If priest were not in the meta destroying any attempt of control warrior, control warrior would destroy aggro players' wet dreams and you'd be asking to hof warrior LOL
Have to say, I don't really agree with any of these. SW: Death was such a bad card they had to buff it to make it useful. Sap (while vaguely annoying once in a while) is otherwise pretty bad as any decent removal, since it only delays for a turn before the minion comes back out again. It's good against buffed cards, but that's very niche and not worth being taken away. Brawl is pretty much Warrior's only really decent single card removal. Taking that away cripples an otherwise poor class - especially in what is currently a superfast and powerful meta. (Just look at how bad Warrior was back in vanilla before it started getting useful cards)
Have to say, I don't really agree with any of these. SW: Death was such a bad card they had to buff it to make it useful. Sap (while vaguely annoying once in a while) is otherwise pretty bad as any decent removal, since it only delays for a turn before the minion comes back out again. It's good against buffed cards, but that's very niche and not worth being taken away. Brawl is pretty much Warrior's only really decent single card removal. Taking that away cripples an otherwise poor class - especially in what is currently a superfast and powerful meta. (Just look at how bad Warrior was back in vanilla before it started getting useful cards)
I think you forget that they had the best tempo card ever printed back then in pre-nerf Fiery War Axe. It was one of very few cards which were just as useful and hyper fast as in hyper slow decks. The cards back then were so weak, noone even ran double Brawl in control warrior, but rather relied on hopelessly outdated cards like Baron Geddon and Gorehowl to stablize before their legendary parade.
Have to say, I don't really agree with any of these. SW: Death was such a bad card they had to buff it to make it useful. Sap (while vaguely annoying once in a while) is otherwise pretty bad as any decent removal, since it only delays for a turn before the minion comes back out again. It's good against buffed cards, but that's very niche and not worth being taken away. Brawl is pretty much Warrior's only really decent single card removal. Taking that away cripples an otherwise poor class - especially in what is currently a superfast and powerful meta. (Just look at how bad Warrior was back in vanilla before it started getting useful cards)
I think you forget that they had the best tempo card ever printed back then in pre-nerf Fiery War Axe. It was one of very few cards which were just as useful and hyper fast as in hyper slow decks. The cards back then were so weak, noone even ran double Brawl in control warrior, but rather relied on hopelessly outdated cards like Baron Geddon and Gorehowl to stablize before their legendary parade.
Perhaps - though I suppose my comment was more considering Control Warrior (which is what you would normally have put Brawl in), but I concede that I didn't specify that and did make a fairly catch-all statement for Warrior in general. Might even be a little rose-tinted spectacles there too; the meta was severely dominated by Face Hunters and Tempo Shamans so Warrior and Priest (especially) were pretty bad.
That said, not to detract from the original topic here - I still don't think I would agree with HoF'ing any of the suggested cards as they simply aren't that powerful individually.
and
, you play a 10/9/8/7 mana minion just for hit to disappear with 2 mana...seems fair. Cards like these contribute to preventing entire archetypes from existing.
, Warrior gets enough removal as it is but this card takes Warrior over the top usually when it is dominating in a meta and sees lots of play and contributes to preventing slower archetypes from existing.
NO WAY! How do you want to sucsessfully play without those cards?
Kayn Sunfury, when the DH classic set is finalized I do not want to see this card in it. This class does so much damage and they can counter one of the only tools we have to stop them (taunts) with ease using this card it basically gives you lethal like Secret Passage.
Sap and Shadow Word: Death, you play a 10/9/8/7 mana minion just for hit to disappear with 2 mana...seems fair. Cards like these contribute to preventing entire archetypes from existing.
Kayn Sunfury, when the DH classic set is finalized I do not want to see this card in it. This class does so much damage and they can counter one of the only tools we have to stop them (taunts) with ease using this card it basically gives you lethal like Secret Passage.
Brawl, Warrior gets enough removal as it is but this card takes Warrior over the top usually when it is dominating in a meta and sees lots of play and contributes to preventing slower archetypes from existing.
There was a time, when Brawl was the only reliable AoE for Warriors for few formats (let's not call Whirlwind an Aoe, it cannot clear anything significant). If you feel Warrior gets too much removal, oh well, they should print less new removal cards.
Sap and Shadow Word: Death, you play a 10/9/8/7 mana minion just for hit to disappear with 2 mana...seems fair. Cards like these contribute to preventing entire archetypes from existing.
