I had a whole thread about the lack of fun related to Bomb warrior so you have my support from that side of things.
As for Soulshard lapidary I think there are two issues. First off - In any other class that would be a 3 card combo over two turns which wouldn't happen all that often, but DH has so much card draw they nearly always have the cards for the combo which makes it very difficuly to get any minions to stick at all.
The second issue is that the soul shards (imo) are too easy to put in the deck; there's really no downside to them at all and they generally don't need to be "managed" in any meaningful way. I think it would have been interesting if a) some of the soul shard cards had only added one shard to reduce the number in the deck and make it more like a resource, or B) if they had added cards to hand that you either used for healing or got consumed to power the soul shard effects. You would then need to manage cards in hand and wouldn't want too many in at any one time, but obviously they might need tweaking (and there have never been any problems with zero mana cards.../s) This comment also relates to warlock but obvioulsy there aren't many top tier warlock decks at the moment.
After doing my research I found out that the pink 'stuff' that appeared onto hearthstone cards must, in fact, have been coronavirus. It has through hearthstone spread across the globe and infected all computers. And because too few people played hearthstone with plastic gloves on they got infected through their computer. Thus coronavirus is Hearthstone's fault and I expect a total of 3 packs from each expansion to be given to all coronavirus victims.
If anything Blade Dance kind of demonstrates that the old Rogue Blade Flurry nerf might not have been bad.
Anyhow, I like the general style the decks. Bomb as a more pro-active control warrior. Soul DH isn't a same-old-same-old face deck, and makes some interesting choices about how to handle the board.
But... maybe they're a bit too strong too easily. The Soul Shard payoff cards are really potent, probably giving too much attack too easily, and granting too much power to various DH cards that scale with attack value (Blade Dance aoe and Warblades lifesteal, most notably). I suppose this power level is just the new normal in Hearthstone, but I enjoyed the game more when things were overall more modest.
Bomb Warrior seems like it rides a single drawn weapon (which they can tutor) to a tonne of bombs through all the upgrade effects. If it'd been "Battlecry and Deathrattle" instead of "when attacking" it'd be a lot more manageable. Weapons Cache probably never should have been printed, though. Tutor effects are usually BS.
Wrenchcalibur is reasonably countered by weapon removal. Yes, they can bring it back but there's nothing stopping anyone from running multiple removals.
Lapidary is also not overpowered. It requires a soul fragment prior to be in the deck and it too can be mitigated.
I do agree however that blade dance is over-tuned and should be toned down. There really is no good counterplay. If you go wide, you're just going to lose 3 minions. If you play conservatively, you get outpaced and eventually overrun. Any multi-target ability that can take out several 8+ health minions should cost more than 2 IMO. But, who knows. The next expansion is fast approaching, maybe blizzard will add something that helps address this particular issue.
I think Bomb Warrior is being played the way it should have been played the past two expansions. It’s a much better deck without the pirate package, but the pirates were necessary last expansion to counter DH. Doctor Krastinov definitely improved the deck. Now they’re running Upgrade too. So there’s three ways to buff the weapons and Hoard Pillager brings it back. Yes, I’m sick of the concept of bombs but there are several ways to counter it so I wouldn’t say there’s anything wrong with it. Kobold Stickyfinger is probably the best counter to the weapon itself now.
Soulshard Lapidary is a good card, but definitely not OP. I will admit, the 4/2 weapon on 4 and Soulshard Lapidary on 5 is a shit ton of potential face damage in two turns, but it’s not that often that someone pulls that off, especially if there’s another threat on the board.
Soulshard Lapidary is a good card, but definitely not OP. I will admit, the 4/2 weapon on 4 and Soulshard Lapidary on 5 is a shit ton of potential face damage in two turns, but it’s not that often that someone pulls that off, especially if there’s another threat on the board.
Not sure what you mean, they don't pull it off often. With the card draw DH has, every match i had against them is 7 mana clear 9 health minions + heal for 9 :(
and Wrenchcalibur would be nice to be battlecry or deathrattle as someone mentioned. this is just too OP
Wrenchcalibur is reasonably countered by weapon removal. Yes, they can bring it back but there's nothing stopping anyone from running multiple removals.
Why do I need to counter a specific deck with multiple cards that don't fit vs other decks, while this one doesn't even attack my face and just removes minions while having OVER 30 health, while relying on MY RNG draw? Battlecry and Deathrattle are enough, this shyte needs to end. But nothing is better than beating their hinnies, maybe second to beating rez priest. Then again, rez priest needs more IQ to handle.
As far as DH is concerned, Lapi needs to go to 4/4 +4, and mystic to 4 mana.
Wrenchcalibur is reasonably countered by weapon removal. Yes, they can bring it back but there's nothing stopping anyone from running multiple removals.
Why do I need to counter a specific deck with multiple cards that don't fit vs other decks, while this one doesn't even attack my face and just removes minions while having OVER 30 health, while relying on MY RNG draw? Battlecry and Deathrattle are enough, this shyte needs to end. But nothing is better than beating their hinnies, maybe second to beating rez priest. Then again, rez priest needs more IQ to handle.
As far as DH is concerned, Lapi needs to go to 4/4 +4, and mystic to 4 mana.
