Why would anyone want to play a card that draws cards for hunters rogues paladins and other demon hunters who are all very aggro decks that generally dont have 4 cards in hand that often to begin with, The card simply does'nt suit the meta if the meta was more control it would be a lot stronger, If the meta was warriors and priests sitting on 8-9 cards constantly mostly consisting of removal then it would be alot more useful than a meta which is largely aggro based when its 4 mana help your opponent.
If the meta was largely control with people sitting on 7-9 cards alot of the time you could make the arguement that Voracious Reader is a bad card because its extremely rare you're on less than 3 cards and in a control game alot of the time you dont want to draw cards......That does'nt mean the card is bad as we have seen in a aggro meta it is insane but in a different meta just like Glide is now Voracious Reader would be rendered largely useless.
Glide is an EXTREMELY STRONG CARD and you guys are going to be crying about it for most of the 18 months it will be here. This is a very high skill cap card when played in a midrange or control DH and is similar to Mindrender Illucia in this regard. I have a deck that’s doing really well in legend which uses one Skull of Gul'dan and one Glide. The Glide is my one card answer to decks like Priest and Druid.
The only reason it’s not in every aggressive DH deck is because of Voracious Reader
Glide is an EXTREMELY STRONG CARD and you guys are going to be crying about it for most of the 18 months it will be here. This is a very high skill cap card when played in a midrange or control DH and is similar to Mindrender Illucia in this regard. I have a deck that’s doing really well in legend which uses one Skull of Gul'dan and one Glide. The Glide is my one card answer to decks like Priest and Druid.
The only reason it’s not in every aggressive DH deck is because of Voracious Reader
Glide is an EXTREMELY STRONG CARD and you guys are going to be crying about it for most of the 18 months it will be here. This is a very high skill cap card when played in a midrange or control DH and is similar to Mindrender Illucia in this regard. I have a deck that’s doing really well in legend which uses one Skull of Gul'dan and one Glide. The Glide is my one card answer to decks like Priest and Druid.
The only reason it’s not in every aggressive DH deck is because of Voracious Reader
1 glide is your answer vs priests and druids? Good luck drawing it when needed
With the solid draw engine, it’s not really an issue. And I would rather face a Priest/Druid/Warrior with 4 cards in hand each than them having full hands and combos/answers. Not to mention,Glide or no Glide, DH is favoured in the priest matchup and druid is the only tough matchup the deck archetype has. Anything that can help vs Druid is good for me.
I have seen that whenever I glide, it ends up drawing a cycle card to gain a card advantage. Try it out, you’d be surprised!
From that same logic a lot of cards that were useless and then are now meta like the 3/3 of rogue that draw if a minion has stealth, or darkglade (that card is getting nerfed 100% in the next 3 months because of wild) were crap and now are tier 1 cards.... lesson NEVER DISENCHANT.
Where would it see play? Outcast is an aggro mechanic. If you can cycle cards, you can take advantage of outcast. And Glide is just not needed in an aggro deck. You aren't worried about sabotage, you just need to hit face.
So it's an aggro mechanic (outcast) with a control theme (sabotage). It's tough to run it in control beecause you will rarely be able to use the outcast, and you will often have more than 4 cards in hand anyway.
It's such a situational card, and that's why it is nowhere near as good as some people might have you believe. Yes, it is a good tech card against some combo/control decks, but even then it has niche uses.
The problem with it is, if it does ever screw someone over, it will feel very bad and un-fun. Bottom line: it's not a great card but it has potential to be very unfun (similar to Mindreader Ilucia - but some say priest's class identity is being unfun, so maybe it's okay there =P).
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
A lot of cards are situationally strong but the meta doesn't allow that card to perform. It could be broken next expansion or even 2 expansions from now. We laughed at Hadronox and taunt druid was a super oppressive deck.
Most of its utility is sabotage and the current state of the meta doesn’t call for that. On top of that there’s no guarantee that it’ll even hurt your opponent, you just have to hope.
FWIW - HSReplays is currently tracking the card as the worst "played win-rate" card from Scholomance, at 35%. DH has plenty of card draw already, and Voracious Reader certainly adds considerably more - as a result, it isn't really easy to build an aggressive DH deck that actually draws cards with Glide. More often, you end up spending 4-mana to shuffle two, or three, or more cards into your deck, then draw four (often, one or more cards you just shuffled in.) It doesn't exactly compare favourably with Secret Passage.
As far as being a hypothetical future counter to slower decks - the card has a played win-rate between 34%-40% against the slowest decks in the current meta-game. The most reliable way for fast decks to beat slow decks is to simply kill them before their slow cards take over the game - relatively few disruption effects at 4+ mana have ever been successfully ran in aggro.
Glide is hands-down amazing. It is brilliant in my Chef Nomi Demon Hunter deck (DH's have soooo much card draw, it's insane. You speed draw through your deck, then flop down Chef Nomi. Then use your glide to basically refill your deck with cards from your hand to prevent fatigue.
Glide is hands-down amazing. It is brilliant in my Chef Nomi Demon Hunter deck (DH's have soooo much card draw, it's insane. You speed draw through your deck, then flop down Chef Nomi. Then use your glide to basically refill your deck with cards from your hand to prevent fatigue.
It’s a card that will take more sets to popularize it. Or a control/combo meta. But broken af plus high skill cap.
During previews, I think I said even then that it's potentially a game-losing card, if both players have empty hands.
That doesn't mean the card is AOK, however. I think this kind of hand manipulation *of an opponent's hand* is kinda BS, even if it isn't good at winning games. I just don't like that it exists.
Glide is hands-down amazing. It is brilliant in my Chef Nomi Demon Hunter deck (DH's have soooo much card draw, it's insane. You speed draw through your deck, then flop down Chef Nomi. Then use your glide to basically refill your deck with cards from your hand to prevent fatigue.
I played a deck that did that to me yesterday. Kel‘Thuzad and shadow word ruin never felt so good.
On topic though, I said glide would be meta-defining. It isn’t. I was wrong. I still stand by my statement that the potential for this card is through the roof. The next expansion will have trouble breaking the aggro party because of glide. The third expansion has historically favored control and combo archetypes.
I had a Demon Hunter daily quest, so I made up a quick deck. I put Glide in it, and I had amazing results... I only played about 7 games, but I had 3 rage quits from Glide alone, 1 Warlock, a Priest, and a Rogue (played it the turn after he played Wonderous Wand)
It will see more play when more suitable archetype cards are built around it over the next year and a half. It disrupts all hand buffs, and cost reduction.
I guarantee, you'll be eating this post by the next rotation.
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All yelled OP OP! Told ya it is bad card :D
It’s actually a broken card. But when the meta is 70% aggro it’s obviously not going to be played.
If things swing to control/combo, you’ll be making a different post. (Or hiding entirely because you’re wrong).
Why would anyone want to play a card that draws cards for hunters rogues paladins and other demon hunters who are all very aggro decks that generally dont have 4 cards in hand that often to begin with, The card simply does'nt suit the meta if the meta was more control it would be a lot stronger, If the meta was warriors and priests sitting on 8-9 cards constantly mostly consisting of removal then it would be alot more useful than a meta which is largely aggro based when its 4 mana help your opponent.
If the meta was largely control with people sitting on 7-9 cards alot of the time you could make the arguement that Voracious Reader is a bad card because its extremely rare you're on less than 3 cards and in a control game alot of the time you dont want to draw cards......That does'nt mean the card is bad as we have seen in a aggro meta it is insane but in a different meta just like Glide is now Voracious Reader would be rendered largely useless.
Glide is an EXTREMELY STRONG CARD and you guys are going to be crying about it for most of the 18 months it will be here. This is a very high skill cap card when played in a midrange or control DH and is similar to Mindrender Illucia in this regard. I have a deck that’s doing really well in legend which uses one Skull of Gul'dan and one Glide. The Glide is my one card answer to decks like Priest and Druid.
The only reason it’s not in every aggressive DH deck is because of Voracious Reader
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
1 glide is your answer vs priests and druids? Good luck drawing it when needed
With the solid draw engine, it’s not really an issue. And I would rather face a Priest/Druid/Warrior with 4 cards in hand each than them having full hands and combos/answers. Not to mention,Glide or no Glide, DH is favoured in the priest matchup and druid is the only tough matchup the deck archetype has. Anything that can help vs Druid is good for me.
I have seen that whenever I glide, it ends up drawing a cycle card to gain a card advantage. Try it out, you’d be surprised!
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
It’s really good guys. Really good.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
demon hunters gliding to victory no skill required. screw you manz and big up myself.
From that same logic a lot of cards that were useless and then are now meta like the 3/3 of rogue that draw if a minion has stealth, or darkglade (that card is getting nerfed 100% in the next 3 months because of wild) were crap and now are tier 1 cards.... lesson NEVER DISENCHANT.
Where would it see play? Outcast is an aggro mechanic. If you can cycle cards, you can take advantage of outcast. And Glide is just not needed in an aggro deck. You aren't worried about sabotage, you just need to hit face.
So it's an aggro mechanic (outcast) with a control theme (sabotage). It's tough to run it in control beecause you will rarely be able to use the outcast, and you will often have more than 4 cards in hand anyway.
It's such a situational card, and that's why it is nowhere near as good as some people might have you believe. Yes, it is a good tech card against some combo/control decks, but even then it has niche uses.
The problem with it is, if it does ever screw someone over, it will feel very bad and un-fun. Bottom line: it's not a great card but it has potential to be very unfun (similar to Mindreader Ilucia - but some say priest's class identity is being unfun, so maybe it's okay there =P).
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
A lot of cards are situationally strong but the meta doesn't allow that card to perform. It could be broken next expansion or even 2 expansions from now. We laughed at Hadronox and taunt druid was a super oppressive deck.
Pumping Out Wins Like Titty Milk
-Mother Theresa
Most of its utility is sabotage and the current state of the meta doesn’t call for that. On top of that there’s no guarantee that it’ll even hurt your opponent, you just have to hope.
FWIW - HSReplays is currently tracking the card as the worst "played win-rate" card from Scholomance, at 35%. DH has plenty of card draw already, and Voracious Reader certainly adds considerably more - as a result, it isn't really easy to build an aggressive DH deck that actually draws cards with Glide. More often, you end up spending 4-mana to shuffle two, or three, or more cards into your deck, then draw four (often, one or more cards you just shuffled in.) It doesn't exactly compare favourably with Secret Passage.
As far as being a hypothetical future counter to slower decks - the card has a played win-rate between 34%-40% against the slowest decks in the current meta-game. The most reliable way for fast decks to beat slow decks is to simply kill them before their slow cards take over the game - relatively few disruption effects at 4+ mana have ever been successfully ran in aggro.
Glide is hands-down amazing. It is brilliant in my Chef Nomi Demon Hunter deck (DH's have soooo much card draw, it's insane.
You speed draw through your deck, then flop down Chef Nomi.
Then use your glide to basically refill your deck with cards from your hand to prevent fatigue.
It’s a card that will take more sets to popularize it. Or a control/combo meta. But broken af plus high skill cap.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
During previews, I think I said even then that it's potentially a game-losing card, if both players have empty hands.
That doesn't mean the card is AOK, however. I think this kind of hand manipulation *of an opponent's hand* is kinda BS, even if it isn't good at winning games. I just don't like that it exists.
I played a deck that did that to me yesterday. Kel‘Thuzad and shadow word ruin never felt so good.
On topic though, I said glide would be meta-defining. It isn’t. I was wrong. I still stand by my statement that the potential for this card is through the roof. The next expansion will have trouble breaking the aggro party because of glide. The third expansion has historically favored control and combo archetypes.
I had a Demon Hunter daily quest, so I made up a quick deck. I put Glide in it, and I had amazing results... I only played about 7 games, but I had 3 rage quits from Glide alone, 1 Warlock, a Priest, and a Rogue (played it the turn after he played Wonderous Wand)
It will see more play when more suitable archetype cards are built around it over the next year and a half. It disrupts all hand buffs, and cost reduction.
I guarantee, you'll be eating this post by the next rotation.