The main point is that I'm pretty disappointed with the direction this game has taken.
There's an easy solution to this. Wanna know what it is?
STOP PLAYING!
Simple as that. Vote with your wallet and your playtime. Just stop playing the game and quit. That's what I did halfway in Year of the Dragon as I didn't like Saviors of Uldum and the adventure content. Didn't play for months. So many others didn't as well, and they turned ship and introduced things I did like, like Battlegrounds, a new class finally, new gamemodes, and at last achievements are being readded. Outside of this bland meta things are looking up, as Dual Class cards have finally come and they've exceeded expectations.
So if you're not having fun, just stop playing. Go play something else. No sense wasting time playing a game you're not having fun with, or ranting on a forum that only a few people will see and no developers will see will care about.
To all the people saying stop playing - that's obviously an option for everyone and may be what I choose to do. But that's not to say I shouldn't be alllowed to have a discussion. Also, maybe I have a diffent definition of "salt" but I don't feel this is a salt thread. I'm not complaining about an "OP" card that I happened to lose to and I'm not particularly angry about losing against these decks (and often I beat these decks). My point is just that I think Hearthstone seems to be moving towards becoming a psuedo single player game where your actions matter less than your opponents.
As for the people discussing RNG and saying I should play chess, I don't mind a little RNG, particularly the sort of RNG that can be "controlled". For example, Rag could be played around by loading your board with minions to make it less likely he hits the best target. I am absolutely not talking about card draw RNG, which for most classes can be mitigated by including card draw and building a balanced deck.
What I dislike is the "discovered by" > "discovered by" > etc. You get the idea. It's not a rare occurence and while I'm sure it mixes things up for the person playing the cards (or the viewers if the game is being streamed), it's extremely un-fun to play against. You can't play around it, there's no skill aspect to it and it can turn a game on it's head just like that. As I said before I think a degree of RNG is OK but the extent to which games can be decided now by who generated the best cards is daft.
Finally - to the person who said that we have a diverse meta and I'm complaining - I'm not complaining about the diversity of the classes represented, and obviously the ideal scenario would be to have a balanced distribution of classes in every meta. But let me ask you - if all classes are represented in the meta and they're all playing aggro does that represent success? To me we have a situation similar to that at the moment. A mix of gimmicky, highroll, uninteractive decks and face decks.
Disappointed?I am more amazed that anyone continues to play this game. XD
I mean terrible company,terrible game and terrible playerbase. My advice is to just drop it. I dropped it almost 2 years now and i just log in to hearthpwn every now and then to see my internet friends and banter with fanboys.
- Since latest expansion there were no new content releases that impact meta/deck building (almost no balance changes,no card "buff" events, no adventure with new cards)
- Blizzard focus on Battlegrounds reduce "main" HS development efforts.
- There is massive decline in players engagement, most move to play Battlegrounds (you can see the twitch numbers, or check your friends list activity..)
Warrior - two varients Bomb and Big. Bomb warrior is close to turtle mage in terms of interaction. Remove minions, place bombs, repeat and hopefully watch the oponent slowly die with nothing they can do - bnous points if the weapon attack goes face. Big variant - cheat out large minions early. Doesn't work very well in the current meta and is also heavily dependant on the order you draw your cards.
Rogue - mostly face. Deck strategy - me go face and draw my whole deck. You cant target my minions so they nearly all get one attack in on your face. I never run out of cards in hand, but sometimes I still like to draw more through the secret passage. You play taunt - me sap and go face. Did I mention I go face
Funny why people keep saying there is nothing you can do against bomb warriors. I play highlander priest and I win by teching in both ooze and sticky fingers. Sticky finger is better than ooze as the weapon stolen is not considered as destroyed so opponents cannot get it back via the 4/2 pirate. There are also cards that you can use to get rid of bombs in your deck. And lastly, as a priest the easiest solution is to fill your hand and just watch cards burn. Especially after gala, you can play a card and generate a card every turn, while maintaining full hand.
Rogue is easy. Just use aoe. Who said you cannot target means u must take damage.
