ye pls nerf the card because u got the 2nd best highroll possible. tbh it sounds more that ur opponent got this result against you but i can be wrong on this one, still its the 2nd best outcome possible and very rare. u can also get a 2/1 and two 1/1's doesnt sound so op right?
plenty of 5 cost rush cards apparently. For some reason every time i see that card, it's taunts and/or rush which gives it 10+ mana value. Shitty rng is just what this game is now, though. Been that way at least since boomsday.
anecdotal evidence aside, it does seem way above curve on average.
Yes, but that's the game now. Every class has some high value cards. This isn't curvestone anymore. The game is either aggro or you survive until you can land your big card/combo. If you want to take an axe to everything that is above curve on average, you are nerfing a large portion of the legendaries and epics in the game.
When I started playing, Dr Boom was an absolute must-include in every deck. Now there's a Dr Boom that gives you 6 bombs instead of 2 for the same cost!
My understanding was that he got this result himself, and felt guilty about it, so is calling for a nerf to ease his conscience.
But honestly, the amount of times I got a Chromatic Egg and Desert Obelisk completely balance out this result, so I'm going to fall on the side of "this card is just fine, everyone please shut up."
He highrolled someone, someone highrolled him, it doesn't matter. The point was nerf requests over ONE GAME don't justify the thread, and don't make the request viable. When there's a real salt over a card it's after at least Some consistency has been shown. If the bloke had serious salt, I'd answer seriously, and here's why my in-a-nutshell reply wasas it was -
Also, even beyond just one game, the result in Random / CreatedBy can't be the issue, but rather the pool (e.g. 1:13 getting prime out of mage studies, which some players lowroll and don't get the option in 10+ games, while others highroll and get 2 in one for three games straight) or the amount of (inconsistent) stats added vs the amount of 'bodies' (e.g. when DQA dragons still cost 0, the body-Size mattered less).
Here the pool is wide enough, the 'main' body is a 2/1, another is x/1, and choice of that x/1 does have meaning.
The pool of 5 cards in Wild is large enough that it shouldn't really make much of a difference and the low rolls are there to counter the highs. In standard, the overall strength of 5-cost cards are not really a problem since a lot of them are fairly weak without things like battlecries.