OMG, I'm so f..ked... So many new things... Don't know where to start.
Well, seems like I will have to dedicate a lot of time to check out all the new things. Don't worry, people, a short summary is probably a very big of a task to ask for at this point. It's ok. :)
I don't think there's been any sort of three-month narrative. There has been a three WEEK narrative regarding the new battle pass and reward track, so we can do that summary I suppose. It exists all over the place (just don't listen to Zeddy, he's pulling things out of his ass for youtube hypes) already, but here we go.
2 weeks before Darkmoon: Blizzard announces a reward track has been finalized. It will replace the 10g per 3 win system, along with the 100g cap per day. It takes the form of a leveling up system, where playing the game, completing daily and the new weekly quests, and completing certain achievements (oh yeah, we have achievements now), will give you xp and progress you along the leveling process. Each new level will bring a reward.
The most relevant part of this announcement was the promise that the new reward track is supposed to result in more total gold than the old system. This promise is the crux of the scandal to come.
Darkmoon Faire launches, and the reward track goes live. Armchair mathematicians swoop in within the first 12 hours and basically profer the conclusion that one would have to play 8-12 hours a day to manage to get more gold than could be expected by the old system. I'm not sure if they were assuming the player was getting 100g a day under the old system, or what, but I have crunched the numbers myself, and it comes out much closer to 2 hours per day to end up with more gold under the new system, but I grant that most people don't play that much. Players are in an uproar.
Blizzard does two things to answer this uproar. First, they replace a few of the older set pack rewards that you got at later levels of the reward track with more gold. Second, they tell us that in future events, we will have ways to earn xp that we don't currently calculate when trying to figure out how much gold we'll get in this reward track. In other words, our assumptions are from incomplete data; there will be other sources of xp.
It's at this point I want to directly address a YouTube video created by Zeddy Hearthstone, but since I think a lot of people will skip this thread, I'm going to make my own thread on the subject within the hour. Check it out if you're interested.
Time will tell if Blizzard introduces enough extra xp possibilities to placate the player base. We just don't know the details right now.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I don't think there's been any sort of three-month narrative. There has been a three WEEK narrative regarding the new battle pass and reward track, so we can do that summary I suppose. It exists all over the place (just don't listen to Zeddy, he's pulling things out of his ass for youtube hypes) already, but here we go.
2 weeks before Darkmoon: Blizzard announces a reward track has been finalized. It will replace the 10g per 3 win system, along with the 100g cap per day. It takes the form of a leveling up system, where playing the game, completing daily and the new weekly quests, and completing certain achievements (oh yeah, we have achievements now), will give you xp and progress you along the leveling process. Each new level will bring a reward.
The most relevant part of this announcement was the promise that the new reward track is supposed to result in more total gold than the old system. This promise is the crux of the scandal to come.
Darkmoon Faire launches, and the reward track goes live. Armchair mathematicians swoop in within the first 12 hours and basically profer the conclusion that one would have to play 8-12 hours a day to manage to get more gold than could be expected by the old system. I'm not sure if they were assuming the player was getting 100g a day under the old system, or what, but I have crunched the numbers myself, and it comes out much closer to 2 hours per day to end up with more gold under the new system, but I grant that most people don't play that much. Players are in an uproar.
Blizzard does two things to answer this uproar. First, they replace a few of the older set pack rewards that you got at later levels of the reward track with more gold. Second, they tell us that in future events, we will have ways to earn xp that we don't currently calculate when trying to figure out how much gold we'll get in this reward track. In other words, our assumptions are from incomplete data; there will be other sources of xp.
It's at this point I want to directly address a YouTube video created by Zeddy Hearthstone, but since I think a lot of people will skip this thread, I'm going to make my own thread on the subject within the hour. Check it out if you're interested.
Time will tell if Blizzard introduces enough extra xp possibilities to placate the player base. We just don't know the details right now.
I don't think there's been any sort of three-month narrative. There has been a three WEEK narrative regarding the new battle pass and reward track, so we can do that summary I suppose. It exists all over the place (just don't listen to Zeddy, he's pulling things out of his ass for youtube hypes) already, but here we go.
2 weeks before Darkmoon: Blizzard announces a reward track has been finalized. It will replace the 10g per 3 win system, along with the 100g cap per day. It takes the form of a leveling up system, where playing the game, completing daily and the new weekly quests, and completing certain achievements (oh yeah, we have achievements now), will give you xp and progress you along the leveling process. Each new level will bring a reward.
