Personally not a fan of the discover and subsequent RNG generation exponential effect the game went towards. I’ve seen one card chain up to 3-4 additional cards which is just absolute insanity. The horror on my face watching a card generate another that adds another that discovers another than has a pool of additional choices... is just bad design. If you aren’t playing a deck dripping with value then you have no chance. These poor F2P/Budget players dropped all their dust on decks with potential just to be nailed to the ground with turn 3-5 aggro losses, Mages slinging twice their deck size in cards, and return-to-hand effects that have only silence as the answer (but it’s ok we removed most of the reliable silence cards). This is a certified salt thread post, but remember, you asked!
Where is the there are better cards games out there option? I mean come on, in comparisson to mtga and runeterra both hs' gameplay and commutity is awful.
Where is the there are better cards games out there option? I mean come on, in comparisson to mtga and runeterra both hs' gameplay and commutity is awful.
Mate why do you keep coming here and comment how "hearthstone lul lul lul why yall still playing" all the time. Is it for the fact that you still want to like the game and cant put it aside but you just hide that fact and say otherwise. Do you find yourself superior playing other card games or maybe you dont play any. Let others do what they do. I wouldnt be surprised if you made a 50 page thread on why you moved to Runeterra.
I stopped playing, because of time constraints. It has partially to do with powercreep - back in the day just logging in once in three days to do quests and doing some games on ladder to earn some gold allowed me to maintain a reasonable collection. But nowadays every new expansion introduces a bunch of new "must haves", so being an adult with a job, girlfriend and other activities simply doesn't allow me to dedicate enough time to the game, so every new set puts me more and more behind.
If there was no BG I wouldn't play at all - thanks to BG I at least still play occasionally.
For me, there are several reasons to not coming back to Hearthstone, I've been playing since naxx, been on and off a few times, try playing again in galakrond's awakening, now probably quitting for other games.
1. Economy, the economy in this game is really bad. Even if you have like 4k-6k golds during the expansion come out, you cannot make 2-3 decent decks when the expansions come out. To maximize the daily value you need to win like 30 wins to get 300 gold, in other card games (I played LoR and MTGA) you just need to play like 10 games for maximum daily value (for MTGA you need to win 15 games WEEKLY, for LoR you just need to win 3 PVP per day and trade win with your friend by conceding).
2. Cards and/or class Balance and identity, with 10 classes I don't expect all classes to be balanced, but at least it does have an identity to uphold. Mainly, I talk about Paladin, which is boring and does not get attention at all from the developer. While other classes get broken stuff, Paladin just gets a "fair and boring" cards. They did justice by reworked Priest, I hope Paladin gets reworked soon.
I play less and less becasue it is same game mode for years (same game mode is part of the stale meta imo).
Currently i prefer MtG Arena;
In MtG Arena you have;
BO1 standard,
BO3 w. sideboard standard (ranked and unranked)
BO1 historic
B03 historic (ranked)
Draft standard
Draft historic
Draft latest expansion
Brawl
Event
HS got ladder and casual and in both modes you see the same decks over and over, I don't say MtG is the holy grail, but with standard, historic and sideboards there is more variation.
Personally, I quit Hearthstone prior to the release of the Scholomance expansion. The main reason I quit Hearthstone was because RNG became too big a factor, and I did not enjoy the player experience anymore.
However, the reason I won't come back to the game is: the economy and packs. I have thrown more money into Hearhstone than I'd like to admit, and even so my collection is far from full.
It is simply too expensive to catch up. Hearthstone offers little to no help to catch up. There are only two ways to come back: 1) Pay up 2) A major grind. I do not have the patience to grind Hearthstone because the I don't like the player experience enough, so that basically excludes option 2.
Packs! Because even if I do plan on spending money on the game again then the pack system might screw me over. I have bought multiple pre-order deals and 40 pack bundles (50 €!) and often I have not gotten anything out of it. Sure, a bad legendary, a bunch of useless epics and so on. But the cards I need? Nah, better luck next time. It's just tedious to open packs.
Compare this to Legends of Runeterra: Great economy, F2P friendly, you buy cards and not packs and so on. I have been able to craft the entire previous expansion (except for a few epics), and I can craft every relevant card of the upcoming expansion. As long as Hearthstone is more of a gamble than a collector’s game, I am out - except for a few game of battegrounds here and there.
I answered Balance, but the biggest thing is power level.
Part of the benefit of rotating sets is that you can have power creep, but wipe it a way. After a rotation, the power level can be reset to a more stable floor, so things don't get out of hand. But Blizzard hasn't been doing that. Kind of all the new stuff is on a higher level of power than it used to be. There used to be more room for imprecise decks, ones that weren't as razor-honed and focused.
