While price is a factor, I am not encouraged by Blizzard to play Wild or Arena. That would keep me around after the meta gets stale, like it is now with Face Hunter, Soul Demon Hunter, Libram Paladin the same in August, the same in September, the same this month.
I think more Gold would help with Wild packs, free Arena tickets would help with arena, and disenchanting returning 50% dust instead of only 25% would also surely help. Let us play the game we love already, the way we like, and give us more options.
Pricing is a big issue because Arena is the only way to get gold based on performance, and Arena is disgustingly boring and broken. I think they should rank more rewarding by adding gold rewards for legend placement, like 500 gold for reaching legend, 1k gold for top 1k placement and 2k gold for top 200 placement.
Discovery mechanic is also a very big reason why I personally haven't played any constructed this month, only BGs.
Pricing is a big issue because Arena is the only way to get gold based on performance, and Arena is disgustingly boring and broken. I think they should rank more rewarding by adding gold rewards for legend placement, like 500 gold for reaching legend, 1k gold for top 1k placement and 2k gold for top 200 placement.
Discovery mechanic is also a very big reason why I personally haven't played any constructed this month, only BGs.
Yeah I agree grinding is not an option to get gold, your only option is going 7 wins in Arena. And battlegrounds is just fun, but I don't feel like I am achieving anything in BG. Too PvE / achievement oriented I guess.
Casual F2P players can keep up with Standard, even if barely, with maybe 2 or 3 viable decks. If you consider a relatively health meta such as Scholomance's, where every class has at least one competitive deck, it is quite the restriction. Even then, if you're so inclined to play with competitive lists and so on as a F2P, you should at least grind more (Arena, Tavern Brawls, even to farm in casual mode playing fast decks, whatever). If you're a casual, 2~3 decks are enough. If you're a tryhard, you may be able to build more decks.
All in all, Standard issue isn't the price to keep up with the deckbuildings. If anything, I myself believe that my experience with the game was way better when I had to put some effort trying to build the netdecks while trying to reach rank 5+ with a incomplete Control Warrior/Pally (two of the most expensive decks back in 2014/15..).
Wild, by the other hand, is way more difficult to get into as a newcomer (or returning player). Sure, you can craft the specific cards you need no matter how many different expansions it requires for a netdeck, but the fact alone that you lose most of the 'open pack' factor already stops many people from trying Wild. My initial intent when Blizzard announced the Wild/Standard formats was to keep the Wild collection cause eventually it could be a better format than Standard. However, the lack of support from Blizzard really makes things difficult for people to keep cards they barely uses (more in Tavern Brawls than in Wild format anyways).
Since Ashes of Outland release I started disenchanting some of my Wild collection to keep up with Standard (even though I had 2k of gold and purchased the pre-order, etc.). I try to preserve the staples, but it's hard even to say what is a Wild format staple, since the format is a bit underplayed by the community.
TLDR: Standard is barely afordable for new and returning players, but even in a good meta such as Scholomance's it is too much stale. Wild eventually will become a more diverse format, but it's way harder for people to get into. Make Wild packs costs 60 gold and things might change. Start making some 'reprints' and people may be more inclined into trying both Wild AND Standard.
Where is the there are better cards games out there option? I mean come on, in comparisson to mtga and runeterra both hs' gameplay and commutity is awful.
Mate why do you keep coming here and comment how "hearthstone lul lul lul why yall still playing" all the time. Is it for the fact that you still want to like the game and cant put it aside but you just hide that fact and say otherwise. Do you find yourself superior playing other card games or maybe you dont play any. Let others do what they do. I wouldnt be surprised if you made a 50 page thread on why you moved to Runeterra.
For a billionth time i am here because i like spending time with users like sherman and i like hearthpwn even though i dislike hs. I have dropped the game for almost 2 years now but i wont drop heathpwn yet.And you free to see my comments and threads, you will find no thread on why i moved to any game.
I know it is hard for the tribalist mind of a fanboy to realise that you don't own the site.There will be people who criticize the game and god forbid people who even dislike it! (heresy i know).
If you do not like an opinion you are free to ignore it, easy isn't?If for some reason you can't though, here
OMG, I haven't seen this post until now (too many real life problems at once, to be honest). Thank you, jainaishot, you make me feel so good, you have no idea. Hope you are perfectly fine!!! :)
I voted cost, because the latest cost increase is likely the final nail in this game for me, but the creeping RNG has certainly been a huge factor in my current disdain for this game.
No one enjoys losing to bad luck RNG effects over and over and over again. It's basically what's turned me away from the game in the past year or so. All games have some matter of luck involved, but I feel like Hearthstone devs continue to embrace and even promote RNG effects. This is just bad for the game in both the short and long term.
