Warrior: You could say taunt but I don't know if you would really count those
I don't believe Priest, Hunter and mage have one though and you could argue Warrior and Paladin doesn't either since taunt and divine shield belong to all classes.
You could also argue deathrattle for hunter and for Priest and Warrior I guess they have the whole thief mechanic and Warrior has a ton of armor gain and removal and might just not need a keyword.
We should not forget Paladin, Hunter and Mage are the only classes who have secrets as part of the classic set. Not only that, but they have assigned a specific mana cost depending on the class (which will probably never be modified for obvious reasons) making them somewhat unique and representative of said classes (honestly, I hate the fact the not so new Rogue secrets cost the same as the Hunter ones specifically for that reason).
This is a very interesting idea. Like others said, the specific mechanics (or at least predominant ones) are already there, so it’s a good thing that classes in Hs have a clear personality. But I’d like them to be even more pronounced, and I can’t wait for the day we’ll be able to play multi-classed decks on the ladder (or maybe a specific one). Yes it will be a mess at first, and a lot of adjustments will have to be made, but I also don’t see it not happening ever. MTG went from only single-color cards (not counting artefacts) all the way to five-colors cards. There’s a lot of room for experimentation (and Hs already has bi- and tri-class cards).
This is a very interesting idea. Like others said, the specific mechanics (or at least predominant ones) are already there, so it’s a good thing that classes in Hs have a clear personality. But I’d like them to be even more pronounced, and I can’t wait for the day we’ll be able to play multi-classed decks on the ladder (or maybe a specific one). Yes it will be a mess at first, and a lot of adjustments will have to be made, but I also don’t see it not happening ever. MTG went from only single-color cards (not counting artefacts) all the way to five-colors cards. There’s a lot of room for experimentation (and Hs already has bi- and tri-class cards).
It would be nice to have a dual class mode where you can pair any 2 classes together and use class cards from both classes would be some fun secret and death rattle combos probably
Shaman could be improved by losing a keyword, Overload is really bad.
They use it as an excuse to make overpowered Shaman cards if they don't make em like they rhe overload card usually sucks
They usually suck even with overload. It was a cool idea to play a strong card at a reduced price one turn only to overpay for it next turn, but in practice it is holding the class back. The best shaman builds have either benefitted from the overload synergy or ignored overload altogether. When you hey print stand alone OP cards with overload, they usually end up trash because an opponent will have a normal costed counter and then shaman loses tempo. Definitely not saying poor shaman though, the class has reigned multiple times, but overload is a terrible mechanic... especially being a core class mechanic...
This is a very interesting idea. Like others said, the specific mechanics (or at least predominant ones) are already there, so it’s a good thing that classes in Hs have a clear personality. But I’d like them to be even more pronounced, and I can’t wait for the day we’ll be able to play multi-classed decks on the ladder (or maybe a specific one). Yes it will be a mess at first, and a lot of adjustments will have to be made, but I also don’t see it not happening ever. MTG went from only single-color cards (not counting artefacts) all the way to five-colors cards. There’s a lot of room for experimentation (and Hs already has bi- and tri-class cards).
It would be nice to have a dual class mode where you can pair any 2 classes together and use class cards from both classes would be some fun secret and death rattle combos probably
We should not forget Paladin, Hunter and Mage are the only classes who have secrets as part of the classic set. Not only that, but they have assigned a specific mana cost depending on the class (which will probably never be modified for obvious reasons) making them somewhat unique and representative of said classes (honestly, I hate the fact the not so new Rogue secrets cost the same as the Hunter ones specifically for that reason).
Yes, rogue secrets should cost 0 mana (with weaker effects) to support Miracle builds and combo cards.
We should not forget Paladin, Hunter and Mage are the only classes who have secrets as part of the classic set. Not only that, but they have assigned a specific mana cost depending on the class (which will probably never be modified for obvious reasons) making them somewhat unique and representative of said classes (honestly, I hate the fact the not so new Rogue secrets cost the same as the Hunter ones specifically for that reason).
Yes, rogue secrets should cost 0 mana (with weaker effects) to support Miracle builds and combo cards.
Yeah, such a missed opportunity... Not only from a gameplay perspective, but also thematically, 'cause you know, rogues and their "cheap" tricks. ;)
Some would say it would have been very risky to print more 0 mana spells, but c'mon, Team 5 releases over the top ridiculous stuff almost every single expansion, it's not like they can't nerf shit if things get out of hand.
what should be priest keyword pray? and hunter keyword bite. Divine shield supposed to be only paladin but it is not mage doesn't have keyword spellburst could be their thing.