Aggro used to be less bursty, so you had a turn or two more to fight them off, so there was that much more room to grow. Control win conditions used to be less powerful, and you could sometimes actually outlast them with something like midrange. Legendary minions were never this game-changing and deck-defining--having an optional legendary that you could replace with something cheaper is a lot less of a thing these days. It's not really enough to simply have stuff which is "pretty good" anymore.
This increase in power level also contributes to the economics. IMHO, the costs are manageable if fewer new cards are needed. But the power of each new set is so much higher that you really can't compete. A more modest power level and the costs aren't as bad.
The biggest factor is that the game is boring once the meta is settled.
They should make small changes every month so that the balance of the meta can be tilted a bit and new decks become relevant.
These could be buffs or nerfs to existing standard cards or introducing cards from wild back
As far as I know no game has metas shifting each month. Having a meta kinda "stale" for a couple of months is a standard for every competitive game there is.
Where is the there are better cards games out there option? I mean come on, in comparisson to mtga and runeterra both hs' gameplay and commutity is awful.
Mate why do you keep coming here and comment how "hearthstone lul lul lul why yall still playing" all the time. Is it for the fact that you still want to like the game and cant put it aside but you just hide that fact and say otherwise. Do you find yourself superior playing other card games or maybe you dont play any. Let others do what they do. I wouldnt be surprised if you made a 50 page thread on why you moved to Runeterra.
For a billionth time i am here because i like spending time with users like sherman and i like hearthpwn even though i dislike hs. I have dropped the game for almost 2 years now but i wont drop heathpwn yet.And you free to see my comments and threads, you will find no thread on why i moved to any game.
I know it is hard for the tribalist mind of a fanboy to realise that you don't own the site.There will be people who criticize the game and god forbid people who even dislike it! (heresy i know).
If you do not like an opinion you are free to ignore it, easy isn't?If for some reason you can't though, here
Where is the there are better cards games out there option? I mean come on, in comparisson to mtga and runeterra both hs' gameplay and commutity is awful.
Mate why do you keep coming here and comment how "hearthstone lul lul lul why yall still playing" all the time. Is it for the fact that you still want to like the game and cant put it aside but you just hide that fact and say otherwise. Do you find yourself superior playing other card games or maybe you dont play any. Let others do what they do. I wouldnt be surprised if you made a 50 page thread on why you moved to Runeterra.
For a billionth time i am here because i like spending time with users like sherman and i like hearthpwn even though i dislike hs. I have dropped the game for almost 2 years now but i wont drop heathpwn yet.And you free to see my comments and threads, you will find no thread on why i moved to any game.
I know it is hard for the tribalist mind of a fanboy to realise that you don't own the site.There will be people who criticize the game and god forbid people who even dislike it! (heresy i know).
If you do not like an opinion you are free to ignore it, easy isn't?If for some reason you can't though, here
I am by no mean a fanboy and I dont know where you got thag from, I never stated that I adore the game and am sad you complaining about it. I was just speaking of you. But just looking at your past comments the theme pops up on what I stated in my 1st comment. You can critizice the game all you want I dont care and Blizzard has done a lot of shitty things. And yeah I have seen you like spending time with sherman and all but I see more of the negativity rather than spending time with the community. It goes to the way of just wondering why even be here if all you have to say is negative things even after quitting the game 2 years ago. I quit a game where I was in like the top 10 players but the company was shit and didnt care about old players but I dont go out talking about it.
I dont play hs competitively, only daily quests mostly. Like I said Im not a fanboy and never have been, I dont play WoW or anything. The only place you could call me a fanboy is in the final fantasy community towards certain games
If you want I can name every single thing that I hate about hearthstone. But if you take a casual approach, none of it really matters. Will drop the game completely at some point tho. Maybe next year, maybe when the game officially dies, who knows.
I voted discover mechanic. RNG has always existed (draw, knife juggler, etc), but there's almost no reason to play around anything because of "created by." Devs have repeatedly stated that each expansion has a keyword, and they like to keep that keyword isolated to the expansion for flavor or whatever. Yet the absolute worst, Discover, lives eternal.
I miss having to budget my answers. I miss having to play around what I anticipate my opponent will do. Now every game seems like "who can highroll the highest/fastest?" I still do dailies, but that's about it.
Played as F2P since a little before Naxx, started paying around Mean Streets, and went back F2P after Uldum. Been Legend, 6 classes over 500+ wins, whatever. (The HK protest shit, and a lack of updates/content in Overwatch also factored into my decision to go F2P)
Nothing will bring me back. Hearthstone in it's currently state is just a painfully bad gaming experience with great art and sound design. Nothing more. Powercreep is off the scales, it's literally infested with RNG, discover discover discover, add add add a card, created by created by created by.
