I think it's generally sort of an issue that some treasures are more powerful than others, given how big an impact they have especially on your first few matches. And with every class only having one hero power and one bonus card, you are already pushed you into a specific playstyle and would find some treasures better by default. That said, it also depends on the class which treasures you can make good use of.
But remember that it's not even in public beta yet. I think we can expect a lot of changes and new additions over the next few weeks and months, just like with Battlegrounds. Some treasures might get upgraded, downgraded or removed, some hero powers might get tweaked, or some pools for buckets changed.
Robes are powerful but other combos are pretty crazy too. I just played a game against a hunter who had the 1/2 cost minions are poisonous and the deathrattle minions have reborn treasures. He coined a Haunted Creeper on turn one and basically locked out the board for the rest of the game with that one play.
There will be balance changes so I'm not panicking about it but it does feel like you come up against some opponents and have close to zero chance because they high-rolled better treasures than you.
I’m a serious hater of double casts on your first spell, blessing of authority for +16 +16 four separate times.... not sure what to do about that. I’m sure it’ll be a long balancing nightmare over the next several months. But maybe when more treasures and HP are available it’ll be a little easier. I still find the mode pretty fun. But obviously blizz isn’t super great about hitting the balance on first release of anything.
the problem is the pay wall, they should have attract more players into this, create hype and only later apply payments. but Blizzard probably knows better, so will see how it goes.
The robes are very common when you get to higher win totals, but the solution might be as simple as making them round up instead of down. There are a lot of powerful passives, and the fact that they feel broken is part of the appeal, robes just seem a little bit out of line with the others.
I think that the problem isnt necessarily in the Robes themselved but in the fact that thex nerfed/adjusted all the other treasures and left Robes as they were... Thats the problem here xd
But I dont really mind.. All dungeon runs are based on what buckets/treasured you get so whatever xd..
Im just a lil sad that all the treasures arent the same, I just think it would be fun to play with such powerful cards... But it still seems super duper cool tho!
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...by this and that.
In my opinion, they are overall great. Except for a single aspect of them. The damn robes.
Robes are just far and away so much more overtuned than any other passive buff you can get. Like, beyond measure.
Warrior drops rattlegore on 4? ANYONE drops 2 4 drops on 4? Or any other combination.
The restriction needs to be lowered to 1 card per turn. There is little to nothing that can keep up with the tempo.
I think it's generally sort of an issue that some treasures are more powerful than others, given how big an impact they have especially on your first few matches. And with every class only having one hero power and one bonus card, you are already pushed you into a specific playstyle and would find some treasures better by default. That said, it also depends on the class which treasures you can make good use of.
But remember that it's not even in public beta yet. I think we can expect a lot of changes and new additions over the next few weeks and months, just like with Battlegrounds. Some treasures might get upgraded, downgraded or removed, some hero powers might get tweaked, or some pools for buckets changed.
Robes are powerful but other combos are pretty crazy too. I just played a game against a hunter who had the 1/2 cost minions are poisonous and the deathrattle minions have reborn treasures. He coined a Haunted Creeper on turn one and basically locked out the board for the rest of the game with that one play.
There will be balance changes so I'm not panicking about it but it does feel like you come up against some opponents and have close to zero chance because they high-rolled better treasures than you.
I’m a serious hater of double casts on your first spell, blessing of authority for +16 +16 four separate times.... not sure what to do about that. I’m sure it’ll be a long balancing nightmare over the next several months. But maybe when more treasures and HP are available it’ll be a little easier. I still find the mode pretty fun. But obviously blizz isn’t super great about hitting the balance on first release of anything.
its just early beta - they will balance it,
the problem is the pay wall, they should have attract more players into this, create hype and only later apply payments.
but Blizzard probably knows better, so will see how it goes.
The robes are very common when you get to higher win totals, but the solution might be as simple as making them round up instead of down. There are a lot of powerful passives, and the fact that they feel broken is part of the appeal, robes just seem a little bit out of line with the others.
I think that the problem isnt necessarily in the Robes themselved but in the fact that thex nerfed/adjusted all the other treasures and left Robes as they were... Thats the problem here xd
But I dont really mind.. All dungeon runs are based on what buckets/treasured you get so whatever xd..
Im just a lil sad that all the treasures arent the same, I just think it would be fun to play with such powerful cards... But it still seems super duper cool tho!