I'd be interested to know what impact others think dual class cards have on the game's cost for the average player. (This isn't meant as a salty thread - I've been enjoying SA's additions: spellburst, dual class cards, studies, etc.)
While these cards bring an interesting "double major" flavour to HS, do they make the game more expensive for a player who only plays two or three classes regularly?
For example, if I look at the three classes I've been playing since SA launched (rogue, druid, and DH), there's no dual class overlap and I now have 9 class legendaries and 9 class epics to collect, not the normal 6 and 6: 18,000 dust v 12,000 dust. Obviously, some players will benefit from both sides of a dual class card, but I suspect this is a minority.
No, its the general higher power level of scholomance expansion to make HS more expensive for now. Dual class cards in general are FTP friendly; take for example The rogue/mage legendary one; you craft 1 legendary that goes in 2 classes and more the 2 viable archetype (tempo rogue, reno mage, tempo mage). On the other hand if you want to complete every expansion a single or multiple classes you need more dust cause then we have 3 legendary and more epics per expansion.
The bundle was better overall (5 less packs for much more dust), the whatever meta there is now is mostly fun (Actual nerfs pending), and though stupid highroll decks (druid is just one), it's a strong meta, not DH-sided, not HL hunter-sided, and not we-gonna-kill-6-decks-the-last-moment meta (though they would).
The fact we got duals just gave more classes options not AS available before. With that said, Warlock/Priest are askewed towards Warlock as hell, same with Warrior/Paladin in my opinion (excuding barov). Rogue/mage I think is The success here, and the warlock/dh bundle works very nicely, while if shaman wasn't the concurrent bitch (p.s. shaman is good, but terribly balanced in other classes' favor), I'd put mage/shaman right after rogue/mage if not best duals.
Duals made the game better, if we paid $10 mode, this time at least it feels like it's worth it.
The bundle was better overall (5 less packs for much more dust)
I've been getting less dust since duplicate protection was introduced, but obviously completing a set's commons and rares much more quickly. Win some, lose some.
I'd be interested to know what impact others think dual class cards have on the game's cost for the average player. (This isn't meant as a salty thread - I've been enjoying SA's additions: spellburst, dual class cards, studies, etc.)
While these cards bring an interesting "double major" flavour to HS, do they make the game more expensive for a player who only plays two or three classes regularly?
For example, if I look at the three classes I've been playing since SA launched (rogue, druid, and DH), there's no dual class overlap and I now have 9 class legendaries and 9 class epics to collect, not the normal 6 and 6: 18,000 dust v 12,000 dust. Obviously, some players will benefit from both sides of a dual class card, but I suspect this is a minority.
No, its the general higher power level of scholomance expansion to make HS more expensive for now. Dual class cards in general are FTP friendly; take for example The rogue/mage legendary one; you craft 1 legendary that goes in 2 classes and more the 2 viable archetype (tempo rogue, reno mage, tempo mage).
On the other hand if you want to complete every expansion a single or multiple classes you need more dust cause then we have 3 legendary and more epics per expansion.
I don't think Hearthstone can get much more expensive.
Keymaster Alabaster come faster
The bundle was better overall (5 less packs for much more dust), the whatever meta there is now is mostly fun (Actual nerfs pending), and though stupid highroll decks (druid is just one), it's a strong meta, not DH-sided, not HL hunter-sided, and not we-gonna-kill-6-decks-the-last-moment meta (though they would).
The fact we got duals just gave more classes options not AS available before. With that said, Warlock/Priest are askewed towards Warlock as hell, same with Warrior/Paladin in my opinion (excuding barov). Rogue/mage I think is The success here, and the warlock/dh bundle works very nicely, while if shaman wasn't the concurrent bitch (p.s. shaman is good, but terribly balanced in other classes' favor), I'd put mage/shaman right after rogue/mage if not best duals.
Duals made the game better, if we paid $10 mode, this time at least it feels like it's worth it.
I've been getting less dust since duplicate protection was introduced, but obviously completing a set's commons and rares much more quickly. Win some, lose some.
Wait until they introduce battle pass system.
Dead but dreaming