How exactly am I getting xp by playing battlegrounds? I seem to get 0 xp, tho I am winning (ending in top 4)
I havent tried battlegrounds, but I have the same problem with duels. I dont get any xp while playing it or finishing a run.
Is it just me or is it a known bug?
The exp gain is never shown unless you level up. You can only see your exp gain if you leave the menu of the game mode and go back to the reward track and calculate by how much the number increased.
I did some testing with Battlegrounds yesterday. For a bottom 4 finish, I would get around 40-70 exp, and the two runs where I got in the top 4 (3rd and 1st place, respectively) I got 130 and 150 (rounded).
As for Duels, I have only played two games which didn't award any exp, but I heard someone claiming that you do get exp after 3+ wins. I can't confirm that yet, but have a run at 2-0. At the very least, it's pretty crappy if you are just having a bad run.
Iksar said: Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
How exactly am I getting xp by playing battlegrounds? I seem to get 0 xp, tho I am winning (ending in top 4)
I havent tried battlegrounds, but I have the same problem with duels. I dont get any xp while playing it or finishing a run.
Is it just me or is it a known bug?
The exp gain is never shown unless you level up. You can only see your exp gain if you leave the menu of the game mode and go back to the reward track and calculate by how much the number increased.
I did some testing with Battlegrounds yesterday. For a bottom 4 finish, I would get around 40-70 exp, and the two runs where I got in the top 4 (3rd and 1st place, respectively) I got 130 and 150 (rounded).
As for Duels, I have only played two games which didn't award any exp, but I heard someone claiming that you do get exp after 3+ wins. I can't confirm that yet, but have a run at 2-0. At the very least, it's pretty crappy if you are just having a bad run.
For duels, I have checked the reward track both between matches and after finishing a run but I got nothing, I did a 10 win and a 6 win run and still got nothing. According to blue posts I should gain xp in duels even if its casual mode.
Duels only gives you the XP when you finish the whole run - as I have experienced.
Unfortunately I have a bug in Android that the XP indicator refreshes itsrlf only after relaunching the app, so checking progress is even harder (at least for me)...
Iksar said: Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
Iksar said: Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
You realize that you just linked a thread that says their final verdict is that the new system is BETTER for most players right?
My conclusion was that the new system gives more reward overall, but I have also mentioned that you get less gold, which proves that Blizzard actually lied. I like the new system but I dont try to defend Blizz, they just lied, period.
Iksar said: Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
You realize that you just linked a thread that says their final verdict is that the new system is BETTER for most players right?
My conclusion was that the new system gives more reward overall, but I have also mentioned that you get less gold, which proves that Blizzard actually lied. I like the new system but I dont try to defend Blizz, they just lied, period.
Exactly. Blizzard clearly said we should earn slightly more gold, and also get non-gold, in almost all cases. The only one in the scenario in the linked thread that earns more gold is the streamer.
Iksar the liar: "Great, we also don't want you to earn packs instead of gold. As a result, you will still earn lots of gold you can choose to do whatever you want with."
Iksar said: Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
You realize that you just linked a thread that says their final verdict is that the new system is BETTER for most players right?
My conclusion was that the new system gives more reward overall, but I have also mentioned that you get less gold, which proves that Blizzard actually lied. I like the new system but I dont try to defend Blizz, they just lied, period.
Exactly. Blizzard clearly said we should earn slightly more gold, and also get non-gold, in almost all cases. The only one in the scenario in the linked thread that earns more gold is the streamer.
Except that isn't true at all. Number one, the other thread says "two weekly quests" when there are three, so you're already missing 1750 xp a week.
Number two, he somehow averages 1000, 800, and 1500 for dailies out to 1000, when it should be ~1100.
Number 3, he gives an estimate for game times but fails to factor in the amount of time you spend waiting for each match. His estimate for gametime is also inaccurate, just a second on HSReplay shows the average game time for Face Hunter is 5.8 minutes, not 5, which adds an extra 48 minutes to the total time.
He then uses that same incorrect number to extrapolate for "normal" players despite starting from an incorrect premise, meaning his numbers are completely off by that point.
