The thing is the game has been always boring and unfun to play for those who take it seriously. For casual players and fanboys the game is and has been great.And unfortunatelly for you my friend, the latter are the main source of income so...deal with it?
You finding something boring is purely subjective and doesn't indicate anything is broken. What indicates whether something is broken or not is highlighted in win rates that are higher than they should be as well as a lack of counter to the cards or deck. There are decks that can counter druid nicely, it isn't broken. I expect they will want a slightly higher data sample to assess if it needs toning down a bit and the sample will indicate what it is that needs toning down.
This community seems to have a real struggle with words and what they mean. Terms like broken and OP are used so often and so often I correctly that it just an inconsistent mess of various people complaining about something they personally find bad. You can't physically manage a business like that, you would be making changes daily as well as reverting changes because almost anytime you do change something, there will be happy people and there will be unhappy people. You need to weigh it up and go for the best solution for the masses.
The thing is the game has been always boring and unfun to play for those who take it seriously. For casual players and fanboys the game is and has been great.And unfortunatelly for you my friend, the latter are the main source of income so...deal with it?
I stop to take it seriously the first time i got legend, years ago, so that is not the problem, the problem is the opposite, I just try to have fun, but the highroll shit don't let me
I really dont see so much druids, but paladin have 4-6 cards that are right now a big problem for the game.
Although druid is a highroll deck were if you dont have the ramp cards you cant do a thing.
That is what I am saying... I am not crying for lose vs them I am just saying the highroll nature of the deck is unfun. Unfun when lose because you have no chance, unfun when the highroll does not appear because you have no opposition.
Isn't it funny how people were complaining how terrible paladin was a few weeks ago and now its a huge problem and needs to be nerfed by 6 cards? I hate this community, all yall do is bitch.
Druid is problematic, in the sense the matches are so feast or famine. They ramp and get the Kael going, as early as turn 4, with Guardians, Overflows and Survival and it's game over no matter what you're playing. In others they sit by turn 10 doing nothing. Or are pretty much dead against DH, Rogue, Warlock or Paladin on turn 4 and doing nothing but hero power.
Paladin is too linear, and historically while these decks can be strong, they drop a lot in power once people understand how it plays, he power plays and the matchup. The higher you go in Legend, you see less and less Paladins. The gameplay of the deck for some can get boring really fast.
Druid/Paladin are the current boogeymans due to being more popular, but IMO, Priest and Rogue is where the real power actually is. Maybe Mage. Warlock already looks really good, though it needs reifnement.
They're waiting because the problems in this expansion aren't nearly as obvious as when they released Ashes. People are upset about Druid high-rolling them but you can't even begin to compare that with how broken DH was a few months ago. All things considered, this expansion seems to be pretty decent as far as balance is concerned.
The only nerf I'm nearly sure of is changing the draw in Secret Passage from 5 cards to 4.
I think removing the dual-class designation of Lightning Bloom and making it strictly a Shaman card would solve a lot of issues people have with Druids at the moment...but I don't see Blizz doing that
You finding something boring is purely subjective and doesn't indicate anything is broken. What indicates whether something is broken or not is highlighted in win rates that are higher than they should be as well as a lack of counter to the cards or deck. There are decks that can counter druid nicely, it isn't broken. I expect they will want a slightly higher data sample to assess if it needs toning down a bit and the sample will indicate what it is that needs toning down.
This community seems to have a real struggle with words and what they mean. Terms like broken and OP are used so often and so often I correctly that it just an inconsistent mess of various people complaining about something they personally find bad. You can't physically manage a business like that, you would be making changes daily as well as reverting changes because almost anytime you do change something, there will be happy people and there will be unhappy people. You need to weigh it up and go for the best solution for the masses.
Terms of broken and OP are used often because the game is indeed unbalanced, it's their new philosophy make everything broken to nerfs later, it is not news to anyone , we all know that.
They're waiting because the problems in this expansion aren't nearly as obvious as when they released Ashes. People are upset about Druid high-rolling them but you can't even begin to compare that with how broken DH was a few months ago. All things considered, this expansion seems to be pretty decent as far as balance is concerned.
The only nerf I'm nearly sure of is changing the draw in Secret Passage from 5 cards to 4.
I think removing the dual-class designation of Lightning Bloom and making it strictly a Shaman card would solve a lot of issues people have with Druids at the moment...but I don't see Blizz doing that
Druids biggest problem is kaelthas. He might as well be a class legendary. Without him, having to pay for the ramp, buffs and card draw makes the current high roll deck much better. Although even with kaelthas I don’t think it is a problem. It is very susceptible to control decks. I’ve won against druid plenty of times when they run out of cards and I still have half my deck.
