I’m pretty salty not because of the meta or anything but the fact that my top warlock deck just got copy pasted by a brand new user and this guy is trying to pass the idea off as his own....
Can check out my Midrange Demonlock (My deck has a few changes made today but if you see the original version of the deck it’s 29/30 identical)
I’m pretty salty not because of the meta or anything but the fact that my top warlock deck just got copy pasted by a brand new user and this guy is trying to pass the idea off as his own....
Can check out my Midrange Demonlock (My deck has a few changes made today but if you see the original version of the deck it’s 29/30 identical)
Guardian animals is an absolutely absurd card design. The fact that you can play 18 Mana worth of cards on turn 7 is insane. The more insane part is that you are usually playing that on turn 4 or 5. Trying to argue this just makes me think you are just trying to play the "dernt nerfs my drool ex win Derk"
Wow, way to get petty and nasty over a freakin' game. Grow up some?
And, to get that 18 mana's worth, you have to draw a legendary, one of the Guardian Animals and at least one of the Lightning Bloom before turn 4 (at least in your little world). Not exactly a simple task.
Seeing as how I rarely play Druid (last time I did was probably when I experimented and quickly got bored with Embiggen dragon months ago), I truly couldn't care less whether the deck gets nerfed or not. I think I crafted all of 1 epic card to build this deck, with the rest coming from card packs.
All I'm saying is that it is so early in the meta that deranged rants make no sense. Thank you for proving my point.
Let's start here and unpack this. You don't need a legendary to get massive value out of Guardian Animals. All you have to do is play the card. Go look at Out of Cards analysis of the card.
Everyone from pros to streamers to analysts are calling the combo busted. If you don't agree that's fine, just know that you are massively in the minority, I love that you "don't play druid" until it becomes insanely OP. What did you normally play Galakrond Shaman on Decent launch and Demon Hunter on Outland launch. Please...
Guardian animals is an absolutely absurd card design. The fact that you can play 18 Mana worth of cards on turn 7 is insane. The more insane part is that you are usually playing that on turn 4 or 5. Trying to argue this just makes me think you are just trying to play the "dernt nerfs my drool ex win Derk"
Wow, way to get petty and nasty over a freakin' game. Grow up some?
And, to get that 18 mana's worth, you have to draw a legendary, one of the Guardian Animals and at least one of the Lightning Bloom before turn 4 (at least in your little world). Not exactly a simple task.
Seeing as how I rarely play Druid (last time I did was probably when I experimented and quickly got bored with Embiggen dragon months ago), I truly couldn't care less whether the deck gets nerfed or not. I think I crafted all of 1 epic card to build this deck, with the rest coming from card packs.
All I'm saying is that it is so early in the meta that deranged rants make no sense. Thank you for proving my point.
Let's start here and unpack this. You don't need a legendary to get massive value out of Guardian Animals. All you have to do is play the card. Go look at Out of Cards analysis of the card.
Everyone from pros to streamers to analysts are calling the combo busted. If you don't agree that's fine, just know that you are massively in the minority, I love that you "don't play druid" until it becomes insanely OP. What did you normally play Galakrond Shaman on Decent launch and Demon Hunter on Outland launch. Please...
I started playing it yesterday, you know, when the expansion pack launched? And, as I said, I started playing it because I happened to get Shan'do Wildclaw and Speaker Gidra in the packs I bought yesterday. And, believe it or not, I didn't check the Hearthpwn message board to see what the OP deck was. I literally grabbed the new beasts, added the legendaries, some ramps and obvious spells, and a couple removes and started playing. Changed my deck a couple times to get rid of stuff that didn't work, and that's it. If I had gotten the mage legendaries, I'd be playing that right now. (I don't bother crafting new legendaries until I know how the meta settles out.)
As for what I play, I generally prefer control decks. Most of the time I play Wild, and have been doing a lot of Dragon Reno mage for the past couple months. Not a super competitive deck, but it's fun and I don't really care about ladder. (Don't believe me? Look up my posts.) Once the Standard meta settles down and gets stale, I'll probably go back there. So no, I have never played Galak Shaman (though I do play a lot of Galak Priest), and I haven't played DH of any kind since the first week of it being launched. Just find it boring.
And I honestly couldn't give a cr*p what "pros to streamers to analysts" say at this point. They also said Glide was OP, and I've yet to even see it played. As I've said a couple times, when the meta settles down, we'll know what the real value of Guardian Animals is. Maybe it will need a nerf, maybe not. It's much, much too early to tell. Again, as I've said the problem is much more likely to be Kael'thas Sunstrider than Guardian Animals. That's the only way to get (as you whined about) "18 mana worth of cards" on turn 4 or 5. With Guardian, you're more likely to get 10 (12 if you want to count rush) mana's worth of cards around turn 5. Great card, but hardly OP.