Warrior - two varients Bomb and Big. Bomb warrior is close to turtle mage in terms of interaction. Remove minions, place bombs, repeat and hopefully watch the oponent slowly die with nothing they can do - bnous points if the weapon attack goes face. Big variant - cheat out large minions early. Doesn't work very well in the current meta and is also heavily dependant on the order you draw your cards.
Rogue - mostly face. Deck strategy - me go face and draw my whole deck. You cant target my minions so they nearly all get one attack in on your face. I never run out of cards in hand, but sometimes I still like to draw more through the secret passage. You play taunt - me sap and go face. Did I mention I go face
Funny why people keep saying there is nothing you can do against bomb warriors. I play highlander priest and I win by teching in both ooze and sticky fingers. Sticky finger is better than ooze as the weapon stolen is not considered as destroyed so opponents cannot get it back via the 4/2 pirate. There are also cards that you can use to get rid of bombs in your deck. And lastly, as a priest the easiest solution is to fill your hand and just watch cards burn. Especially after gala, you can play a card and generate a card every turn, while maintaining full hand.
Rogue is easy. Just use aoe. Who said you cannot target means u must take damage.
So re: bomb warrior - you add two cards which lower your winrate against pretty much every other deck one of which you absolutely have to draw and play by turn 5 to make it worthwhile (and have no means to do so as priest). Sounds like a top strategy to me. I've even used Wyrmrest Purifier in priest against bomb warrior and while it can help you still need to draw it and it's difficult to use effectively as they have potential for so many bombs and it's a completely dead/detrimental card in every other matchup. I will say though, watching for the puzzled pause after they drop Blastmaster Boom after you've used Wyrmrest Purifier is very satisfying. Using Galakrond for Priest is pretty much the only strategy you have as priest against bomb warrior and even then you need to draw Gala early as you can't build a hand and answer board threats at the same time (and if you don't have Galakrond you're just burning cards and can't play any, which probably means the ooze and stickyfinger you teched in are getting burned.)
As for Rogue and AoE - of course you can use AoE but unless the rogue is saving up stealthed minions for card draw with Greyheart Sage they're still going to get a hit in (unless you use your AoE on a single minion which is a waste imo).
I will say my only two annoying matchups is Stealth Rogue and Libram/Pure Paladin. Over two months I have played mostly Face Hunter, Bomb Warrior, and a Elemental-Overload Midrange Shaman deck (actually pretty fun and somewhat decent against Aggro).
Stealth rogue is the definition of non-interaction. They just blast stealth minions face in the early turns, pray a big Edwin or Questing sticks, and face face face. I’ve had my fair share of like turn 4-6 lethals with the Hunter, but my most memorable loss this expansion has definitely been a rogue miracle where he/she must have played 4+ cards into Edwin due to shadowsteps on the coin: Turn 2. Nothing feels worse than your opponent drawing the nuts and playing “6-8 cards” with the same mana you could play 2 with.
Paladin is really something I hate. I hate infinite value. I think cards that get returned to your hand by effect are terrible. In one top deck battle the Pally kept turning his silver hand hero power into a 6/6 with the amount of buffs he accumulated throughout the game. I’d find a way to clear and rinse and repeat like 5 turns. Mind you it takes some setup, but the fact it even exists is infuriating. This kind of ties into the hand dumping effect you mentioned and I 100% agree with that being an issue in hearthstone. Playing 30 cards doesn’t feel like a challenge anymore. For some classes it can happen within 10 turns- hell for Mage maybe even with 6-8...
Warrior - two varients Bomb and Big. Bomb warrior is close to turtle mage in terms of interaction. Remove minions, place bombs, repeat and hopefully watch the oponent slowly die with nothing they can do - bnous points if the weapon attack goes face. Big variant - cheat out large minions early. Doesn't work very well in the current meta and is also heavily dependant on the order you draw your cards.