Number 4, he assumes that the average player plays 1 hour every day and 2-5 hours both weekend days. That's idiotic, the vast majority of players only log in 3-4 days a week. Looking at my Samsung Galaxy play app, the average Galaxy player plays an average of 1.08 hours on any given day. If a player were to play 1 hour each day and 2 hours on the weekend days, that would be 1.28 hours average. So, were he to be using REALISTIC time numbers, it would be about 7.5 hours a week average, not 10; which means that BY HIS MATH a REAL average player would be making about 6950 gold under the old system. If you adjust the new system to 7.5 instead of 10, then they would be making around 265k xp instead of 289 (as the daily and weekly xp wouldnt change) so it would come out to 6650, meaning that you get a whole 300 gold less than the old system. That's pretty damn close to me, and again, that isnt taking into account the extra weekly that he didnt take into account. When you add 1750x12, that brings you back up to 7500, meaning the average player is making MORE gold in addition to the added bonuses.
Iksar said: Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
You realize that you just linked a thread that says their final verdict is that the new system is BETTER for most players right?
My conclusion was that the new system gives more reward overall, but I have also mentioned that you get less gold, which proves that Blizzard actually lied. I like the new system but I dont try to defend Blizz, they just lied, period.
Exactly. Blizzard clearly said we should earn slightly more gold, and also get non-gold, in almost all cases. The only one in the scenario in the linked thread that earns more gold is the streamer.
Except that isn't true at all. Number one, the other thread says "two weekly quests" when there are three, so you're already missing 1750 xp a week.
Number two, he somehow averages 1000, 800, and 1500 for dailies out to 1000, when it should be ~1100.
Number 3, he gives an estimate for game times but fails to factor in the amount of time you spend waiting for each match. His estimate for gametime is also inaccurate, just a second on HSReplay shows the average game time for Face Hunter is 5.8 minutes, not 5, which adds an extra 48 minutes to the total time.
He then uses that same incorrect number to extrapolate for "normal" players despite starting from an incorrect premise, meaning his numbers are completely off by that point.
Number 4, he assumes that the average player plays 1 hour every day and 2-5 hours both weekend days. That's idiotic, the vast majority of players only log in 3-4 days a week. Looking at my Samsung Galaxy play app, the average Galaxy player plays an average of 1.08 hours on any given day. If a player were to play 1 hour each day and 2 hours on the weekend days, that would be 1.28 hours average. So, were he to be using REALISTIC time numbers, it would be about 7.5 hours a week average, not 10; which means that BY HIS MATH a REAL average player would be making about 6950 gold under the old system. If you adjust the new system to 7.5 instead of 10, then they would be making around 265k xp instead of 289 (as the daily and weekly xp wouldnt change) so it would come out to 6650, meaning that you get a whole 300 gold less than the old system. That's pretty damn close to me, and again, that isnt taking into account the extra weekly that he didnt take into account. When you add 1750x12, that brings you back up to 7500, meaning the average player is making MORE gold in addition to the added bonuses.
1. I have calculated with 3 weekly quests, or 6000 xp / week (2500 +1750 + 1750) so my math is correct.
2. (800 + 1000 + 1500)/3 = 1100 BUT as I have mentioned in the analisys, 50 of the new 66 quests are worth 1000 xp. There are 10 for 800 xp and 6 for 1500. So the real math seems like this: (10*800 + 50*1000 + 6*1500)/66 = 1015. So I missed an extra 1.5% not 10%,
3. The waiting time is negligible (unless you play duels but I was talking about ranked play). I wasnt specifically said face hunter, I was talking about "a very fast aggro deck", which can be face hunter OR something like the much faster aggro druid in wild. Since I wasnt talking about a specific deck, I allowed myself to estimate it at 5 minutes.
4. Maybe I had a misconception about how many hours plays the average player, so you can call my 4. category "competitive player" and use my 1. category the "questing adventurer". And again, I didnt miss the weekly quest xp.
So yeah, nice try but Im prepared to answer these kind of nitpickings. I guess its easier to criticise someone who makes an actual contribution to the community than do the contributing yourself, but next time try to do a better job because Im not offended.
Hope we soon get an update on the new reward system since Blizzard LIED to us about it.
what was the lie, being specific is a good way to not getting flamed by blizzdrones
How exactly am I getting xp by playing battlegrounds? I seem to get 0 xp, tho I am winning (ending in top 4)
I havent tried battlegrounds, but I have the same problem with duels. I dont get any xp while playing it or finishing a run.
Is it just me or is it a known bug?
You say that like they never lied to us before xD
The exp gain is never shown unless you level up. You can only see your exp gain if you leave the menu of the game mode and go back to the reward track and calculate by how much the number increased.
I did some testing with Battlegrounds yesterday. For a bottom 4 finish, I would get around 40-70 exp, and the two runs where I got in the top 4 (3rd and 1st place, respectively) I got 130 and 150 (rounded).
As for Duels, I have only played two games which didn't award any exp, but I heard someone claiming that you do get exp after 3+ wins. I can't confirm that yet, but have a run at 2-0. At the very least, it's pretty crappy if you are just having a bad run.