Just an awful game that is not even a shell of what it was created to be.
The biggest factor is that the game is boring once the meta is settled.
They should make small changes every month so that the balance of the meta can be tilted a bit and new decks become relevant.
These could be buffs or nerfs to existing standard cards or introducing cards from wild back
As far as I know no game has metas shifting each month. Having a meta kinda "stale" for a couple of months is a standard for every competitive game there is.
The biggest factor is that the game is boring once the meta is settled.
They should make small changes every month so that the balance of the meta can be tilted a bit and new decks become relevant.
These could be buffs or nerfs to existing standard cards or introducing cards from wild back
As far as I know no game has metas shifting each month. Having a meta kinda "stale" for a couple of months is a standard for every competitive game there is.
ok which is... boring?
You do realize there are other factors to consider, not just your opinion, right? Two of them are the main ones:
1) Competitive scene - yes, you need to have a settled up meta, so that competitive players can focus on perfecting match-ups and strategies
2) Economics - changing your decks requires investment. The game isn't cheap already and F2P experience has gone to trash recently as well. How many people would quit the game, should their decks they invested so much money and/or time become obsolete after a month?
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Personally not a fan of the discover and subsequent RNG generation exponential effect the game went towards. I’ve seen one card chain up to 3-4 additional cards which is just absolute insanity. The horror on my face watching a card generate another that adds another that discovers another than has a pool of additional choices... is just bad design. If you aren’t playing a deck dripping with value then you have no chance. These poor F2P/Budget players dropped all their dust on decks with potential just to be nailed to the ground with turn 3-5 aggro losses, Mages slinging twice their deck size in cards, and return-to-hand effects that have only silence as the answer (but it’s ok we removed most of the reliable silence cards). This is a certified salt thread post, but remember, you asked!
As a F2P player who's been here for years, power creep is what irritates me the most.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Where is the there are better cards games out there option? I mean come on, in comparisson to mtga and runeterra both hs' gameplay and commutity is awful.
Mate why do you keep coming here and comment how "hearthstone lul lul lul why yall still playing" all the time. Is it for the fact that you still want to like the game and cant put it aside but you just hide that fact and say otherwise. Do you find yourself superior playing other card games or maybe you dont play any. Let others do what they do. I wouldnt be surprised if you made a 50 page thread on why you moved to Runeterra.
Me? Gongaga.
I stopped playing, because of time constraints. It has partially to do with powercreep - back in the day just logging in once in three days to do quests and doing some games on ladder to earn some gold allowed me to maintain a reasonable collection. But nowadays every new expansion introduces a bunch of new "must haves", so being an adult with a job, girlfriend and other activities simply doesn't allow me to dedicate enough time to the game, so every new set puts me more and more behind.
If there was no BG I wouldn't play at all - thanks to BG I at least still play occasionally.
For me, there are several reasons to not coming back to Hearthstone, I've been playing since naxx, been on and off a few times, try playing again in galakrond's awakening, now probably quitting for other games.
1. Economy, the economy in this game is really bad. Even if you have like 4k-6k golds during the expansion come out, you cannot make 2-3 decent decks when the expansions come out. To maximize the daily value you need to win like 30 wins to get 300 gold, in other card games (I played LoR and MTGA) you just need to play like 10 games for maximum daily value (for MTGA you need to win 15 games WEEKLY, for LoR you just need to win 3 PVP per day and trade win with your friend by conceding).
2. Cards and/or class Balance and identity, with 10 classes I don't expect all classes to be balanced, but at least it does have an identity to uphold. Mainly, I talk about Paladin, which is boring and does not get attention at all from the developer. While other classes get broken stuff, Paladin just gets a "fair and boring" cards. They did justice by reworked Priest, I hope Paladin gets reworked soon.
I play less and less becasue it is same game mode for years (same game mode is part of the stale meta imo).
Currently i prefer MtG Arena;
In MtG Arena you have;
HS got ladder and casual and in both modes you see the same decks over and over, I don't say MtG is the holy grail, but with standard, historic and sideboards there is more variation.
Personally, I quit Hearthstone prior to the release of the Scholomance expansion. The main reason I quit Hearthstone was because RNG became too big a factor, and I did not enjoy the player experience anymore.
However, the reason I won't come back to the game is: the economy and packs. I have thrown more money into Hearhstone than I'd like to admit, and even so my collection is far from full.
Compare this to Legends of Runeterra: Great economy, F2P friendly, you buy cards and not packs and so on. I have been able to craft the entire previous expansion (except for a few epics), and I can craft every relevant card of the upcoming expansion. As long as Hearthstone is more of a gamble than a collector’s game, I am out - except for a few game of battegrounds here and there.
