They left some of the old 50 gold ones untouched. Deal 65 damage to the enemy hero, use your hero power 20 times. Those both take more time than just about every 60 gold quest, and, surprisingly, are worth 10 less gold.
I'd love to see all quests give out some dust. It's always sweet during the festivals when they give out dust equal to gold, but even if it's less than that, half the gold value in dust, that'd be really great. It'd be a way to craft new cards without having to destroy old ones.
Maybe the dust could be inverse compared to the gold. 40g 60 dust quests, or 60g 30 dust quests.
I always enjoy playing the poor guy who's got the "equip 10 weapons" quest. You can tell immediately that's what he's doing, and he usually doesn't even try to win. He equips, goes face, ends turn, and repeats. One of the easiest wins you'll ever get.
But, back to OP, I agree it would be nice to get some new ones, but that's pretty far down the list of changes I'd like to see.
What else are people complaining about? I don't understand these lists people have where something this simple and no-brainer-ish could be so far down them?
All quests should be 100g anyway. This is the most stingy of all existing CCGs and I hope the numbers drop low enough because of the competition that we may see an era where we actually get something for our time and money. Since the fun is long gone already, at least let’s get some cards.
I've thought about this. I'd prefer if the quests were longer but more rewarding. For example, instead of "Draw 30 Cards" for 50, I'd prefer it to be "Draw 50 Cards" for 70-80g.
I'd love to see all quests give out some dust. It's always sweet during the festivals when they give out dust equal to gold, but even if it's less than that, half the gold value in dust, that'd be really great. It'd be a way to craft new cards without having to destroy old ones.
Maybe the dust could be inverse compared to the gold. 40g 60 dust quests, or 60g 30 dust quests.
Mate, you get 4 commons and a rare in a pack, you can't even craft a common card with 30 dust, who the hell would want that? Dust is immensely less valuable than gold due to how greedy hs is when it comes to crafting anything, 60g quest equivalent should be 100 dust, not bloody 30.
Not that it matters since they'll remove all quests in a couple of months but still.
I'd love to see all quests give out some dust. It's always sweet during the festivals when they give out dust equal to gold, but even if it's less than that, half the gold value in dust, that'd be really great. It'd be a way to craft new cards without having to destroy old ones.
Maybe the dust could be inverse compared to the gold. 40g 60 dust quests, or 60g 30 dust quests.
Mate, you get 4 commons and a rare in a pack, you can't even craft a common card with 30 dust, who the hell would want that? Dust is immensely less valuable than gold due to how greedy hs is when it comes to crafting anything, 60g quest equivalent should be 100 dust, not bloody 30.
Not that it matters since they'll remove all quests in a couple of months but still.
The benefit of dust over gold (and it wouldn't be instead-of, but in-addition-to) is that gaining dust means you don't have to destroy cards to make new ones. If all you're getting is gold as a F2P player, at some point, you'll have to DE cards you might want, in order to make new ones. With some dust rewards too, that'll eventually get you cards that you didn't have to destroy something else to create.
It's not only about pure value, but good feelings. Destroying stuff is FeelsBadMan.
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They left some of the old 50 gold ones untouched. Deal 65 damage to the enemy hero, use your hero power 20 times. Those both take more time than just about every 60 gold quest, and, surprisingly, are worth 10 less gold.
Something's missing!
Of all the things you could make a thread to complain about....this is the issue you choose?? LOFL.
Well this is the thing I waste the most time on - what would you complain about?
I'd love to see all quests give out some dust. It's always sweet during the festivals when they give out dust equal to gold, but even if it's less than that, half the gold value in dust, that'd be really great. It'd be a way to craft new cards without having to destroy old ones.
Maybe the dust could be inverse compared to the gold. 40g 60 dust quests, or 60g 30 dust quests.
To be honest,, it's nice to see something different from the usual whining about "This card beat me, so it should be nerfed! Sniff!"
Lol
I always enjoy playing the poor guy who's got the "equip 10 weapons" quest. You can tell immediately that's what he's doing, and he usually doesn't even try to win. He equips, goes face, ends turn, and repeats. One of the easiest wins you'll ever get.
But, back to OP, I agree it would be nice to get some new ones, but that's pretty far down the list of changes I'd like to see.
What else are people complaining about? I don't understand these lists people have where something this simple and no-brainer-ish could be so far down them?
All quests should be 100g anyway. This is the most stingy of all existing CCGs and I hope the numbers drop low enough because of the competition that we may see an era where we actually get something for our time and money. Since the fun is long gone already, at least let’s get some cards.
Take a walk on the wild side...
I've thought about this. I'd prefer if the quests were longer but more rewarding. For example, instead of "Draw 30 Cards" for 50, I'd prefer it to be "Draw 50 Cards" for 70-80g.
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Do away with gold, and make better cash bundles.
They Won't touch at Quest now. They will remove them soon with the new pass... So I don't see them touch at this right now.
Mate, you get 4 commons and a rare in a pack, you can't even craft a common card with 30 dust, who the hell would want that? Dust is immensely less valuable than gold due to how greedy hs is when it comes to crafting anything, 60g quest equivalent should be 100 dust, not bloody 30.
Not that it matters since they'll remove all quests in a couple of months but still.
The benefit of dust over gold (and it wouldn't be instead-of, but in-addition-to) is that gaining dust means you don't have to destroy cards to make new ones. If all you're getting is gold as a F2P player, at some point, you'll have to DE cards you might want, in order to make new ones. With some dust rewards too, that'll eventually get you cards that you didn't have to destroy something else to create.
It's not only about pure value, but good feelings. Destroying stuff is FeelsBadMan.