Rogue - mostly face. Deck strategy - me go face and draw my whole deck. You cant target my minions so they nearly all get one attack in on your face. I never run out of cards in hand, but sometimes I still like to draw more through the secret passage. You play taunt - me sap and go face. Did I mention I go face
Funny why people keep saying there is nothing you can do against bomb warriors. I play highlander priest and I win by teching in both ooze and sticky fingers. Sticky finger is better than ooze as the weapon stolen is not considered as destroyed so opponents cannot get it back via the 4/2 pirate. There are also cards that you can use to get rid of bombs in your deck. And lastly, as a priest the easiest solution is to fill your hand and just watch cards burn. Especially after gala, you can play a card and generate a card every turn, while maintaining full hand.
Rogue is easy. Just use aoe. Who said you cannot target means u must take damage.
So re: bomb warrior - you add two cards which lower your winrate against pretty much every other deck one of which you absolutely have to draw and play by turn 5 to make it worthwhile (and have no means to do so as priest). Sounds like a top strategy to me. I've even used Wyrmrest Purifier in priest against bomb warrior and while it can help you still need to draw it and it's difficult to use effectively as they have potential for so many bombs and it's a completely dead/detrimental card in every other matchup. I will say though, watching for the puzzled pause after they drop Blastmaster Boom after you've used Wyrmrest Purifier is very satisfying. Using Galakrond for Priest is pretty much the only strategy you have as priest against bomb warrior and even then you need to draw Gala early as you can't build a hand and answer board threats at the same time (and if you don't have Galakrond you're just burning cards and can't play any, which probably means the ooze and stickyfinger you teched in are getting burned.)
As for Rogue and AoE - of course you can use AoE but unless the rogue is saving up stealthed minions for card draw with Greyheart Sage they're still going to get a hit in (unless you use your AoE on a single minion which is a waste imo).
1) Weapon removals do not reduce winrates against every other deck. DH is another annoying aggro deck with multiple weapons, + paladin and hunters to a certain extend.
2) Zephyr is a 3rd weapon removal which you can use before the 2nd bomb goes into your deck. Hence, you have 3 cards to mulligan for when you face warriors.
3) Except for gala warrior and Dr bomb, bomb warriors have no means to attack face, hence it is pretty safe to just hold 10 cards and heal till fatigue. They will fatigue faster since you have bombs in your deck.
1) Weapon removals do not reduce winrates against every other deck. DH is another annoying aggro deck with multiple weapons, + paladin and hunters to a certain extend.
2) Zephyr is a 3rd weapon removal which you can use before the 2nd bomb goes into your deck. Hence, you have 3 cards to mulligan for when you face warriors.
3) Except for gala warrior and Dr bomb, bomb warriors have no means to attack face, hence it is pretty safe to just hold 10 cards and heal till fatigue. They will fatigue faster since you have bombs in your deck.
1) Weapon removals abosultely reduce win rates against non-weapon decks otherwise everyone would use them. They're not even that effective against most weapon decks these days either due to the pirate who puts the destroyed weapon back. Also, most decks running weapons have multiple weapons. Most decks running tech only run a single card. The weapon will nearly always get one charge off as well which means you only destroy "half" a weapon most of the time (the exception being hunters and their infinite weapons).
2) Zephyrs is a card to muligan for and if you don't get him a dead card due to multiple bombs in the deck. In any case it's not even that effective as the destroyed weapon just gets put back in hand by the two pirates.
3) You obviously haven't played against bomb warrior as they have plenty of minions that can go face if left alive (and many weapons that do that too). Aside from Deathwing these aren't super powerful minions, but you still have to answer them or you'll definitely lose. You're correct that they fatigue faster but not for the reason you mention (as the bombs basically dont affect card count). They have card draw - you (as a priest) do not. The weapon swings alone can often do enough damage to kill you with a total of 24 damage from face swinging alone (assuming one pirate and 2 weapons). This can easily be increased with corsair cache, Dr Krastinov, Upgrade and another pirate.
1) I agree of course weapon removals reduce win rates against non weapon class, but your initial message was that they reduce win rates against "every other deck". Hence, I prove you wrong as there are tons of many other decks which run weapons aside from bomb warriors. In fact, all aggro decks run weapons (DH, warrior and Rogue). Stickyfinger works great as it makes that 4/2 pirate useless until they find a 2nd weapon. Even if they already swung the weapon once, it is still great to remove it to prevent them from using upgrade. Using ooze against 4/2 weapons of DH or paladin also means you healed yourself 4 damage.