Iksar said: Assuming you play the same amount and have the same quest completion rate, you shouldn't earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
source
In reality: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/245719-math-old-vs-new-reward-system
Like they never lied to US before. Seeks tournament mode zz
They wouldn’t go through the trouble and cost of developing a new reward system if it didn’t result in more $$...
of course it worse than before, did you expect them to be honest about it and say, hey we need your money so we will reduce your gold?
For duels, I have checked the reward track both between matches and after finishing a run but I got nothing, I did a 10 win and a 6 win run and still got nothing. According to blue posts I should gain xp in duels even if its casual mode.
Duels only gives you the XP when you finish the whole run - as I have experienced.
Unfortunately I have a bug in Android that the XP indicator refreshes itsrlf only after relaunching the app, so checking progress is even harder (at least for me)...
Check this video. It is very helpful.
The conclusion by the way, it is what you are saying. With the new reward system it seems that we will have less gold.
https://www.youtube.com/watch?v=pWBnKiMbVsM
You realize that you just linked a thread that says their final verdict is that the new system is BETTER for most players right?
My conclusion was that the new system gives more reward overall, but I have also mentioned that you get less gold, which proves that Blizzard actually lied. I like the new system but I dont try to defend Blizz, they just lied, period.
befor i only had to play ½ hour per day now i have to play 1 hour per day to get less
Exactly. Blizzard clearly said we should earn slightly more gold, and also get non-gold, in almost all cases. The only one in the scenario in the linked thread that earns more gold is the streamer.
Iksar the liar: "Great, we also don't want you to earn packs instead of gold. As a result, you will still earn lots of gold you can choose to do whatever you want with."
source
Except that isn't true at all. Number one, the other thread says "two weekly quests" when there are three, so you're already missing 1750 xp a week.
Number two, he somehow averages 1000, 800, and 1500 for dailies out to 1000, when it should be ~1100.
Number 3, he gives an estimate for game times but fails to factor in the amount of time you spend waiting for each match. His estimate for gametime is also inaccurate, just a second on HSReplay shows the average game time for Face Hunter is 5.8 minutes, not 5, which adds an extra 48 minutes to the total time.
He then uses that same incorrect number to extrapolate for "normal" players despite starting from an incorrect premise, meaning his numbers are completely off by that point.
Number 4, he assumes that the average player plays 1 hour every day and 2-5 hours both weekend days. That's idiotic, the vast majority of players only log in 3-4 days a week. Looking at my Samsung Galaxy play app, the average Galaxy player plays an average of 1.08 hours on any given day. If a player were to play 1 hour each day and 2 hours on the weekend days, that would be 1.28 hours average. So, were he to be using REALISTIC time numbers, it would be about 7.5 hours a week average, not 10; which means that BY HIS MATH a REAL average player would be making about 6950 gold under the old system. If you adjust the new system to 7.5 instead of 10, then they would be making around 265k xp instead of 289 (as the daily and weekly xp wouldnt change) so it would come out to 6650, meaning that you get a whole 300 gold less than the old system. That's pretty damn close to me, and again, that isnt taking into account the extra weekly that he didnt take into account. When you add 1750x12, that brings you back up to 7500, meaning the average player is making MORE gold in addition to the added bonuses.
1. I have calculated with 3 weekly quests, or 6000 xp / week (2500 +1750 + 1750) so my math is correct.
2. (800 + 1000 + 1500)/3 = 1100 BUT as I have mentioned in the analisys, 50 of the new 66 quests are worth 1000 xp. There are 10 for 800 xp and 6 for 1500. So the real math seems like this: (10*800 + 50*1000 + 6*1500)/66 = 1015. So I missed an extra 1.5% not 10%,
3. The waiting time is negligible (unless you play duels but I was talking about ranked play). I wasnt specifically said face hunter, I was talking about "a very fast aggro deck", which can be face hunter OR something like the much faster aggro druid in wild. Since I wasnt talking about a specific deck, I allowed myself to estimate it at 5 minutes.
4. Maybe I had a misconception about how many hours plays the average player, so you can call my 4. category "competitive player" and use my 1. category the "questing adventurer". And again, I didnt miss the weekly quest xp.
So yeah, nice try but Im prepared to answer these kind of nitpickings. I guess its easier to criticise someone who makes an actual contribution to the community than do the contributing yourself, but next time try to do a better job because Im not offended.
At this point this is just funny. Who would have thought some fake currency in a digital game could cause so much chaos.