It is actually great that there is now hopefully a mode that greatly rewards good deck building skills.... However I think there's merit in having standard and wild modes in it. That being said I'm going to play the f out of it. Maybe their thinking is that only long term players will actually have the skill to compete in such a mode.
I'm not against rewarding skill, that's great, but I am against pretty much locking a big portion of the player base out of their new game mode. And yes, you might argue that they will 100% be decks that only run standard cards and manage to be succesful with enogh skill but that's not the point. The point is that feels discouraging from the very first moment if you know that you have a smaller pool of cards simply cause of the fact that you were not playing at the time those sets were released.
"It feels discouraging because you have a smaller pool of cards"
Lmfao are you serious? You could literally say the same thing about F2P players in Standard. They have a smaller pool of cards because they don't spend money on the game, does that discourage them from playing the game?
HS player base is filled with damn crybabys. If you hate mode that much, don't play it and don't ruin experience of other players, who want to play. If you hate game that much, leave the damn game.
they Op literally had nothing to better to do than whine about something that is really great. Its not even a few hours and hes written it off. You dont Wild cards to play the game at all in fact.
Incredible how entitled HS players are sometimes. Ive been there myself.
HS player base is filled with damn crybabys. If you hate mode that much, don't play it and don't ruin experience of other players, who want to play. If you hate game that much, leave the damn game.
I have to play it because of the god damn Legendary Quests. I thought I was done after the first one but then a second one immediately popped up.
HS player base is filled with damn crybabys. If you hate mode that much, don't play it and don't ruin experience of other players, who want to play. If you hate game that much, leave the damn game.
I have to play it because of the god damn Legendary Quests. I thought I was done after the first one but then a second one immediately popped up.
Any advantage, no matter how small, is a competitive advantage. Casual players get boned again . . . per the usual.
Take better Treasures, draft better buckets. Those can easily be advantages that outweigh the Wild cards in a starting deck. I think people are drastically overestimating the impact of Wild cards, especially in a format that's less than a day old.
Perhaps. First thing that would be useful to know is Blizzards intentions for the mode. Can we find an article anywhere in which they talk about their motivations in making it?
Like if from the beginning the concept of the mode was to give veteran players another way to use their cards, then this thread is moot. Or maybe it is a game mode they would like many people to get interested in, in which case maybe what others are saying in this thread is true, that you'll be surprised how accessible it is even without playing for more then two years (based on how many old cards are actually relevant to Duels meta).
So hopefully, not only is it a small investment needed to be made, but also a worthwhile one because now every wild pack you buy allows you to go deeper into not one, but two game modes.
But that is exactly what I'm saying. Rewarding veteran players is a good thing but newer players shouldn't be punished for this. Obviously you can play this game mode with only standard cards but by having a smaller pool of cards you're on a disadvantage, that's the part I dislike. And yes, ideally it would be great that this would allow more people into wild but in reality it's really hard for someone "new" (again, to me 2 years doesn't sound new at all) to get into wild, you need to buy pretty much every adventure as each contain at least 1 important legendary... That or dump big bucks on packs to get enough dust.
HS player base is filled with damn crybabys. If you hate mode that much, don't play it and don't ruin experience of other players, who want to play. If you hate game that much, leave the damn game.
Yeah and you clearly are the biggest baby of all. You can't have a mature discussion where everyone gives their point of view cause there always has to be an entitled little prick that thinks going aggresive is a good idea or even "funny".
this mode is decided by treasures and passive effects just like the single player. Do cards help? Sure. But when someone can summon 3 9/9 demons on turn 5, or have double deathrattles and reborn, you didn’t lose cause you didn’t have Loetheb .
this mode is decided by treasures and passive effects just like the single player. Do cards help? Sure. But when someone can summon 3 9/9 demons on turn 5, or have double deathrattles and reborn, you didn’t lose cause you didn’t have Loetheb .
Yeah you can highroll and obliterate your way past everyone with only standard cards, that can happen on literally any game mode. You don't need the tavern pass to highroll everyone and do 30 damage on turn 10 playing BG but that's not the point. That's not a good argument. Not everything is about winning, it should also be about enjoying it and having fun. And by that line of thought then players with no wild collections would still have a competitive disadvantage.
HS player base is filled with damn crybabys. If you hate mode that much, don't play it and don't ruin experience of other players, who want to play. If you hate game that much, leave the damn game.
I have to play it because of the god damn Legendary Quests. I thought I was done after the first one but then a second one immediately popped up.
