So immediately this is a bit concerning. The first 5 levels to grind, page 1 out of 11, so only 10 more to go, and there is absolutely no gold to be earned in sight. There will be some to get later on, no doubt, however right off the bat this is a very bad start. I would much rather get 300 gold to decide what to use it on, so save up for the next expansion pretty much, than get current expansion packs, which are worth a lot less.
Of course, we don't know how the other pages look yet, so we can't determine how much gold exactly you can get under this new system. But we're gonna get fucked one way or the other, that much is certain knowing Blizzard.
yeah, first site is only 1 legendary, 3 packs and a rare....
btw, in the livestream we saw sites with 200 and 300 Gold rewards
So immediately this is a bit concerning. The first 5 levels to grind, page 1 out of 11, so only 10 more to go, and there is absolutely no gold to be earned in sight. There will be some to get later on, no doubt, however right off the bat this is a very bad start. I would much rather get 300 gold to decide what to use it on, so save up for the next expansion pretty much, than get current expansion packs, which are worth a lot less.
Of course, we don't know how the other pages look yet, so we can't determine how much gold exactly you can get under this new system. But we're gonna get fucked one way or the other, that much is certain knowing Blizzard.
yeah, first site is only 1 legendary, 3 packs and a rare....
btw, in the livestream we saw sites with 200 and 300 Gold rewards
Well, in the trial balloon email they sent out, the levels were front loaded. You needed a lot less experience per level early on than later, so this screenshot may not mean much if you get all 5 levels as quick as 1 of the later levels. Edit: Also, such a reward structure would be better assuming you're hoarding your gold for next expansion. You get your card packs up front when they are more rewarding and your gold down the stretch when you need it.
We now know how most of the reward track will look like and it ain't pretty. I knew we were gonna get screwed but this is way worse than expected.
Basically, right now under the current system, you can earn 6-8k gold WITHOUT any sort of grinding, just simply doing your daily quests. Under the new system we're getting a hard cap at 4-5k gold, at most, when you reach level 50, also just by doing your daily quests without any sort of grinding. And that's all that needs to be said about it, gold is the most important, everything else is irrelevant. All the other shit that they're pushing is worth far less than simply giving gold, which you can save up for an upcomming expansion. They know it's worth far less, that's why they would rather give you old packs instead of gold. Previously -> 6-8k gold - no grind Now -> 4-5k gold - also no grind
And before you say - you can go beyond level 50 and get 150 gold for every extra level - yes. You can do that however, 1) that's extra grinding, which you can do under the current system as well, reaching the 100 gold cap after 30 wins every day you can go way beyond the 6-8k, even as high as 160k or more in some cases 2) the experience system is calculated in such a way that the average player will reach level 50 nearing the end of an expansion cycle, so you'll have one week, maybe two, to grind those extra levels like crazy, how much do you think you'll be able to grind in that short timeframe? not much.
And that's all that needs to be said about it, gold is the most important, everything else is irrelevant.
The main reward apart from gold that the new system will be offering is card packs from the latest expansion. Which happens to be the single most valuable thing one can buy with gold anyway. In what world is that irrelevant?
And that's all that needs to be said about it, gold is the most important, everything else is irrelevant.
The main reward apart from gold that the new system will be offering is card packs from the latest expansion. Which happens to be the single most valuable thing one can buy with gold anyway. In what world is that irrelevant?
No, saving up for the next expansion to buy packs on day 1 is better. Also, you give up flexibility.
And that's all that needs to be said about it, gold is the most important, everything else is irrelevant.
The main reward apart from gold that the new system will be offering is card packs from the latest expansion. Which happens to be the single most valuable thing one can buy with gold anyway. In what world is that irrelevant?
i feel like the bli$$ white knights are out and hard at it this time around. bottom line is we'll just have to wait and see, but then again when did bli$$ did smth for us and not for their $$ benefit...lets not beat it around the bushes, there's a reason why so many ppl left this company, including the CO-founder himself lol.
and, as an entitled brat said somewhere in this topic, why should the enjoyment of f2p "2nd class citizens" be equal to the paying customer experience lol
And that's all that needs to be said about it, gold is the most important, everything else is irrelevant.
The main reward apart from gold that the new system will be offering is card packs from the latest expansion. Which happens to be the single most valuable thing one can buy with gold anyway. In what world is that irrelevant?
i feel like the bli$$ white knights are out and hard at it this time around. bottom line is we'll just have to wait and see, but then again when did bli$$ did smth for us and not for their $$ benefit...lets not beat it around the bushes, there's a reason why so many ppl left this company, including the CO-founder himself lol.
and, as an entitled brat said somewhere in this topic, why should the enjoyment of f2p "2nd class citizens" be equal to the paying customer experience lol
And that's all that needs to be said about it, gold is the most important, everything else is irrelevant.
