dont get all the cards of the set
I love the game and I used to play it a lot, missed out on maybe 1 or 2 expansions (not sure) and now i feel like i am hopelessly behind, i was ok paying some amount of money, but man iv already paid too much, this game is dead to me i think i either quit or f2p from now on
80 EUR an expansion should grant you at least all of the cards + perks, no matter how much time you spend playing it.
Well, you should definitely be able to craft a lot of competitive archetypes (like, all the Tier 1 decks) no matter what.
Now, it doesn't translate so well with having a full collection, or playing meme decks with a bunch of unplayable epics and legendaries, etc.
I myself spend a similar amount of money as you in this game, and I always managed to build at least one competitive/netdeck from each class. Sometimes I can even afford to craft expensive meme decks, but just after I craft all the safe lists (like in the current meta Soul DH, ETC Warrior, to a lesser extent Clown Druid and Evolve Shaman, you got the point).
All of this without sacrificing my Wild collection (well, sometimes I do disenchant some Wild junk, but I can definitely play anything I want from Wild - even though I hardly ever touch the Wild mode).
15$ a month for all the cards.
Galavant Animation
the tavern pass should be £9.99 instead of £19.99
Large bundle should be £49.99
small bundle should be £24.99
mini expansions IMO £14.99
even that is a lot of money if you were to do all in a year!but at least make is more affordable for people if you are going to bring out more paid stuff.
If I was a new player who wants to start hearthstone I would be mega put off by the prices!
How much money would it cost to own every card in yugioh? Or MTG? In those games, its clearly apparent that you aren't supposed to collect every single card, but instead build up 4~5 relevant decks. Hearthstone is somewhere in the middle. I think the fact that you CAN collect every card in a set easier than most card games puts people in the collector mindset. Many cards are bad. You should DE those and craft the cards you need. Holding onto them just for the sake of completionism is not helping you.
Don't let your memes be dreams.
How much money would it cost to own every card in yugioh? Or MTG? In those games, its clearly apparent that you aren't supposed to collect every single card, but instead build up 4~5 relevant decks. Hearthstone is somewhere in the middle. I think the fact that you CAN collect every card in a set easier than most card games puts people in the collector mindset. Many cards are bad. You should DE those and craft the cards you need. Holding onto them just for the sake of completionism is not helping you.
Don't let your memes be dreams.
TCG and OCG comparison much ?
Whats the difference?
To live is to suffer, to survive is to find meaning in the suffer!
Talking about the yugioh OCG? I'd still like to see you collect every card.
For the above question, the TCG will often take the most important card of an archetype and make it the highest possible rarity, while the OCG will make entire archetypes cost effective to my knowledge. Still seems ill suited for a completist mindset though.
Don't let your memes be dreams.
When it comes to numbers, Blizzard can always have the reason. This is because they know how to play with numbers. Buying the 80€ bundle gives you around 70 - 75% of the cards... I myself bought both pre-release bundles + 40 packs (gold) + 2 legendaries bundle and I am sitting at 92.24% of MatDF cards owned (missing 12 epics and 7 legendaries right now, with pity timer at 30). With more or less the same approach, I am at 95.92% cards for SA (missing 4 epics disenchanted because of nerfs and 6 legendaries, with pity time at 32), and I cannot play some of the the decks without crafting some legendaries. On average, you need 250 packs to obtain a 100% full collection considering you use all the extra dust on crafting missing cards. That's A LOT of packs (well, a lot of money which is the important thing).
In my opinion, the real problem is the legendary drop rate and/or the fact that they are more legendaries per expansion than epics (24 vs 25 for MatDF for example). They do not need to reduce prices of give more rewards... if you lower the pity timer from 40 to 20 packs (+50% decrease), on average you obtain +50% more legendaries (considering legendary probability equiprobable at each pack, thing that I doubt), For 130 packs (two pre-exp bundles) you would obtain, on average (a legendary per 10 packs), 13, + 2 pre-bundles + 2 bundle (the one that is currently in the shop, seems a norm since SA expansion) = 17 legendaries, aprox 70% of the total legendaries. If you buy all these bundles, you would have dust for the other 30%... that's considering the mean. People could directly open all the legendaries or open the 50%. This could be a good way to start when it comes to full paying players (like me). This would also affect the f2p players, obtaining on average 8 legendaries out of 80 packs (8000 gold), which could be 6 - 10 most probably... between 25% and 40% of the total legendaries, +2 of the free track...
What do you think? I personally think that we should focus on more simple things, not just to add this and and this and modify that and return this feature back... let's try to improve what we currently have looking forward, not backwards!
Good day/night to everyone!
proposal 1: wild packs contain cards you dont have. very low quallity in first few packs but later you can open 5 legendaries.
standart packs upgrade rarities to guaranteed 1 epic after completing 2 copies of every rare from expansion.
proposal 2: bundles of cards 5 packs for 5 $ /5 eur, 15 for 13 $, 25 for 19, 37 for 28, 50 for 35
proposal 3: dust : common 10 to craft 5 for DE. rare 80/40, epic 640/320, legendaries : 1280/640, golden cards - double these values except DE for golden legendary: 2560- golden legendary is worth 2 legendaries regular.
Can tell u know mtg is a lot money I tossed in the hole when I was younger I bought box every expansion I was competitive but I played in tournament with sealed decks. But then I found out bout buying what u need less expensive but still a lot of money. Pretty much same hearthstone not one 60 dollar box is getting me the full set of mtg cards same hearthstone. And I know that mtg is not free to play not on the pc and definitely not in irl .
When people use words like "should" or "proper", I'm always very curious where they come by whatever principles led them to such conclusions. What philosophy or doctrine does one draw upon to come up with a basis for what anything "should" be or the "proper" amount of anything related to a game? Particularly a game which is drawn from intellectual property that you do not own.
So as not to be a hypocrite, I will say that I often use generally-accepted business ethics and the knowledge that the employees of Blizzard have a fiduciary duty to their investors. Those doctrines would lead one to conclude that Hearthstone "should" carry price points for its packs and cosmetics such that the largest amount of revenue is collected. Sometimes, that means dropping the price, but only when there is a well-founded belief that reducing the price will cause more people to buy whatever's price one is reducing. But then, you have to not only believe more people will buy it, but ENOUGH more people will buy it to make up for the reduction in price.
Let's say the pre-release bundle is $80. Someone suggests we drop the price to $40. But that means that everyone who would have bought it at $80 is now only paying half of what they would have paid. So, let's say 10,000 people were buying at $80. They would need at least 20,001 people to buy at $40, or the price reduction "should" not have happened. But of course, this works both ways. If they thought they could raise the price to $160, and only 4,999 people would omit buying it that would have bought it at $80, then they "should" double the price.
While many people have a gut reaction that says they "should" not sell a pre-release bundle for $160, I rarely hear why or on what basis that is true. I gave you my basis. Someone else share theirs.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.