Its all I play basically. I dont mind losing alot of games, to play my own creations. I always could get to Diamond 5 with them.
These days, since the latest rotation, the power level is off the charts comparatively to a few years ago. I feel almost forced to play the meta decks in order to win games.
That feels bad to me. The game no longer allows for someone like me to have an idea, build a deck around that idea, and win at least 56% of my games.
Its getting harder and harder to do that nowadays, and I dont think it will get any better. That sux badly in my humble opinion.
The game is designed to keep winrates as close to 50% as possible amongst all classes, yet I am finding it really hard to do that with some of the decks I build.
I believe this is a sign that the game has reached a tipping point, where OP cards have to be apart of the meta. How can Blizzard go back to the "good old days" where a big play was dropping a big 4/9 Twilight Drake, or and early Mountain Giant.
These days, its common to see Druid flood the board on turn 5 for their opponent, or for mage to play 8 spells and get 8 back on turn 4 etc.....which isnt a big deal if Im playing a top tier meta deck too, but what about the deck builders out there? Or the casual player?
Having an idea and being able to implement it is my biggest love of the game of Hearthstone. Watching that slowly being taken away sux and I guess I am lamenting that loss.
I dont get much satifaction from playing a Tier 1 or 2 meta deck, thats supposed to win! I would much rather build my own deck, and get wins from that! I find that feeling to be one the best I can get from this wonderful game.
I know I am probably exagerating a bit, however, I do know the power creep is real, and that excludes alot of deck types, and ideas.
So, as a result, I play alot less these days, and have discovered Chess again, as well as other awesome video games. I see Blizzard recently has asked people who used to play, what it would take to get them back. Maybe some of my thoughts apply to that answer?
Anyways, these are just some observations and felt like sharing them.
To my understanding (which may or may not be accurate) your bonus stars and ranking are directly attached to your monthly win/loss ratio which is fine I guess as the whole point of playing in a ranked mode is to see how well you stack up competitively but such a metric completely deters anyone from trying anything fresh or playing around with Tier 3 & 4 'fun' decks.
I know one can head over to casual mode if they want more of that experience but it's somewhat of an empty feeling knowing you aren't advancing towards any sort of reward.
all meta decks were homebrew at one point, they are just better homebrews than whatever you want to do.
I'm not sure this is true. What are the meta decks right now? They weren't discovered after the expansion was released. They were all immediately obvious once the cards were revealed. Sure, someone "made" them first, but we all made Beast Druid, Big Warrior, Spell mage, Stealth Rogue in our head the moment we saw the new cards. It didn't require any stroke of brilliance on anyone's part.
There was a time when new decks were regularly discovered for months after an expansion. The meta shifted with some regularity. Now, the meta is more of less set within the first week, and it stays stable until the nerfs come. The cards are both powerful and obvious, so it's tough to be creative.
I know one can head over to casual mode if they want more of that experience but it's somewhat of an empty feeling knowing you aren't advancing towards any sort of reward.
And on top of that I see T1 meta decks in casual all the time. Games are usually saturated with BM and I can only imagine these are the salty ladder players that just need that hit of a win to keep going.
But regarding OP's comments - I also feel a bit discouraged when I dream up an idea and try it out only to find it just doesn't measure up. It's discouraging, but as others have mentioned, all meta decks were once a homebrew that was refined into something very powerful. Just look at Turtle Mage (RIP), when it first emerged, I was like, "huh, that's clever" and then once it became more popular it was even being played by GMs in tournament. So, y'know.
Maybe one day I might wake up and have a deck idea that becomes the next big thing everyone is bitching about on a forum somewhere.
I know one can head over to casual mode if they want more of that experience but it's somewhat of an empty feeling knowing you aren't advancing towards any sort of reward.
And on top of that I see T1 meta decks in casual all the time. Games are usually saturated with BM and I can only imagine these are the salty ladder players that just need that hit of a win to keep going.