But hey, why bother thinking when you can just scream and insult people like a little punk?
The main problem is the power creep and it will never get better, as they have to make more and more OP cards to sell their s****. It was always worse and worse after every expansion but you don't even need to think very hard, just look at how they created Demon Hunter - 0 brain, OP cards and even after 4 or 5 nerfs, he still had one of the best decks in Standard.
The second problem is that they're inconsistent - they nerfed Innervate for example a few months ago, saying the mana cheat is too much, but now we get cards like Bloom. They said there'll be free adventures only and they won't lock cards behind a paywall - just another lie. It's all about money, they want you to spend on packs and cards as much as possible. Would be ok with a fair system but it's far from it.
That's why they give new cards to streamers to try out. Back then, a few years ago it was good to wait for new content as people usually experimented with it in the first 1-2 days at least. Now it's totally different, we have the most OP combos for day 1, all you have to do is to buy the packs/craft them. They totally killed the hype and regardless of the new cards, you feel like the meta is already boring as you see the same decks over and over again.
Stop crying, learn how to play better. Instead of lose time in HTPWN crying, go back to the game, build a deck to play. Think Smart, Think Positive. git gud
Besides the stupid aggro meta because of the existence of Glide and the OP Druid at this Moment, I just had to learn, that Mindrender Illucia is bugged!
My opponent played her and stole my Galakrond. He used it. After that I used his Kronx and Zephrys to waste them. The next turn both decks swapped as they should and immediately swapped back, so that I had to play and lose with his shitty deck. What the fuck Blizzard?! Can‘t you do nothing right?!
You mean I can make priest deck with only useless cards and give it to my opponent for the rest of the match!? Thanks buddy, that's just what I needed to hear.
TBH thats exactly what it means, yeah :D
You just need to pray for the bug to happen...
Rollback Post to RevisionRollBack
Control is like Chess - using your given resources wisely.
Aggro is like Russian Roulette - Hope to topdeck the right card/ hope for the opponent to topdeck the wrong card.
Parallels to the IQ of the players of both games are, of course, coincidental ;)
Druid needs nerfs because the deck feels awful to play against. I've seen Druids on turn 1 or 2 do insane things. Guardian Animals is a huge offender. Whatever cards are targeted, it's one of those decks where this is no interaction with your opponent that matters in many games. It's just a question of, "Does my opponent have the nuts?"
What you do in response doesn't matter in far too many games.
I haven't been playing alot yet since expansion, but in the 40 or so games I've played since launch, I've run into like 4 druids climbing through gold to plat, and I can't recall losing to one.. I feel like 5 people have run into uber highrolls, and immediately run here to tantrum. Lots of Paladin...
The only damn problem with Druid is the elephant in the room neutral card Kael'thas Sunstrider. If you had to actually waste a turn and pay 10 mana for survival there's nothing broken about it. 0 mana overflows are not okay either. You can't print any big 7+ mana druid spell until he rotates out because it's so easy to abuse. It's the same deal in wild with UI. Just HoF him or completely change his effect, cheating out 20+ mana in a turn and removing the tempo drawbacks of the big spells is not okay. If the druid doesn't highroll into Kael'thas, games against them are actually bearable.
At least there isn't an insane amount of card draw. Oh wait....
I’m pretty salty not because of the meta or anything but the fact that my top warlock deck just got copy pasted by a brand new user and this guy is trying to pass the idea off as his own....
Can check out my Midrange Demonlock (My deck has a few changes made today but if you see the original version of the deck it’s 29/30 identical)
https://www.hearthpwn.com/decks/1357021-midrange-demonlock
And this one is his: https://www.hearthpwn.com/decks/1360545-sa-pain-handlock-sa#c7
See for yourselves lol
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Now u can only play ultra agro or freeze mage hope this is not new meta....
Welcome to reality, dude, where some people do retarded stuff all the time without thinking and considering the consequences.
Started the expansion with Survival Druid, in 20 games I only got the Kaelthas combo once.
Now I'm playing Aggro Soul DH, feel much more efficient and broken.
Let's start here and unpack this. You don't need a legendary to get massive value out of Guardian Animals. All you have to do is play the card. Go look at Out of Cards analysis of the card.
Everyone from pros to streamers to analysts are calling the combo busted. If you don't agree that's fine, just know that you are massively in the minority, I love that you "don't play druid" until it becomes insanely OP. What did you normally play Galakrond Shaman on Decent launch and Demon Hunter on Outland launch. Please...
