Hi all. First of all I think the new expansion has been a big success so far as it shook up the meta quite a bit and gave rise to completely new decks. Of course some classes got a lot more support than some others, something that is reflected in the current win rates. Here are some thoughts/opinions on the various classes right now:
Druid: Druid entered the new expansion with a bang. Lightning Bloom + Kael'thas Sunstrider allow the Guardians Druid deck to do some silly stuff way too early. The deck is not totally OP and there are quite some counters actually, but I understand it feels extremely frustrating to play against since when they draw the nuts they humiliate you and there is nothing you can do against it. In my deck I only run 5 beasts (2x Lake Thrasher, 1x Teacher's Pet and 2x Twilight Runner - no Escaped Manasaber or other beasts) so that I get more consistent draws from Guardian Animals and I've added 2x Emerald Explorer in order to have some more value generation and activators for Breath of Dreams Gibberling Druid is another deck that can do some broken things as early as turn 1 if you happen to have Gibberling, Lightning Bloom and maybe something like Power of the Wild in your starting hand. I have played a few games with a deck that doesn't run a million 1-drops and other tokens but rather the Treant package (Force of Nature, Runic Carvings, Aeroponics, Goru the Mightree). So even if you don't draw Gibberling early on you still have a very solid mid-game and the added bonus that your opponent does not expect these cards to be in your deck. I am 5-3 with it so far. Spell Druid is no longer popular as it is just not as strong as Guardians Druid and other Druid archetypes (Big Druid etc...) are not even close to the level of the above decks
Warlock: Warlock got lots of new stuff. The soul fragment package fits very well in a Control Galakrond Warlock deck (perhaps also in Questlock?) and Flesh Giant is an amazing card that is at least playable in every single Warlock deck. Tour Guide is also a great addition. I have tried two variants of Zoolock decks: one with Disciplinarian Gandling and a bunch of 1-drops (mostly with battlecry) and one with the self-damage package (Diseased Vulture, Neferset Thrasher, Darkglare) + a few of the cheap soul fragment cards as this combination of self-damage and healing allows me to cheat out the Giants extremely early. I've had more success with the latter. I don't know how they stack up against other aggro decks (as I mostly faced Paladins), but they are decent enough in the current meta against Druids and Paladins that do not have many ways of dealing with wide boards or 0-mana 8/8s.
Shaman: I love playing Shaman and I got to legend with some Highlander Shaman decks last month. Highlander Spell/Control Shaman got some support (Instructor Fireheart is an amazing card and Devolving Missiles is a great tech card against Druids and Paladins) and in general it has lots of removal and other spells to deal with big minions so I will keep playing this deck as long as the meta is full of Druids and Paladins. I haven't played Highlander Quest Shaman yet this expansion so no opinion on it. Apart from that I've also tried 2 variants of Spell Damage Shaman: a more mid-range one where I try to get value out of Ras Frostwhisper, Sorcerous Substitute and so on and a zoo one where I try to rush down my opponents with Arcane Watchers and Molten Blast into Storm's Wrath. Both decks are fun to play, I'd rate them as tier 3.
Mage: The new spell damage mage deck with Mozaki, Master Duelist looks like tons of fun and I'd like to try it. I am just missing a few key cards (such as Evocation), but if the deck remains viable once the meta settles a bit, this is my first priority for crafting and trying out.
Hunter: Haven't played any hunter and the few that I have faced are Highlander Hunter with only 1-2 new cards from the latest expansion. I wonder if some other Hunter archetype will arise soon (deathrattle?)
Rogue: Also haven't played any, the new aggro weapon Rogue seems to be the least fun of all aggro decks I've seen, I wonder if Galakrond Rogue is still playable, perhaps with Lorekeeper Polkelt to tutor your Wand or Galakrond draws?