The main reward apart from gold that the new system will be offering is card packs from the latest expansion. Which happens to be the single most valuable thing one can buy with gold anyway. In what world is that irrelevant?
They're the most valuable to buy only on day-1 of the expansion. You buy your packs, you open them, and then during the next 4 months before the next expansion you save up for the next one, you don't keep opening packs from the current one.
Imagine if you saved up 8000 gold for the upcoming Darkmoon Faire expansion. But just before the release Blizzard "forces" you to spend half of it to buy Scholomance and Ashes packs, as well as craft 2 random Scholomance legendaries. So instead of opening 80 Darkmoon Faire packs on day-1 when they're worth the most, you'll be opening only 40, meanwhile the rest of your resources were wasted on old content which is mostly just dust by this point. This is what's happening here.
We now know how most of the reward track will look like and it ain't pretty. I knew we were gonna get screwed but this is way worse than expected.
Basically, right now under the current system, you can earn 6-8k gold WITHOUT any sort of grinding, just simply doing your daily quests. Under the new system we're getting a hard cap at 4-5k gold, at most, when you reach level 50, also just by doing your daily quests without any sort of grinding. And that's all that needs to be said about it, gold is the most important, everything else is irrelevant. All the other shit that they're pushing is worth far less than simply giving gold, which you can save up for an upcomming expansion. They know it's worth far less, that's why they would rather give you old packs instead of gold. Previously -> 6-8k gold - no grind Now -> 4-5k gold - also no grind
And before you say - you can go beyond level 50 and get 150 gold for every extra level - yes. You can do that however, 1) that's extra grinding, which you can do under the current system as well, reaching the 100 gold cap after 30 wins every day you can go way beyond the 6-8k, even as high as 160k or more in some cases 2) the experience system is calculated in such a way that the average player will reach level 50 nearing the end of an expansion cycle, so you'll have one week, maybe two, to grind those extra levels like crazy, how much do you think you'll be able to grind in that short timeframe? not much.
tl;dr this is some next level scumbaggery
I agree that on expansion day1 Gold is most important, but overall dust is more important, since gold buys you packs (and dust..) but dust buys you specific cards. so if you manage to build a big collection over the long time you could have sufficient resources (cards that you don't need) to get dust and craft the decks you do need. I guess that Blizzard see decline in pre-orders they analyze the reasons and see that players don't need to buy the expansions with real money since they have sufficient resources already to get the decks they need, so they need to cut the gold allocation in order to raise the revenues.
I am not saying that saving up gold is not the 'optimal' thing to do as it gives a lot of flexibility. But you can't just dismiss free packs as irrelevant, especially those that will be awarded for completing the 5-10 levels of the new battle pass as those are very likely to be awarded very early (day 1) in a new expansion (and in the case of Darkmoon even before the new expansion launches).
Apologies if I go really against the grain here, but I’m pretty tired of F2P players thinking they are entitled to a premium experience simply out of loyalty sake. THIS GAME GIVES SO MANY HANDOUTS...
Free legendary every expansion. Free. It costs you nothing. Your account can be 2 days old or 2 years old. F-R-E-E. 3 Legendaries a year and you don’t even have to log in every day for them. Disappear for 3 months? Show up like the month the expansion drops and it’s yours.
Ever-changing pack economics. No duplicate legendaries, no duplicate epics, no duplicate rares or commons until you collect them all of each category from an expansion. Guaranteed legendary in your first 10 packs each expansion. AND ITS RETROACTIVE. This benefited everyone and to such a degree the free players.
The power of the Classic set. Hunter has used Kill Command, Animal Companion, and some sort of secret synergy for pretty much all of HS history. It’s been taken to legend by tons of players and by many even with zero dust spent. Demon Hunter seems like it’s “classic” cards are going to follow suit and remain powerful for the weapon/character attack power identity. You can almost always bet some type of board flood Warlock or Druid will be good and cheap. And guess what... most meta decks still utilize at least 5 copies of classic cards. One time fee forever, and a portion of your deck building process is done.
2nd class citizens... please take that out of your post. I don’t even think you know what that means in the context of a free download, mobile, all ages welcome video game published for entertainment.
