So this is my suggestion of a new game mode in which unique decks are favoured and creating original decks is the key.
So my idea comes from the idea that if people generally want to be good at this game especially at the end of an expansion cycle they must play a perfectly refined net deck. This results in constantly playing against the same decks over and over...
My solution is a new game mode that rewards players for the uniqueness of the deck...
So each card is ranked based on its popularity a positive score for a rarely used card and a negative score for a very popular card.... once the deck is created then the average score is taken... if the score remains in negative then the deck can't be used... if a deck has a high score then you would gain more stars than normal in the ladder...
What I believe this will result in is unpopular, (dare I say it) bad cards being used rather than the same cards over and over but would allow the use of a few powerful, popular cards in a new interesting way.
I'm sure the 'card ranking' system could be easily implemented as the information is available on HSReplay anyway and could be changed daily.
Credit were it is due I got the idea from watching Soleman playing a 'rager' deck for fun (yes, fun) yesterday.
I like the idea. Some other sorts of things with it:
certain buffs being present on your field that are dependent upon the score of the deck you build (e.g., Score of 150+ your 1 and 2 cost minions have reborn, Score of 300+ your spells have echo)
I think it should include powerful cards, but they aren’t incentivized in the same way the less popular cards would be with the buffs.
also, the rewards should be different! Why not? Maybe you earn 10 dust for every 3 wins, or it has a ranked mode that rewards all those crappy old cardbacks they keep trying to foist on people.
Seems like a very interesting idea, I love it! I'm imagining that each card could have a value assorted with it, so popular cards that are played currently like Voracious Reader, Aldor Attendant, etc. would have very low values because they are popular in the meta, and other cards like Wisp and Magma Rager would have a very high value. Perhaps when you win with a deck, your total deck score based on the sum of the card values could be used as the ranking, so you would level up higher if you win with an off-meta deck.
Besides rank, maybe the value could also be converted into gold or dust? That might be a bit far-fetched but it seems interesting.
I would like something similar to what you say but that old cards or old archetypes can shine. They can be played in wild casual but honestly in my experience it is only used to farm gold and they always play the meta decks in casual for that.
This would still cause people to netdeck, but this time only for the "Deck du jour", being the most powerful deck for the time (while it is usable). And then it will move on to the next one when that one becomes unusable.
Essentially this mode doesn't solve the problem you are apparently trying to solve. It just makes the "meta" shift around faster.
Thank you for your thoughts Scorpyon. I am suggesting that the ranking sytem would be updated daily (potentially even more often, hourly, why not the data is available and this is a digital card game). So yeah people may net deck but when that deck does become popular then players will be forced to change the deck they are playing shifting the meta this is what I would like to see rather than week 2 of an exspansion and playing the same super refined stealth rogue deck over and over.
Thank you for your thoughts Scorpyon. I am suggesting that the ranking sytem would be updated daily (potentially even more often, hourly, why not the data is available and this is a digital card game). So yeah people may net deck but when that deck does become popular then players will be forced to change the deck they are playing shifting the meta this is what I would like to see rather than week 2 of an exspansion and playing the same super refined stealth rogue deck over and over.
Meh even if people net deck, it still creates a meta shift.
This is definitely one of the better and more refreshing ideas.
It's essentially a seasonal highlander effect. More power for sacrificing power.
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So this is my suggestion of a new game mode in which unique decks are favoured and creating original decks is the key.
So my idea comes from the idea that if people generally want to be good at this game especially at the end of an expansion cycle they must play a perfectly refined net deck. This results in constantly playing against the same decks over and over...
My solution is a new game mode that rewards players for the uniqueness of the deck...
So each card is ranked based on its popularity a positive score for a rarely used card and a negative score for a very popular card.... once the deck is created then the average score is taken... if the score remains in negative then the deck can't be used... if a deck has a high score then you would gain more stars than normal in the ladder...
What I believe this will result in is unpopular, (dare I say it) bad cards being used rather than the same cards over and over but would allow the use of a few powerful, popular cards in a new interesting way.
I'm sure the 'card ranking' system could be easily implemented as the information is available on HSReplay anyway and could be changed daily.
Credit were it is due I got the idea from watching Soleman playing a 'rager' deck for fun (yes, fun) yesterday.
Any ideas or enhancements on my game mode?
I like the idea. Some other sorts of things with it:
certain buffs being present on your field that are dependent upon the score of the deck you build (e.g., Score of 150+ your 1 and 2 cost minions have reborn, Score of 300+ your spells have echo)
I think it should include powerful cards, but they aren’t incentivized in the same way the less popular cards would be with the buffs.
also, the rewards should be different! Why not? Maybe you earn 10 dust for every 3 wins, or it has a ranked mode that rewards all those crappy old cardbacks they keep trying to foist on people.
Seems like a very interesting idea, I love it! I'm imagining that each card could have a value assorted with it, so popular cards that are played currently like Voracious Reader, Aldor Attendant, etc. would have very low values because they are popular in the meta, and other cards like Wisp and Magma Rager would have a very high value. Perhaps when you win with a deck, your total deck score based on the sum of the card values could be used as the ranking, so you would level up higher if you win with an off-meta deck.
Besides rank, maybe the value could also be converted into gold or dust? That might be a bit far-fetched but it seems interesting.
I would like something similar to what you say but that old cards or old archetypes can shine. They can be played in wild casual but honestly in my experience it is only used to farm gold and they always play the meta decks in casual for that.
Some interesting ideas added to the original idea. Thanks for your thoughts. One day maybe...
This would still cause people to netdeck, but this time only for the "Deck du jour", being the most powerful deck for the time (while it is usable). And then it will move on to the next one when that one becomes unusable.
Essentially this mode doesn't solve the problem you are apparently trying to solve. It just makes the "meta" shift around faster.
Thank you for your thoughts Scorpyon. I am suggesting that the ranking sytem would be updated daily (potentially even more often, hourly, why not the data is available and this is a digital card game). So yeah people may net deck but when that deck does become popular then players will be forced to change the deck they are playing shifting the meta this is what I would like to see rather than week 2 of an exspansion and playing the same super refined stealth rogue deck over and over.
"Creative", "unique" and "fun" decks = bad decks.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Meh even if people net deck, it still creates a meta shift.
This is definitely one of the better and more refreshing ideas.
It's essentially a seasonal highlander effect. More power for sacrificing power.