ok so I tried to do some calculations, to find that out.
The only concrete rewards you get are on the reward track, and it contains: -16 packs -2 tavern tickets -4200 gold -2 Legendary -1 Epic
so I assumed that:
16 packs would worth 1500 gold 2 tavern ticket would worth 300 gold 2 Legendary and 1 epic would worth 1500 gold (hardest one to assume I think) 1500 + 300 + 1500 + 4200 = 7500 gold per expansion period
...
old system rewards would be: assuming rerolling 50 quests and always completing 60 quests, with addition of sometimes getting even more rewarding quests than 60 -so lets say 70 gold per day (this can easily become 80, 90,.. etc with grinding, but 70 is possible with minimal/normal play) 3 expansions every year, that would mean 1 expansion every 4 months, 4*30+2= 122 (approx) days between expansions 70*122= 8540 gold per expansion period
...
there are 150 gold per every level past 50 so you need to grind 11 more levels even beyond 50 just to get rewards that are equal to the old rewards
am I missing something here? if I am not forgetting anything, this new system is nowhere near the old system when it comes to rewards.
Please inform me if you have anything to add. Thank you.
There seems to be one major point you're not taking into consideration: You're looking at rank 50 as the end game.
As you are a player who plays every day, you may end up with a lot more gold than before.
Currently, we don't know how long it will take to hit rank 50. I imagine they will want to make this as attainable as possible. It all depends on how fast we hit rank 50 and how much exp we need for each repeatable 150 gold reward after that. As you play often, you may hit rank 50 within a month or two. Once you start working on the repeatable 150 gold rewards, you may end up with a lot more gold at the end of the expansion than you usually would for the same amount of play - it seems far too early to tell.
You forgot the most basic thing: 10 gold per 3 wins. So the max in old system was around 8000 from quest + 12000 from wins, 20 000 (20k) in total. New system yields around 22 000 (22k) but there's a catch (or two actually):
a) good luck getting to level 150 (I didn't do the math myself but according to several topics on this forum you need to play around 10 h per day to get there)
and
b) Blizzard is planning to release mini expansion in between major ones and I really doubt 2000 (2k) extra gold will be enough to get those extra cards.
There seems to be one major point you're not taking into consideration: You're looking at rank 50 as the end game.
As you are a player who plays every day, you may end up with a lot more gold than before.
Currently, we don't know how long it will take to hit rank 50. I imagine they will want to make this as attainable as possible. It all depends on how fast we hit rank 50 and how much exp we need for each repeatable 150 gold reward after that. As you play often, you may hit rank 50 within a month or two. Once you start working on the repeatable 150 gold rewards, you may end up with a lot more gold at the end of the expansion than you usually would for the same amount of play - it seems far too early to tell.
We do know, how long it will take, on average, to reach level 50. Outof.cards has published the datamined full reward track including the required amounts of exp per level. Without going into detail, since I haven't memorized the exact key numbers, the last two levels on the reward track require over 9000 exp each (it exponentially rises to that point), and level 50 and beyond require over 4000, with 4500 being the maximum eventually.
The numbers are pretty clear, and for the vast majority of all players, the new system is significantly worse, and doesn't hold up to what was promised. Especially, when you don't try to convert non-gold rewards into "gold value", which was at no point implied either.
The people that benefit from the new system are people who play very infrequently, because they can complete the early levels of the reward track easily, and the people who play many, many hours per day, because the new system doesn't limit the amount of exp you can make per day. But under 8 hours or so, the new system is still worse for them, because eventually, the exp/gold ratio is plain insulting.
There seems to be one major point you're not taking into consideration: You're looking at rank 50 as the end game.
As you are a player who plays every day, you may end up with a lot more gold than before.
Currently, we don't know how long it will take to hit rank 50. I imagine they will want to make this as attainable as possible. It all depends on how fast we hit rank 50 and how much exp we need for each repeatable 150 gold reward after that. As you play often, you may hit rank 50 within a month or two. Once you start working on the repeatable 150 gold rewards, you may end up with a lot more gold at the end of the expansion than you usually would for the same amount of play - it seems far too early to tell.
We do know, how long it will take, on average, to reach level 50. Outof.cards has published the datamined full reward track including the required amounts of exp per level. Without going into detail, since I haven't memorized the exact key numbers, the last two levels on the reward track require over 9000 exp each (it exponentially rises to that point), and level 50 and beyond require over 4000, with 4500 being the maximum eventually.