Apologies if I go really against the grain here, but I’m pretty tired of F2P players thinking they are entitled to a premium experience simply out of loyalty sake. THIS GAME GIVES SO MANY HANDOUTS...
Free legendary every expansion. Free. It costs you nothing. Your account can be 2 days old or 2 years old. F-R-E-E. 3 Legendaries a year and you don’t even have to log in every day for them. Disappear for 3 months? Show up like the month the expansion drops and it’s yours.
Ever-changing pack economics. No duplicate legendaries, no duplicate epics, no duplicate rares or commons until you collect them all of each category from an expansion. Guaranteed legendary in your first 10 packs each expansion. AND ITS RETROACTIVE. This benefited everyone and to such a degree the free players.
The power of the Classic set. Hunter has used Kill Command, Animal Companion, and some sort of secret synergy for pretty much all of HS history. It’s been taken to legend by tons of players and by many even with zero dust spent. Demon Hunter seems like it’s “classic” cards are going to follow suit and remain powerful for the weapon/character attack power identity. You can almost always bet some type of board flood Warlock or Druid will be good and cheap. And guess what... most meta decks still utilize at least 5 copies of classic cards. One time fee forever, and a portion of your deck building process is done.
2nd class citizens... please take that out of your post. I don’t even think you know what that means in the context of a free download, mobile, all ages welcome video game published for entertainment.
BS post, not worth bothering to show u how many ideas u got wrong in there, will try and help out by asking u to take a few steps outside in the fresh, open air before u go to sleep, wont do u good going to bed so constipated :/
And that's all that needs to be said about it, gold is the most important, everything else is irrelevant.
The main reward apart from gold that the new system will be offering is card packs from the latest expansion. Which happens to be the single most valuable thing one can buy with gold anyway. In what world is that irrelevant?
i feel like the bli$$ white knights are out and hard at it this time around. bottom line is we'll just have to wait and see, but then again when did bli$$ did smth for us and not for their $$ benefit...lets not beat it around the bushes, there's a reason why so many ppl left this company, including the CO-founder himself lol.
and, as an entitled brat said somewhere in this topic, why should the enjoyment of f2p "2nd class citizens" be equal to the paying customer experience lol
Complaining that a company is doing something "for their $$ benefit" is just plain nuts. THEY ARE A FOR-PROFIT COMPANY. They are not a charity. They have a responsibility to their shareholders to, you know, make money. I realize that there are a huge number of people on this forum who seem to think that turning a profit is a bad thing. Probably were taught that by your Marxist English professor. But those of us in the real world understand that profits are what make jobs/ economic growth/ rising living standards/ etc. possible.
Also, perhaps this wasn't explained by Comrade Professor, but a company can increase profits WHILE ALSO increasing benefits to its customers. If you don't believe/ understand that, take a class from someone with an actual economics degree. Or get a job in the real world.
As for the "second class citizen" comment, the word choice was bad, but the simple fact is that paying players SHOULD have a meaningful advantage over f2p players. That's how companies incentivize purchasing so they can make a profit. (If confused, read the first paragraph again). Blizzard needs to give a big enough advantage to make purchasing worthwhile, but not so big as to drive f2p players away. I used to be f2p, now I buy 1-2 of the $50 expansion bundles each year. I should have an advantage (more dust, better cards) than someone who hasn't spent anything, and I should have a disadvantage compared to those who spend more than me. That's fair, and it's how the world actually works. People around here need to grow the hell up.
Apologies if I go really against the grain here, but I’m pretty tired of F2P players thinking they are entitled to a premium experience simply out of loyalty sake. THIS GAME GIVES SO MANY HANDOUTS...
Free legendary every expansion. Free. It costs you nothing. Your account can be 2 days old or 2 years old. F-R-E-E. 3 Legendaries a year and you don’t even have to log in every day for them. Disappear for 3 months? Show up like the month the expansion drops and it’s yours.
Ever-changing pack economics. No duplicate legendaries, no duplicate epics, no duplicate rares or commons until you collect them all of each category from an expansion. Guaranteed legendary in your first 10 packs each expansion. AND ITS RETROACTIVE. This benefited everyone and to such a degree the free players.
The power of the Classic set. Hunter has used Kill Command, Animal Companion, and some sort of secret synergy for pretty much all of HS history. It’s been taken to legend by tons of players and by many even with zero dust spent. Demon Hunter seems like it’s “classic” cards are going to follow suit and remain powerful for the weapon/character attack power identity. You can almost always bet some type of board flood Warlock or Druid will be good and cheap. And guess what... most meta decks still utilize at least 5 copies of classic cards. One time fee forever, and a portion of your deck building process is done.