Priest I haven't played any priest but it is the third more popular deck I face. Wave of Apathy + Cabal Acolyte or Cabal Shadow Priest is a very frustrating combo. I often win because Priest eventually runs out of fuel (meaning removal spells) due to the lack of card draw
Warrior: I haven't played any Warrior yet this expansion. I was only playing some Enrage/Egg Warrior before. Warrior also got lots of new goodies, but they don't all fit together. Lord Barov is a great board clear in decks that run Risky Skipper, replacing Rampage with Shield of Honor is a nice improvement for Enrage Warrior, Coerce is a nice addition for control decks, Troublemaker is in general a strong late-game card and there is quite some support printed for Big Warrior with Commencement. I think the class will have multiple viable archetypes this expansion, I have no idea about their relative strengths though
Demon Hunter: Thankfully, Glide has not been a problematic card so far, but Aggro DH is still one of the best aggro decks out there. I am not convinved that the various Control DH decks are that good though. Finally Star Student Stelina has my vote for the worst legendary of this expansion
For the first time ever I will have to join the hate train and say that I dont like HS in the way it is now, mainly because
- it became extremely swingy
- often the game is done after first round with crazy shaman and druid openers (thanks to Bloodbloom and Voracious reader)
- Voracious reader brought hyper aggro back
+ there is priest mirror, the everlasting complete clown fiesta :D
I am not saying I will quit (already quit once before -around Boomsday and Witchwood- and I came back :D), but I definitely dont like it. I am curious how the competetive meta will look like though.
Druid: right now this Class is the most unfun class to face. They either high roll so hard there isnt any counterplay thanks to lightt bloom and kaelthas. One of these two cards should be nerfed or kaelthas should go to the hof.
Paladin: I am happy the class isnt shit tier anymore but I can say it might be a bit too strong. Maybe 1 nerf is necassary.
From all the cards voracious reader deserves the biggest nerf of the expansion. And i mean 2 mana or 3 mana higher. Like jeeves was playable in wild and this card got powercreeped into oblivion
Quite a good summary of the current situation. I must say, while I enjoy changing/evolving metas, I do not enjoy oppression combos as it sucks the fun out of the game. 45% of games I play are against druids at the moment and for the most part you're quite done by turn 5 or so.
I'm not happy with the state of hearthstone right now so I've decided to stop playing ladder at 3 Diamond as I refuse to get myself frustrated for two hours everyday playing druids. However, I am enjoying creating new weird decks and playing with friends to try weird stuff.
Yeah I mean Druid and pala are bullies right now, but thinking about it, priest, a class I used to love is a pain in the ass and something needs to be done in that regard, It is more boring than ever (and harder than ever) to play against them as a control deck. It is a frustrating class all the way, I beg they do something to it. The real problems I'm spotting are GALAKROND first and foremost, the worst decision they ever made was printing priest gala. And the buffed classic cards, steal priest cards.
As much as the game can be frustrating to play against a few decks over and over, it's not like the game hasn't been this way. It's just the nature of a competitive game to have a meta, and there's nothing wrong with that, so long as it doesn't become oppressive. Beast Druid is more like Conjurer's Mage of old, not actually that good unless they get their combo off. Look at any Druid that doesn't get Guardian Animals or Kael'thas Sunstrider and watch how much they suffer, the same way Mage suffered when they didn't have Mountain Giant into Conjurer's Calling on turn 5. I think it's only bad because the Druid can get Guardian Animals or Kael'thas Sunstrider by turn 4 or 5, at which point it's completely unstoppable. I don't think it's ok for a deck to dominate or crumble based on drawing certain cards. Combo decks are designed to pull off one specific combo and spend the entire game drawing, surviving and setting up their combo. These decks are different since they're not designed to spend the entire game setting up, but they actually have a gameplan and it assumes you do draw the right cards. When the Druid doesn't hit a nutty Guardian Animals on turn 4 but instead on turn 6 or 7 where the opponent can retaliate, the game is very much in favour of the opponent.
Galakrond Rogue is still good, got legend with a stealth version this weekend, Infiltrator Lilian is nutty there.
Warrior always vanishes whenever the meta is about playing lots of big booty minions, not much it can do about them. People are also tired of playing Risky Skipper and the class hasnt made much progress w/o it, still perfectly viable though.
I think the game is in the worst state it's ever been in. A lot of decks right now rely on hyper rolling a Greta start and most games are won/decided within the first 3 turns or so. A lot of meta decks are just uninteractive and it's just like playing solo adventure. There's also a lot of power creep introduced this expansion with about half the cards just being blatently better versions of previously printed which just isn't fun.
For the first time ever I will have to join the hate train and say that I dont like HS in the way it is now, mainly because
- it became extremely swingy
- often the game is done after first round with crazy shaman and druid openers (thanks to Bloodbloom and Voracious reader)
- Voracious reader brought hyper aggro back
+ there is priest mirror, the everlasting complete clown fiesta :D
I am not saying I will quit (already quit once before -around Boomsday and Witchwood- and I came back :D), but I definitely dont like it. I am curious how the competetive meta will look like though.