Kayn Sunfury, when the DH classic set is finalized I do not want to see this card in it. This class does so much damage and they can counter one of the only tools we have to stop them (taunts) with ease using this card it basically gives you lethal like Secret Passage.
Brawl, Warrior gets enough removal as it is but this card takes Warrior over the top usually when it is dominating in a meta and sees lots of play and contributes to preventing slower archetypes from existing.
There's a thread for this already. it's called Salty thread
Only cards that need HoF are Edwin Van Cleef and Shadowstep.
Still No. Where are u seeing So many of those edwin plays? The game actually has a LOT of silence and removal tools for all classes. Stop bitching around Edwin and sap. This community should not been listened for the devs, I mean, imagine if any Low Ladder player start to complain about BASIC cards and Strong Class dedicated cards only cause they want to play a deck full of Minions each turn? Worse, only cause those players below Diamond 10 doesn't know how to figure a strategy out of a netdeck and start to call HOFS and NERFS. Use ur brain fellows, The average human QI is 90 - U can play HS with 90 QI and if u start to use different cards to counter different situations ur QI will get higher everyday...try this at home friends! Read the cards, sub others to keep competitive. Only just netdeck and complain online will not make u a better player.
There was a time, when Brawl was the only reliable AoE for Warriors for few formats (let's not call Whirlwind an Aoe, it cannot clear anything significant). If you feel Warrior gets too much removal, oh well, they should print less new removal cards.
I mean... why? The new removal cards are well designed and take some thought and strategic thinking to use properly.
Brawl is just "does he have a big board?" "Yes." "Do I?" "No." Play brawl. Twisting Nether and especially Plague of Death are similarly brain-dead. Except Brawl has an annoying RNG element to it.
When they gave Warrior "rush" as a theme, and gave it so many strong rush cards, they should have started to transition it towards relying more on minions with rush, and sequence-style effects and less on hard removal spells.
Without Brawl, the only major AoE removal Warriors would have would be Warpath - a card that deals 5 damage to ALL minions for 10 Mana, or Plague of Wrath which requires an additional activator. Without it, they'd have to use a removal spell for each minion while basically every other card has an AoE removal for board wipes. No clue what's your point here.
In Standard, the only classes that have board clears like what you're talking about are Warlock, Warrior and Priest and maybe Shaman.
Sap doesn't need to be touched - especially with the recent additions of 'evasive' or untargetable minions. It always sucks when you have a buffed card get sapped back to your hand but if you're playing against a rogue then that's something you have to account for. If you are loading up a minion with various attribute boosts or deathrattles without seeing sap in your opponent's hand then that is 100% on you and your acceptance of the risk which comes with a decision like that. Granted, you sometimes game flow gives you no choice but to take the chance and resort to buffs in hopes of them not having sap in hand but that's why gambling is called 'gambling' and not 'winning'.
Shadow Word Death doesn't need to be HoF...it can get nerfed back to its original cost of 3 mana and still be a good card
Kayn and the vast majority of DH cards are fine and people honestly gotta quit it with the complaints regarding these. The class has come crashing down to earth after its introduction and even that still doesn't seem to be enough for people.
literally none of the cards you mentioned should get HOFed. if so, just HOF class identity and give all classes the same cards.
Sap is perfectly fine. taking away Vanish weakened rogue enough
SW Death.. why?
Kayn is in the game for a few months, DH hasn't even fully developed as a class and Kayn isn't even the most oppresive card by far.
Brawl?? Braws is one of the best and most fair AOE removal cards they've ever made. makes me wonder for how long you've been playing hearthstone. one year? jesus...
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If priest were not in the meta destroying any attempt of control warrior, control warrior would destroy aggro players' wet dreams and you'd be asking to hof warrior LOL
I will crush you!
No.
That is all.
Not a fan..or at least I used to not be..but Brawl can't be moved. Warrior removal is seasonal except for brawl and execute.
Fun > Meta
Alexstrasza
Malygos
Have to say, I don't really agree with any of these.
SW: Death was such a bad card they had to buff it to make it useful.
Sap (while vaguely annoying once in a while) is otherwise pretty bad as any decent removal, since it only delays for a turn before the minion comes back out again. It's good against buffed cards, but that's very niche and not worth being taken away.
