So I’m an F2P player and I happened to get N’Zoth in one of the 15 packs I was able to get on day one of the expansion. I have the weekly quest to play 10 old gods right now but for the life of me I can’t make a deck that can last long enough to even draw and play the card. I’m trying a highlander beast/dragon hunter right now but i’m usually winning way before turn 10 or losing as I try to set N’Zoth up.
Do you guys know of any reasonably affordable N’Zoth decks that have some survivability? I really don’t even care about winning, I just want to be able to play the damn card and clear this quest out lol.
You could always reroll the quest? I don't know off the top of my head but I'd assume a budget deck is a bit tricky just based on the variety you need to be able to include.
Failing that you could do duels, you only need the intial 16 cards from your collection and then the treasures and buckets can help you out with cards you don't have access to. Chuck N'zoth in, a bunch of secrets and deathrattles and try for a deathrattle hunter run. Or if you have cards for other classes, any class will do really.
No, but unlike C'THun the card still have some hope to work, C'Thun is by far the weakest card of the entire set, the meta is very aggro and you will win or lose waaaaaaaaaaaaaaaaaaaaaay before you can play it and vs slow control decks what only exists in warlock form your C'Thun or one of your parts will be erradicated by the broken new legendary.
If you want to play the card, use a control deck. N'zoth resurrects one minion of each type that you've played, so use a control warrior, priest or even mage, sprinkle in a few different tribes (dragon, mech, elemental, maybe?), and see what happens.
It may not have a great winrate, but it'll get it done. But highlander hunter just seems like a bad choice for this card.
N'Zoth I'd put in a midrange deck. The thing is, you want the revived tribe cards to be proactive to a degree ... so as a taunt or rush card preferably. Also, they can't all be massive value cards, so the big 8/8 deathrattle or 7/7 taunt dragons are a bit on the late side. Basically, my goal is that if I play N'Zoth on turn 10 I want to be able to revive 3-4 cards and I want to be very certain of the cards I'm reviving. Besides those cards, I'd just stock the deck with good/decent neutral minions and some spells to compliment them ... broomstick, battlemage, ooze, bonechewer (safety inspector maybe?), cult neophyte, darkmoon statue etc. ... I might add Polkelt too, just to play as I get near 10 mana.
The classes I want to try this in are Hunter, Warlock, Priest and Shaman (I don't like playing Warrior). Definitely not highlander because you want to draw your tribe minions ... the new all taunt is a solid addition. N'Zoth is iffy with secrets too ... your beast revive could be a 1/1 snake if you don't take care and running petting zoo would also muddle the beast pool. Hunter has a lot better beasts (lion, rhino etc.) for this.
C'Thun is fine actually, the key is to not see it as your deck's main win condition. Most people see it as an OTK, but there are plenty of decks that will add massive amounts of armour or have big minions on board where you need to deal more than 30 damage ... so, you need to make sure your deck is chipping away the opponent, just see the 4 extra cards as what they are and don't be focused on the possible end result. I use it as a tech card ... if the game goes long then I know I have 30 dmg waiting ... but the decks I play it in will most often beat the Ticketus counter deck before they have a chance to reach turn 10 (Ticketus is an interesting card, but not great. I play it in my Zoo Demonlock, I sometimes manage to corrupt him, but often play it on curve as an 8/8 burning some of my own cards (downsides like Fel Reaver or Hydra).
Yogg is just pure rng, it can be fun if you like that kind of thing ... Yogg is the only one that has the possibility to completely flip the game.
Y'shaarsh ... have not played with this card yet (I got all 4 old gods) and don't see myself playing with it any time soon. I see it as the weakest/least fun of the lot.
Needless to say, my playstyle is "have fun" and only manage between 50-60% win rates with decks I create. Anyway, my 2 cents.
Replying to the post above, I agree with you that the card pool for N’Zoth should have some rush or taunt to guarantee you can still survive and/or clear the board on turn 10. The beast package I ran as hunter was mok’nathal lion, Driving Gryphon, and Zixor, making the average N’Zoth beast have 4 attack with rush. I also ran Evasive Wyrm as a dragon in the package for more rush, but I’m realizing what you’re saying as far as a highlander list. Zephrys is too weak to be relevant as a Rez target and Alexstraza comes too late in the game, so they can be sacrificed in favor of reliability. I’m going to try out some of the neutral minions you mentioned as well and see if there’s any improvement.
You could always reroll the quest? I don't know off the top of my head but I'd assume a budget deck is a bit tricky just based on the variety you need to be able to include.
Failing that you could do duels, you only need the intial 16 cards from your collection and then the treasures and buckets can help you out with cards you don't have access to. Chuck N'zoth in, a bunch of secrets and deathrattles and try for a deathrattle hunter run. Or if you have cards for other classes, any class will do really.
Wow I completely forgot about the fact that duels counts as well, thank you for reminding me. I was trying not to re-roll the quest because I’ve been seeing the exp awarded lower by a lot when I re-roll dailies. I’ll definitely give N’Zoth a shot in duels though
Yogg is just pure rng, it can be fun if you like that kind of thing ... Yogg is the only one that has the possibility to completely flip the game.
Yogg is exactly what the old Yogg was. A turn 10 play for when you're way behind. A hail mary. Literally all of his random results require your opponent to have a board. It's for control decks that are way behind.
Y'Shaarj is really good, but requires I think very specific deck design. Same with N'zoth. N'zoth isn't just a card that can be thrown into any deck, it's going to require longer to figure it out. And with how aggressive/tempo oriented this meta is it might take a while. But I don't think he's a bad card.
All the OG are Endboss, since I (!!!) single handedly crafted them goldie before even starting my disappointing pack opening -.-
And thats the Bottom Line.....cause Inzan1ty said so !!