3) I played my fair share of warriors as I have played priest to legend for past few seasons. As you said, only deathwing is big. Priest is a control class that have multiple ways of dealing with one tiny minion. The real damage from bomb warriors come from swinging that wrench or drawing bombs. Hence if you managed to sticky wrench away, or ooze it multiple times, the various upgrade cards are all useless. Raise dead helps to give you back more ooze and zephyr.
Truth is, game is just a money melk machine ever since Ben Brode left, new bundle, new cosmetics, new new NEW money grabs every week nowadays, up to the point that it just gets predictable and pathetic.
Activision-Greedzard finally revealing their true intentions for this game back when they released it in 2014 by slowly but steadily building up an Cult of pure Addicts, which they now FINALLY can milk out of their pockets like the Junkies they've shamelessly created.
Good thing I barely play this (still easily getting legend tho), and barely commenting here anymore, since xkarma and the other lad here basically get paid by Activision to help bringing more players into their P2W or "Pay2FeelGood" Eco Scheme by daily publishing their new Offers - and I'am not supporting that by dedicating time here.
Making sure to not support this ongoing Madne$$ is just so extremely important.
I mean, thats not to say that you cant buy any new Bundles, sure its up to everyone in the end, especially if you have Resources to burn, because I mean lets face it, thats all it really is, isn't it ? THere is never any potential Return, there is no Price money involved for playing Ranked. So you'd be MUCH better off just playing Online Poker 24/7.
In the end, you can buy as many Bundles as you like, but if you handle it reasonable like buying ONE Bundle each year you are still well off with all the Dust you make off it for the reminder of the Year IF you manage it smart and can still get most of the Meta legendaries - so that example is a way way healthier approach, period.
But I predict they will change the Reward System even more in their favour in the future, removing or reducing the amount of Gold for daily Quests, so then they force you to waste even more money ...
.
..OR you decide to unsupport the Madne$$ and manage to finally call it QUIT !
1) I agree of course weapon removals reduce win rates against non weapon class, but your initial message was that they reduce win rates against "every other deck". Hence, I prove you wrong as there are tons of many other decks which run weapons aside from bomb warriors. In fact, all aggro decks run weapons (DH, warrior and Rogue). Stickyfinger works great as it makes that 4/2 pirate useless until they find a 2nd weapon. Even if they already swung the weapon once, it is still great to remove it to prevent them from using upgrade. Using ooze against 4/2 weapons of DH or paladin also means you healed yourself 4 damage.
3) I played my fair share of warriors as I have played priest to legend for past few seasons. As you said, only deathwing is big. Priest is a control class that have multiple ways of dealing with one tiny minion. The real damage from bomb warriors come from swinging that wrench or drawing bombs. Hence if you managed to sticky wrench away, or ooze it multiple times, the various upgrade cards are all useless. Raise dead helps to give you back more ooze and zephyr.
I actually said "pretty much every other deck" so if we're being pedantic the "pretty much" part could exlude the weapon wielding decks :P
In response to number 3 - those multiple ways of removing minions. They all cost cards which you cant afford to use if you're trying to burn all the bombs. And the sticky finger can already have missed his first target if the warrior goes second as he can play the weapon on 3 and have it destroyed before you can play the kobold. I'm not saying you can't win against this deck (and that statement is true for all the decks I listed), just that it's an uninteractive and gimmicky deck. From my experience bomb warrior is one of the worst match ups for priest.
Also - part of the point of this thread was me pointing how I feel the game has become un-interactive. You've pretty much summed up the most uninteractive strategy there can be in response to one of the uninterative decks. Do nothing and heal face (not that it works particularly effectively imo.)
Bomb warrior used to be my worst match up too when I ran only ooze and zephyr. Adding sticky makes it more consistent as there are 3 cards to mulligan for. Sticky ends up being useful against DH when you steal the life steal weapon. Keep it and wait till DH use multiple twice slices, you can use murozond to steal a ton of life back.