- I will take swingstone over curvestone any day dude, ANY DAY. The tempo swings available just need to be more or less on the same power level, thats all.
- Have not seen a single shaman on my way to legend. Druid feels bad to play against now, but thats one class and its not even the best one rn.
- Druid and Paladin buttfucked aggro HARD, hyper aggro is far from being an issue at the moment.
Guardian Druidvariants are the meta boogeyman. They are largely responsible for the amount of aggro. In general, I think this is fine. There will always be a centralizing deck in a metagame. That said, the play pattern of these druids isn't exactly "fun," so I could see it changing. Not sure why the Guardian Animals need rush.
Speaking of Aggro, Rogue can do it well in about a million different ways. That, alone, is pretty cool. Secret Passage opens up a ton of other, less effective ways to play the class too. Because of Passage, Quest Rogue is viable...and it never has been before. That probably means that the card incredibly overtuned, and I bet it gets nerfed.
Demon Hunter actually has new ways to play, which is cool. I think the good, old Aggro variant is best. But the Midrange Soul Fragment and Control Soul Fragment builds are competitive.
Mage has a lot of good things going on. The Spell Damage cards have been a success, and we are just waiting on a "best build." This will largely depend on how the meta settles.
Paladin is doing great. Although, I think it has a lot to do with Druid's popularity. It seems like a very well-rounded, not too unfair deck.
Hunter is probably still best being Highlander. But new secret builds are at least something to think about. The Deathrattle stuff isn't making a splash yet, which comes as no surprise. It requires an entirely different kind of metagame.
Warlock is killing it. There are a million things it can do now. The Soul Fragment package is a success. Like Mage, it just comes down to figuring out which builds play best in the metagame.
Galakrond Priest seems to be as strong as it's ever been. I personally detest the deck, but I recognize that some control options need to exist. The Inner Fire decks have not panned out for the same reason Shaman is struggling.
Warrior feels like it's in a weird spot. It does a lot of good things, but they're sort of polarized. Enrage & it's variants have trouble with druid, but are still strong. Control/Bomb is better against druid, but loses to priest. Big actually works, and is probably seeing the most play, but isn't actually that good. I feel like when people start moving away from Big warrior, we'll come upon something better.
Poor Shaman. It is probably the worst aggro deck at fighting for board (Totem). It's not a particularly good midrange deck (Galakrond). And it doesn't have a way to actually win games (control/highlander). It's sad, because none of these decks are bad, they're just worse at doing things other decks do better. Interestingly, the only Shaman I've had much success with is Quest Shaman because I can play Devolving Missiles 6+ times a game. That's not a great sign.
TL;DR: I think the metagame is great right now. I think it definitely needs a little tweaking, in particular in Druid and Rogue.
Speaking of Aggro, Rogue can do it well in about a million different ways. That, alone, is pretty cool. Secret Passage opens up a ton of other, less effective ways to play the class too. Because of Passage, Quest Rogue is viable...and it never has been before. That probably means that the card incredibly overtuned, and I bet it gets nerfed.
Secret Passage is one of the most busted cards ever. Played Rogue today and that card won me nearly every game. It doesn't matter if you need removal or you have to find lethal, play Secret Passage and you'll find something you need. How this card has gone through playtesting is beyond me
Speaking of Aggro, Rogue can do it well in about a million different ways. That, alone, is pretty cool. Secret Passage opens up a ton of other, less effective ways to play the class too. Because of Passage, Quest Rogue is viable...and it never has been before. That probably means that the card incredibly overtuned, and I bet it gets nerfed.
Secret Passage is one of the most busted cards ever. Played Rogue today and that card won me nearly every game. It doesn't matter if you need removal or you have to find lethal, play Secret Passage and you'll find something you need. How this card has gone through playtesting is beyond me
Iirc magic has a card like that which costs 4 mana and that generally has a higher power level than hs. Of that doesn't show it's busted I don't know what does.
It needs to have its mana cost regardless (I personally think 4) or have it's it's e changed to "up to 5 cards" so that aggro can't just play it when they have 1 card in hand and draw 5 new ones for 1 mana
Very disappointed. Power level is a joke. I questioned buying this expansion up until the last minute and caved. Won’t make mistake again. This game is broken.
mindreader is such a polarizing card, i experimented a lot during the opening days and now that i've been seeing so many libram pallies, and every form of mage, and even the big bad druid.
i lose if i never draw that card, or force them to concede the moment i play the card after i feel they've banked enough cards for me to mess their next plays.
