Yes nerf Shaman good idea bro. Class is too strong.
Pretty sure he's talking about Druid being able to, for example, play Guardian Animals on like turn 2 with Lightning Bloom. The change he suggests would actually balance Lightning Bloom as a card but as you say it would just kill any form of overload shaman forever and that would be dumb.
Ah realy? Smart. Make all overload cards dobble the overload cost maybe. To nerf Druid. Same great idea as what op suggested.
How about you learn how to read before being a dick? I said it would be pretty dumb to nerf overload just cause this one card is busted in Druid. Where in my 3 lines comment did I say overload should be nerfed just cause Lightning Bloom? Once again I even said it would just be dumb. I was just trying to explain to your little slow brain that the op created this post just cause of that one card but you're so salty and childish that not even such a simple idea, of me explaining what he meant without supporting his line of thought, went miles over your head.
Yes nerf Shaman good idea bro. Class is too strong.
Pretty sure he's talking about Druid being able to, for example, play Guardian Animals on like turn 2 with Lightning Bloom. The change he suggests would actually balance Lightning Bloom as a card but as you say it would just kill any form of overload shaman forever and that would be dumb.
He is, but shaman is the one fucked up from this whole thing, and it's simple "math" -
If Bloom was a shaman card, it'd actually be fine - limited use, no real overburden of synergies, next turn OL 2 HURTS. If they nerf bloom to refresh only, shaman is the one who won't play it, for druid it'd still be, at the least, a spell count for KT or mountseller, etc. This is druid's single overload card (that matters to this point), and druid can re-ramp like nothing happened, while shaman's unlocks are only in wild.
Hence, I suggest the correct never-gonna-happen switch - Lightning Bloom becomes a mono-shaman card, while Molten Blast becomes the dual class (fits token and maly druid, not overpowered, and druid did have Living Roots before, so MB would be a sync'ed version)
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Should "not paid" overload mana crystals continue overloaded for the following turns?
Like it turn one, and you end the turn with 3 overload mana, on turn 2 you "pay" for 2 mana, and on turn 3 you "pay" for the last overloaded mana.
Yes nerf Shaman good idea bro. Class is too strong.
Pretty sure he's talking about Druid being able to, for example, play Guardian Animals on like turn 2 with Lightning Bloom. The change he suggests would actually balance Lightning Bloom as a card but as you say it would just kill any form of overload shaman forever and that would be dumb.
Ah realy? Smart. Make all overload cards dobble the overload cost maybe. To nerf Druid. Same great idea as what op suggested.
Yes, my concern is about Lightning Bloom on Druid, and besides this card I don't see much more ways to over overload.
How about you learn how to read before being a dick? I said it would be pretty dumb to nerf overload just cause this one card is busted in Druid. Where in my 3 lines comment did I say overload should be nerfed just cause Lightning Bloom? Once again I even said it would just be dumb. I was just trying to explain to your little slow brain that the op created this post just cause of that one card but you're so salty and childish that not even such a simple idea, of me explaining what he meant without supporting his line of thought, went miles over your head.
Right. Shaman can finally drop a turn one Flamewreathed Faceless, and this dude wants a nerf to Bloom.
Grammar is the difference between knowing your crap, and knowing you’re crap.
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yea it kinda makes sense.
but you know what I would also propose?
that Lifesteal souldn't heal for the excess damage dealt.
I think it is such a game changing and strong effect.
imagine a 9 attack LIFESTEAL minion attacking a poor 1/1. how can you steal 9 health out of a 1/1 ?!
it should only heal you for 1 in that case and etc...
Why not allow it to work only with spells, or restore mana you spent? There are more options to not cripple Shaman too much.
We need more of Mr. Bigglesworth
He is, but shaman is the one fucked up from this whole thing, and it's simple "math" -
If Bloom was a shaman card, it'd actually be fine - limited use, no real overburden of synergies, next turn OL 2 HURTS. If they nerf bloom to refresh only, shaman is the one who won't play it, for druid it'd still be, at the least, a spell count for KT or mountseller, etc. This is druid's single overload card (that matters to this point), and druid can re-ramp like nothing happened, while shaman's unlocks are only in wild.
Hence, I suggest the correct never-gonna-happen switch - Lightning Bloom becomes a mono-shaman card, while Molten Blast becomes the dual class (fits token and maly druid, not overpowered, and druid did have Living Roots before, so MB would be a sync'ed version)