Whether to use one card to deal with a tiny minion and risk drawing bombs depend on the situation. How many bombs are in your deck and attack of the minion. If you are already gala, then it is even easier as you can play and generate one card every turn.
Holding full hand to burn bombs is just a last resort strategy as it means you have not removed wrench frequently. If there are only 2 or 3 bombs I will just take the damage. But if there are 5 or more bombs, then I will burn them all.
First off - this isn't a salt thread so if all you're going to do is post a reply with a link to the salt thread then please don't bother. This isn't about one deck or card being OP, more about the general tone of the game.
The main point is that I'm pretty disappointed with the direction this game has taken. So much of what made Hearthstone Hearthstone is gone, and winning and losing seems more and more like some crazy coin flip. It feels like there's very little interactivity and too many games end up being decided by random events. Take aggro. It used to be that you had to manage the minions on board, play around board clears and keep some resources in hand in case there was a board reset. Now - you just dump your hand and endlessly re-fill your hand. Board clears have been power creeped by minions so you don't need to worry too much about those any more. In contrast control is mostly absent because the excessive resources avialable to aggro overwhelm the available removal.
Look at the decks which have made up the recent meta and you can see they all either have some cheesy gimick that makes them viable or they can draw their whole deck in 10 turns. You can also see there are almost no control decks. I've highlighted some them below but feel free to disagree.
Mage - full RNG whether it be mana cyclone mage or highlander mage. Whether it be a board full of 5/5's and 8/8's on turn 4 or a clutch Reno spell to turn the game RNG is the key. Don't expect to attack with your minions either - they're too cold...Turtle mage (now dead) was also a blast to play against.
Hunter - mostly aggro/face these days. Drop your hand and go face. Use snowballing tempo tools to make some highly effecient mana plays to stop your opponent doing anything (via secrets/hero power combo). Refill hand with voracious reader when resources are low.
Demon Hunter - I only see soul shard DH. Hit face every turn while removing every minion the opponent plays and doing stupidly large burst damage/mininon removal/healing at the same time. Refill hand at will and draw entire deck by turn 10.
Paladin - mosly libram/pure/broom - Despite all the hate paladin generated I don't actually feel this deck is too bad. It lacks draw and can run out of resources but can also steamroll you if the minions stick. Doesn't really do anything super cheesy appart from Argent Bragart and Lady Liadrin. Still has potential for RNG through Lightforged Crusader
Priest - res or Gala - both feel gimicky and are influenced heavily by card draw RNG (as priest has essentially no card draw) and "created by" RNG. Neither is fun to play against (and I say this as a former priest main) and winning is often a result of genrating the right resource at the right time (or because your opponent fell asleep). The mirror match up is a clown fiesta of the highest order!
Warrior - two varients Bomb and Big. Bomb warrior is close to turtle mage in terms of interaction. Remove minions, place bombs, repeat and hopefully watch the oponent slowly die with nothing they can do - bnous points if the weapon attack goes face. Big variant - cheat out large minions early. Doesn't work very well in the current meta and is also heavily dependant on the order you draw your cards.
Rogue - mostly face. Deck strategy - me go face and draw my whole deck. You cant target my minions so they nearly all get one attack in on your face. I never run out of cards in hand, but sometimes I still like to draw more through the secret passage. You play taunt - me sap and go face. Did I mention I go face?
Shaman - do people play shaman?
Druid - I think we all know what the gimicky druid deck is/was (maybe dead now?). The next one will be just as gimicky though with mountseller. Oh - it also draw's it's whole deck by turn 10 with extra bonus dragons thrown in for good measure.
Warlock - I haven't really seen a warlock on the ladder since the new expac. Prior to this it was mostly quest OTK which removed all minions, drew it's whole deck and OTK'd - the height of interactivity.
I agree with you op. And just ignore the negative comments.
I also want to add that I think Demon Hunter became a pathetic class after nerfs. Sure, nerfs were necessary but it made the class one sided I think. All DH's play the same. I think the devs are prioritizing "class identity" too much. Many people think the game was better in the early days. This forced class identity makes the classes monotonous and predictable. Many of us know what are we gonna face just by the class. I think they should try to add some varience.