2nd class citizens... please take that out of your post. I don’t even think you know what that means in the context of a free download, mobile, all ages welcome video game published for entertainment.
I will probably make a more extensive post about this in the future, but Blizzard gives with one hand and takes with the other. We have gotten:
-No duplicates, gold/dust events, elimination of 40g quests, tavern brawl packs, free legendaries at release
We have lost:
HoF rotating the best classic legendaries and replacing them with worse ones. This lowers the value of classic packs, even if they give compensation when it happens.
WAY more class legendaries. This is much more serious than it seems. We are now up to 12+ class legendaries per class per standard rotation, which is insanely expensive, and basically forces you to limit your crafting to specific classes or shell out huge amounts of cash. This also makes nerfs much worse, as even nerfing a class common can drag a bunch of legendaries you already crafted down with them. Strong neutrals are just much better economically for players.
More expensive decks. Yes, there are still cheap decks around, but an expensive deck used to be 8k dust, while it is now completely normal. Noone blinks at a 13k dust crafting cost anymore.
no point in trying... ppl who think like they do will never understand...they dont even understand why the game they spend so much $$ on is dying...why should they care about anything or any1 else as long as they PAY!!!
2) the experience system is calculated in such a way that the average player will reach level 50 nearing the end of an expansion cycle, so you'll have one week, maybe two, to grind those extra levels like crazy, how much do you think you'll be able to grind in that short timeframe? not much.
Where are you taking that from? It wasn't in the OP in the reddit thread and taking a quick look through it, I couldn't find anyone revealing anything regarding the exp/level curve.
Correct me if I'm wrong, but the only thing we know for sure is that level 4 requires 1200 exp, isn't it?
It's entirely hypothetical, of course, but one possibility would be that level 1 requires 1000 exp, and then it's a 50 exp increase per level. Considering the amounts of exp you'd get for daily and weekly quests, you'd be done with the reward track after something between roughly 60 and 70 days. Then again, they said that the exp numbers for quests were not final either.
Either way, I would be surprised if the reward track was mapped out in a way that it could barely be completed within 4 months. If player progress is supposed to be related to time spent playing (exp for quests and most likely wins or played games), you should have an influence on how fast you progress. If the amount of exp you can make at most is barely more than the minimum amount of exp you need, just to make significantly less gold in a 4 month period, it would be a pretty terrible system for everyone. Even the Tavern Pass would hardly even be worth it.
Of course, it's possible that this is exactly what they are going for, but it seems kinda unlikely to me. I mean, going through such great lengths just to make a significantly worse system that people would catch on rather quickly, and fabricating a very predictable and very severe backlash and drop of player numbers, would seem really stupid to me. A bit too stupid for so many people working on it. Even IF they want to push players into spending larger amounts that badly, and effectively kick a significant portion of their playerbase out the door, there would have been way easier ways to do it, like limiting the amounts of packs you can buy for gold, or cutting daily quests in half or whatever. You don't need to change your entire system, just to make your game less attractive.
That's not to say that the new system won't be worse than the current one after all. It might still be, depending on the exact numbers we don't know yet. But I can't imagine that the reward track would indeed cover 90-95% of the gold you can realistically make during an expansion cycle.
And even in the absolute worst case, there's still Battlegrounds.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
yeah, first site is only 1 legendary, 3 packs and a rare....
btw, in the livestream we saw sites with 200 and 300 Gold rewards
Well, in the trial balloon email they sent out, the levels were front loaded. You needed a lot less experience per level early on than later, so this screenshot may not mean much if you get all 5 levels as quick as 1 of the later levels. Edit: Also, such a reward structure would be better assuming you're hoarding your gold for next expansion. You get your card packs up front when they are more rewarding and your gold down the stretch when you need it.
So it's pretty much confirmed at this point, they're taking away our gold.
https://www.reddit.com/r/hearthstone/comments/jhfb08/reward_tracktavern_pass_rewards_by_level/
https://www.youtube.com/watch?v=pWBnKiMbVsM
We now know how most of the reward track will look like and it ain't pretty.
I knew we were gonna get screwed but this is way worse than expected.
Basically, right now under the current system, you can earn 6-8k gold WITHOUT any sort of grinding, just simply doing your daily quests.
Under the new system we're getting a hard cap at 4-5k gold, at most, when you reach level 50, also just by doing your daily quests without any sort of grinding.
