Pure pally is a tempo deck deck. It aims to play multiple buff cards per turn to build a big board and end the game before plague of death can be played. Libram of justice and consecration does make it a control deck.
Are t4/5 wins considered tempo now? Sorry, I'm falling behind in the conversation.
So libram is Tempo/control/agro depending on your Mulligan?
There’s no control about it. One board clear doesn’t make it control. I wouldn’t call it aggro either because it’s not about doing as much face damage as possible in the shortest amount of time, it’s about buffing minions to be too big to answer. The deck doesn’t play multiple minions early, it prefers to buff the hell out of one minion. And the only way it is winning turn 4-5 is if you do nothing to stop it... from winning turn 7-8....
Eithet way, it has a low cost and plays on curve and plays multiple buffs on a handful of minions. It doesn’t eek out face damage with disposable minions and it doesn’t play reactively. Sounds like tempo to me.
Pure pally is a tempo deck deck. It aims to play multiple buff cards per turn to build a big board and end the game before plague of death can be played. Libram of justice and consecration does make it a control deck.
Are t4/5 wins considered tempo now? Sorry, I'm falling behind in the conversation.
So libram is Tempo/control/agro depending on your Mulligan?
When it CAN win is not the most important imo, it is rather about playstyle, when the swing-turns happen and if it is attacking or defending in different matchups.
Pure paladin is absolutely tempo in my opinion, as it relies on a board to stick and buff it up from the early turns. Odd paladin is also tempo imo, but slightly faster.
Some times, obvious tempo decks are called aggro because they are the fastest decks in the metagame, and are indeed the aggressor in almost every matchup.
Common CCG knowledge says there is always a "beat down" and a "control" deck in every match. A control deck typically needs to be the "beat down" against combo decks, killing them off before they can gather their pieces. Also, a very fast aggro deck can end up be the "control" deck against and ever faster deck with more burst and less board presence.
Pure pally is a tempo deck deck. It aims to play multiple buff cards per turn to build a big board and end the game before plague of death can be played. Libram of justice and consecration does make it a control deck.
Are t4/5 wins considered tempo now? Sorry, I'm falling behind in the conversation.
So libram is Tempo/control/agro depending on your Mulligan?
When it CAN win is not the most important imo, it is rather about playstyle, when the swing-turns happen and if it is attacking or defending in different matchups.
Pure paladin is absolutely tempo in my opinion, as it relies on a board to stick and buff it up from the early turns. Odd paladin is also tempo imo, but slightly faster.
Some times, obvious tempo decks are called aggro because they are the fastest decks in the metagame, and are indeed the aggressor in almost every matchup.
Common CCG knowledge says there is always a "beat down" and a "control" deck in every match. A control deck typically needs to be the "beat down" against combo decks, killing them off before they can gather their pieces. Also, a very fast aggro deck can end up be the "control" deck against and ever faster deck with more burst and less board presence.
I was being sarcastic, I agree it's tempo. I believe RenInFriend mistyped and wrote 2 cards DOES make a control deck.
However, on your comment, in most matches libram has to be the aggressor to win. Against druid, priest, warrior, combo decks currently in meta, the pali losses the mid/late game, if they aren't looking for lethal early.
This thread is devolving into salt. One thing I will add to the pally/druid matchup is that silence is premium right now. I’m doing better with priest than I should be because a turn 4/5 mass dispel stops both of the top decks in their tracks. I’ve seen plenty of paladins concede after this. The one thing I haven’t seen is other decks running silence cards. Even ironbeak owl is decent now because silence is so important.
In standard, there isn't enough tools for control to clear aggro board. Sometimes you happened to draw all the removals you need and sometimes you don't and just lose. There is also the time where aggro draws very bad and control just win.
Pure pally is a tempo deck deck. It aims to play multiple buff cards per turn to build a big board and end the game before plague of death can be played. Libram of justice and consecration does make it a control deck.
Are t4/5 wins considered tempo now? Sorry, I'm falling behind in the conversation.
So libram is Tempo/control/agro depending on your Mulligan?
When it CAN win is not the most important imo, it is rather about playstyle, when the swing-turns happen and if it is attacking or defending in different matchups.
Pure paladin is absolutely tempo in my opinion, as it relies on a board to stick and buff it up from the early turns. Odd paladin is also tempo imo, but slightly faster.
Some times, obvious tempo decks are called aggro because they are the fastest decks in the metagame, and are indeed the aggressor in almost every matchup.
Common CCG knowledge says there is always a "beat down" and a "control" deck in every match. A control deck typically needs to be the "beat down" against combo decks, killing them off before they can gather their pieces. Also, a very fast aggro deck can end up be the "control" deck against and ever faster deck with more burst and less board presence.
I was being sarcastic, I agree it's tempo. I believe RenInFriend mistyped and wrote 2 cards DOES make a control deck.
However, on your comment, in most matches libram has to be the aggressor to win. Against druid, priest, warrior, combo decks currently in meta, the pali losses the mid/late game, if they aren't looking for lethal early.
this is not true i won so many games late game just save board clear for when there get full board
The problem is that "tempo deck" is a really term of art from Magic that doesn't really mean much of anything in terms of Hearthstone. (And it's fair to point out that people in Magic don't generally agree on what a "tempo" deck is.)
