With aggro style supporters like Chakki joining the design teams for the game, is it any wonder that that's were the standard meta has drifted back to? It's no secret or wonder why the game keeps favoring aggro. Braindead decks like this play style mean those obsessed with finishing games on the toilet and waiting for trains can do so in a matter of seconds.
Honestly. Sometimes games like Hearthstone fall to the wrong target audience. I'm primarily a console gamer, so when I game, I want to game. If I want to play to keep improving my time, I'll play solitaire, which is free, and there's faaaaar superior versions of that generic crap to hearthstone. Hearthstone was meant to be a card game, not solitaire.
Why would someone ever want the most cancerous Yu-Gi-Oh card to be created so far to be added to HS, a game that is much slower and manageable than the latter? While I think that aggro might be overlydominant at some metas, that is in no way the correct fix to that, if anything that just shifts the issue to a control heavy meta. Instead, the better solution would be something like a "temporary rotation", like they did during last Halloween, or a complete revamp of the classic set, like they have mentioned previously already. Cards like Zilliax would definitely do wonders in Standard right now, but there's literally no way of guessing what Blizzard will do next. Its really up to them if the current meta even is an issue, which is mostly not the case to be honest...
I find it amusing that people say that aggro decks are braindead when control decks consist in literally vomiting mass removal after mass removal until you somehow find a wincon while emoting wow to your opponent because of your apparent moral superiority.
I know this has been repeated to death, but there isn't a lot of skill involved in hearthstone besides building a deck (which most people doesn't do anyway). Game is pretty straightforward, in aggro you just need to do the maths to maximize your damage each turn and in control you just need to use your tools (that can go near-infinite because of card generation) whenever you can.
You mean the card that was Limited before it even became legal because of how cancer it was?
i mean Secret Passage is basically an UNLIMITED version of The Soulariumbut even stronger, so yeah, we could print a card that's limited before release, in fact they already exist in hearthstone, they're are called legendaries.
worst meta for a long time, probably because I hate aggro, makes people who are bad at the game want to play, so see why Devs do it, all about the dollars at the end of the day
All of these classes have lost great control cards Showboxjiofi.local.htmltplinkloginand had weak gimmicky replacements. That’s how you fix aggro, not by introducing ridiculous yugi-oh cards.
This is what we need. Aggro has made so many cards unplayable for so long and idiots who play it think they are good.
Except this card is also good vs Control. Combo decks would just be out of control when you don't need to deal with early pressure. It will not make the game more healthy because of Combo decks.
What we need is a card like this Red Riding Hood for anti-aggro.
I know this is a Necropost, but, i stand my ground, we need this card in Hearthstone, if it proves too much for standard they can just prematurely rotate it to Wild like they did with Genn and Baku
I'm not sure it ports well into Hearthstone. The whole point of aggro decks in general is to out-flood the opponent in terms of board. Having a card that is a literal hard-lock to this nullifies an entire archetype which systematically is detrimental to the health of the game as a whole.
I know this is a Necropost, but, i stand my ground, we need this card in Hearthstone, if it proves too much for standard they can just prematurely rotate it to Wild like they did with Genn and Baku
It must be easy to stand your ground when you give no reason whatsoever that others could argue with. Like why we need this card so badly. Or why you felt like digging up your own thread.
And "too aggro" in the title is not a reason. Control decks play 0 minions for many turns. Combo decks sometimes play 0 minions for the entire game until their big Combo goes off. The whole complaint about "going face" is so misleading, when my opponent never plays anything I could attack instead (other than the occasional Khartut Defender). Not to mention, that the entire point of control decks is to have the advantage in the long run, so even if there were minions to attack, it's oftentimes not strategically sound to do so.
I'm out of touch with modern Yu-Gi-Oh, and maybe there are decks that can win without playing any monsters there as well, but in Hearthstone, it's definitely possible to win without ever "attacking", like with Malygos, infinite Fireballs etc.