And that's all that needs to be said about it, gold is the most important, everything else is irrelevant.
All the other shit that they're pushing is worth far less than simply giving gold, which you can save up for an upcomming expansion. They know it's worth far less, that's why they would rather give you old packs instead of gold.
Previously -> 6-8k gold - no grind
Now -> 4-5k gold - also no grind
And before you say - you can go beyond level 50 and get 150 gold for every extra level - yes. You can do that however,
1) that's extra grinding, which you can do under the current system as well, reaching the 100 gold cap after 30 wins every day you can go way beyond the 6-8k, even as high as 160k or more in some cases
2) the experience system is calculated in such a way that the average player will reach level 50 nearing the end of an expansion cycle, so you'll have one week, maybe two, to grind those extra levels like crazy, how much do you think you'll be able to grind in that short timeframe? not much.
tl;dr this is some next level scumbaggery
The main reward apart from gold that the new system will be offering is card packs from the latest expansion. Which happens to be the single most valuable thing one can buy with gold anyway. In what world is that irrelevant?
No, saving up for the next expansion to buy packs on day 1 is better. Also, you give up flexibility.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
But then what is he supposed to complain about?
i feel like the bli$$ white knights are out and hard at it this time around. bottom line is we'll just have to wait and see, but then again when did bli$$ did smth for us and not for their $$ benefit...lets not beat it around the bushes, there's a reason why so many ppl left this company, including the CO-founder himself lol.
and, as an entitled brat said somewhere in this topic, why should the enjoyment of f2p "2nd class citizens" be equal to the paying customer experience lol
What? The founder left? This is real?
'our gold'? Stalin approves.
They're the most valuable to buy only on day-1 of the expansion. You buy your packs, you open them, and then during the next 4 months before the next expansion you save up for the next one, you don't keep opening packs from the current one.
Imagine if you saved up 8000 gold for the upcoming Darkmoon Faire expansion. But just before the release Blizzard "forces" you to spend half of it to buy Scholomance and Ashes packs, as well as craft 2 random Scholomance legendaries.
So instead of opening 80 Darkmoon Faire packs on day-1 when they're worth the most, you'll be opening only 40, meanwhile the rest of your resources were wasted on old content which is mostly just dust by this point.
This is what's happening here.
There will always be a “cheap” aggro deck for f2p players that can get you to diamond or legend. See aggro face hunter or soul demon hunter.
only difference between f2p and players who spend $$ is the flexibility to play different top meta decks and to adjust to meta changes very quickly
I agree that on expansion day1 Gold is most important, but overall dust is more important, since gold buys you packs (and dust..) but dust buys you specific cards. so if you manage to build a big collection over the long time you could have sufficient resources (cards that you don't need) to get dust and craft the decks you do need. I guess that Blizzard see decline in pre-orders they analyze the reasons and see that players don't need to buy the expansions with real money since they have sufficient resources already to get the decks they need, so they need to cut the gold allocation in order to raise the revenues.
I am not saying that saving up gold is not the 'optimal' thing to do as it gives a lot of flexibility. But you can't just dismiss free packs as irrelevant, especially those that will be awarded for completing the 5-10 levels of the new battle pass as those are very likely to be awarded very early (day 1) in a new expansion (and in the case of Darkmoon even before the new expansion launches).
Apologies if I go really against the grain here, but I’m pretty tired of F2P players thinking they are entitled to a premium experience simply out of loyalty sake. THIS GAME GIVES SO MANY HANDOUTS...
Free legendary every expansion. Free. It costs you nothing. Your account can be 2 days old or 2 years old. F-R-E-E. 3 Legendaries a year and you don’t even have to log in every day for them. Disappear for 3 months? Show up like the month the expansion drops and it’s yours.
Ever-changing pack economics. No duplicate legendaries, no duplicate epics, no duplicate rares or commons until you collect them all of each category from an expansion. Guaranteed legendary in your first 10 packs each expansion. AND ITS RETROACTIVE. This benefited everyone and to such a degree the free players.
The power of the Classic set. Hunter has used Kill Command, Animal Companion, and some sort of secret synergy for pretty much all of HS history. It’s been taken to legend by tons of players and by many even with zero dust spent. Demon Hunter seems like it’s “classic” cards are going to follow suit and remain powerful for the weapon/character attack power identity. You can almost always bet some type of board flood Warlock or Druid will be good and cheap. And guess what... most meta decks still utilize at least 5 copies of classic cards. One time fee forever, and a portion of your deck building process is done.