But regarding OP's comments - I also feel a bit discouraged when I dream up an idea and try it out only to find it just doesn't measure up. It's discouraging, but as others have mentioned, all meta decks were once a homebrew that was refined into something very powerful. Just look at Turtle Mage (RIP), when it first emerged, I was like, "huh, that's clever" and then once it became more popular it was even being played by GMs in tournament. So, y'know.
Maybe one day I might wake up and have a deck idea that becomes the next big thing everyone is bitching about on a forum somewhere.
Ah... to dream.
I only play Casual mode very rarely like when I'm at work and I know my full attention can't be on the game and it boggles my mind the amount of times I run into a Rez Priest....double that feeling of incredulity when it's a quest rez priest.
who has time for that? I understand that deck is made for sociopaths who find it fun troll other players but what do you get out of it when it's casual mode and I can quit without penalty the second I discover what kind of class I'm dealing with.
all meta decks were homebrew at one point, they are just better homebrews than whatever you want to do.
I'm not sure this is true. What are the meta decks right now? They weren't discovered after the expansion was released. They were all immediately obvious once the cards were revealed. Sure, someone "made" them first, but we all made Beast Druid, Big Warrior, Spell mage, Stealth Rogue in our head the moment we saw the new cards. It didn't require any stroke of brilliance on anyone's part.
There was a time when new decks were regularly discovered for months after an expansion. The meta shifted with some regularity. Now, the meta is more of less set within the first week, and it stays stable until the nerfs come. The cards are both powerful and obvious, so it's tough to be creative.
If the meta deck has new cards from a set, it was a new homebrew at one point. Even if its 29/30 old cards, that 1 new card was x% better than the previous version of it after testing the comp. If the problem is that new discoveries cant "pierce the veil" the same way as they used to, that's a different problem. You can only so creative you can be when the game rules are so strict (1 win condition currently present in the game).
all meta decks were homebrew at one point, they are just better homebrews than whatever you want to do.
I'm not sure this is true. What are the meta decks right now? They weren't discovered after the expansion was released. They were all immediately obvious once the cards were revealed. Sure, someone "made" them first, but we all made Beast Druid, Big Warrior, Spell mage, Stealth Rogue in our head the moment we saw the new cards. It didn't require any stroke of brilliance on anyone's part.
There was a time when new decks were regularly discovered for months after an expansion. The meta shifted with some regularity. Now, the meta is more of less set within the first week, and it stays stable until the nerfs come. The cards are both powerful and obvious, so it's tough to be creative.
Listen, if you are a good deck builder, you always have some idea if a "thing" will work or not. It's a feeling. Maybe not at first view, ok, but you can test at the begining of expansion. Some card can be fun, but not a good choice against the meta, other can be booring but strong, right? You only need find a good proportion of that. And i know it because im exactly like you: every season i hit diamond 5 with my own decks.
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Its all I play basically. I dont mind losing alot of games, to play my own creations. I always could get to Diamond 5 with them.
These days, since the latest rotation, the power level is off the charts comparatively to a few years ago. I feel almost forced to play the meta decks in order to win games.
That feels bad to me. The game no longer allows for someone like me to have an idea, build a deck around that idea, and win at least 56% of my games.
Its getting harder and harder to do that nowadays, and I dont think it will get any better. That sux badly in my humble opinion.
The game is designed to keep winrates as close to 50% as possible amongst all classes, yet I am finding it really hard to do that with some of the decks I build.
I believe this is a sign that the game has reached a tipping point, where OP cards have to be apart of the meta. How can Blizzard go back to the "good old days" where a big play was dropping a big 4/9 Twilight Drake, or and early Mountain Giant.
These days, its common to see Druid flood the board on turn 5 for their opponent, or for mage to play 8 spells and get 8 back on turn 4 etc.....which isnt a big deal if Im playing a top tier meta deck too, but what about the deck builders out there? Or the casual player?
Having an idea and being able to implement it is my biggest love of the game of Hearthstone. Watching that slowly being taken away sux and I guess I am lamenting that loss.
