at least you're playing against new decks, im just playing against the same tightly crafted meta decks from last expansion, nobodies trying anything new. usually the first week or so is a blast because everyones fooling around but nobody seems interested, which is wild because this set has so many cool new cards. blah.
spell power mage is an absolute blast, i know it wont be meta but its really fun when playing against the few other people trying out some new sub-optimal (maybe just for now) loadouts. i guess DM me if youre playing with new decks and wanna just play around lol
I know thats not what this thread is about im just kinda blown away nobody is trying anything new, im not even at particularly high rank lol
Well I'd try something new IF I COULD PLAY ARENA AND EARN SOME DAMN PACKS.
Druid has literally 0 removal and board clears, or very unefficient ones that are not being played in current decks. I know druid seems unfair I've played a lot of it today (not the mountseller version though) and it felt OP at first but then I faced more optimized deck and truth is, a lot of decks can out tempo you long before you get your overgrowth / guardian animals turns. Once the tempo is lost there is no way for druid to recover, unless they have a god hand with kaelthas or mountseller + 2 survival of the fittest / 0 mana spells and you can't get through the big taunt.
Aggro can out tempo you, control has free win against you if you don't draw guardian animals/mountseller on curve.
i mean innverate was way better back then and in the game for years
ofc the cards in general got better so it has even more impact, probably would be best to just replace it with something completely different
unfortunately that seems unlikely, the last time they completely got rid off one and put in another was in beta, so yeah... gotta live with it i assume
They nerfed it because it clearly conditioned the design space for other cards. Then, when nerfed they print the cards they couldn't do before because the innervate, they reprint innervate. No sense.
Edit: And what is worse, they can play the old and the new innervate in the same deck.
They can also be dead cards, keep them reactive to your board and don't let them get ahead. If they do it might be over, like decks can be for other classes. Also if they bloom and ramp they are overloaded next tuen and have to wait to benifit from it, shor of combos
I've been playing the beast version of this deck over the past day (mainly because I got both Shan'do Wildclaw and Speaker Gidra in my initial packs), and I agree it's got some powerful swings. (Running 2 copies of Teacher's Pet, Lake Thresher and Twilight Runner.) That said, it's hardly unbeatable.
First off, I've played about 30 games, and never gotten the insane early draw some of you guys are talking about (Lightning Bloom x 2 andKael'thas SunstriderandGuardian Animals). And having the summoned beasts both be Twilight Runnerand drawing into spells that let you also play Survival of the Fittest is insanely lucky. That's practically a nuts draw and you're not going to beat it.
Second, the deck (or at least my version of it) struggles against a broad board. I run Wrath x 2 and Swipe x 2, and that's it in terms of removal. Yes, if I can summon Lake Thresher from Guardian Animals, I have some effective removal. But playing Lake Thresher from hand is a disaster. I don't think I ever played him from hand and managed to attack anything: he was dead by my next turn.
I got utterly crushed by a pirate/ bomb warrior, a spell damage mage and several totem shaman. As in the game was basically over by turn 5.
I'm not saying a nerf isn't necessary, but I don't think 1 day of play is anywhere near enough time to judge that. And any nerf should probably be of Kael'thas Sunstrider, which has been problematic for a while now.
The main problem with druid is Exotic Mountseller. Almost every beast for 3 mana is good. Only 3 are bad, and most of them are at least ok, with some insane high rolls. It should summon 2 mana beasts. It won't be as strong as it is, but still, a full board is a full board.
Besides the stupid aggro meta because of the existence of Glide and the OP Druid at this Moment, I just had to learn, that Mindrender Illucia is bugged!
My opponent played her and stole my Galakrond. He used it. After that I used his Kronx and Zephrys to waste them. The next turn both decks swapped as they should and immediately swapped back, so that I had to play and lose with his shitty deck. What the fuck Blizzard?! Can‘t you do nothing right?!
Rollback Post to RevisionRollBack
Control is like Chess - using your given resources wisely.
Aggro is like Russian Roulette - Hope to topdeck the right card/ hope for the opponent to topdeck the wrong card.
Parallels to the IQ of the players of both games are, of course, coincidental ;)
I remake the thread because I didn't give argumentation and was closed so I will try it better.
WTF were Team5 thinking when designed Lightning Bloom for druid? This just makes an already disgusting deck even worse to play against.
It is a bullsh*it because it makes a unfun deck to play against even more highroll and can blast any other deck by turn 4 with just a little bit of luck. Any thoughts?
What were they thinking? How to sell more packs? How to make the game more easy and accessible to everyone, including your pet gold fish? How to create an unforgettable experiences for players so that the ones who lose to these kind of high rolls will buy packs with money because they want a quick dose of happiness even if it's for a short time? The list can go on.
But one thing's for sure, they didn't ask themselves: How to offer players an enjoyable experience with HS? Honestly, Lighting Bloom fits well into HS' casual style game play.
Also, considering your experience with ladder, I bet 20$ for a BG Tavern Pass doesn't sound so bad after all. Am I right?
Besides the stupid aggro meta because of the existence of Glide and the OP Druid at this Moment, I just had to learn, that Mindrender Illucia is bugged!
My opponent played her and stole my Galakrond. He used it. After that I used his Kronx and Zephrys to waste them. The next turn both decks swapped as they should and immediately swapped back, so that I had to play and lose with his shitty deck. What the fuck Blizzard?! Can‘t you do nothing right?!
Were you playing Quest Shaman? This came up in another thread and looks (at least to me) like the "switch back" is set as an invisible battlecry, so when you use your HP to double your battlecries, it doubles that one as well.
Besides the stupid aggro meta because of the existence of Glide and the OP Druid at this Moment, I just had to learn, that Mindrender Illucia is bugged!
My opponent played her and stole my Galakrond. He used it. After that I used his Kronx and Zephrys to waste them. The next turn both decks swapped as they should and immediately swapped back, so that I had to play and lose with his shitty deck. What the fuck Blizzard?! Can‘t you do nothing right?!
Were you playing Quest Shaman? This came up in another thread and looks (at least to me) like the "switch back" is set as an invisible battlecry, so when you use your HP to double your battlecries, it doubles that one as well.
No it was a Priest vs Priest Mirrormatch. I assume that the game considered my Updated Galakrond, that the opponent used, as „me“ and therefore swapped twice? I dont know. Very unsatisfying loss...
Rollback Post to RevisionRollBack
Control is like Chess - using your given resources wisely.
Aggro is like Russian Roulette - Hope to topdeck the right card/ hope for the opponent to topdeck the wrong card.
Parallels to the IQ of the players of both games are, of course, coincidental ;)
Druid has literally 0 removal and board clears, or very unefficient ones that are not being played in current decks. I know druid seems unfair I've played a lot of it today (not the mountseller version though) and it felt OP at first but then I faced more optimized deck and truth is, a lot of decks can out tempo you long before you get your overgrowth / guardian animals turns. Once the tempo is lost there is no way for druid to recover, unless they have a god hand with kaelthas or mountseller + 2 survival of the fittest / 0 mana spells and you can't get through the big taunt.
Aggro can out tempo you, control has free win against you if you don't draw guardian animals/mountseller on curve.
Druid is fine
Yeah they can do some crazy things and they may be a touch too crazy but certain things ruin them. Been playing Dekkster's ripper warrior and brawl and ramming speed are very useful, even bladestorm can be good when they have a couple of stupidly large bodies on because it will take out at least one of them and other times you can line it up to clear. It also cheats out a good amount of taunts which they just can't deal with.
When I played vs druid with spell damage mage though, that's a different story haha. They generally rolled through me because mage doesn't have the early game to make up for their ramp. Though I did put devolving missiles in to try and help and that can come in handy if you've been able to draw it.
I've been playing the beast version of this deck over the past day (mainly because I got both Shan'do Wildclaw and Speaker Gidra in my initial packs), and I agree it's got some powerful swings. (Running 2 copies of Teacher's Pet, Lake Thresher and Twilight Runner.) That said, it's hardly unbeatable.
First off, I've played about 30 games, and never gotten the insane early draw some of you guys are talking about (Lightning Bloom x 2 andKael'thas SunstriderandGuardian Animals). And having the summoned beasts both be Twilight Runnerand drawing into spells that let you also play Survival of the Fittest is insanely lucky. That's practically a nuts draw and you're not going to beat it.
Second, the deck (or at least my version of it) struggles against a broad board. I run Wrath x 2 and Swipe x 2, and that's it in terms of removal. Yes, if I can summon Lake Thresher from Guardian Animals, I have some effective removal. But playing Lake Thresher from hand is a disaster. I don't think I ever played him from hand and managed to attack anything: he was dead by my next turn.
I got utterly crushed by a pirate/ bomb warrior, a spell damage mage and several totem shaman. As in the game was basically over by turn 5.
I'm not saying a nerf isn't necessary, but I don't think 1 day of play is anywhere near enough time to judge that. And any nerf should probably be of Kael'thas Sunstrider, which has been problematic for a while now.
Yeah it's funny, all yiu see is people complaining about wanting to experiment etc but then less than a day into a new expansion they decide they don't want to experiment at all. They want the decks they've chosen to miraculously be very good. This is the META solving stage, someone may well build something that absolutely wrecks druid which sees druid plummet in terms of play.
If it can't be solved then it may be nerfed but seriously, at least give it a few days.....if your deck isn't amazing day 1 then tinker with it or look for decks created by better deck builders. Put a bit of time into trying to build a counter deck to whatever is smashing you in ladder. There seems to be way too many people who would only be happy if the deck they want to play is winning lots on ladder. They won't try different classes or whatever, they just want their particular deck or decks to be good, so they demand the game be changed around their wants. Problem with that is you get too many differing opinions because they tend to be so selfish that rather than want the game to be good for as many people as possible, they want it to be catered to them specifically. I don't just mean just now, it's the typical behaviour at any given time. Druid may need a nerf but give us some time to see if we can counter it. That's the point of this stage of the expansion is it not?
The thing with Druid is that when it draws its ramp cards early and cheats out its big spells, it doesn't just win the matchup, but it completely steamrolls the opponents who have no chance at all and thus get frustrated and come here asking for nerfs. For sure it will take some days for some sort of quasi-stable meta to be formed where we can judge how strong Druid actually is, how does it fare against the best aggro decks out there, or against control decks that might be specifically designed to counter it and so on.
Besides the stupid aggro meta because of the existence of Glide and the OP Druid at this Moment, I just had to learn, that Mindrender Illucia is bugged!
My opponent played her and stole my Galakrond. He used it. After that I used his Kronx and Zephrys to waste them. The next turn both decks swapped as they should and immediately swapped back, so that I had to play and lose with his shitty deck. What the fuck Blizzard?! Can‘t you do nothing right?!
You mean I can make priest deck with only useless cards and give it to my opponent for the rest of the match!? Thanks buddy, that's just what I needed to hear.
Yeah, what seemed rather unfair to me about my matches vs druid was that it's super fast AND super huge. I play a lot of rogue, and people are always complaining about Edwin, but the druid decks I was playing against would be dropping the equivalent of 3 8/8 Edwin's in the time I could get out one. One guy buffed the 'ish out of one of these things to something like 14/16 and still had like 4/7 mana left while I was looking at like 4 mana on my coming turn...yeah time to just concede. I dunno, it's still early in the meta I guess we'll see what happens.
Yeah, what seemed rather unfair to me about my matches vs druid was that it's super fast AND super huge. I play a lot of rogue, and people are always complaining about Edwin, but the druid decks I was playing against would be dropping the equivalent of 3 8/8 Edwin's in the time I could get out one. One guy buffed the 'ish out of one of these things to something like 14/16 and still had like 4/7 mana left while I was looking at like 4 mana on my coming turn...yeah time to just concede. I dunno, it's still early in the meta I guess we'll see what happens.
Okay, true in some cases. But I've also had decks where my first minion doesn't hit the board until turn 5, and it's a Lake Thresher. I've had several games where I never see Kael'thas Sunstrider. If you've been building a strong board early, it's going to be a much closer game.
But yes, as mentioned above, way too many people want to play their way or not at all. The game will always reward some decks over others. Right now, people still have what will eventually turn out to be bad cards in their deck, because "everyone knows these cards are going to be awesome" when, in fact, they aren't. It might simply be that, as of right now, Druid decks are closer to optimized than other classes'.
Guardian animals is an absolutely absurd card design. The fact that you can play 18 Mana worth of cards on turn 7 is insane. The more insane part is that you are usually playing that on turn 4 or 5. Trying to argue this just makes me think you are just trying to play the "dernt nerfs my drool ex win Derk"
just make alpha or beta testing available for this game. the devs clearly don‘t know what they are doing. in earlier expansions, the first few weeks were the best to play constructed since it was actually fun.
these days, you better don‘t touch this isht for the first few weeks until the nerfs roll out.
this game would be dead if it wasn‘t for battlegrounds (and even that sucks).
Guardian animals is an absolutely absurd card design. The fact that you can play 18 Mana worth of cards on turn 7 is insane. The more insane part is that you are usually playing that on turn 4 or 5. Trying to argue this just makes me think you are just trying to play the "dernt nerfs my drool ex win Derk"
Wow, way to get petty and nasty over a freakin' game. Grow up some?
And, to get that 18 mana's worth, you have to draw a legendary, one of the Guardian Animals and at least one of the Lightning Bloom before turn 4 (at least in your little world). Not exactly a simple task.
Seeing as how I rarely play Druid (last time I did was probably when I experimented and quickly got bored with Embiggen dragon months ago), I truly couldn't care less whether the deck gets nerfed or not. I think I crafted all of 1 epic card to build this deck, with the rest coming from card packs.
All I'm saying is that it is so early in the meta that deranged rants make no sense. Thank you for proving my point.
Yeah, what seemed rather unfair to me about my matches vs druid was that it's super fast AND super huge. I play a lot of rogue, and people are always complaining about Edwin, but the druid decks I was playing against would be dropping the equivalent of 3 8/8 Edwin's in the time I could get out one. One guy buffed the 'ish out of one of these things to something like 14/16 and still had like 4/7 mana left while I was looking at like 4 mana on my coming turn...yeah time to just concede. I dunno, it's still early in the meta I guess we'll see what happens.
Okay, true in some cases. But I've also had decks where my first minion doesn't hit the board until turn 5, and it's a Lake Thresher. I've had several games where I never see Kael'thas Sunstrider. If you've been building a strong board early, it's going to be a much closer game.
But yes, as mentioned above, way too many people want to play their way or not at all. The game will always reward some decks over others. Right now, people still have what will eventually turn out to be bad cards in their deck, because "everyone knows these cards are going to be awesome" when, in fact, they aren't. It might simply be that, as of right now, Druid decks are closer to optimized than other classes'.
I hear ya, I'm not calling for nerfs at this point. And as a rogue player it's not like I'm without a response with cards like Blackjack Stunner. Who knows, maybe it'll shake out that the overall winrate on the deck is something like 45% and just becomes meme status. It's just not very fun to play against. Fundamentally, I play Hearthstone because I want to play some cards...not see if a Druid player has the nuts on turn 4 or 5 while otherwise playing solitaire.
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Well I'd try something new IF I COULD PLAY ARENA AND EARN SOME DAMN PACKS.
Oh look expansion is out and the game is unplayable, how surprise ...
Druid has literally 0 removal and board clears, or very unefficient ones that are not being played in current decks. I know druid seems unfair I've played a lot of it today (not the mountseller version though) and it felt OP at first but then I faced more optimized deck and truth is, a lot of decks can out tempo you long before you get your overgrowth / guardian animals turns. Once the tempo is lost there is no way for druid to recover, unless they have a god hand with kaelthas or mountseller + 2 survival of the fittest / 0 mana spells and you can't get through the big taunt.