Good summary of the state of the game. Problem is that Hearthstone is built around player engagement which means simplistic decks that any fool can win with. If you are looking for depth or strategy, you came to the wrong place.
To add a quick note, not all people can “stop playing”. Hearthstone’s business model is built around gambling mechanics (which is why Blizz uses “arcane stones” and “runestones” to bypass Chinese laws against gambling, for instance). In other words, most people can probably maintain a casual relationship to this game, but some of the so-called “whales” are actually addicts.
OP is a main prits player so .....no, dont play wild we dont need another raza around to bring in wild all this shit that OP complains here for.
Wild is the place my friend, but no with Prits.
you can choose a strong deck -legend able- to compete with 0 random or discover in any of the texts of your cards, and the majority of your opponents will also play more ''solid'' decks.
ofcourse mage and prits play tones of random cards and make the game less fun but the game is open to all ages.
There's an easy solution to this. Wanna know what it is?
STOP PLAYING!
Simple as that. Vote with your wallet and your playtime. Just stop playing the game and quit. That's what I did halfway in Year of the Dragon as I didn't like Saviors of Uldum and the adventure content. Didn't play for months. So many others didn't as well, and they turned ship and introduced things I did like, like Battlegrounds, a new class finally, new gamemodes, and at last achievements are being readded. Outside of this bland meta things are looking up, as Dual Class cards have finally come and they've exceeded expectations.
So if you're not having fun, just stop playing. Go play something else. No sense wasting time playing a game you're not having fun with, or ranting on a forum that only a few people will see and no developers will see will care about.
To all the people saying stop playing - that's obviously an option for everyone and may be what I choose to do. But that's not to say I shouldn't be alllowed to have a discussion. Also, maybe I have a diffent definition of "salt" but I don't feel this is a salt thread. I'm not complaining about an "OP" card that I happened to lose to and I'm not particularly angry about losing against these decks (and often I beat these decks). My point is just that I think Hearthstone seems to be moving towards becoming a psuedo single player game where your actions matter less than your opponents.
As for the people discussing RNG and saying I should play chess, I don't mind a little RNG, particularly the sort of RNG that can be "controlled". For example, Rag could be played around by loading your board with minions to make it less likely he hits the best target. I am absolutely not talking about card draw RNG, which for most classes can be mitigated by including card draw and building a balanced deck.
What I dislike is the "discovered by" > "discovered by" > etc. You get the idea. It's not a rare occurence and while I'm sure it mixes things up for the person playing the cards (or the viewers if the game is being streamed), it's extremely un-fun to play against. You can't play around it, there's no skill aspect to it and it can turn a game on it's head just like that. As I said before I think a degree of RNG is OK but the extent to which games can be decided now by who generated the best cards is daft.
Finally - to the person who said that we have a diverse meta and I'm complaining - I'm not complaining about the diversity of the classes represented, and obviously the ideal scenario would be to have a balanced distribution of classes in every meta. But let me ask you - if all classes are represented in the meta and they're all playing aggro does that represent success? To me we have a situation similar to that at the moment. A mix of gimmicky, highroll, uninteractive decks and face decks.
Disappointed?I am more amazed that anyone continues to play this game. XD
I mean terrible company,terrible game and terrible playerbase. My advice is to just drop it. I dropped it almost 2 years now and i just log in to hearthpwn every now and then to see my internet friends and banter with fanboys.
I think there are few issues now with the game:
- Since latest expansion there were no new content releases that impact meta/deck building (almost no balance changes,no card "buff" events, no adventure with new cards)
- Blizzard focus on Battlegrounds reduce "main" HS development efforts.
- There is massive decline in players engagement, most move to play Battlegrounds (you can see the twitch numbers, or check your friends list activity..)
Funny why people keep saying there is nothing you can do against bomb warriors. I play highlander priest and I win by teching in both ooze and sticky fingers. Sticky finger is better than ooze as the weapon stolen is not considered as destroyed so opponents cannot get it back via the 4/2 pirate. There are also cards that you can use to get rid of bombs in your deck. And lastly, as a priest the easiest solution is to fill your hand and just watch cards burn. Especially after gala, you can play a card and generate a card every turn, while maintaining full hand.
Rogue is easy. Just use aoe. Who said you cannot target means u must take damage.
So re: bomb warrior - you add two cards which lower your winrate against pretty much every other deck one of which you absolutely have to draw and play by turn 5 to make it worthwhile (and have no means to do so as priest). Sounds like a top strategy to me. I've even used Wyrmrest Purifier in priest against bomb warrior and while it can help you still need to draw it and it's difficult to use effectively as they have potential for so many bombs and it's a completely dead/detrimental card in every other matchup. I will say though, watching for the puzzled pause after they drop Blastmaster Boom after you've used Wyrmrest Purifier is very satisfying. Using Galakrond for Priest is pretty much the only strategy you have as priest against bomb warrior and even then you need to draw Gala early as you can't build a hand and answer board threats at the same time (and if you don't have Galakrond you're just burning cards and can't play any, which probably means the ooze and stickyfinger you teched in are getting burned.)
As for Rogue and AoE - of course you can use AoE but unless the rogue is saving up stealthed minions for card draw with Greyheart Sage they're still going to get a hit in (unless you use your AoE on a single minion which is a waste imo).
Can't believe Hunter fell so low KEKW
1) Weapon removals do not reduce winrates against every other deck. DH is another annoying aggro deck with multiple weapons, + paladin and hunters to a certain extend.
2) Zephyr is a 3rd weapon removal which you can use before the 2nd bomb goes into your deck. Hence, you have 3 cards to mulligan for when you face warriors.
3) Except for gala warrior and Dr bomb, bomb warriors have no means to attack face, hence it is pretty safe to just hold 10 cards and heal till fatigue. They will fatigue faster since you have bombs in your deck.
1) Weapon removals abosultely reduce win rates against non-weapon decks otherwise everyone would use them. They're not even that effective against most weapon decks these days either due to the pirate who puts the destroyed weapon back. Also, most decks running weapons have multiple weapons. Most decks running tech only run a single card. The weapon will nearly always get one charge off as well which means you only destroy "half" a weapon most of the time (the exception being hunters and their infinite weapons).
2) Zephyrs is a card to muligan for and if you don't get him a dead card due to multiple bombs in the deck. In any case it's not even that effective as the destroyed weapon just gets put back in hand by the two pirates.
3) You obviously haven't played against bomb warrior as they have plenty of minions that can go face if left alive (and many weapons that do that too). Aside from Deathwing these aren't super powerful minions, but you still have to answer them or you'll definitely lose. You're correct that they fatigue faster but not for the reason you mention (as the bombs basically dont affect card count). They have card draw - you (as a priest) do not. The weapon swings alone can often do enough damage to kill you with a total of 24 damage from face swinging alone (assuming one pirate and 2 weapons). This can easily be increased with corsair cache, Dr Krastinov, Upgrade and another pirate.
1) I agree of course weapon removals reduce win rates against non weapon class, but your initial message was that they reduce win rates against "every other deck". Hence, I prove you wrong as there are tons of many other decks which run weapons aside from bomb warriors. In fact, all aggro decks run weapons (DH, warrior and Rogue). Stickyfinger works great as it makes that 4/2 pirate useless until they find a 2nd weapon. Even if they already swung the weapon once, it is still great to remove it to prevent them from using upgrade. Using ooze against 4/2 weapons of DH or paladin also means you healed yourself 4 damage.
3) I played my fair share of warriors as I have played priest to legend for past few seasons. As you said, only deathwing is big. Priest is a control class that have multiple ways of dealing with one tiny minion. The real damage from bomb warriors come from swinging that wrench or drawing bombs. Hence if you managed to sticky wrench away, or ooze it multiple times, the various upgrade cards are all useless. Raise dead helps to give you back more ooze and zephyr.
Truth is, game is just a money melk machine ever since Ben Brode left, new bundle, new cosmetics, new new NEW money grabs every week nowadays, up to the point that it just gets predictable and pathetic.
Activision-Greedzard finally revealing their true intentions for this game back when they released it in 2014 by slowly but steadily building up an Cult of pure Addicts, which they now FINALLY can milk out of their pockets like the Junkies they've shamelessly created.