I dont get much satifaction from playing a Tier 1 or 2 meta deck, thats supposed to win! I would much rather build my own deck, and get wins from that! I find that feeling to be one the best I can get from this wonderful game.
I know I am probably exagerating a bit, however, I do know the power creep is real, and that excludes alot of deck types, and ideas.
So, as a result, I play alot less these days, and have discovered Chess again, as well as other awesome video games. I see Blizzard recently has asked people who used to play, what it would take to get them back. Maybe some of my thoughts apply to that answer?
Anyways, these are just some observations and felt like sharing them.
Peace out!
Count me also as someone who feels that the inflated power level of today's Hearthstone is less fun than it was, say, two years ago.
all meta decks were homebrew at one point, they are just better homebrews than whatever you want to do.
To my understanding (which may or may not be accurate) your bonus stars and ranking are directly attached to your monthly win/loss ratio which is fine I guess as the whole point of playing in a ranked mode is to see how well you stack up competitively but such a metric completely deters anyone from trying anything fresh or playing around with Tier 3 & 4 'fun' decks.
I know one can head over to casual mode if they want more of that experience but it's somewhat of an empty feeling knowing you aren't advancing towards any sort of reward.
Im not sure the power level is the problem ad much as them moving away from build around cards.
Cards like zereks cloning gallery were a ton of fun to build decks around. But i dont see that so much now.
Galavant Animation
I'm not sure this is true. What are the meta decks right now? They weren't discovered after the expansion was released. They were all immediately obvious once the cards were revealed. Sure, someone "made" them first, but we all made Beast Druid, Big Warrior, Spell mage, Stealth Rogue in our head the moment we saw the new cards. It didn't require any stroke of brilliance on anyone's part.
There was a time when new decks were regularly discovered for months after an expansion. The meta shifted with some regularity. Now, the meta is more of less set within the first week, and it stays stable until the nerfs come. The cards are both powerful and obvious, so it's tough to be creative.
And on top of that I see T1 meta decks in casual all the time. Games are usually saturated with BM and I can only imagine these are the salty ladder players that just need that hit of a win to keep going.
But regarding OP's comments - I also feel a bit discouraged when I dream up an idea and try it out only to find it just doesn't measure up. It's discouraging, but as others have mentioned, all meta decks were once a homebrew that was refined into something very powerful. Just look at Turtle Mage (RIP), when it first emerged, I was like, "huh, that's clever" and then once it became more popular it was even being played by GMs in tournament. So, y'know.
Maybe one day I might wake up and have a deck idea that becomes the next big thing everyone is bitching about on a forum somewhere.
Ah... to dream.
I only play Casual mode very rarely like when I'm at work and I know my full attention can't be on the game and it boggles my mind the amount of times I run into a Rez Priest....double that feeling of incredulity when it's a quest rez priest.
who has time for that? I understand that deck is made for sociopaths who find it fun troll other players but what do you get out of it when it's casual mode and I can quit without penalty the second I discover what kind of class I'm dealing with.
If the meta deck has new cards from a set, it was a new homebrew at one point. Even if its 29/30 old cards, that 1 new card was x% better than the previous version of it after testing the comp. If the problem is that new discoveries cant "pierce the veil" the same way as they used to, that's a different problem. You can only so creative you can be when the game rules are so strict (1 win condition currently present in the game).
Thanx for everybodys input and feedback! Good to know I am not alone in this feeling.
Incorrect.
HS making obvious synergy is a company creating a deck for you.
Main reason this shit is boring and i can only play often right after an expansion.
Fun > Meta
Exactly
Fun > Meta
Listen, if you are a good deck builder, you always have some idea if a "thing" will work or not. It's a feeling. Maybe not at first view, ok, but you can test at the begining of expansion. Some card can be fun, but not a good choice against the meta, other can be booring but strong, right? You only need find a good proportion of that. And i know it because im exactly like you: every season i hit diamond 5 with my own decks.