Are Crystology and Divine Favor not good enough for you?
I'm obviously talking about standard.
Plus the fact that tutor cards don't count as regular draw... 2 x 1 attack minions aren't exactly what you want in every situation... They're helpful combo pieces, but if the other pieces you need are at the bottom of the deck... Plus if you've already drawn your minions, it's a nice dead card.
Not to mention, Shaman is the topic class, so without quoting you specifically, the post on it's own looks dumb.
We would say "OK" if Shaman had other cards at least more stronger than neutral. Ye olde aggro shaman had strong cards and strong draw. Now hs balance team contains crybabies who lost a lot to that shaman and they don't add good draw and good dmg/hp stats for minions for a long time.
They just stopped adding garbage, look, 2 previous expansions we had a lot of minions with vanilla-stats, what was unreachable for shaman like for years. Maybe next expansion we'll see something cool for draw, or maybe even OVERSTATTED minion for board pressure.
Also my first desire when making this deck was just to create deck with good vanilla-stats class minions. And only then i exposed a possible combination and made deck around big spells.
I believe it's the one thing that keeps shaman from competing competently. Card draw should be a standard feature in every class not a noted weakness. Bring back Ancestral Knowledge, but with 1 overload or draw 3 instead.
With 3 Overload buy Zero cards. If u use this card, lose the game.
I wonder how long it will take until shaman has better draws.
Would it take 4 months? Or 8 months?
Or will shaman become a slothmachine of generating cards while suffering in the progress.
Check neutral cards there are a lot of cards that gives u draw, you could easily find atleast 9 or more cards that gives you draw or you want every card to be able to draw?
I wonder how long it will take until shaman has better draws.
Would it take 4 months? Or 8 months?
Or will shaman become a slothmachine of generating cards while suffering in the progress.
Check neutral cards there are a lot of cards that gives u draw, you could easily find atleast 9 or more cards that gives you draw or you want every card to be able to draw?
That still doesn't do anything to dispute the argument of Shaman not having any draw. The fact shaman has to rely on a terribly statted 2 drop which simply draws a card and does nothing but reinforce OP's original position.
Shamans can wait in line, Priest needs card draw more than Shaman.
Priest has more card gen then the law even allows.
Card gen != card draw.
Card generator is a way to get cards, and that suffices for priest. In fact, it is the best thinking in taking the opponent to fatigue and might be more flexible that draw. As for Shaman, its problem is that many cards’ overload is overexpensive: when you add it to the cost card, you see that you pay too much cristal for an effect.
Shamans can wait in line, Priest needs card draw more than Shaman.
Priest has more card gen then the law even allows.
Card gen != card draw.
Card generator is a way to get cards, and that suffices for priest. In fact, it is the best thinking in taking the opponent to fatigue and might be more flexible that draw. As for Shaman, its problem is that many cards’ overload is overexpensive: when you add it to the cost card, you see that you pay too much cristal for an effect.
What if I don't want to play for fatigue for the 3rd expansion in a row, if there is card draw then you can make combo or tempo decks but with card gen you can only play control fatigue decks.
Shamans can wait in line, Priest needs card draw more than Shaman.
Priest has more card gen then the law even allows.
Card gen != card draw.
Card generator is a way to get cards, and that suffices for priest. In fact, it is the best thinking in taking the opponent to fatigue and might be more flexible that draw. As for Shaman, its problem is that many cards’ overload is overexpensive: when you add it to the cost card, you see that you pay too much cristal for an effect.
What if I don't want to play for fatigue for the 3rd expansion in a row, if there is card draw then you can make combo or tempo decks but with card gen you can only play control fatigue decks.
Plus the fact that tutor cards don't count as regular draw... 2 x 1 attack minions aren't exactly what you want in every situation... They're helpful combo pieces, but if the other pieces you need are at the bottom of the deck... Plus if you've already drawn your minions, it's a nice dead card.
Not to mention, Shaman is the topic class, so without quoting you specifically, the post on it's own looks dumb.
We would say "OK" if Shaman had other cards at least more stronger than neutral. Ye olde aggro shaman had strong cards and strong draw. Now hs balance team contains crybabies who lost a lot to that shaman and they don't add good draw and good dmg/hp stats for minions for a long time.
They just stopped adding garbage, look, 2 previous expansions we had a lot of minions with vanilla-stats, what was unreachable for shaman like for years. Maybe next expansion we'll see something cool for draw, or maybe even OVERSTATTED minion for board pressure.
Also my first desire when making this deck was just to create deck with good vanilla-stats class minions. And only then i exposed a possible combination and made deck around big spells.
but lets all be honest, shaman is the bottom of the meta.
Because i can literally make deck in 10 seconds in mage thats better and reliable then all shaman decks combined.
With 3 Overload buy Zero cards. If u use this card, lose the game.
Check neutral cards there are a lot of cards that gives u draw, you could easily find atleast 9 or more cards that gives you draw or you want every card to be able to draw?
That still doesn't do anything to dispute the argument of Shaman not having any draw. The fact shaman has to rely on a terribly statted 2 drop which simply draws a card and does nothing but reinforce OP's original position.
If they unnerfed all of shamans Galakrond cards he would be in a much better spot.
Card gen != card draw.
Card generator is a way to get cards, and that suffices for priest. In fact, it is the best thinking in taking the opponent to fatigue and might be more flexible that draw. As for Shaman, its problem is that many cards’ overload is overexpensive: when you add it to the cost card, you see that you pay too much cristal for an effect.
What if I don't want to play for fatigue for the 3rd expansion in a row, if there is card draw then you can make combo or tempo decks but with card gen you can only play control fatigue decks.
true
I have complained allot about shaman being kinda left in the dust, but its because i want the class to be good and creative because i like shaman.
Paladin doesn't need draw because it has 0 mana get two 1 mana cards and than there is librams.
priest doesnt need draw because the mountain amount of card gen.
Shaman does need draw because every card gen card is either unreliable or screws you over with overload.