Good thing I barely play this (still easily getting legend tho), and barely commenting here anymore, since xkarma and the other lad here basically get paid by Activision to help bringing more players into their P2W or "Pay2FeelGood" Eco Scheme by daily publishing their new Offers - and I'am not supporting that by dedicating time here.
Making sure to not support this ongoing Madne$$ is just so extremely important.
I mean, thats not to say that you cant buy any new Bundles, sure its up to everyone in the end, especially if you have Resources to burn, because I mean lets face it, thats all it really is, isn't it ? THere is never any potential Return, there is no Price money involved for playing Ranked. So you'd be MUCH better off just playing Online Poker 24/7.
In the end, you can buy as many Bundles as you like, but if you handle it reasonable like buying ONE Bundle each year you are still well off with all the Dust you make off it for the reminder of the Year IF you manage it smart and can still get most of the Meta legendaries - so that example is a way way healthier approach, period.
But I predict they will change the Reward System even more in their favour in the future, removing or reducing the amount of Gold for daily Quests, so then they force you to waste even more money ...
.
..OR you decide to unsupport the Madne$$ and manage to finally call it QUIT !
I actually said "pretty much every other deck" so if we're being pedantic the "pretty much" part could exlude the weapon wielding decks :P
In response to number 3 - those multiple ways of removing minions. They all cost cards which you cant afford to use if you're trying to burn all the bombs. And the sticky finger can already have missed his first target if the warrior goes second as he can play the weapon on 3 and have it destroyed before you can play the kobold. I'm not saying you can't win against this deck (and that statement is true for all the decks I listed), just that it's an uninteractive and gimmicky deck. From my experience bomb warrior is one of the worst match ups for priest.
Also - part of the point of this thread was me pointing how I feel the game has become un-interactive. You've pretty much summed up the most uninteractive strategy there can be in response to one of the uninterative decks. Do nothing and heal face (not that it works particularly effectively imo.)
Bomb warrior used to be my worst match up too when I ran only ooze and zephyr. Adding sticky makes it more consistent as there are 3 cards to mulligan for. Sticky ends up being useful against DH when you steal the life steal weapon. Keep it and wait till DH use multiple twice slices, you can use murozond to steal a ton of life back.
Whether to use one card to deal with a tiny minion and risk drawing bombs depend on the situation. How many bombs are in your deck and attack of the minion. If you are already gala, then it is even easier as you can play and generate one card every turn.
Holding full hand to burn bombs is just a last resort strategy as it means you have not removed wrench frequently. If there are only 2 or 3 bombs I will just take the damage. But if there are 5 or more bombs, then I will burn them all.
I agree with you op. And just ignore the negative comments.
I also want to add that I think Demon Hunter became a pathetic class after nerfs. Sure, nerfs were necessary but it made the class one sided I think. All DH's play the same. I think the devs are prioritizing "class identity" too much. Many people think the game was better in the early days. This forced class identity makes the classes monotonous and predictable. Many of us know what are we gonna face just by the class. I think they should try to add some varience.
Good summary of the state of the game. Problem is that Hearthstone is built around player engagement which means simplistic decks that any fool can win with. If you are looking for depth or strategy, you came to the wrong place.
if they just buffed priest it would all be alot better srs
To add a quick note, not all people can “stop playing”. Hearthstone’s business model is built around gambling mechanics (which is why Blizz uses “arcane stones” and “runestones” to bypass Chinese laws against gambling, for instance). In other words, most people can probably maintain a casual relationship to this game, but some of the so-called “whales” are actually addicts.
Take a walk on the wild side...
OP is a main prits player so .....no, dont play wild we dont need another raza around to bring in wild all this shit that OP complains here for.
Wild is the place my friend, but no with Prits.
you can choose a strong deck -legend able- to compete with 0 random or discover in any of the texts of your cards, and the majority of your opponents will also play more ''solid'' decks.
ofcourse mage and prits play tones of random cards and make the game less fun but the game is open to all ages.
"This belongs in the salt thread" are said by Hearthstone addicts in denial.