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Hi all. First of all I think the new expansion has been a big success so far as it shook up the meta quite a bit and gave rise to completely new decks. Of course some classes got a lot more support than some others, something that is reflected in the current win rates. Here are some thoughts/opinions on the various classes right now:
Druid:
Druid entered the new expansion with a bang. Lightning Bloom + Kael'thas Sunstrider allow the Guardians Druid deck to do some silly stuff way too early. The deck is not totally OP and there are quite some counters actually, but I understand it feels extremely frustrating to play against since when they draw the nuts they humiliate you and there is nothing you can do against it. In my deck I only run 5 beasts (2x Lake Thrasher, 1x Teacher's Pet and 2x Twilight Runner - no Escaped Manasaber or other beasts) so that I get more consistent draws from Guardian Animals and I've added 2x Emerald Explorer in order to have some more value generation and activators for Breath of Dreams
Gibberling Druid is another deck that can do some broken things as early as turn 1 if you happen to have Gibberling, Lightning Bloom and maybe something like Power of the Wild in your starting hand. I have played a few games with a deck that doesn't run a million 1-drops and other tokens but rather the Treant package (Force of Nature, Runic Carvings, Aeroponics, Goru the Mightree). So even if you don't draw Gibberling early on you still have a very solid mid-game and the added bonus that your opponent does not expect these cards to be in your deck. I am 5-3 with it so far.
Spell Druid is no longer popular as it is just not as strong as Guardians Druid and other Druid archetypes (Big Druid etc...) are not even close to the level of the above decks
Paladin:
Definitely the biggest beneficiary of the new expansion. Argent Braggart, Goody Two-Shields, High Abbess Alura and Blessing of Authority are all insane cards (and all big nerf candidates), that make Libram Paladin the best deck right now. Any other deck needs to seriously consider playing tech cards against it (such as Devolving Missiles)
Warlock:
Warlock got lots of new stuff. The soul fragment package fits very well in a Control Galakrond Warlock deck (perhaps also in Questlock?) and Flesh Giant is an amazing card that is at least playable in every single Warlock deck. Tour Guide is also a great addition. I have tried two variants of Zoolock decks: one with Disciplinarian Gandling and a bunch of 1-drops (mostly with battlecry) and one with the self-damage package (Diseased Vulture, Neferset Thrasher, Darkglare) + a few of the cheap soul fragment cards as this combination of self-damage and healing allows me to cheat out the Giants extremely early. I've had more success with the latter. I don't know how they stack up against other aggro decks (as I mostly faced Paladins), but they are decent enough in the current meta against Druids and Paladins that do not have many ways of dealing with wide boards or 0-mana 8/8s.
Shaman:
I love playing Shaman and I got to legend with some Highlander Shaman decks last month. Highlander Spell/Control Shaman got some support (Instructor Fireheart is an amazing card and Devolving Missiles is a great tech card against Druids and Paladins) and in general it has lots of removal and other spells to deal with big minions so I will keep playing this deck as long as the meta is full of Druids and Paladins. I haven't played Highlander Quest Shaman yet this expansion so no opinion on it.
Apart from that I've also tried 2 variants of Spell Damage Shaman: a more mid-range one where I try to get value out of Ras Frostwhisper, Sorcerous Substitute and so on and a zoo one where I try to rush down my opponents with Arcane Watchers and Molten Blast into Storm's Wrath. Both decks are fun to play, I'd rate them as tier 3.
Mage:
The new spell damage mage deck with Mozaki, Master Duelist looks like tons of fun and I'd like to try it. I am just missing a few key cards (such as Evocation), but if the deck remains viable once the meta settles a bit, this is my first priority for crafting and trying out.
Hunter:
Haven't played any hunter and the few that I have faced are Highlander Hunter with only 1-2 new cards from the latest expansion. I wonder if some other Hunter archetype will arise soon (deathrattle?)
Rogue:
Also haven't played any, the new aggro weapon Rogue seems to be the least fun of all aggro decks I've seen, I wonder if Galakrond Rogue is still playable, perhaps with Lorekeeper Polkelt to tutor your Wand or Galakrond draws?