I answered Balance, but the biggest thing is power level.
Part of the benefit of rotating sets is that you can have power creep, but wipe it a way. After a rotation, the power level can be reset to a more stable floor, so things don't get out of hand. But Blizzard hasn't been doing that. Kind of all the new stuff is on a higher level of power than it used to be. There used to be more room for imprecise decks, ones that weren't as razor-honed and focused.
Aggro used to be less bursty, so you had a turn or two more to fight them off, so there was that much more room to grow. Control win conditions used to be less powerful, and you could sometimes actually outlast them with something like midrange. Legendary minions were never this game-changing and deck-defining--having an optional legendary that you could replace with something cheaper is a lot less of a thing these days. It's not really enough to simply have stuff which is "pretty good" anymore.
This increase in power level also contributes to the economics. IMHO, the costs are manageable if fewer new cards are needed. But the power of each new set is so much higher that you really can't compete. A more modest power level and the costs aren't as bad.
The poll is missing power creep, that's a big one. A smaller one is boycotting, Blizzard is not a great company.
The biggest factor is that the game is boring once the meta is settled.
They should make small changes every month so that the balance of the meta can be tilted a bit and new decks become relevant.
These could be buffs or nerfs to existing standard cards or introducing cards from wild back
I would:
change the Ranked system (rewards are good, but it take ages to get back to the rank of the prior month)
Add a mode in between Standard and Wild (something different every month, with 6 random expansion every time)
More buff or nerfs, or a least add few card in between the expansions.
:)
As far as I know no game has metas shifting each month. Having a meta kinda "stale" for a couple of months is a standard for every competitive game there is.
For a billionth time i am here because i like spending time with users like sherman and i like hearthpwn even though i dislike hs. I have dropped the game for almost 2 years now but i wont drop heathpwn yet.And you free to see my comments and threads, you will find no thread on why i moved to any game.
I know it is hard for the tribalist mind of a fanboy to realise that you don't own the site.There will be people who criticize the game and god forbid people who even dislike it! (heresy i know).
If you do not like an opinion you are free to ignore it, easy isn't?If for some reason you can't though, here
Bomb warrior xD
I am by no mean a fanboy and I dont know where you got thag from, I never stated that I adore the game and am sad you complaining about it. I was just speaking of you. But just looking at your past comments the theme pops up on what I stated in my 1st comment. You can critizice the game all you want I dont care and Blizzard has done a lot of shitty things. And yeah I have seen you like spending time with sherman and all but I see more of the negativity rather than spending time with the community. It goes to the way of just wondering why even be here if all you have to say is negative things even after quitting the game 2 years ago. I quit a game where I was in like the top 10 players but the company was shit and didnt care about old players but I dont go out talking about it.
I dont play hs competitively, only daily quests mostly. Like I said Im not a fanboy and never have been, I dont play WoW or anything. The only place you could call me a fanboy is in the final fantasy community towards certain games
If you want I can name every single thing that I hate about hearthstone. But if you take a casual approach, none of it really matters. Will drop the game completely at some point tho. Maybe next year, maybe when the game officially dies, who knows.
Messy af text its 10.30pm here
Me? Gongaga.
I voted discover mechanic. RNG has always existed (draw, knife juggler, etc), but there's almost no reason to play around anything because of "created by." Devs have repeatedly stated that each expansion has a keyword, and they like to keep that keyword isolated to the expansion for flavor or whatever. Yet the absolute worst, Discover, lives eternal.
I miss having to budget my answers. I miss having to play around what I anticipate my opponent will do. Now every game seems like "who can highroll the highest/fastest?" I still do dailies, but that's about it.
Played as F2P since a little before Naxx, started paying around Mean Streets, and went back F2P after Uldum. Been Legend, 6 classes over 500+ wins, whatever. (The HK protest shit, and a lack of updates/content in Overwatch also factored into my decision to go F2P)
Nothing will bring me back. Hearthstone in it's currently state is just a painfully bad gaming experience with great art and sound design. Nothing more. Powercreep is off the scales, it's literally infested with RNG, discover discover discover, add add add a card, created by created by created by.
Just an awful game that is not even a shell of what it was created to be.
ok which is... boring?
You do realize there are other factors to consider, not just your opinion, right? Two of them are the main ones:
1) Competitive scene - yes, you need to have a settled up meta, so that competitive players can focus on perfecting match-ups and strategies
2) Economics - changing your decks requires investment. The game isn't cheap already and F2P experience has gone to trash recently as well. How many people would quit the game, should their decks they invested so much money and/or time become obsolete after a month?