Nah, I've been playing the sh*t out of duels and I call BS on these 'alienating' claims. Wild cards can definitely help, but they're absolutely non essential. The amount of variation that happens after each match quickly dampens the impact of your initial cards, and the impact of wild cards vs standard becomes nil surprisingly quickly.
Classic case of never being able to please everyone ever.
You have 15 "HL" slots, not really a big challenge needed to figure it out right now. Also, all further cards are given by the game mode, and that awards the better deckbuilders.
DH is as straight forward as it gets, mage and shaman need nothing wild, and I didn't play the rest, but warlock can use the imp, hunter has a few good cards there, but all that barely matters, because your 15+1 cards become, even with 0 wins and 2 losses, a 15+7 cards and a treasure. Pick carefully, and you'd be rewarded.
Obviously, there Are some cards which are powerhouses and/or staples in top tier wild decks, but cards crying about wild while crafting one or two good commons cost 40/80 dust is pretty dumb if you wanna play a fun mode, and there are enough of those like Mad Scientist, Voidcaller, Kindly Grandmother, Medivh's Valet, Swashburglar, Malchezaar's Imp, Violet Illusionist, and I probably forget some others. Such cards would serve you long term.
The only salt that might be justified is that Blizz gave us a new mode, early access only to pre-purchasers, and for the initial experience don't open up the card sets to all when there are anyway no prizes for X wins anyway, and MMR resets monthly all the same. I've been saying it over brawls for months, this one ain't so different in that regard, Especially when you introduce a new game mode.
They want to monetize it before its out the gate - It annoys them to this day that they let Battlegorunds go and take off in a big way, practically reviving hearthstone, but they didn't (and still don't) have a good way of monetizing the mode.
I personally like that wild sets are involved. The only winner when you dusted something has always been Blizzard, the return rate is terrible. If you've been dusting anything but duplicates in hearthstone, f2p or not, thats on you. It was never very wise...and what would it have been for anyway? Some new hotness deck you saw some streamer playing...bleh. Foolishness.
this mode is decided by treasures and passive effects just like the single player. Do cards help? Sure. But when someone can summon 3 9/9 demons on turn 5, or have double deathrattles and reborn, you didn’t lose cause you didn’t have Loetheb .
Yeah you can highroll and obliterate your way past everyone with only standard cards, that can happen on literally any game mode. You don't need the tavern pass to highroll everyone and do 30 damage on turn 10 playing BG but that's not the point. That's not a good argument. Not everything is about winning, it should also be about enjoying it and having fun. And by that line of thought then players with no wild collections would still have a competitive...
1. “It should be about enjoying it and having fun” you are suggesting cant have fun Without wild cards... which seems pretty silly for this mode, cause it’s just like the past dungeon runs.
2. This whole game is “you can highroll”, every single mode. you can also “ low roll” every single mode, this is no different. those few extra cards are not anywhere near the power of your draft choices, powers, and treasures.
3.you think it’s strange that people that have a larger collection have a slight competitive edge. Cause it is just that, a slight advantage. Just like in regular standard play, ranked or casual. That will always be case forever in a card game unless you are drafting only.
I think this mode is fun, and occasionally frustrating, and when there are more hero’s, powers, and treasures I think it’s be super fun.
Oh thank god I finally finished all the legendary quests. I can go back to Battlegrounds now and never touch this trash mode again. This mode needs major changes to card pools, hero powers, and treasures.
"It feels discouraging because you have a smaller pool of cards"
Lmfao are you serious? You could literally say the same thing about F2P players in Standard. They have a smaller pool of cards because they don't spend money on the game, does that discourage them from playing the game?
HS player base is filled with damn crybabys. If you hate mode that much, don't play it and don't ruin experience of other players, who want to play. If you hate game that much, leave the damn game.
they Op literally had nothing to better to do than whine about something that is really great. Its not even a few hours and hes written it off. You dont Wild cards to play the game at all in fact.
Incredible how entitled HS players are sometimes. Ive been there myself.
Give some time bro.
I have to play it because of the god damn Legendary Quests. I thought I was done after the first one but then a second one immediately popped up.
There's a third one after that!
Any advantage, no matter how small, is a competitive advantage. Casual players get boned again . . . per the usual.
Take better Treasures, draft better buckets. Those can easily be advantages that outweigh the Wild cards in a starting deck. I think people are drastically overestimating the impact of Wild cards, especially in a format that's less than a day old.