I just found the decks that beat druid and paladin... voila it's fun. You may actually want to think about learning how to game a meta, it's a huge skill in the game.
Really, what are they waiting to fix the game? The druid shit makes the game boring and unfun to play. They were much faster in the last expansion.
I really dont see so much druids, but paladin have 4-6 cards that are right now a big problem for the game.
Although druid is a highroll deck were if you dont have the ramp cards you cant do a thing.
The thing is the game has been always boring and unfun to play for those who take it seriously. For casual players and fanboys the game is and has been great.And unfortunatelly for you my friend, the latter are the main source of income so...deal with it?
You finding something boring is purely subjective and doesn't indicate anything is broken. What indicates whether something is broken or not is highlighted in win rates that are higher than they should be as well as a lack of counter to the cards or deck. There are decks that can counter druid nicely, it isn't broken. I expect they will want a slightly higher data sample to assess if it needs toning down a bit and the sample will indicate what it is that needs toning down.
This community seems to have a real struggle with words and what they mean. Terms like broken and OP are used so often and so often I correctly that it just an inconsistent mess of various people complaining about something they personally find bad. You can't physically manage a business like that, you would be making changes daily as well as reverting changes because almost anytime you do change something, there will be happy people and there will be unhappy people. You need to weigh it up and go for the best solution for the masses.
I stop to take it seriously the first time i got legend, years ago, so that is not the problem, the problem is the opposite, I just try to have fun, but the highroll shit don't let me
That is what I am saying... I am not crying for lose vs them I am just saying the highroll nature of the deck is unfun. Unfun when lose because you have no chance, unfun when the highroll does not appear because you have no opposition.
There are no plans to make balance adjustments immediately. The current state of the game will continue to be evaluated
That's what they said yesterday
Isn't it funny how people were complaining how terrible paladin was a few weeks ago and now its a huge problem and needs to be nerfed by 6 cards? I hate this community, all yall do is bitch.
Wrong thread before -
I think Pally/Priest are the biggest problems at the moment. For priest I am not sure how, but they seem way stronger than before in Galakrond builds.
Druid is problematic, in the sense the matches are so feast or famine. They ramp and get the Kael going, as early as turn 4, with Guardians, Overflows and Survival and it's game over no matter what you're playing. In others they sit by turn 10 doing nothing. Or are pretty much dead against DH, Rogue, Warlock or Paladin on turn 4 and doing nothing but hero power.
Paladin is too linear, and historically while these decks can be strong, they drop a lot in power once people understand how it plays, he power plays and the matchup. The higher you go in Legend, you see less and less Paladins. The gameplay of the deck for some can get boring really fast.
Druid/Paladin are the current boogeymans due to being more popular, but IMO, Priest and Rogue is where the real power actually is. Maybe Mage. Warlock already looks really good, though it needs reifnement.
The problem of priest is that he exist
They're waiting because the problems in this expansion aren't nearly as obvious as when they released Ashes. People are upset about Druid high-rolling them but you can't even begin to compare that with how broken DH was a few months ago. All things considered, this expansion seems to be pretty decent as far as balance is concerned.
The only nerf I'm nearly sure of is changing the draw in Secret Passage from 5 cards to 4.
I think removing the dual-class designation of Lightning Bloom and making it strictly a Shaman card would solve a lot of issues people have with Druids at the moment...but I don't see Blizz doing that
Unless something was insanely problematic (like day 1 DH was), they were never going to make changes before Week 1 of GM S2.
IMO, there's no S-tier deck yet. Definitely things I would like to see tweaked. But nothing I'd consider "insanely" problematic.
They have 8 or 10 ways to ramp, problabilities they dont hit at least one are almost 0.
Terms of broken and OP are used often because the game is indeed unbalanced, it's their new philosophy make everything broken to nerfs later, it is not news to anyone , we all know that.
People are right to complain.
Druids biggest problem is kaelthas. He might as well be a class legendary. Without him, having to pay for the ramp, buffs and card draw makes the current high roll deck much better. Although even with kaelthas I don’t think it is a problem. It is very susceptible to control decks. I’ve won against druid plenty of times when they run out of cards and I still have half my deck.
Another cry is free thread.
couldn't have said it better myself
I just found the decks that beat druid and paladin... voila it's fun. You may actually want to think about learning how to game a meta, it's a huge skill in the game.
Wait you guys keep losing to druid??
Get gud nub