The most relevant part of this announcement was the promise that the new reward track is supposed to result in more total gold than the old system. This promise is the crux of the scandal to come.
Darkmoon Faire launches, and the reward track goes live. Armchair mathematicians swoop in within the first 12 hours and basically profer the conclusion that one would have to play 8-12 hours a day to manage to get more gold than could be expected by the old system. I'm not sure if they were assuming the player was getting 100g a day under the old system, or what, but I have crunched the numbers myself, and it comes out much closer to 2 hours per day to end up with more gold under the new system, but I grant that most people don't play that much. Players are in an uproar.
Blizzard does two things to answer this uproar. First, they replace a few of the older set pack rewards that you got at later levels of the reward track with more gold. Second, they tell us that in future events, we will have ways to earn xp that we don't currently calculate when trying to figure out how much gold we'll get in this reward track. In other words, our assumptions are from incomplete data; there will be other sources of xp.
It's at this point I want to directly address a YouTube video created by Zeddy Hearthstone, but since I think a lot of people will skip this thread, I'm going to make my own thread on the subject within the hour. Check it out if you're interested.
Time will tell if Blizzard introduces enough extra xp possibilities to placate the player base. We just don't know the details right now.
Wow, thank you so much for the summary, Shadowrisen, much appreciated! I will check your new thread later, I promise! :)
Did you play the game lately? The reward system is certainly very different, and I am still getting used to it. The legendary on level 25 is a very nice bonus, but it does not feel great to grind through the levels from there and upwards. Weekly quests are cool, also, there will be specific decks to grind out those XP-yielding achievements, which there are many of.
Battlegrounds lost a lot of hype with an imba elementals patch, personally I don't enjoy that mode anymore.
The metagames in both wild and standard ranked are in a pretty decent place, and counters to the most popular decks are discovered as we speak.
Did you play the game lately? The reward system is certainly very different, and I am still getting used to it. The legendary on level 25 is a very nice bonus, but it does not feel great to grind through the levels from there and upwards. Weekly quests are cool, also, there will be specific decks to grind out those XP-yielding achievements, which there are many of.
Battlegrounds lost a lot of hype with an imba elementals patch, personally I don't enjoy that mode anymore.
The metagames in both wild and standard ranked are in a pretty decent place, and counters to the most popular decks are discovered as we speak.
It sadly gets very grindy from level 20 and onwards. It's Nice to get something up front thou and if you just want to play slow meme decks you'll love this system. The legends were surely a treat, but if you are a aggro meta guy... You'l be very disappointed. Alternately you can just play six hours a day and get more gold than before ;)
I also lost interest in BG even thou it's arguably more balanced and "rewarding" with 300XP/h rather than 10g/lifetime. Duels is really fun! For the first 10 runs and gets annoying and repetitive afterwards. Arena WAS boring in the beginning but pretty nice now I think (and gives XP too). As for constructed... Just play aggro (pirate/token) druid in wild, reach legend and start playing weird shit afterwards. There are plenty of fun decks possible now with the last two expansions.
Did you play the game lately? The reward system is certainly very different, and I am still getting used to it. The legendary on level 25 is a very nice bonus, but it does not feel great to grind through the levels from there and upwards. Weekly quests are cool, also, there will be specific decks to grind out those XP-yielding achievements, which there are many of.
Battlegrounds lost a lot of hype with an imba elementals patch, personally I don't enjoy that mode anymore.
The metagames in both wild and standard ranked are in a pretty decent place, and counters to the most popular decks are discovered as we speak.
Glad to see you too, Slyde!!! :)
Sadly, I haven't played the game yet. I'm incredibly busy with many personal problems like never before in my life, but I will try to find some spare time to enjoy all the new things. Honestly, I was missing interacting with the community so much, I almost felt like a very important part of my life was missing. But hey, we are talking once again and that means a lot to me. :)
Did you play the game lately? The reward system is certainly very different, and I am still getting used to it. The legendary on level 25 is a very nice bonus, but it does not feel great to grind through the levels from there and upwards. Weekly quests are cool, also, there will be specific decks to grind out those XP-yielding achievements, which there are many of.
Battlegrounds lost a lot of hype with an imba elementals patch, personally I don't enjoy that mode anymore.