I'd like to see them push Shaman and Paladin in particular in a more distinct, unique direction. But the last two sets were a good start. And I think Priest could use some more refinement.
I like that classes have themes, but... I don't feel we need to create keywords just to create them.
In fact, I kinda wish there as a bit less tightness in some of the keywords. I'd love for more Overload cards to work like Runic Carvings, where the overload is optional. Maybe it's the same mana cost, with Overload granting a more powerful effect. Maybe the effect is just to decide to pay the mana now or later.
Warlock: Discard
Demon Hunter: Outcast
Rogue : Combo
Druid: Choose one
Shaman: Overload
Paladin: I guess you could say Divine Shield
Warrior: You could say taunt but I don't know if you would really count those
I don't believe Priest, Hunter and mage have one though and you could argue Warrior and Paladin doesn't either since taunt and divine shield belong to all classes.
You could also argue deathrattle for hunter and for Priest and Warrior I guess they have the whole thief mechanic and Warrior has a ton of armor gain and removal and might just not need a keyword.
Keymaster Alabaster come faster
Enrage should be the Warrior Keyword.
Mage have plenty spell damage cards.
Should classes that don't have a keyword get one?
Probably.
Warrior - Do something to damaged minions
Mage - Freeze and random spell casting/generation
Priest - Stealing the opponent's cards
I don't think Hunter has anything "special", can't say deathrattle because Rogue has better deatthrattle support cards like Apothecary and Anka.
Shaman does too though and there are spell damage neutrals
Keymaster Alabaster come faster
We should not forget Paladin, Hunter and Mage are the only classes who have secrets as part of the classic set. Not only that, but they have assigned a specific mana cost depending on the class (which will probably never be modified for obvious reasons) making them somewhat unique and representative of said classes (honestly, I hate the fact the not so new Rogue secrets cost the same as the Hunter ones specifically for that reason).
I'd rather say each class has an unique capbility
This is a very interesting idea. Like others said, the specific mechanics (or at least predominant ones) are already there, so it’s a good thing that classes in Hs have a clear personality. But I’d like them to be even more pronounced, and I can’t wait for the day we’ll be able to play multi-classed decks on the ladder (or maybe a specific one). Yes it will be a mess at first, and a lot of adjustments will have to be made, but I also don’t see it not happening ever. MTG went from only single-color cards (not counting artefacts) all the way to five-colors cards. There’s a lot of room for experimentation (and Hs already has bi- and tri-class cards).
Take a walk on the wild side...
It would be nice to have a dual class mode where you can pair any 2 classes together and use class cards from both classes would be some fun secret and death rattle combos probably
Keymaster Alabaster come faster
Shaman could be improved by losing a keyword, Overload is really bad.
They use it as an excuse to make overpowered Shaman cards if they don't make em like they rhe overload card usually sucks
Keymaster Alabaster come faster
They usually suck even with overload. It was a cool idea to play a strong card at a reduced price one turn only to overpay for it next turn, but in practice it is holding the class back. The best shaman builds have either benefitted from the overload synergy or ignored overload altogether. When you hey print stand alone OP cards with overload, they usually end up trash because an opponent will have a normal costed counter and then shaman loses tempo. Definitely not saying poor shaman though, the class has reigned multiple times, but overload is a terrible mechanic... especially being a core class mechanic...
you mean legends of runeterra?
Yes, rogue secrets should cost 0 mana (with weaker effects) to support Miracle builds and combo cards.
Yeah, such a missed opportunity... Not only from a gameplay perspective, but also thematically, 'cause you know, rogues and their "cheap" tricks. ;)
Some would say it would have been very risky to print more 0 mana spells, but c'mon, Team 5 releases over the top ridiculous stuff almost every single expansion, it's not like they can't nerf shit if things get out of hand.
what should be priest keyword pray? and hunter keyword bite. Divine shield supposed to be only paladin but it is not mage doesn't have keyword spellburst could be their thing.
I think every class is reasonably unique.
I'd like to see them push Shaman and Paladin in particular in a more distinct, unique direction. But the last two sets were a good start. And I think Priest could use some more refinement.
I like that classes have themes, but... I don't feel we need to create keywords just to create them.
In fact, I kinda wish there as a bit less tightness in some of the keywords. I'd love for more Overload cards to work like Runic Carvings, where the overload is optional. Maybe it's the same mana cost, with Overload granting a more powerful effect. Maybe the effect is just to decide to pay the mana now or later.
The keyword for mage is casino.
For priest it's reborn/resurrect/confusion.
And last but certainly not least, for hunter, the keyword is FACE!, has been since the closed beta.
If evolution is outlawed, only outlaws will evolve.