I started playing it yesterday, you know, when the expansion pack launched? And, as I said, I started playing it because I happened to get Shan'do Wildclaw and Speaker Gidra in the packs I bought yesterday. And, believe it or not, I didn't check the Hearthpwn message board to see what the OP deck was. I literally grabbed the new beasts, added the legendaries, some ramps and obvious spells, and a couple removes and started playing. Changed my deck a couple times to get rid of stuff that didn't work, and that's it. If I had gotten the mage legendaries, I'd be playing that right now. (I don't bother crafting new legendaries until I know how the meta settles out.)
As for what I play, I generally prefer control decks. Most of the time I play Wild, and have been doing a lot of Dragon Reno mage for the past couple months. Not a super competitive deck, but it's fun and I don't really care about ladder. (Don't believe me? Look up my posts.) Once the Standard meta settles down and gets stale, I'll probably go back there. So no, I have never played Galak Shaman (though I do play a lot of Galak Priest), and I haven't played DH of any kind since the first week of it being launched. Just find it boring.
And I honestly couldn't give a cr*p what "pros to streamers to analysts" say at this point. They also said Glide was OP, and I've yet to even see it played. As I've said a couple times, when the meta settles down, we'll know what the real value of Guardian Animals is. Maybe it will need a nerf, maybe not. It's much, much too early to tell. Again, as I've said the problem is much more likely to be Kael'thas Sunstrider than Guardian Animals. That's the only way to get (as you whined about) "18 mana worth of cards" on turn 4 or 5. With Guardian, you're more likely to get 10 (12 if you want to count rush) mana's worth of cards around turn 5. Great card, but hardly OP.
But hey, why bother thinking when you can just scream and insult people like a little punk?
The main problem is the power creep and it will never get better, as they have to make more and more OP cards to sell their s****. It was always worse and worse after every expansion but you don't even need to think very hard, just look at how they created Demon Hunter - 0 brain, OP cards and even after 4 or 5 nerfs, he still had one of the best decks in Standard.
The second problem is that they're inconsistent - they nerfed Innervate for example a few months ago, saying the mana cheat is too much, but now we get cards like Bloom. They said there'll be free adventures only and they won't lock cards behind a paywall - just another lie. It's all about money, they want you to spend on packs and cards as much as possible. Would be ok with a fair system but it's far from it.
That's why they give new cards to streamers to try out. Back then, a few years ago it was good to wait for new content as people usually experimented with it in the first 1-2 days at least. Now it's totally different, we have the most OP combos for day 1, all you have to do is to buy the packs/craft them. They totally killed the hype and regardless of the new cards, you feel like the meta is already boring as you see the same decks over and over again.
Hmmm, I tought Glide would break the game XD
What's next?
lol stop crying you play standard itll be gone in 2 years
-Gematria :3
Stop crying, learn how to play better. Instead of lose time in HTPWN crying, go back to the game, build a deck to play. Think Smart, Think Positive.
git gud
TBH thats exactly what it means, yeah :D
You just need to pray for the bug to happen...
Control is like Chess - using your given resources wisely.
Aggro is like Russian Roulette - Hope to topdeck the right card/ hope for the opponent to topdeck the wrong card.
Parallels to the IQ of the players of both games are, of course, coincidental ;)
You know what really shocks me? Why the hell is this thread still up? Theres a salty thread for this, what are the mods doing?! LUL
Because as you can read in the thread, this is a discussion about the unbalanced shit of the new expansion
Druid is fine
turn 6 btw, while 23 card in the deck
im done guess im not good enough
Druid is way too broken already. BGs all month it is, again ROFL ROFL I'd rather play Murlocs than Druid
Great art can never be created without great suffering.
And you know all the sheep will play this exclusively now
Great art can never be created without great suffering.
Druid needs nerfs because the deck feels awful to play against. I've seen Druids on turn 1 or 2 do insane things. Guardian Animals is a huge offender. Whatever cards are targeted, it's one of those decks where this is no interaction with your opponent that matters in many games. It's just a question of, "Does my opponent have the nuts?"
What you do in response doesn't matter in far too many games.
I haven't been playing alot yet since expansion, but in the 40 or so games I've played since launch, I've run into like 4 druids climbing through gold to plat, and I can't recall losing to one.. I feel like 5 people have run into uber highrolls, and immediately run here to tantrum. Lots of Paladin...
The only damn problem with Druid is the elephant in the room neutral card Kael'thas Sunstrider. If you had to actually waste a turn and pay 10 mana for survival there's nothing broken about it. 0 mana overflows are not okay either. You can't print any big 7+ mana druid spell until he rotates out because it's so easy to abuse. It's the same deal in wild with UI. Just HoF him or completely change his effect, cheating out 20+ mana in a turn and removing the tempo drawbacks of the big spells is not okay. If the druid doesn't highroll into Kael'thas, games against them are actually bearable.