I am playing Triple Gods in CW, and bashing and squashing punks left and right, so yea... the Lord, the Saviour Bulwark of Azzinoth from Ser Doomguard Azzinoth shall guide you to the Light my friend.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I’m an F2P player and I happened to get N’Zoth in one of the 15 packs I was able to get on day one of the expansion. I have the weekly quest to play 10 old gods right now but for the life of me I can’t make a deck that can last long enough to even draw and play the card. I’m trying a highlander beast/dragon hunter right now but i’m usually winning way before turn 10 or losing as I try to set N’Zoth up.
Do you guys know of any reasonably affordable N’Zoth decks that have some survivability? I really don’t even care about winning, I just want to be able to play the damn card and clear this quest out lol.
You could always reroll the quest? I don't know off the top of my head but I'd assume a budget deck is a bit tricky just based on the variety you need to be able to include.
Failing that you could do duels, you only need the intial 16 cards from your collection and then the treasures and buckets can help you out with cards you don't have access to. Chuck N'zoth in, a bunch of secrets and deathrattles and try for a deathrattle hunter run. Or if you have cards for other classes, any class will do really.
No, but unlike C'THun the card still have some hope to work, C'Thun is by far the weakest card of the entire set, the meta is very aggro and you will win or lose waaaaaaaaaaaaaaaaaaaaaay before you can play it and vs slow control decks what only exists in warlock form your C'Thun or one of your parts will be erradicated by the broken new legendary.
If you want to play the card, use a control deck. N'zoth resurrects one minion of each type that you've played, so use a control warrior, priest or even mage, sprinkle in a few different tribes (dragon, mech, elemental, maybe?), and see what happens.
It may not have a great winrate, but it'll get it done. But highlander hunter just seems like a bad choice for this card.
I don't agree with most of what is written above.
N'Zoth I'd put in a midrange deck. The thing is, you want the revived tribe cards to be proactive to a degree ... so as a taunt or rush card preferably. Also, they can't all be massive value cards, so the big 8/8 deathrattle or 7/7 taunt dragons are a bit on the late side. Basically, my goal is that if I play N'Zoth on turn 10 I want to be able to revive 3-4 cards and I want to be very certain of the cards I'm reviving.
Besides those cards, I'd just stock the deck with good/decent neutral minions and some spells to compliment them ... broomstick, battlemage, ooze, bonechewer (safety inspector maybe?), cult neophyte, darkmoon statue etc. ... I might add Polkelt too, just to play as I get near 10 mana.
The classes I want to try this in are Hunter, Warlock, Priest and Shaman (I don't like playing Warrior). Definitely not highlander because you want to draw your tribe minions ... the new all taunt is a solid addition.
N'Zoth is iffy with secrets too ... your beast revive could be a 1/1 snake if you don't take care and running petting zoo would also muddle the beast pool. Hunter has a lot better beasts (lion, rhino etc.) for this.
C'Thun is fine actually, the key is to not see it as your deck's main win condition. Most people see it as an OTK, but there are plenty of decks that will add massive amounts of armour or have big minions on board where you need to deal more than 30 damage ... so, you need to make sure your deck is chipping away the opponent, just see the 4 extra cards as what they are and don't be focused on the possible end result. I use it as a tech card ... if the game goes long then I know I have 30 dmg waiting ... but the decks I play it in will most often beat the Ticketus counter deck before they have a chance to reach turn 10 (Ticketus is an interesting card, but not great. I play it in my Zoo Demonlock, I sometimes manage to corrupt him, but often play it on curve as an 8/8 burning some of my own cards (downsides like Fel Reaver or Hydra).
Yogg is just pure rng, it can be fun if you like that kind of thing ... Yogg is the only one that has the possibility to completely flip the game.
Y'shaarsh ... have not played with this card yet (I got all 4 old gods) and don't see myself playing with it any time soon. I see it as the weakest/least fun of the lot.
Needless to say, my playstyle is "have fun" and only manage between 50-60% win rates with decks I create. Anyway, my 2 cents.
Replying to the post above, I agree with you that the card pool for N’Zoth should have some rush or taunt to guarantee you can still survive and/or clear the board on turn 10. The beast package I ran as hunter was mok’nathal lion, Driving Gryphon, and Zixor, making the average N’Zoth beast have 4 attack with rush. I also ran Evasive Wyrm as a dragon in the package for more rush, but I’m realizing what you’re saying as far as a highlander list. Zephrys is too weak to be relevant as a Rez target and Alexstraza comes too late in the game, so they can be sacrificed in favor of reliability. I’m going to try out some of the neutral minions you mentioned as well and see if there’s any improvement.
Wow I completely forgot about the fact that duels counts as well, thank you for reminding me. I was trying not to re-roll the quest because I’ve been seeing the exp awarded lower by a lot when I re-roll dailies. I’ll definitely give N’Zoth a shot in duels though
Yogg is exactly what the old Yogg was. A turn 10 play for when you're way behind. A hail mary. Literally all of his random results require your opponent to have a board. It's for control decks that are way behind.
Y'Shaarj is really good, but requires I think very specific deck design. Same with N'zoth. N'zoth isn't just a card that can be thrown into any deck, it's going to require longer to figure it out. And with how aggressive/tempo oriented this meta is it might take a while. But I don't think he's a bad card.
All the OG are Endboss, since I (!!!) single handedly crafted them goldie before even starting my disappointing pack opening -.-
And thats the Bottom Line.....cause Inzan1ty said so !!
I am playing Triple Gods in CW, and bashing and squashing punks left and right, so yea... the Lord, the Saviour Bulwark of Azzinoth from Ser Doomguard Azzinoth shall guide you to the Light my friend.