Priest
I haven't played any priest but it is the third more popular deck I face. Wave of Apathy + Cabal Acolyte or Cabal Shadow Priest is a very frustrating combo. I often win because Priest eventually runs out of fuel (meaning removal spells) due to the lack of card draw
Warrior:
I haven't played any Warrior yet this expansion. I was only playing some Enrage/Egg Warrior before. Warrior also got lots of new goodies, but they don't all fit together. Lord Barov is a great board clear in decks that run Risky Skipper, replacing Rampage with Shield of Honor is a nice improvement for Enrage Warrior, Coerce is a nice addition for control decks, Troublemaker is in general a strong late-game card and there is quite some support printed for Big Warrior with Commencement. I think the class will have multiple viable archetypes this expansion, I have no idea about their relative strengths though
Demon Hunter:
Thankfully, Glide has not been a problematic card so far, but Aggro DH is still one of the best aggro decks out there. I am not convinved that the various Control DH decks are that good though. Finally Star Student Stelina has my vote for the worst legendary of this expansion
Rogue is so fun tanks to Secret Passage, the best designed card that we saw in the last expansions. I really love this card.
For the first time ever I will have to join the hate train and say that I dont like HS in the way it is now, mainly because
- it became extremely swingy
- often the game is done after first round with crazy shaman and druid openers (thanks to Bloodbloom and Voracious reader)
- Voracious reader brought hyper aggro back
+ there is priest mirror, the everlasting complete clown fiesta :D
I am not saying I will quit (already quit once before -around Boomsday and Witchwood- and I came back :D), but I definitely dont like it. I am curious how the competetive meta will look like though.
AHAHAHAHAHAHAHAHAHAHAHA
Druid: right now this Class is the most unfun class to face. They either high roll so hard there isnt any counterplay thanks to lightt bloom and kaelthas. One of these two cards should be nerfed or kaelthas should go to the hof.
Paladin: I am happy the class isnt shit tier anymore but I can say it might be a bit too strong. Maybe 1 nerf is necassary.
From all the cards voracious reader deserves the biggest nerf of the expansion. And i mean 2 mana or 3 mana higher. Like jeeves was playable in wild and this card got powercreeped into oblivion
Quite a good summary of the current situation. I must say, while I enjoy changing/evolving metas, I do not enjoy oppression combos as it sucks the fun out of the game. 45% of games I play are against druids at the moment and for the most part you're quite done by turn 5 or so.
I'm not happy with the state of hearthstone right now so I've decided to stop playing ladder at 3 Diamond as I refuse to get myself frustrated for two hours everyday playing druids. However, I am enjoying creating new weird decks and playing with friends to try weird stuff.
Yeah I mean Druid and pala are bullies right now, but thinking about it, priest, a class I used to love is a pain in the ass and something needs to be done in that regard, It is more boring than ever (and harder than ever) to play against them as a control deck. It is a frustrating class all the way, I beg they do something to it. The real problems I'm spotting are GALAKROND first and foremost, the worst decision they ever made was printing priest gala. And the buffed classic cards, steal priest cards.
I love Libram Paladin and Galakrond Priest
Keymaster Alabaster come faster
As much as the game can be frustrating to play against a few decks over and over, it's not like the game hasn't been this way. It's just the nature of a competitive game to have a meta, and there's nothing wrong with that, so long as it doesn't become oppressive. Beast Druid is more like Conjurer's Mage of old, not actually that good unless they get their combo off. Look at any Druid that doesn't get Guardian Animals or Kael'thas Sunstrider and watch how much they suffer, the same way Mage suffered when they didn't have Mountain Giant into Conjurer's Calling on turn 5. I think it's only bad because the Druid can get Guardian Animals or Kael'thas Sunstrider by turn 4 or 5, at which point it's completely unstoppable. I don't think it's ok for a deck to dominate or crumble based on drawing certain cards. Combo decks are designed to pull off one specific combo and spend the entire game drawing, surviving and setting up their combo. These decks are different since they're not designed to spend the entire game setting up, but they actually have a gameplan and it assumes you do draw the right cards. When the Druid doesn't hit a nutty Guardian Animals on turn 4 but instead on turn 6 or 7 where the opponent can retaliate, the game is very much in favour of the opponent.
Galakrond Rogue is still good, got legend with a stealth version this weekend, Infiltrator Lilian is nutty there.
Warrior always vanishes whenever the meta is about playing lots of big booty minions, not much it can do about them. People are also tired of playing Risky Skipper and the class hasnt made much progress w/o it, still perfectly viable though.