The metagames in both wild and standard ranked are in a pretty decent place, and counters to the most popular decks are discovered as we speak.
It sadly gets very grindy from level 20 and onwards. It's Nice to get something up front thou and if you just want to play slow meme decks you'll love this system. The legends were surely a treat, but if you are a aggro meta guy... You'l be very disappointed. Alternately you can just play six hours a day and get more gold than before ;)
I also lost interest in BG even thou it's arguably more balanced and "rewarding" with 300XP/h rather than 10g/lifetime. Duels is really fun! For the first 10 runs and gets annoying and repetitive afterwards. Arena WAS boring in the beginning but pretty nice now I think (and gives XP too). As for constructed... Just play aggro (pirate/token) druid in wild, reach legend and start playing weird shit afterwards. There are plenty of fun decks possible now with the last two expansions.
Seeing all this new stuff, people complaining all around and an entire new game mode make me feel so alive again, LOL. :P
Did you play the game lately? The reward system is certainly very different, and I am still getting used to it. The legendary on level 25 is a very nice bonus, but it does not feel great to grind through the levels from there and upwards. Weekly quests are cool, also, there will be specific decks to grind out those XP-yielding achievements, which there are many of.
Battlegrounds lost a lot of hype with an imba elementals patch, personally I don't enjoy that mode anymore.
The metagames in both wild and standard ranked are in a pretty decent place, and counters to the most popular decks are discovered as we speak.
It sadly gets very grindy from level 20 and onwards. It's Nice to get something up front thou and if you just want to play slow meme decks you'll love this system. The legends were surely a treat, but if you are a aggro meta guy... You'l be very disappointed. Alternately you can just play six hours a day and get more gold than before ;)
I also lost interest in BG even thou it's arguably more balanced and "rewarding" with 300XP/h rather than 10g/lifetime. Duels is really fun! For the first 10 runs and gets annoying and repetitive afterwards. Arena WAS boring in the beginning but pretty nice now I think (and gives XP too). As for constructed... Just play aggro (pirate/token) druid in wild, reach legend and start playing weird shit afterwards. There are plenty of fun decks possible now with the last two expansions.
Seeing all this new stuff, people complaining all around and an entire new game mode make me feel so alive again, LOL. :P
HAHA know what you mean. The community is so alive now XD Never used hearthpwn before last expansion
- btw did you read this as a complaint too? I did try my best to just give a flat review of the new stuff and how I play atm.
Did you play the game lately? The reward system is certainly very different, and I am still getting used to it. The legendary on level 25 is a very nice bonus, but it does not feel great to grind through the levels from there and upwards. Weekly quests are cool, also, there will be specific decks to grind out those XP-yielding achievements, which there are many of.
Battlegrounds lost a lot of hype with an imba elementals patch, personally I don't enjoy that mode anymore.
The metagames in both wild and standard ranked are in a pretty decent place, and counters to the most popular decks are discovered as we speak.
It sadly gets very grindy from level 20 and onwards. It's Nice to get something up front thou and if you just want to play slow meme decks you'll love this system. The legends were surely a treat, but if you are a aggro meta guy... You'l be very disappointed. Alternately you can just play six hours a day and get more gold than before ;)
I also lost interest in BG even thou it's arguably more balanced and "rewarding" with 300XP/h rather than 10g/lifetime. Duels is really fun! For the first 10 runs and gets annoying and repetitive afterwards. Arena WAS boring in the beginning but pretty nice now I think (and gives XP too). As for constructed... Just play aggro (pirate/token) druid in wild, reach legend and start playing weird shit afterwards. There are plenty of fun decks possible now with the last two expansions.
Seeing all this new stuff, people complaining all around and an entire new game mode make me feel so alive again, LOL. :P
HAHA know what you mean. The community is so alive now XD Never used hearthpwn before last expansion
- btw did you read this as a complaint too? I did try my best to just give a flat review of the new stuff and how I play atm.
No, no, I didn't read your post as a complaint, don't worry. Glad to see new very active users here too. :)
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I have absolutely no clue about anything Hearthstone/Blizzard related for the past three months, so I need some serious help. :P
https://www.youtube.com/watch?v=wS6bbPacuHQ&ab_channel=KinkyGaming
Should answer ALL your questions :)
LMFAO!!! XD
and it's not even wrong
Has Blizzard gotten more greedy this time? Damn... That's not good. :(
Why? Could you elaborate? I honestly have no idea about anything related to this game (too many real life problems at once, had no time for games :P).