So, what you are asking for, is a card that let's you just draw your win condition uninterrupted. Play and forget, like Ice Block, only much, much better. More like Frost Nova, cast at the start of every turn automatically. When you play nothing whatsoever, anything like a Silver Hand Recruit already blocks your opponent from attacking. Then they need to waste resources nuking their own board. Some classes can't even really do that (like Paladin and Hunter), effectively becoming unplayable outside of terrible tech cards like Terrorguard Escapee.
Since you don't specify the class, I assume you want this to be a neutral option? In return, the meta would be all about OTK win conditions and disruption tools like Tickatus.
The card wouldn't slow the game down, it would change the entire game. If you think we need that, I'd like to hear more than just "too much aggro".
Also, in Yu-Gi-Oh, all monsters have Taunt by default (more or less). If you had less monsters and could attack, you'd still need to attack the opponent's monsters. In Hearthstone, the effect can get easily exploited to have less minions than your opponent and keep hitting face, because they can't attack you anyway. Imagine a Weapon Warrior or Rogue who never plays minions, packs their deck with single target removal to get rid of taunts, and just needs to equip weapons and hit face. Or a Hunter, who literally just has to use the hero power every turn.
In other words, I'm not even sure if the card would give you what you desire. If you don't want opponents "going face" every turn, imagine that this card allows them to do just that. Even Leeroy Jenkins still works.
And, since you asked about the mana cost: As already explained above, this card would effectively be a win condition in Hearthstone, allowing you to whatever you want and win the game automatically, unless your opponent played an OTK deck themselves. On that level, it would have to be something like a reward for a quest card, like "play 30 cards" or "take 50 damage" or something else that can't be easily done normally. And I actually think it would have to be a Hunter card, since Hunter has the least amount of stalling and generally the worst OTK potential. As a Priest or Mage effect, this is a ludicrous fanboy suggestion.
You Mean Fog.
Given how aggressive some decks are rn, Healbot is an antique
With aggro style supporters like Chakki joining the design teams for the game, is it any wonder that that's were the standard meta has drifted back to? It's no secret or wonder why the game keeps favoring aggro. Braindead decks like this play style mean those obsessed with finishing games on the toilet and waiting for trains can do so in a matter of seconds.
Honestly. Sometimes games like Hearthstone fall to the wrong target audience. I'm primarily a console gamer, so when I game, I want to game. If I want to play to keep improving my time, I'll play solitaire, which is free, and there's faaaaar superior versions of that generic crap to hearthstone. Hearthstone was meant to be a card game, not solitaire.
LOL. So the hearthstone equivalent for this in otk mage reads “freeze your opponent’s minions indefinitely.”
You mean the card that was Limited before it even became legal because of how cancer it was?
Why would someone ever want the most cancerous Yu-Gi-Oh card to be created so far to be added to HS, a game that is much slower and manageable than the latter? While I think that aggro might be overlydominant at some metas, that is in no way the correct fix to that, if anything that just shifts the issue to a control heavy meta. Instead, the better solution would be something like a "temporary rotation", like they did during last Halloween, or a complete revamp of the classic set, like they have mentioned previously already. Cards like Zilliax would definitely do wonders in Standard right now, but there's literally no way of guessing what Blizzard will do next. Its really up to them if the current meta even is an issue, which is mostly not the case to be honest...
I find it amusing that people say that aggro decks are braindead when control decks consist in literally vomiting mass removal after mass removal until you somehow find a wincon while emoting wow to your opponent because of your apparent moral superiority.
I know this has been repeated to death, but there isn't a lot of skill involved in hearthstone besides building a deck (which most people doesn't do anyway). Game is pretty straightforward, in aggro you just need to do the maths to maximize your damage each turn and in control you just need to use your tools (that can go near-infinite because of card generation) whenever you can.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
i mean Secret Passage is basically an UNLIMITED version of The Soulariumbut even stronger, so yeah, we could print a card that's limited before release, in fact they already exist in hearthstone, they're are called legendaries.
you're kidding right? everyone and their mother in ygo hates that cancer card
Why u hav to be mad? is only card gaem.
worst meta for a long time, probably because I hate aggro, makes people who are bad at the game want to play, so see why Devs do it, all about the dollars at the end of the day
All of these classes have lost great control cards Showbox jiofi.local.html tplinklogin and had weak gimmicky replacements. That’s how you fix aggro, not by introducing ridiculous yugi-oh cards.