But that is exactly what I'm saying. Rewarding veteran players is a good thing but newer players shouldn't be punished for this. Obviously you can play this game mode with only standard cards but by having a smaller pool of cards you're on a disadvantage, that's the part I dislike. And yes, ideally it would be great that this would allow more people into wild but in reality it's really hard for someone "new" (again, to me 2 years doesn't sound new at all) to get into wild, you need to buy pretty much every adventure as each contain at least 1 important legendary... That or dump big bucks on packs to get enough dust.
Yeah and you clearly are the biggest baby of all. You can't have a mature discussion where everyone gives their point of view cause there always has to be an entitled little prick that thinks going aggresive is a good idea or even "funny".
this mode is decided by treasures and passive effects just like the single player. Do cards help? Sure. But when someone can summon 3 9/9 demons on turn 5, or have double deathrattles and reborn, you didn’t lose cause you didn’t have Loetheb .
Yeah you can highroll and obliterate your way past everyone with only standard cards, that can happen on literally any game mode. You don't need the tavern pass to highroll everyone and do 30 damage on turn 10 playing BG but that's not the point. That's not a good argument. Not everything is about winning, it should also be about enjoying it and having fun. And by that line of thought then players with no wild collections would still have a competitive disadvantage.
They should give legendarys from wild sets! People who own wild cards get dust. Freetoplay gets dust. Everybody wins
The cards you can get on the way are too OP, and sometime one card determine the results (e.g. all minion rush).
This mode seems to need heavy rework :P~~~
:P~~~
Oh god...
Guys, member this who disenchanted all wild collection, coz they will never going to play wild?
Nah, I've been playing the sh*t out of duels and I call BS on these 'alienating' claims. Wild cards can definitely help, but they're absolutely non essential. The amount of variation that happens after each match quickly dampens the impact of your initial cards, and the impact of wild cards vs standard becomes nil surprisingly quickly.
Classic case of never being able to please everyone ever.
You have 15 "HL" slots, not really a big challenge needed to figure it out right now. Also, all further cards are given by the game mode, and that awards the better deckbuilders.
DH is as straight forward as it gets, mage and shaman need nothing wild, and I didn't play the rest, but warlock can use the imp, hunter has a few good cards there, but all that barely matters, because your 15+1 cards become, even with 0 wins and 2 losses, a 15+7 cards and a treasure. Pick carefully, and you'd be rewarded.
Obviously, there Are some cards which are powerhouses and/or staples in top tier wild decks, but cards crying about wild while crafting one or two good commons cost 40/80 dust is pretty dumb if you wanna play a fun mode, and there are enough of those like Mad Scientist, Voidcaller, Kindly Grandmother, Medivh's Valet, Swashburglar, Malchezaar's Imp, Violet Illusionist, and I probably forget some others. Such cards would serve you long term.
The only salt that might be justified is that Blizz gave us a new mode, early access only to pre-purchasers, and for the initial experience don't open up the card sets to all when there are anyway no prizes for X wins anyway, and MMR resets monthly all the same. I've been saying it over brawls for months, this one ain't so different in that regard, Especially when you introduce a new game mode.
They want to monetize it before its out the gate - It annoys them to this day that they let Battlegorunds go and take off in a big way, practically reviving hearthstone, but they didn't (and still don't) have a good way of monetizing the mode.
I personally like that wild sets are involved. The only winner when you dusted something has always been Blizzard, the return rate is terrible. If you've been dusting anything but duplicates in hearthstone, f2p or not, thats on you. It was never very wise...and what would it have been for anyway? Some new hotness deck you saw some streamer playing...bleh. Foolishness.
1. “It should be about enjoying it and having fun” you are suggesting cant have fun Without wild cards... which seems pretty silly for this mode, cause it’s just like the past dungeon runs.
2. This whole game is “you can highroll”, every single mode. you can also “ low roll” every single mode, this is no different. those few extra cards are not anywhere near the power of your draft choices, powers, and treasures.
3.you think it’s strange that people that have a larger collection have a slight competitive edge. Cause it is just that, a slight advantage. Just like in regular standard play, ranked or casual. That will always be case forever in a card game unless you are drafting only.
I think this mode is fun, and occasionally frustrating, and when there are more hero’s, powers, and treasures I think it’s be super fun.
Oh thank god I finally finished all the legendary quests. I can go back to Battlegrounds now and never touch this trash mode again. This mode needs major changes to card pools, hero powers, and treasures.