The numbers are pretty clear, and for the vast majority of all players, the new system is significantly worse, and doesn't hold up to what was promised. Especially, when you don't try to convert non-gold rewards into "gold value", which was at no point implied either.
The people that benefit from the new system are people who play very infrequently, because they can complete the early levels of the reward track easily, and the people who play many, many hours per day, because the new system doesn't limit the amount of exp you can make per day. But under 8 hours or so, the new system is still worse for them, because eventually, the exp/gold ratio is plain insulting.
That may be the reason why they used 10 hours and 1000 hours as examples.
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ok so I tried to do some calculations, to find that out.
The only concrete rewards you get are on the reward track, and it contains:
-16 packs
-2 tavern tickets
-4200 gold
-2 Legendary
-1 Epic
so I assumed that:
16 packs would worth 1500 gold
2 tavern ticket would worth 300 gold
2 Legendary and 1 epic would worth 1500 gold (hardest one to assume I think)
1500 + 300 + 1500 + 4200 = 7500 gold per expansion period
...
old system rewards would be:
assuming rerolling 50 quests and always completing 60 quests, with addition of sometimes getting even more rewarding quests than 60
-so lets say 70 gold per day (this can easily become 80, 90,.. etc with grinding, but 70 is possible with minimal/normal play)
3 expansions every year, that would mean 1 expansion every 4 months, 4*30+2= 122 (approx) days between expansions
70*122= 8540 gold per expansion period
...
there are 150 gold per every level past 50
so you need to grind 11 more levels even beyond 50 just to get rewards that are equal to the old rewards
am I missing something here? if I am not forgetting anything, this new system is nowhere near the old system when it comes to rewards.
Please inform me if you have anything to add. Thank you.
I did the math about comparing the old system vs the new you can check it out:
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/245719-math-old-vs-new-reward-system
BTW, as far as I know you couldnt reroll your 50g quests to 60g ones and if you rerolled a 60g you always got a 50g one.
yeah was a trap
thats no true i reroll all 50 and 60 and some times get 100 or 80 friend and i a farmer min max
https://www.reddit.com/r/hearthstone/comments/jtnot8/hearthstones_new_progression_system_doesnt_meet/
There seems to be one major point you're not taking into consideration: You're looking at rank 50 as the end game.
As you are a player who plays every day, you may end up with a lot more gold than before.
Currently, we don't know how long it will take to hit rank 50. I imagine they will want to make this as attainable as possible. It all depends on how fast we hit rank 50 and how much exp we need for each repeatable 150 gold reward after that. As you play often, you may hit rank 50 within a month or two. Once you start working on the repeatable 150 gold rewards, you may end up with a lot more gold at the end of the expansion than you usually would for the same amount of play - it seems far too early to tell.
What are these tavern tickets for???
You forgot the most basic thing: 10 gold per 3 wins. So the max in old system was around 8000 from quest + 12000 from wins, 20 000 (20k) in total. New system yields around 22 000 (22k) but there's a catch (or two actually):
a) good luck getting to level 150 (I didn't do the math myself but according to several topics on this forum you need to play around 10 h per day to get there)
and
b) Blizzard is planning to release mini expansion in between major ones and I really doubt 2000 (2k) extra gold will be enough to get those extra cards.
We do know, how long it will take, on average, to reach level 50. Outof.cards has published the datamined full reward track including the required amounts of exp per level. Without going into detail, since I haven't memorized the exact key numbers, the last two levels on the reward track require over 9000 exp each (it exponentially rises to that point), and level 50 and beyond require over 4000, with 4500 being the maximum eventually.
The numbers are pretty clear, and for the vast majority of all players, the new system is significantly worse, and doesn't hold up to what was promised. Especially, when you don't try to convert non-gold rewards into "gold value", which was at no point implied either.
The people that benefit from the new system are people who play very infrequently, because they can complete the early levels of the reward track easily, and the people who play many, many hours per day, because the new system doesn't limit the amount of exp you can make per day. But under 8 hours or so, the new system is still worse for them, because eventually, the exp/gold ratio is plain insulting.
That may be the reason why they used 10 hours and 1000 hours as examples.