OMG, I'm so f..ked... So many new things... Don't know where to start.
Well, seems like I will have to dedicate a lot of time to check out all the new things. Don't worry, people, a short summary is probably a very big of a task to ask for at this point. It's ok. :)
I don't know what you're asking, Sherm.
I don't think there's been any sort of three-month narrative. There has been a three WEEK narrative regarding the new battle pass and reward track, so we can do that summary I suppose. It exists all over the place (just don't listen to Zeddy, he's pulling things out of his ass for youtube hypes) already, but here we go.
2 weeks before Darkmoon: Blizzard announces a reward track has been finalized. It will replace the 10g per 3 win system, along with the 100g cap per day. It takes the form of a leveling up system, where playing the game, completing daily and the new weekly quests, and completing certain achievements (oh yeah, we have achievements now), will give you xp and progress you along the leveling process. Each new level will bring a reward.
The most relevant part of this announcement was the promise that the new reward track is supposed to result in more total gold than the old system. This promise is the crux of the scandal to come.
Darkmoon Faire launches, and the reward track goes live. Armchair mathematicians swoop in within the first 12 hours and basically profer the conclusion that one would have to play 8-12 hours a day to manage to get more gold than could be expected by the old system. I'm not sure if they were assuming the player was getting 100g a day under the old system, or what, but I have crunched the numbers myself, and it comes out much closer to 2 hours per day to end up with more gold under the new system, but I grant that most people don't play that much. Players are in an uproar.
Blizzard does two things to answer this uproar. First, they replace a few of the older set pack rewards that you got at later levels of the reward track with more gold. Second, they tell us that in future events, we will have ways to earn xp that we don't currently calculate when trying to figure out how much gold we'll get in this reward track. In other words, our assumptions are from incomplete data; there will be other sources of xp.
It's at this point I want to directly address a YouTube video created by Zeddy Hearthstone, but since I think a lot of people will skip this thread, I'm going to make my own thread on the subject within the hour. Check it out if you're interested.
Time will tell if Blizzard introduces enough extra xp possibilities to placate the player base. We just don't know the details right now.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
OMG you must be exhausted
https://www.youtube.com/watch?v=4evuVWIJq0I&t=61s&ab_channel=KinkyGaming
Explains at least the last month ;)
Wow, thank you so much for the summary, Shadowrisen, much appreciated! I will check your new thread later, I promise! :)
That was so good, LOL! XD
Good to see you!
Did you play the game lately? The reward system is certainly very different, and I am still getting used to it. The legendary on level 25 is a very nice bonus, but it does not feel great to grind through the levels from there and upwards. Weekly quests are cool, also, there will be specific decks to grind out those XP-yielding achievements, which there are many of.
Battlegrounds lost a lot of hype with an imba elementals patch, personally I don't enjoy that mode anymore.
The metagames in both wild and standard ranked are in a pretty decent place, and counters to the most popular decks are discovered as we speak.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
It sadly gets very grindy from level 20 and onwards. It's Nice to get something up front thou and if you just want to play slow meme decks you'll love this system. The legends were surely a treat, but if you are a aggro meta guy... You'l be very disappointed. Alternately you can just play six hours a day and get more gold than before ;)
I also lost interest in BG even thou it's arguably more balanced and "rewarding" with 300XP/h rather than 10g/lifetime. Duels is really fun! For the first 10 runs and gets annoying and repetitive afterwards. Arena WAS boring in the beginning but pretty nice now I think (and gives XP too). As for constructed... Just play aggro (pirate/token) druid in wild, reach legend and start playing weird shit afterwards. There are plenty of fun decks possible now with the last two expansions.
Glad to see you too, Slyde!!! :)
Sadly, I haven't played the game yet. I'm incredibly busy with many personal problems like never before in my life, but I will try to find some spare time to enjoy all the new things. Honestly, I was missing interacting with the community so much, I almost felt like a very important part of my life was missing. But hey, we are talking once again and that means a lot to me. :)
Seeing all this new stuff, people complaining all around and an entire new game mode make me feel so alive again, LOL. :P
HAHA know what you mean. The community is so alive now XD Never used hearthpwn before last expansion
No, no, I didn't read your post as a complaint, don't worry. Glad to see new very active users here too. :)