Because of Hearthstone's relatively simple mechanics, nearly every Hearthstone deck looks to gain tempo at some point in the game. It doesn't make them a "tempo" deck though.
The problem is that "tempo deck" is a really term of art from Magic that doesn't really mean much of anything in terms of Hearthstone. (And it's fair to point out that people in Magic don't generally agree on what a "tempo" deck is.)
Because of Hearthstone's relatively simple mechanics, nearly every Hearthstone deck looks to gain tempo at some point in the game. It doesn't make them a "tempo" deck though.
I think "tempo deck" has its own meaning in Hearthstone which is not the same as in MTG. I agree that the differences between aggro, tempo and mid range can be very blurry in HS. Some times, the term "tempo" is even used to avoid using "aggro", which is often a very negative term.
Personally, I think it makes the most sense to use "tempo deck" in hearthstone for decks which have their most powerful plays around turn 5 and rely on controlling and snowballing the board until that point to make them happen. Faceless Corruptor and Fungalmancer are typical minions for such decks.
Wild secret mage does not run anything like that, and is aggro imo. I am not sure about mech paladin.
In some ways, I like that real aggro decks are back now, ones which look to finish the game ASAP on turn 5 rather than snowballing the board. When control decks get too slow and greedy, fast face-decks flood in to punish them.
There’s no control about it. One board clear doesn’t make it control. I wouldn’t call it aggro either because it’s not about doing as much face damage as possible in the shortest amount of time, it’s about buffing minions to be too big to answer. The deck doesn’t play multiple minions early, it prefers to buff the hell out of one minion. And the only way it is winning turn 4-5 is if you do nothing to stop it... from winning turn 7-8....
Eithet way, it has a low cost and plays on curve and plays multiple buffs on a handful of minions. It doesn’t eek out face damage with disposable minions and it doesn’t play reactively. Sounds like tempo to me.
When it CAN win is not the most important imo, it is rather about playstyle, when the swing-turns happen and if it is attacking or defending in different matchups.
Pure paladin is absolutely tempo in my opinion, as it relies on a board to stick and buff it up from the early turns. Odd paladin is also tempo imo, but slightly faster.
Some times, obvious tempo decks are called aggro because they are the fastest decks in the metagame, and are indeed the aggressor in almost every matchup.
Common CCG knowledge says there is always a "beat down" and a "control" deck in every match. A control deck typically needs to be the "beat down" against combo decks, killing them off before they can gather their pieces. Also, a very fast aggro deck can end up be the "control" deck against and ever faster deck with more burst and less board presence.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I was being sarcastic, I agree it's tempo. I believe RenInFriend mistyped and wrote 2 cards DOES make a control deck.
However, on your comment, in most matches libram has to be the aggressor to win. Against druid, priest, warrior, combo decks currently in meta, the pali losses the mid/late game, if they aren't looking for lethal early.
This thread is devolving into salt. One thing I will add to the pally/druid matchup is that silence is premium right now. I’m doing better with priest than I should be because a turn 4/5 mass dispel stops both of the top decks in their tracks. I’ve seen plenty of paladins concede after this. The one thing I haven’t seen is other decks running silence cards. Even ironbeak owl is decent now because silence is so important.
I only play Wild now, where control is fine against aggro/face and Illucia helps against the rest.
Take a walk on the wild side...
I've been playing a ton of Maly rogue lately and I run 2* sap plus 1 owl for this very reason.
It even feels like Vanish should be un'HOFed as it would not be overpowered in this meta, Infact rogue feels short on removal tools ATM.
In standard, there isn't enough tools for control to clear aggro board. Sometimes you happened to draw all the removals you need and sometimes you don't and just lose. There is also the time where aggro draws very bad and control just win.
this is not true i won so many games late game just save board clear for when there get full board
The problem is that "tempo deck" is a really term of art from Magic that doesn't really mean much of anything in terms of Hearthstone. (And it's fair to point out that people in Magic don't generally agree on what a "tempo" deck is.)
Because of Hearthstone's relatively simple mechanics, nearly every Hearthstone deck looks to gain tempo at some point in the game. It doesn't make them a "tempo" deck though.
I think "tempo deck" has its own meaning in Hearthstone which is not the same as in MTG. I agree that the differences between aggro, tempo and mid range can be very blurry in HS. Some times, the term "tempo" is even used to avoid using "aggro", which is often a very negative term.
Personally, I think it makes the most sense to use "tempo deck" in hearthstone for decks which have their most powerful plays around turn 5 and rely on controlling and snowballing the board until that point to make them happen. Faceless Corruptor and Fungalmancer are typical minions for such decks.
Wild secret mage does not run anything like that, and is aggro imo. I am not sure about mech paladin.
In some ways, I like that real aggro decks are back now, ones which look to finish the game ASAP on turn 5 rather than snowballing the board. When control decks get too slow and greedy, fast face-decks flood in to punish them.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide