Yeah no kidding. Same thing happened to priest a couple years ago. People literally called it a dead class. Gave it a couple tools and then all of the sudden they are the most oppressive class. Shaman is a dead/non meta class now because we screamed for nerfs and we got them. So pally was nothing for the last couple expansions and got a couple tools now people want it nerfed. Learn to beat the decks, and stop asking for the devs to beat the class for you.
Kayn: charge-> rush (2nd nerf, welcome to the club with rogue quest)
I would appreciate mage frostnova up to 4 and wild quest redesign, but i don't think mage get a hit. And it is time: coldlight seer: murlocs +1health
Jesus. You seriously just want to be able to play your own meme decks, right? Argent to 4?! Kayn gets Rush? Hand of Adal?! I don’t even know how to properly respond to these suggestions. I don’t even face Demon Hunters anymore...
It is not about the meme decks. There will always be a meta as long as the folks netdeck. There wil always be decks complaining about.
Agent is at least 4 mana. It clones the highest strengt and health. Look what other clone cards costs.
Hand of Adal is a +2/+2 and draw one. This is 3 mana value.
Kayn will be a problem again. Maybe not now, but soon, you'll see. Other minions on board can avoid taunt, kayn should have only rush. That's still good. Just my opinion.
You need not to respond, if you don't know how, but the nerfs are not always the key cards. I think I understand the game a bit after 5 years and these are my two coins.
I think they’ll hit Kael’thas, Lightning Bloom, Argent Braggart, and Guardian Animals. I think the meta is pretty balanced right now (maybe because I’m playing Control Warlock and I don’t lose to Paladins or Druids). There are a wide variety of decks that you can climb with, but I think hitting Druid and Paladin just a little will make it even more balanced. I don’t think Secret Passage is THAT strong and I don’t think it needs to be nerfed.
Secret Passage is too much and Druid needs to be nerfed huge minions while ur just in turn 4 seems pretty unfair. Has Mage been competitive ever? Seems like that class needs help.
Hand of Adal is a +2/+2 and draw one. This is 3 mana value.
Kayn will be a problem again. Maybe not now, but soon, you'll see. Other minions on board can avoid taunt, kayn should have only rush. That's still good. Just my opinion.
Even if Kayn is a problem, 3 damage from a 4 drop in a class with no buffs or way to bounce it isn't really an issue. Changing it to rush just makes it a worse finisher, and class legendaries should be good win cons.
And that nerf on Hand of A'dal, while probably a pretty good spot to hit Paladin. (Turn 1 minion -> Hand of A'dal gives them a really good command of early boards) isn't really warranted.
Paladin becomes playable for the 1rst time in 1 year and here come the 12 year old crybabies...
Paladin was playable before SA came out, just not with decks people like to play necessarily. Now it's just pretty overtuned and could probably take a small hit. I dunno if they need to rush into it, but it's something that should probably be on their radar.
All it takes is to change the text to 'Discover a spell in your deck and cast in with random targets' and problem solved
All the spells used by nature target enemies or friendlies. Every spell it casts targets random targets except for the ones that are locked into who they target. This change is completely impossible and would have to rewrite the way spells work.
All it takes is to change the text to 'Discover a spell in your deck and cast in with random targets' and problem solved
All the spells used by nature target enemies or friendlies. Every spell it casts targets random targets except for the ones that are locked into who they target. This change is completely impossible and would have to rewrite the way spells work.
I mean it's not? It's exactly how Grand Archivist from Kobolds and Catacombs worked.
It's a totally reasonable change that shuts down an obnoxious deck.
Considering both standard and wild,standard cards that will possibly be nerfed are Sorcerer's Apprentice(which is in their radar as they said) will be probably nerfed,for spells not costing less than 1 mana..Then passage,maybe draw 4 cards or 2 mana, Kaelthas for sure(because you dont get any dust back anyways), only the 3rd spell costing 0 in each turn. Lightning Bloom nerfed 0 cost,gain 2 mana(overload 3), and lastly i predict Devout pupil to raise the cost at 7-8 mana. Guys the problem always was the 0 mana cheat minions/spells..I hope we see a more balanced meta!
That sorcerer's apprentice nerf doesn't help anything, the decks it's used in can easily get rushed down and in wild, there are way more broken combos and stuff that exist.
Increasing the cost of secret passage to 2 or 3 is literally overkill. The card is a nice concept, but nerfing it to reduce the amount of cards to 4 is a much smoother than increasing the cost.
The braggart nerf looks like that'll be the case and seems good, but hand of a'dal is fine where it is. Instead, nerfing high abbess alura makes a lot more sense.
Still don't know why sorcerer's apprentice 'needs' a nerf.
Paladin becomes playable for the 1rst time in 1 year and here come the 12 year old crybabies...
Yeah no kidding. Same thing happened to priest a couple years ago. People literally called it a dead class. Gave it a couple tools and then all of the sudden they are the most oppressive class. Shaman is a dead/non meta class now because we screamed for nerfs and we got them. So pally was nothing for the last couple expansions and got a couple tools now people want it nerfed. Learn to beat the decks, and stop asking for the devs to beat the class for you.
