I find it rather strange that Hearthstone has no new minion types since Un'goro (3.5 years!!!). It is even more true with battlegrounds, which has only totems left to implement.
It isn't like there are no good candidates for new tribes. Sure mechanics will need to be invented, but types are already there. Here are some candidates I'd consider:
Oozes\Slimes:
1) Identity already exists - eating stuff, multiplying. The new mechanic may be built around that 2) They almost don't conflict with existing tribes (Blood of G'huun is an elemental but I am not sure that it even should be oozes\smile). It is hard to imagine pirate ooze or murloc ooze. 3) They seem to be a good fit for battlegrounds with potential abilities like consuming minions from your board for buffs or multiplying at the start of the battle. 4) There are not that many oozes in hearthstone but some are actually good (Carnivorous Cube). Some obscure cards like Echoing Ooze or Blood To Ichor may even find place in tribal decks
Ghost\Spirit:
1) They lack any unifying theme meaning that they are open for whatever new mechanic. 2) There are some conflicts with other tribes - Arfus, Cursed Castaway, Ghost Light Angler and many more potential ones. 3) Spirits fit shaman, druid (whisps), priest. And they fit them in different ways.
Plants^ 1) Plants, logically, should be mostly a druid thing. I think it would be an interesting way to create a new druid archetype. There are already a pseudotribe in the form of treants but I fail to see why they can't coexist. 2) I don't remember any conflicts with other tribes... perhaps there is some plant-like elemental that I have forgotten about. 3) There are quite many plants in wild thanks to Witchwood and Un'goro.
Abominations^ 1) Something like half of existing abominations has deathrattles, that may be their theme 2) Unlike other undead that may very well be pirates, dragons, beasts, whatever, abominations are their own thing and have no conflicts 3) There are many interesting cards that are abominations, from classic Sludge Belcher, FeugenStalagg to standard legal Flesh Giant 4) In battleground they may fill the role of high health, beefy minions with some deathrattle theme.
What are your thoughts? Do we need more tribes? What potential tribes can you name?
I guess the big thing though, would be that we would need some kind of synergy with the minion type, otherwise, why bother putting a tag on it, right?
So if a new expansion comes out and they drop "Slime" minion types, they would probably retroactively make all slime minions have that tag... then print some cards for each/some class to interact with them.
I could see it happening.
Also, it wouldn't hurt to have minions be dual tribe, right? This way, more minions could be worked into certain decks that synergize with a specific type. So things that are undead/spirit but also a dragon could be in either deck.
I guess the big thing though, would be that we would need some kind of synergy with the minion type, otherwise, why bother putting a tag on it, right?
So if a new expansion comes out and they drop "Slime" minion types, they would probably retroactively make all slime minions have that tag... then print some cards for each/some class to interact with them.
I could see it happening.
Also, it wouldn't hurt to have minions be dual tribe, right? This way, more minions could be worked into certain decks that synergize with a specific type. So things that are undead/spirit but also a dragon could be in either deck.
It is hard to fit two tribes on a hearthstone card. How will you do it? Write dragon+spirit tag? Write "it is also a dragon" in card text?
And yes, tribes need to come with a meaningful and unique mechanic. I don't want MTG's situation where most tribes just don't matter or have fun and very unique mechanic of all tribe X creatures have +1/+1
They did put tags retroactively on existing elementals and mechs when they introduced those minion types
Given Blizzard's recent track record, it wouldn't be much of a surprise if their response to a request for now tribes is for them to introduce the equivalent to MTG's slivers (a creature type that buffs all other slivers--for example, some would give all slivers +1/+1 or Windfury, or draw when it attacks, or taunt, or any other mechanic), which will proceed to eat the entire meta...
Given Blizzard's recent track record, it wouldn't be much of a surprise if their response to a request for now tribes is for them to introduce the equivalent to MTG's slivers (a creature type that buffs all other slivers--for example, some would give all slivers +1/+1 or Windfury, or draw when it attacks, or taunt, or any other mechanic), which will proceed to eat the entire meta...
I highly doubt that blizzard will print murlocs with a different name.
No, murlocs are based on old school MTG goblin play, not slivers.
Original Murloc Warleader was very sliver-like. If you remember, it gave +2+1 aura buff to murlocs on both sides of the board. Grimscale Oracle had a similar effect of giving +1 attack to all murlocs. Old Murk-Eye is the only artifact of that early version of murlocs.
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I find it rather strange that Hearthstone has no new minion types since Un'goro (3.5 years!!!). It is even more true with battlegrounds, which has only totems left to implement.
It isn't like there are no good candidates for new tribes. Sure mechanics will need to be invented, but types are already there. Here are some candidates I'd consider:
Oozes\Slimes:
1) Identity already exists - eating stuff, multiplying. The new mechanic may be built around that
2) They almost don't conflict with existing tribes (Blood of G'huun is an elemental but I am not sure that it even should be oozes\smile). It is hard to imagine pirate ooze or murloc ooze.
3) They seem to be a good fit for battlegrounds with potential abilities like consuming minions from your board for buffs or multiplying at the start of the battle.
4) There are not that many oozes in hearthstone but some are actually good (Carnivorous Cube). Some obscure cards like Echoing Ooze or Blood To Ichor may even find place in tribal decks
Ghost\Spirit:
1) They lack any unifying theme meaning that they are open for whatever new mechanic.
2) There are some conflicts with other tribes - Arfus, Cursed Castaway, Ghost Light Angler and many more potential ones.
3) Spirits fit shaman, druid (whisps), priest. And they fit them in different ways.
Plants^
1) Plants, logically, should be mostly a druid thing. I think it would be an interesting way to create a new druid archetype. There are already a pseudotribe in the form of treants but I fail to see why they can't coexist.
2) I don't remember any conflicts with other tribes... perhaps there is some plant-like elemental that I have forgotten about.
3) There are quite many plants in wild thanks to Witchwood and Un'goro.
Abominations^
1) Something like half of existing abominations has deathrattles, that may be their theme
2) Unlike other undead that may very well be pirates, dragons, beasts, whatever, abominations are their own thing and have no conflicts
3) There are many interesting cards that are abominations, from classic Sludge Belcher, Feugen Stalagg to standard legal Flesh Giant
4) In battleground they may fill the role of high health, beefy minions with some deathrattle theme.
What are your thoughts? Do we need more tribes? What potential tribes can you name?
Its a cool idea , 1 or 2 new minion types
you allready give some options , I can only think about undeads, and spirits what u said
I'm down for new minion types.
I guess the big thing though, would be that we would need some kind of synergy with the minion type, otherwise, why bother putting a tag on it, right?
So if a new expansion comes out and they drop "Slime" minion types, they would probably retroactively make all slime minions have that tag... then print some cards for each/some class to interact with them.
I could see it happening.
Also, it wouldn't hurt to have minions be dual tribe, right? This way, more minions could be worked into certain decks that synergize with a specific type. So things that are undead/spirit but also a dragon could be in either deck.
It is hard to fit two tribes on a hearthstone card. How will you do it? Write dragon+spirit tag? Write "it is also a dragon" in card text?
And yes, tribes need to come with a meaningful and unique mechanic. I don't want MTG's situation where most tribes just don't matter or have fun and very unique mechanic of all tribe X creatures have +1/+1
They did put tags retroactively on existing elementals and mechs when they introduced those minion types
Given Blizzard's recent track record, it wouldn't be much of a surprise if their response to a request for now tribes is for them to introduce the equivalent to MTG's slivers (a creature type that buffs all other slivers--for example, some would give all slivers +1/+1 or Windfury, or draw when it attacks, or taunt, or any other mechanic), which will proceed to eat the entire meta...
I highly doubt that blizzard will print murlocs with a different name.
No, murlocs are based on old school MTG goblin play, not slivers.
Original Murloc Warleader was very sliver-like. If you remember, it gave +2+1 aura buff to murlocs on both sides of the board. Grimscale Oracle had a similar effect of giving +1 attack to all murlocs. Old Murk-Eye is the only artifact of that early version of murlocs.