I think the game is in the worst state it's ever been in. A lot of decks right now rely on hyper rolling a Greta start and most games are won/decided within the first 3 turns or so. A lot of meta decks are just uninteractive and it's just like playing solo adventure. There's also a lot of power creep introduced this expansion with about half the cards just being blatently better versions of previously printed which just isn't fun.
The meta is ok, the only issue is druid OP, after the class being nerfed to the oblivion everything will be nice.
Wtf are they waiting to fix this shit? they were much faster with DH, and demon hunter at least had a counter then, this shit not.
- I will take swingstone over curvestone any day dude, ANY DAY. The tempo swings available just need to be more or less on the same power level, thats all.
- Have not seen a single shaman on my way to legend. Druid feels bad to play against now, but thats one class and its not even the best one rn.
- Druid and Paladin buttfucked aggro HARD, hyper aggro is far from being an issue at the moment.
- PRIEST KEKW
Guardian Druid variants are the meta boogeyman. They are largely responsible for the amount of aggro. In general, I think this is fine. There will always be a centralizing deck in a metagame. That said, the play pattern of these druids isn't exactly "fun," so I could see it changing. Not sure why the Guardian Animals need rush.
Speaking of Aggro, Rogue can do it well in about a million different ways. That, alone, is pretty cool. Secret Passage opens up a ton of other, less effective ways to play the class too. Because of Passage, Quest Rogue is viable...and it never has been before. That probably means that the card incredibly overtuned, and I bet it gets nerfed.
Demon Hunter actually has new ways to play, which is cool. I think the good, old Aggro variant is best. But the Midrange Soul Fragment and Control Soul Fragment builds are competitive.
Mage has a lot of good things going on. The Spell Damage cards have been a success, and we are just waiting on a "best build." This will largely depend on how the meta settles.
Paladin is doing great. Although, I think it has a lot to do with Druid's popularity. It seems like a very well-rounded, not too unfair deck.
Hunter is probably still best being Highlander. But new secret builds are at least something to think about. The Deathrattle stuff isn't making a splash yet, which comes as no surprise. It requires an entirely different kind of metagame.
Warlock is killing it. There are a million things it can do now. The Soul Fragment package is a success. Like Mage, it just comes down to figuring out which builds play best in the metagame.
Galakrond Priest seems to be as strong as it's ever been. I personally detest the deck, but I recognize that some control options need to exist. The Inner Fire decks have not panned out for the same reason Shaman is struggling.
Warrior feels like it's in a weird spot. It does a lot of good things, but they're sort of polarized. Enrage & it's variants have trouble with druid, but are still strong. Control/Bomb is better against druid, but loses to priest. Big actually works, and is probably seeing the most play, but isn't actually that good. I feel like when people start moving away from Big warrior, we'll come upon something better.
Poor Shaman. It is probably the worst aggro deck at fighting for board (Totem). It's not a particularly good midrange deck (Galakrond). And it doesn't have a way to actually win games (control/highlander). It's sad, because none of these decks are bad, they're just worse at doing things other decks do better. Interestingly, the only Shaman I've had much success with is Quest Shaman because I can play Devolving Missiles 6+ times a game. That's not a great sign.
TL;DR: I think the metagame is great right now. I think it definitely needs a little tweaking, in particular in Druid and Rogue.
Secret Passage is one of the most busted cards ever. Played Rogue today and that card won me nearly every game. It doesn't matter if you need removal or you have to find lethal, play Secret Passage and you'll find something you need. How this card has gone through playtesting is beyond me
Iirc magic has a card like that which costs 4 mana and that generally has a higher power level than hs. Of that doesn't show it's busted I don't know what does.
It needs to have its mana cost regardless (I personally think 4) or have it's it's e changed to "up to 5 cards" so that aggro can't just play it when they have 1 card in hand and draw 5 new ones for 1 mana
Very disappointed. Power level is a joke. I questioned buying this expansion up until the last minute and caved. Won’t make mistake again. This game is broken.
Priest is so broken how a control deck can win u a tempo is not sense you can only play priest in high legend
mindreader is such a polarizing card, i experimented a lot during the opening days and now that i've been seeing so many libram pallies, and every form of mage, and even the big bad druid.
i lose if i never draw that card, or force them to concede the moment i play the card after i feel they've banked enough cards for me to mess their next plays.