You will be rewarded 150 Gold in any stage of the track. So Gold is still on the game.
No i don t think that, that would be too much gold in the end, you would be rewarded 150 gold for every level after lvl 50.
With 1000 xp being the reward for completing the daily quests that today gives us 60 gold, this puts the value of 1 gold at 16.(6) xp, that means a win would be roughly 50 xp, and prolly a loss 15 xp?
We saw that going from lvl 3 to lvl 4 requires 1200 xp, in their video, i assume they start at lvl 1, as usually we get a legendary just by logging, and first level 1-2 would require 1000 xp , 2-3 1100 xp, 3-4 1200 xp and so forth, making the xp required for rank 50 being 6000 xp. Lets say that rank 50 is where the lvl stops in growing and rank 51 requires also 6000 xp, assuming my estimation of the xp for a win is 50, you-ll need 120 wins to get lvl 51 and win the 150 gold prize, in today game economy 120 wins equals 400 gold, granted it may be possible to have xp for losing but i imagine we wont be able to exploit that as it would stop after a third loss in a row, so no farming. You ll say , yeah but you also have the dailies and the new weeklies, true but at this stage 1000 xp is not worth 60 gold anymore, its worth only 25 gold(being 1/6 of of 6000 xp which rewards 150 gold).
There are many assumptions with which you may not agree along with changes that may occur in blizzards proceedings, but as i see it today we-ll have less gold to spend day one.
Having less gold to spend day one affects everybody, not just f2p. Prebundle is not enough to craft all the legendaries you would want day 1, you need the extra gold even as a paying customer. This is all without mentioning the 35+ cards mid expansion.
I think the main problem lies in the fact that cards are so expensive and the experience of opening the prebundles is really underwhelming, (i would know). Lowering the price of the packs in general i think is the greatest thing they could do. They would not lose money as the paying base of players would increase dramatically. F2p are not religious believers that would not pay anything in any circumstances(many have bought the 10 pack -5 $ offer), okay make f2p harder but make packs affordable. You ll say, oh no but its a huge risk financially, changing economy of the game is always a risk.
I don t care if blizz makes money, i don t care if blizz is greedy, i only care for the games health and also having a big player base insures the longevity of the game. I invested a lot of time in playing the game and i enjoy it a lot.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
No i don t think that, that would be too much gold in the end, you would be rewarded 150 gold for every level after lvl 50.
With 1000 xp being the reward for completing the daily quests that today gives us 60 gold, this puts the value of 1 gold at 16.(6) xp, that means a win would be roughly 50 xp, and prolly a loss 15 xp?
We saw that going from lvl 3 to lvl 4 requires 1200 xp, in their video, i assume they start at lvl 1, as usually we get a legendary just by logging, and first level 1-2 would require 1000 xp , 2-3 1100 xp, 3-4 1200 xp and so forth, making the xp required for rank 50 being 6000 xp. Lets say that rank 50 is where the lvl stops in growing and rank 51 requires also 6000 xp, assuming my estimation of the xp for a win is 50, you-ll need 120 wins to get lvl 51 and win the 150 gold prize, in today game economy 120 wins equals 400 gold, granted it may be possible to have xp for losing but i imagine we wont be able to exploit that as it would stop after a third loss in a row, so no farming. You ll say , yeah but you also have the dailies and the new weeklies, true but at this stage 1000 xp is not worth 60 gold anymore, its worth only 25 gold(being 1/6 of of 6000 xp which rewards 150 gold).
There are many assumptions with which you may not agree along with changes that may occur in blizzards proceedings, but as i see it today we-ll have less gold to spend day one.
Having less gold to spend day one affects everybody, not just f2p. Prebundle is not enough to craft all the legendaries you would want day 1, you need the extra gold even as a paying customer. This is all without mentioning the 35+ cards mid expansion.
I think the main problem lies in the fact that cards are so expensive and the experience of opening the prebundles is really underwhelming, (i would know). Lowering the price of the packs in general i think is the greatest thing they could do. They would not lose money as the paying base of players would increase dramatically. F2p are not religious believers that would not pay anything in any circumstances(many have bought the 10 pack -5 $ offer), okay make f2p harder but make packs affordable. You ll say, oh no but its a huge risk financially, changing economy of the game is always a risk.
I don t care if blizz makes money, i don t care if blizz is greedy, i only care for the games health and also having a big player base insures the longevity of the game. I invested a lot of time in playing the game and i enjoy it a lot.