No. /Thread.
This is what we need. Aggro has made so many cards unplayable for so long and idiots who play it think they are good.
i sort of miss mc tech. it might be good idea to reprint but it should operate on minion difference rather than number of enemy minions.
Except this card is also good vs Control. Combo decks would just be out of control when you don't need to deal with early pressure. It will not make the game more healthy because of Combo decks.
What we need is a card like this Red Riding Hood for anti-aggro.
I know this is a Necropost, but, i stand my ground, we need this card in Hearthstone, if it proves too much for standard they can just prematurely rotate it to Wild like they did with Genn and Baku
I'm not sure it ports well into Hearthstone.
The whole point of aggro decks in general is to out-flood the opponent in terms of board.
Having a card that is a literal hard-lock to this nullifies an entire archetype which systematically is detrimental to the health of the game as a whole.
Having no aggro at all, and thus ways to pressure and punish greedy decks? Turn limit games all the time?
Effect is way too restrictive.
It must be easy to stand your ground when you give no reason whatsoever that others could argue with. Like why we need this card so badly. Or why you felt like digging up your own thread.
And "too aggro" in the title is not a reason. Control decks play 0 minions for many turns. Combo decks sometimes play 0 minions for the entire game until their big Combo goes off. The whole complaint about "going face" is so misleading, when my opponent never plays anything I could attack instead (other than the occasional Khartut Defender). Not to mention, that the entire point of control decks is to have the advantage in the long run, so even if there were minions to attack, it's oftentimes not strategically sound to do so.
I'm out of touch with modern Yu-Gi-Oh, and maybe there are decks that can win without playing any monsters there as well, but in Hearthstone, it's definitely possible to win without ever "attacking", like with Malygos, infinite Fireballs etc.
So, what you are asking for, is a card that let's you just draw your win condition uninterrupted. Play and forget, like Ice Block, only much, much better. More like Frost Nova, cast at the start of every turn automatically. When you play nothing whatsoever, anything like a Silver Hand Recruit already blocks your opponent from attacking. Then they need to waste resources nuking their own board. Some classes can't even really do that (like Paladin and Hunter), effectively becoming unplayable outside of terrible tech cards like Terrorguard Escapee.
Since you don't specify the class, I assume you want this to be a neutral option? In return, the meta would be all about OTK win conditions and disruption tools like Tickatus.
The card wouldn't slow the game down, it would change the entire game. If you think we need that, I'd like to hear more than just "too much aggro".
Also, in Yu-Gi-Oh, all monsters have Taunt by default (more or less). If you had less monsters and could attack, you'd still need to attack the opponent's monsters. In Hearthstone, the effect can get easily exploited to have less minions than your opponent and keep hitting face, because they can't attack you anyway. Imagine a Weapon Warrior or Rogue who never plays minions, packs their deck with single target removal to get rid of taunts, and just needs to equip weapons and hit face. Or a Hunter, who literally just has to use the hero power every turn.
In other words, I'm not even sure if the card would give you what you desire. If you don't want opponents "going face" every turn, imagine that this card allows them to do just that. Even Leeroy Jenkins still works.
And, since you asked about the mana cost: As already explained above, this card would effectively be a win condition in Hearthstone, allowing you to whatever you want and win the game automatically, unless your opponent played an OTK deck themselves. On that level, it would have to be something like a reward for a quest card, like "play 30 cards" or "take 50 damage" or something else that can't be easily done normally. And I actually think it would have to be a Hunter card, since Hunter has the least amount of stalling and generally the worst OTK potential. As a Priest or Mage effect, this is a ludicrous fanboy suggestion.