You Really Think Someone Would Do That? Just Go On the Internet and Tell Lies?
It is not about the meme decks. There will always be a meta as long as the folks netdeck. There wil always be decks complaining about.
Agent is at least 4 mana. It clones the highest strengt and health. Look what other clone cards costs.
Hand of Adal is a +2/+2 and draw one. This is 3 mana value.
Kayn will be a problem again. Maybe not now, but soon, you'll see. Other minions on board can avoid taunt, kayn should have only rush. That's still good. Just my opinion.
You need not to respond, if you don't know how, but the nerfs are not always the key cards. I think I understand the game a bit after 5 years and these are my two coins.
BTW: coin -> shouldn't count as card
I think they’ll hit Kael’thas, Lightning Bloom, Argent Braggart, and Guardian Animals. I think the meta is pretty balanced right now (maybe because I’m playing Control Warlock and I don’t lose to Paladins or Druids). There are a wide variety of decks that you can climb with, but I think hitting Druid and Paladin just a little will make it even more balanced. I don’t think Secret Passage is THAT strong and I don’t think it needs to be nerfed.
I've been running Maly rogue to counter the tortoise mage, however, turns out the 2x sap I'm running wrecks Libram palis too.
That deck should be left alone, if you let your opponent build a 10/10 and drop 2* braggarts you deserve it tbh.
Maybe Braggart should only copy enemy player minions and not your own. At least you can play around it then.
Blizzard said they don't have anything planned for nerfs, I seriously we will see any nerfs until the next month or even later.
Secret Passage is too much and Druid needs to be nerfed huge minions while ur just in turn 4 seems pretty unfair. Has Mage been competitive ever? Seems like that class needs help.
Even if Kayn is a problem, 3 damage from a 4 drop in a class with no buffs or way to bounce it isn't really an issue. Changing it to rush just makes it a worse finisher, and class legendaries should be good win cons.
And that nerf on Hand of A'dal, while probably a pretty good spot to hit Paladin. (Turn 1 minion -> Hand of A'dal gives them a really good command of early boards) isn't really warranted.
Paladin was playable before SA came out, just not with decks people like to play necessarily. Now it's just pretty overtuned and could probably take a small hit. I dunno if they need to rush into it, but it's something that should probably be on their radar.
I dont think Secret pasage needs a nerf.
So it will get nerfed.
That and baning edvin for some reason in Hallofshame.
All the spells used by nature target enemies or friendlies. Every spell it casts targets random targets except for the ones that are locked into who they target. This change is completely impossible and would have to rewrite the way spells work.
I mean it's not? It's exactly how Grand Archivist from Kobolds and Catacombs worked.
It's a totally reasonable change that shuts down an obnoxious deck.
Considering both standard and wild,standard cards that will possibly be nerfed are Sorcerer's Apprentice(which is in their radar as they said) will be probably nerfed,for spells not costing less than 1 mana..Then passage,maybe draw 4 cards or 2 mana, Kaelthas for sure(because you dont get any dust back anyways), only the 3rd spell costing 0 in each turn. Lightning Bloom nerfed 0 cost,gain 2 mana(overload 3), and lastly i predict Devout pupil to raise the cost at 7-8 mana. Guys the problem always was the 0 mana cheat minions/spells..I hope we see a more balanced meta!
Mindrender Illucia.
This card is too op at 2 mana . Some pros are complaining about it. Might not get nerfed now but maybe in the future.
Braggart will go up to 3 or 4 mana.
Devout Pupil might get away untouched but could be upped to 7 mana or made a 4/4 and still be a great card.
Weapon Rogue might see a hit somewhere. Self sharpening sword -1 durability or maybe Steel Dancer up to a 5 mana 5/5.
Honestly I have been pretty surprised by Secret Passage's performance. It really hasn't seemed that amazing to me every time someone's played it.
Only possibly nerf I see to Lightning Bloom is Overload (3).
Wouldn't be surprised to see some form of nerf to the vast arsenal of freeze mage has. My guess is Frost Nova up to 4 mana is the most likely.
That sorcerer's apprentice nerf doesn't help anything, the decks it's used in can easily get rushed down and in wild, there are way more broken combos and stuff that exist.
Increasing the cost of secret passage to 2 or 3 is literally overkill. The card is a nice concept, but nerfing it to reduce the amount of cards to 4 is a much smoother than increasing the cost.
The braggart nerf looks like that'll be the case and seems good, but hand of a'dal is fine where it is. Instead, nerfing high abbess alura makes a lot more sense.
Still don't know why sorcerer's apprentice 'needs' a nerf.
The fact that it's finally viable doesn't mean that it deserves to be oppressive. It can still be a playable deck and actually be fair....
What an ironic comment....
Kael'thas is a dude , dude
BTW just as a rule they're going to avoid nerfing multiclass cards. Especially if that card isn't a problem in the other class. (Which most aren't.)