You know - I was just thinking the same thing. It's an abomination of a card which should never have been printed. 1 mana draw 5 is just too good even if you don't get to keep the ones you don't use. It allows for an unfair level of consistency and stupid draw for aggro/face rogue in a class which already has great draw.
I generally play priest, and in my last game stuff was going well for me - he only had one card, no board and a buffed weapon. Next turn - secret passage is played which allowed him to play the draw 2 cards (reduced by weapon) x2, and a bunch of minions. In one turn he basically drew 9 cards for 3 mana.
Much fair - such wow.
It's really gauling consider how poor priest card draw is, and that I end pretty much every game with 10+ more cards in my deck than my opponent.
Yes, i hope so. Aggro Rogue is the best deck in the game right now and their game plan consists exclusively of ignoring everything you do and going face with all burn in the world. Most of their cards are direct damage and Secret Passage gives them way too much consistency. They are always guaranteed to find the damage they need to kill you because of that. The only other deck that counters them is... Face Hunter. Yep. Face Hunter beats them in a race for damage because of Explosive Trap. Even Priest and Warrior are struggling to keep up against the amount of direct damage these decks can output.
I was considering leaving standard and going for Wild again but i recently read the TempoStorm meta report for Wild and it seems that Kingsbane Rogue and Darkglare Zoolock are ruling the meta now. Kingsbane was dead a few weeks ago. What brought it back to life? Secret Passage. Oh well. Back to BG only.
Secret passage just feels bad to play against and I always thought this was something that Blizzard took seriously. I'm not so convinced anymore. A rogue finding 10+ dmg for 1 mana just isn't fun, especially when they're already getting 10+ dmg weapons quite easily. Playing any card above 6 mana is a waste of time these days because games are over by turn 7/8. The game has always had silly rng but at least it used to take some modicum of intelligence to play. Now you can just bang your head against the keyboard with the right deck and you'll win.
I dont even think it would be rubbish if it only drew two cards. Compare it with Tracking which gives you one card from three and the other two get dumped (which can be good or bad). It gets played in lots of hunter decks.
At two cards it might not see play, but only because rogue has access to so much card draw.
Will this abomination of a card be nerfed? I really hope so
Salt.
rogue player
I am rogue main but I think this card will be nerfed at some point, but I will quit the game if they nerf it before druid.
I hope it does. Have 4 of them with one being golden right now saving it up for when it does happen.
Somebody's Druid Patches deck must have got owned in the Tavern Brawl ;)
It’s definitely too strong. In an “all in” aggro deck this is essentially sprint that draws an additional card at SIX less mana.
It's not that bad (No, I don't play rogue)
What I do think needs to be nerfed is
"tO tHE libRaRy!"
Jeeves didn't need a powercreep
No it won’t there a big problem then passage
You know - I was just thinking the same thing. It's an abomination of a card which should never have been printed. 1 mana draw 5 is just too good even if you don't get to keep the ones you don't use. It allows for an unfair level of consistency and stupid draw for aggro/face rogue in a class which already has great draw.
I generally play priest, and in my last game stuff was going well for me - he only had one card, no board and a buffed weapon. Next turn - secret passage is played which allowed him to play the draw 2 cards (reduced by weapon) x2, and a bunch of minions. In one turn he basically drew 9 cards for 3 mana.
Much fair - such wow.
It's really gauling consider how poor priest card draw is, and that I end pretty much every game with 10+ more cards in my deck than my opponent.
minimum need to change the animation it takes sooooo long
Yes, i hope so. Aggro Rogue is the best deck in the game right now and their game plan consists exclusively of ignoring everything you do and going face with all burn in the world. Most of their cards are direct damage and Secret Passage gives them way too much consistency. They are always guaranteed to find the damage they need to kill you because of that. The only other deck that counters them is... Face Hunter. Yep. Face Hunter beats them in a race for damage because of Explosive Trap. Even Priest and Warrior are struggling to keep up against the amount of direct damage these decks can output.
I was considering leaving standard and going for Wild again but i recently read the TempoStorm meta report for Wild and it seems that Kingsbane Rogue and Darkglare Zoolock are ruling the meta now. Kingsbane was dead a few weeks ago. What brought it back to life? Secret Passage. Oh well. Back to BG only.
nerf passage/darkglare/new innervate imo
Buff the noobs
Secret passage just feels bad to play against and I always thought this was something that Blizzard took seriously. I'm not so convinced anymore. A rogue finding 10+ dmg for 1 mana just isn't fun, especially when they're already getting 10+ dmg weapons quite easily. Playing any card above 6 mana is a waste of time these days because games are over by turn 7/8. The game has always had silly rng but at least it used to take some modicum of intelligence to play. Now you can just bang your head against the keyboard with the right deck and you'll win.
It's a cool design but undoubtedly too strong currently.
I dont even think it would be rubbish if it only drew two cards. Compare it with Tracking which gives you one card from three and the other two get dumped (which can be good or bad). It gets played in lots of hunter decks.
At two cards it might not see play, but only because rogue has access to so much card draw.
Secret Passage in my opinion is not a problematic card. I personally love this card.
This card would still be fine if it were 4 cards instead of 5. At 2 mana or 3 cards it's dead.