Bomb warrior was the hardest counter for the deck that i use to play, so I put Ooze and stickyfingers to reach legend.
Weapon removals works against Pure paladin, Soul shard DH, Control warrior, any type of Hunter... All of them are meta decks.
It's not only a card to beat a single specific deck.
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Cmon guys, this card shuffling 10 bombs per game Wrenchcalibur is simply not fun anymore. Do you think it's ok the way it currently is?
Also Soulshard Lapidary buffing the attack of DH to 9 and then clearing 3 targets with that 2 mana card is also a bit OP.
Thoughts?
If that is the price of butchering face hunter and priest, i'll pay it
I had a whole thread about the lack of fun related to Bomb warrior so you have my support from that side of things.
As for Soulshard lapidary I think there are two issues. First off - In any other class that would be a 3 card combo over two turns which wouldn't happen all that often, but DH has so much card draw they nearly always have the cards for the combo which makes it very difficuly to get any minions to stick at all.
The second issue is that the soul shards (imo) are too easy to put in the deck; there's really no downside to them at all and they generally don't need to be "managed" in any meaningful way. I think it would have been interesting if a) some of the soul shard cards had only added one shard to reduce the number in the deck and make it more like a resource, or B) if they had added cards to hand that you either used for healing or got consumed to power the soul shard effects. You would then need to manage cards in hand and wouldn't want too many in at any one time, but obviously they might need tweaking (and there have never been any problems with zero mana cards.../s) This comment also relates to warlock but obvioulsy there aren't many top tier warlock decks at the moment.
agreed. everything is more fun than 20 Convincing Infiltrators and boardclears...
After doing my research I found out that the pink 'stuff' that appeared onto hearthstone cards must, in fact, have been coronavirus.
It has through hearthstone spread across the globe and infected all computers. And because too few people played hearthstone with plastic gloves on they got infected through their computer. Thus coronavirus is Hearthstone's fault and I expect a total of 3 packs from each expansion to be given to all coronavirus victims.
This is the only truth.
jk ofc.
If anything Blade Dance kind of demonstrates that the old Rogue Blade Flurry nerf might not have been bad.
Anyhow, I like the general style the decks. Bomb as a more pro-active control warrior. Soul DH isn't a same-old-same-old face deck, and makes some interesting choices about how to handle the board.
But... maybe they're a bit too strong too easily. The Soul Shard payoff cards are really potent, probably giving too much attack too easily, and granting too much power to various DH cards that scale with attack value (Blade Dance aoe and Warblades lifesteal, most notably). I suppose this power level is just the new normal in Hearthstone, but I enjoyed the game more when things were overall more modest.
Bomb Warrior seems like it rides a single drawn weapon (which they can tutor) to a tonne of bombs through all the upgrade effects. If it'd been "Battlecry and Deathrattle" instead of "when attacking" it'd be a lot more manageable. Weapons Cache probably never should have been printed, though. Tutor effects are usually BS.
solid lol
Fun > Meta
Wrenchcalibur is reasonably countered by weapon removal. Yes, they can bring it back but there's nothing stopping anyone from running multiple removals.
Lapidary is also not overpowered. It requires a soul fragment prior to be in the deck and it too can be mitigated.
I do agree however that blade dance is over-tuned and should be toned down. There really is no good counterplay. If you go wide, you're just going to lose 3 minions. If you play conservatively, you get outpaced and eventually overrun. Any multi-target ability that can take out several 8+ health minions should cost more than 2 IMO. But, who knows. The next expansion is fast approaching, maybe blizzard will add something that helps address this particular issue.
I think Bomb Warrior is being played the way it should have been played the past two expansions. It’s a much better deck without the pirate package, but the pirates were necessary last expansion to counter DH. Doctor Krastinov definitely improved the deck. Now they’re running Upgrade too. So there’s three ways to buff the weapons and Hoard Pillager brings it back. Yes, I’m sick of the concept of bombs but there are several ways to counter it so I wouldn’t say there’s anything wrong with it. Kobold Stickyfinger is probably the best counter to the weapon itself now.
Soulshard Lapidary is a good card, but definitely not OP. I will admit, the 4/2 weapon on 4 and Soulshard Lapidary on 5 is a shit ton of potential face damage in two turns, but it’s not that often that someone pulls that off, especially if there’s another threat on the board.
Not sure what you mean, they don't pull it off often. With the card draw DH has, every match i had against them is 7 mana clear 9 health minions + heal for 9 :(
and Wrenchcalibur would be nice to be battlecry or deathrattle as someone mentioned. this is just too OP
Why do I need to counter a specific deck with multiple cards that don't fit vs other decks, while this one doesn't even attack my face and just removes minions while having OVER 30 health, while relying on MY RNG draw? Battlecry and Deathrattle are enough, this shyte needs to end. But nothing is better than beating their hinnies, maybe second to beating rez priest. Then again, rez priest needs more IQ to handle.
As far as DH is concerned, Lapi needs to go to 4/4 +4, and mystic to 4 mana.
Bomb warrior was the hardest counter for the deck that i use to play, so I put Ooze and stickyfingers to reach legend.
Weapon removals works against Pure paladin, Soul shard DH, Control warrior, any type of Hunter... All of them are meta decks.
It's not only a card to beat a single specific deck.