Biggest issues are the price and stale meta and people always playing the same decks. But i understand why they do it. Probably because most people can only craft a few decks and that's what they get stuck with. Some high winrate Aggro deck that goes face. Boring and disgusting but not entirely the fault of the playrs
I can‘t speak for these players, but what annoys me is the fact, that so many players use aggro/face decks. So in a way it is the „stale meta“ for my vote. Of course the meta changes a little from a deck perspective, but not from a playstyle perspective.
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So absolutely nothing will bring you back to play the game but you'll still hang out on the message boards to talk about how much you hate it?
Can you borrow some of your free time?
While price is a factor, I am not encouraged by Blizzard to play Wild or Arena. That would keep me around after the meta gets stale, like it is now with Face Hunter, Soul Demon Hunter, Libram Paladin the same in August, the same in September, the same this month.
I think more Gold would help with Wild packs, free Arena tickets would help with arena, and disenchanting returning 50% dust instead of only 25% would also surely help. Let us play the game we love already, the way we like, and give us more options.
Pricing is a big issue because Arena is the only way to get gold based on performance, and Arena is disgustingly boring and broken. I think they should rank more rewarding by adding gold rewards for legend placement, like 500 gold for reaching legend, 1k gold for top 1k placement and 2k gold for top 200 placement.
Discovery mechanic is also a very big reason why I personally haven't played any constructed this month, only BGs.
Yeah I agree grinding is not an option to get gold, your only option is going 7 wins in Arena. And battlegrounds is just fun, but I don't feel like I am achieving anything in BG. Too PvE / achievement oriented I guess.
Casual F2P players can keep up with Standard, even if barely, with maybe 2 or 3 viable decks. If you consider a relatively health meta such as Scholomance's, where every class has at least one competitive deck, it is quite the restriction. Even then, if you're so inclined to play with competitive lists and so on as a F2P, you should at least grind more (Arena, Tavern Brawls, even to farm in casual mode playing fast decks, whatever). If you're a casual, 2~3 decks are enough. If you're a tryhard, you may be able to build more decks.
All in all, Standard issue isn't the price to keep up with the deckbuildings. If anything, I myself believe that my experience with the game was way better when I had to put some effort trying to build the netdecks while trying to reach rank 5+ with a incomplete Control Warrior/Pally (two of the most expensive decks back in 2014/15..).
Wild, by the other hand, is way more difficult to get into as a newcomer (or returning player). Sure, you can craft the specific cards you need no matter how many different expansions it requires for a netdeck, but the fact alone that you lose most of the 'open pack' factor already stops many people from trying Wild. My initial intent when Blizzard announced the Wild/Standard formats was to keep the Wild collection cause eventually it could be a better format than Standard. However, the lack of support from Blizzard really makes things difficult for people to keep cards they barely uses (more in Tavern Brawls than in Wild format anyways).
Since Ashes of Outland release I started disenchanting some of my Wild collection to keep up with Standard (even though I had 2k of gold and purchased the pre-order, etc.). I try to preserve the staples, but it's hard even to say what is a Wild format staple, since the format is a bit underplayed by the community.
TLDR: Standard is barely afordable for new and returning players, but even in a good meta such as Scholomance's it is too much stale. Wild eventually will become a more diverse format, but it's way harder for people to get into. Make Wild packs costs 60 gold and things might change. Start making some 'reprints' and people may be more inclined into trying both Wild AND Standard.
There's wow classic lets get hearthstone classic !!!!
I would genuinely love to play this but I can see how it wouldn't appeal to the mainstream players
OMG, I haven't seen this post until now (too many real life problems at once, to be honest). Thank you, jainaishot, you make me feel so good, you have no idea. Hope you are perfectly fine!!! :)
I voted cost, because the latest cost increase is likely the final nail in this game for me, but the creeping RNG has certainly been a huge factor in my current disdain for this game.
“Basic and classic set need to rotate “. Pretty sure we are getting new clastic or base set soon so this excuse means nothing.
No one enjoys losing to bad luck RNG effects over and over and over again. It's basically what's turned me away from the game in the past year or so. All games have some matter of luck involved, but I feel like Hearthstone devs continue to embrace and even promote RNG effects. This is just bad for the game in both the short and long term.
Biggest issues are the price and stale meta and people always playing the same decks. But i understand why they do it. Probably because most people can only craft a few decks and that's what they get stuck with. Some high winrate Aggro deck that goes face. Boring and disgusting but not entirely the fault of the playrs
I can‘t speak for these players, but what annoys me is the fact, that so many players use aggro/face decks. So in a way it is the „stale meta“ for my vote. Of course the meta changes a little from a deck perspective, but not from a playstyle perspective.