So I was playing Guardian Druid vs a Priest and at some point he played Mindrender Illucia and proceeded to play some of my cards. On my turn I played a Renew which offered me a choice of 3 druid spells and his Galakrond, the Unspeakable and afterwards we switched hands and decks again.
Next 1-2 turns is when things started getting weird. First I played an Emerald Explorer and 3 three offered options where 2 neutral dragons and a Skeletal Dragon which is a priest minion. Later I played Nature Studies and it offered me a choice of 3 Priest spells.
I wonder if that has to do with the fact that I have played the Priest Galakrond, or is it some buggy code related to Mindrender Illucia. Anyone else with a similar experience?
Right, this is intended. Last expansion, I played a lot of Thief Priest and Thief Rogue, which allowed me to discover other classes' hero cards (usually Reno, but also the Galakronds). Once you play a Hero Card, you become that hero AND that hero's class, for purposes of Discover. So unless a card states specifically what type of card you'll Discover (Wand Thief, for instance, specifies a Mage spell), your options are "Neutrals plus your current class."
The other interesting thing is something you might not have noticed. The Invoke keyword needs Galakrond to exist somewhere in that player's deck/hand/battlefield in order to function. So since you stole your opponent's Galakrond card, any further Invoke cards they played would NOT generate a minion.
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So I was playing Guardian Druid vs a Priest and at some point he played Mindrender Illucia and proceeded to play some of my cards. On my turn I played a Renew which offered me a choice of 3 druid spells and his Galakrond, the Unspeakable and afterwards we switched hands and decks again.
Next 1-2 turns is when things started getting weird. First I played an Emerald Explorer and 3 three offered options where 2 neutral dragons and a Skeletal Dragon which is a priest minion. Later I played Nature Studies and it offered me a choice of 3 Priest spells.
I wonder if that has to do with the fact that I have played the Priest Galakrond, or is it some buggy code related to Mindrender Illucia. Anyone else with a similar experience?
At first, you discovered Druid stuff with Renew, because you were still a druid.
Once you played Priest Galakrond, you became a priest, and would be able to discover priest stuff.
Ah ok so everything worked as intended then
Right, this is intended. Last expansion, I played a lot of Thief Priest and Thief Rogue, which allowed me to discover other classes' hero cards (usually Reno, but also the Galakronds). Once you play a Hero Card, you become that hero AND that hero's class, for purposes of Discover. So unless a card states specifically what type of card you'll Discover (Wand Thief, for instance, specifies a Mage spell), your options are "Neutrals plus your current class."
The other interesting thing is something you might not have noticed. The Invoke keyword needs Galakrond to exist somewhere in that player's deck/hand/battlefield in order to function. So since you stole your opponent's Galakrond card, any further Invoke cards they played would NOT generate a minion.