2nd class citizens... please take that out of your post. I don’t even think you know what that means in the context of a free download, mobile, all ages welcome video game published for entertainment.
BS post, not worth bothering to show u how many ideas u got wrong in there, will try and help out by asking u to take a few steps outside in the fresh, open air before u go to sleep, wont do u good going to bed so constipated :/
Complaining that a company is doing something "for their $$ benefit" is just plain nuts. THEY ARE A FOR-PROFIT COMPANY. They are not a charity. They have a responsibility to their shareholders to, you know, make money. I realize that there are a huge number of people on this forum who seem to think that turning a profit is a bad thing. Probably were taught that by your Marxist English professor. But those of us in the real world understand that profits are what make jobs/ economic growth/ rising living standards/ etc. possible.
Also, perhaps this wasn't explained by Comrade Professor, but a company can increase profits WHILE ALSO increasing benefits to its customers. If you don't believe/ understand that, take a class from someone with an actual economics degree. Or get a job in the real world.
As for the "second class citizen" comment, the word choice was bad, but the simple fact is that paying players SHOULD have a meaningful advantage over f2p players. That's how companies incentivize purchasing so they can make a profit. (If confused, read the first paragraph again). Blizzard needs to give a big enough advantage to make purchasing worthwhile, but not so big as to drive f2p players away. I used to be f2p, now I buy 1-2 of the $50 expansion bundles each year. I should have an advantage (more dust, better cards) than someone who hasn't spent anything, and I should have a disadvantage compared to those who spend more than me. That's fair, and it's how the world actually works. People around here need to grow the hell up.
I will probably make a more extensive post about this in the future, but Blizzard gives with one hand and takes with the other. We have gotten:
-No duplicates, gold/dust events, elimination of 40g quests, tavern brawl packs, free legendaries at release
We have lost:
HoF rotating the best classic legendaries and replacing them with worse ones. This lowers the value of classic packs, even if they give compensation when it happens.
WAY more class legendaries. This is much more serious than it seems. We are now up to 12+ class legendaries per class per standard rotation, which is insanely expensive, and basically forces you to limit your crafting to specific classes or shell out huge amounts of cash. This also makes nerfs much worse, as even nerfing a class common can drag a bunch of legendaries you already crafted down with them. Strong neutrals are just much better economically for players.
More expensive decks. Yes, there are still cheap decks around, but an expensive deck used to be 8k dust, while it is now completely normal. Noone blinks at a 13k dust crafting cost anymore.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
no point in trying... ppl who think like they do will never understand...they dont even understand why the game they spend so much $$ on is dying...why should they care about anything or any1 else as long as they PAY!!!
Well as f2p I don't give a shit about new system I will just move to another game.
Where are you taking that from? It wasn't in the OP in the reddit thread and taking a quick look through it, I couldn't find anyone revealing anything regarding the exp/level curve.
Correct me if I'm wrong, but the only thing we know for sure is that level 4 requires 1200 exp, isn't it?
It's entirely hypothetical, of course, but one possibility would be that level 1 requires 1000 exp, and then it's a 50 exp increase per level. Considering the amounts of exp you'd get for daily and weekly quests, you'd be done with the reward track after something between roughly 60 and 70 days. Then again, they said that the exp numbers for quests were not final either.
Either way, I would be surprised if the reward track was mapped out in a way that it could barely be completed within 4 months. If player progress is supposed to be related to time spent playing (exp for quests and most likely wins or played games), you should have an influence on how fast you progress. If the amount of exp you can make at most is barely more than the minimum amount of exp you need, just to make significantly less gold in a 4 month period, it would be a pretty terrible system for everyone. Even the Tavern Pass would hardly even be worth it.
Of course, it's possible that this is exactly what they are going for, but it seems kinda unlikely to me. I mean, going through such great lengths just to make a significantly worse system that people would catch on rather quickly, and fabricating a very predictable and very severe backlash and drop of player numbers, would seem really stupid to me. A bit too stupid for so many people working on it. Even IF they want to push players into spending larger amounts that badly, and effectively kick a significant portion of their playerbase out the door, there would have been way easier ways to do it, like limiting the amounts of packs you can buy for gold, or cutting daily quests in half or whatever. You don't need to change your entire system, just to make your game less attractive.
That's not to say that the new system won't be worse than the current one after all. It might still be, depending on the exact numbers we don't know yet. But I can't imagine that the reward track would indeed cover 90-95% of the gold you can realistically make during an expansion cycle.
And even in the absolute worst case, there's still Battlegrounds.