Brawl is pretty much Warrior's only really decent single card removal. Taking that away cripples an otherwise poor class - especially in what is currently a superfast and powerful meta. (Just look at how bad Warrior was back in vanilla before it started getting useful cards)
In fact, Warrior was ranked as Tier 1 or 2 in all vanilla patches:
https://danieljquest.wordpress.com/2017/01/04/a-history-of-the-hearthstone-meta/
I think you forget that they had the best tempo card ever printed back then in pre-nerf Fiery War Axe. It was one of very few cards which were just as useful and hyper fast as in hyper slow decks. The cards back then were so weak, noone even ran double Brawl in control warrior, but rather relied on hopelessly outdated cards like Baron Geddon and Gorehowl to stablize before their legendary parade.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I would HoF Druid.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
Malygos. Gotten bored of his shenanigans over the years.
Perhaps - though I suppose my comment was more considering Control Warrior (which is what you would normally have put Brawl in), but I concede that I didn't specify that and did make a fairly catch-all statement for Warrior in general. Might even be a little rose-tinted spectacles there too; the meta was severely dominated by Face Hunters and Tempo Shamans so Warrior and Priest (especially) were pretty bad.
That said, not to detract from the original topic here - I still don't think I would agree with HoF'ing any of the suggested cards as they simply aren't that powerful individually.
NO WAY! How do you want to sucsessfully play
without those cards?
Whatever.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
There was a time, when Brawl was the only reliable AoE for Warriors for few formats (let's not call Whirlwind an Aoe, it cannot clear anything significant). If you feel Warrior gets too much removal, oh well, they should print less new removal cards.
I would HoF HoF cuz its silly concept.
Oh and people bitching outside a salt tread.
There's a thread for this already. it's called Salty thread
No
Still No. Where are u seeing So many of those edwin plays? The game actually has a LOT of silence and removal tools for all classes. Stop bitching around Edwin and sap.
This community should not been listened for the devs, I mean, imagine if any Low Ladder player start to complain about BASIC cards and Strong Class dedicated cards only cause they want to play a deck full of Minions each turn? Worse, only cause those players below Diamond 10 doesn't know how to figure a strategy out of a netdeck and start to call HOFS and NERFS.
Use ur brain fellows,
The average human QI is 90 - U can play HS with 90 QI and if u start to use different cards to counter different situations ur QI will get higher everyday...try this at home friends!
Read the cards, sub others to keep competitive. Only just netdeck and complain online will not make u a better player.
I mean... why? The new removal cards are well designed and take some thought and strategic thinking to use properly.
Brawl is just "does he have a big board?" "Yes." "Do I?" "No." Play brawl. Twisting Nether and especially Plague of Death are similarly brain-dead. Except Brawl has an annoying RNG element to it.
When they gave Warrior "rush" as a theme, and gave it so many strong rush cards, they should have started to transition it towards relying more on minions with rush, and sequence-style effects and less on hard removal spells.
In Standard, the only classes that have board clears like what you're talking about are Warlock, Warrior and Priest and maybe Shaman.
Mage doesn't, Rogue doesn't, Druid doesn't, Paladin doesn't, Demon Hunter doesn't, Hunter doesn't.
Demon Hunter and Mage have decent anti-swarm AoE, but nothing like Brawl.
This!
Gnomeferatu will burn you down!
Sap doesn't need to be touched - especially with the recent additions of 'evasive' or untargetable minions. It always sucks when you have a buffed card get sapped back to your hand but if you're playing against a rogue then that's something you have to account for. If you are loading up a minion with various attribute boosts or deathrattles without seeing sap in your opponent's hand then that is 100% on you and your acceptance of the risk which comes with a decision like that. Granted, you sometimes game flow gives you no choice but to take the chance and resort to buffs in hopes of them not having sap in hand but that's why gambling is called 'gambling' and not 'winning'.
Shadow Word Death doesn't need to be HoF...it can get nerfed back to its original cost of 3 mana and still be a good card
Kayn and the vast majority of DH cards are fine and people honestly gotta quit it with the complaints regarding these. The class has come crashing down to earth after its introduction and even that still doesn't seem to be enough for people.
Everyone.
What do you mean "everyone?"
literally none of the cards you mentioned should get HOFed. if so, just HOF class identity and give all classes the same cards.
Sap is perfectly fine. taking away Vanish weakened rogue enough
SW Death.. why?
Kayn is in the game for a few months, DH hasn't even fully developed as a class and Kayn isn't even the most oppresive card by far.
Brawl?? Braws is one of the best and most fair AOE removal cards they've ever made. makes me wonder for how long you've been playing hearthstone. one year? jesus...