I do know that my latest posts about nerfs sparked quite a controversy. Not everybody agreed. So maybe I got it all wrong. Didn't pick the right cards, made flawed assumptions. In order to fix this problem, I went straight to hsreplay and looked up the 5 most played cards for Standard and Wild at the moment. These are the top tier offenders. Therefore they need to be hit with the nerf hammer! Hopefully Blizzard listens to the protest of the masses and takes some inspiration from my vision:
As everybody knows, Darkglare was hit with the latest patch, but this didn't stop his reign of terror on ladder. Maybe nothing will. Therefore I skipped the second nerf and went straight for the third:
Aggro, Tempo and Control's worst nightmare, this minion is WAY overstated for it's cost. How are you supposed to get through this WALL?? A little stats adjustment is all it takes:
Yes, it's finally time to talk about an ongoing problem no one dares to speak out about (and it's not Chillwind Yeti!!) .... good old fits-right-in-about-every-deck Zilliax!! This one I wasn't sure about. How can you nerf a card as powerful and iconic as this?? Luckily someone at Blizzard reached out to me and explained that they will nerf it soon. This is what the design team came up with:
Oh well .... this one really shouldn't change too much either. Wishing for the perfect card must not be touched. Nevertheless I do know a way to limit it's power:
So guys, these would be my preferred nerfs for Standard and Wild. But because this list unfortunatly didn't contain any Priest cards (Kazakus, Reno and Zephrys don't count) and I do hate Raza Priest as much as anyone, let's also DESTROY Shadowreaper Anduins Hero Power just for the heck of it:
p.s.: No more nerf Threads in the near future. I'm done. Hope you enjoyed this one :)
A brilliant set of balance adjustments! If Blizzard doesn’t send a hiring offer to you within the next hour, then they will rue this day as one of their greatest follies.
It actually makes me think whether Blizzard could have an introduced an overstatted minion with a negative spellburst effect for heavy minion decks... that Intrepid Initiate would be pretty strong in decks that don't run many spells.
You made Raza Priest better they dont even need to run Anduin anymore they just run Raza for 0 mana HP and Shadowform and then they play Zephrys to get the perfect Grand Tournament card named Coldarra Drake and just win straight up.
You made Raza Priest better they dont even need to run Anduin anymore they just run Raza for 0 mana HP and Shadowform and then they play Zephrys to get the perfect Grand Tournament card named Coldarra Drake and just win straight up.
Once the top cards get targeted for nerf...something else will take their place and become another annoyance to another whiner.
My point? SOMETHING has to be at the top of the list of most played cards so why try to nerf them? You don't like the top 5 cards...play something else.
4/5 of these top cards from Standard are basically from Aggro Hunter deck. The 5th is from Aggro / Zoo Warlock. Think I'm seeing a pattern here in the OP's complaint...
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I do know that my latest posts about nerfs sparked quite a controversy. Not everybody agreed. So maybe I got it all wrong. Didn't pick the right cards, made flawed assumptions. In order to fix this problem, I went straight to hsreplay and looked up the 5 most played cards for Standard and Wild at the moment. These are the top tier offenders. Therefore they need to be hit with the nerf hammer! Hopefully Blizzard listens to the protest of the masses and takes some inspiration from my vision:
Honarable mention: Darkglare
As everybody knows, Darkglare was hit with the latest patch, but this didn't stop his reign of terror on ladder. Maybe nothing will. Therefore I skipped the second nerf and went straight for the third:
Nr. 5 (Standard): Dwarven Sharpshooter
A Dire Mole with an upside .... case closed. Also absolutely not in line with Hunters Class Identity. Tried to fix both:
Nr. 4 (S): Scavenger's Ingenuity
The stats nerf didn't do nothing. Maybe we should instead limit the pool of tutor targets:
Nr. 3 (S): Intrepid Initiate
This one hit everyone by surprise, as it turns out, a 1-drop with Spellburst that gains stats is quiet powerful. But hey, we're learning:
Nr. 2 (S): Tour Guide
Well, this obviously has no excuses. Let's bring our little friend more in line with similar cards:
Nr. 1 (S): Voracious Reader
Well beyond broken, I had to nerf this by A LOT!! So much so that I also had to give some small bonuses, just to even out the immense drawbacks:
Nr. 5 (Wild): Dirty Rat
Aggro, Tempo and Control's worst nightmare, this minion is WAY overstated for it's cost. How are you supposed to get through this WALL?? A little stats adjustment is all it takes:
Top 4 (W): Kazakus
For once I think, this is fine. But maybe, just maybe it's another case of .... let's bring this more in line with similar cards:
Nr. 3 (W): Zilliax
Yes, it's finally time to talk about an ongoing problem no one dares to speak out about (and it's not Chillwind Yeti!!) .... good old fits-right-in-about-every-deck Zilliax!! This one I wasn't sure about. How can you nerf a card as powerful and iconic as this?? Luckily someone at Blizzard reached out to me and explained that they will nerf it soon. This is what the design team came up with:
Nr. 2 (W): Reno Jackson
Actually a well designed card. So only minor changes:
Nr. 1 (W): Zephrys the Great
Oh well .... this one really shouldn't change too much either. Wishing for the perfect card must not be touched. Nevertheless I do know a way to limit it's power:
So guys, these would be my preferred nerfs for Standard and Wild. But because this list unfortunatly didn't contain any Priest cards (Kazakus, Reno and Zephrys don't count) and I do hate Raza Priest as much as anyone, let's also DESTROY Shadowreaper Anduins Hero Power just for the heck of it:
p.s.: No more nerf Threads in the near future. I'm done. Hope you enjoyed this one :)
A brilliant set of balance adjustments! If Blizzard doesn’t send a hiring offer to you within the next hour, then they will rue this day as one of their greatest follies.
LIVE, INSECT!
Nice list. I liked voracious reader the most.
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It actually makes me think whether Blizzard could have an introduced an overstatted minion with a negative spellburst effect for heavy minion decks... that Intrepid Initiate would be pretty strong in decks that don't run many spells.
this version of kazakus is actually interesting.
Fun > Meta
blad what is manz point???
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You made Raza Priest better they dont even need to run Anduin anymore they just run Raza for 0 mana HP and Shadowform and then they play Zephrys to get the perfect Grand Tournament card named Coldarra Drake and just win straight up.
My bad, then we'll just nerf Shadowform to just summon Shadow of Nothing instead of dealing damage :)
Once the top cards get targeted for nerf...something else will take their place and become another annoyance to another whiner.
My point? SOMETHING has to be at the top of the list of most played cards so why try to nerf them? You don't like the top 5 cards...play something else.
I don't think you read the Darkglare card properly grdrug, definitely not a buff :p
Pretty sad design by the developers that the top cards in standard, or so you say, are all aggro cards.
Not surprising. This game sucks these days
I wish I was an aggro hunter main. Because EVERY season I would know there would be a viable aggro hunter deck for me to play.
Sadly, I hate playing aggro decks.
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I only get control priest decks, must be a bronze thing
Lol, you're right
As jokey as that Reno change is, that seems *real* scary with old Priest Quest setting yer max health to 40 after getting that hero power.
That's my point. Nerfs either make cards unplayable, or when you seek a different approach, this could open up new degenerate combos.
Funnier the first time you did it last week.
4/5 of these top cards from Standard are basically from Aggro Hunter deck.
The 5th is from Aggro / Zoo Warlock.
Think I'm seeing a pattern here in the OP's complaint...