Aggro can out tempo you, control has free win against you if you don't draw guardian animals/mountseller on curve.
Druid is fine
They can also be dead cards, keep them reactive to your board and don't let them get ahead. If they do it might be over, like decks can be for other classes. Also if they bloom and ramp they are overloaded next tuen and have to wait to benifit from it, shor of combos
I've been playing the beast version of this deck over the past day (mainly because I got both Shan'do Wildclaw and Speaker Gidra in my initial packs), and I agree it's got some powerful swings. (Running 2 copies of Teacher's Pet, Lake Thresher and Twilight Runner.) That said, it's hardly unbeatable.
First off, I've played about 30 games, and never gotten the insane early draw some of you guys are talking about (Lightning Bloom x 2 and Kael'thas Sunstrider and Guardian Animals). And having the summoned beasts both be Twilight Runner and drawing into spells that let you also play Survival of the Fittest is insanely lucky. That's practically a nuts draw and you're not going to beat it.
Second, the deck (or at least my version of it) struggles against a broad board. I run Wrath x 2 and Swipe x 2, and that's it in terms of removal. Yes, if I can summon Lake Thresher from Guardian Animals, I have some effective removal. But playing Lake Thresher from hand is a disaster. I don't think I ever played him from hand and managed to attack anything: he was dead by my next turn.
Third, if I don't draw Kael'thas Sunstrider, I struggle. Just that simple.
I got utterly crushed by a pirate/ bomb warrior, a spell damage mage and several totem shaman. As in the game was basically over by turn 5.
I'm not saying a nerf isn't necessary, but I don't think 1 day of play is anywhere near enough time to judge that. And any nerf should probably be of Kael'thas Sunstrider, which has been problematic for a while now.
The main problem with druid is Exotic Mountseller. Almost every beast for 3 mana is good. Only 3 are bad, and most of them are at least ok, with some insane high rolls. It should summon 2 mana beasts. It won't be as strong as it is, but still, a full board is a full board.
I am very salty yeah.
Besides the stupid aggro meta because of the existence of Glide and the OP Druid at this Moment, I just had to learn, that Mindrender Illucia is bugged!
My opponent played her and stole my Galakrond. He used it. After that I used his Kronx and Zephrys to waste them.
The next turn both decks swapped as they should and immediately swapped back, so that I had to play and lose with his shitty deck. What the fuck Blizzard?! Can‘t you do nothing right?!
Control is like Chess - using your given resources wisely.
Aggro is like Russian Roulette - Hope to topdeck the right card/ hope for the opponent to topdeck the wrong card.
Parallels to the IQ of the players of both games are, of course, coincidental ;)
What were they thinking? How to sell more packs? How to make the game more easy and accessible to everyone, including your pet gold fish? How to create an unforgettable experiences for players so that the ones who lose to these kind of high rolls will buy packs with money because they want a quick dose of happiness even if it's for a short time? The list can go on.
But one thing's for sure, they didn't ask themselves: How to offer players an enjoyable experience with HS? Honestly, Lighting Bloom fits well into HS' casual style game play.
Also, considering your experience with ladder, I bet 20$ for a BG Tavern Pass doesn't sound so bad after all. Am I right?
Were you playing Quest Shaman? This came up in another thread and looks (at least to me) like the "switch back" is set as an invisible battlecry, so when you use your HP to double your battlecries, it doubles that one as well.
No it was a Priest vs Priest Mirrormatch. I assume that the game considered my Updated Galakrond, that the opponent used, as „me“ and therefore swapped twice? I dont know. Very unsatisfying loss...
Control is like Chess - using your given resources wisely.
Aggro is like Russian Roulette - Hope to topdeck the right card/ hope for the opponent to topdeck the wrong card.
Parallels to the IQ of the players of both games are, of course, coincidental ;)
Yeah they can do some crazy things and they may be a touch too crazy but certain things ruin them. Been playing Dekkster's ripper warrior and brawl and ramming speed are very useful, even bladestorm can be good when they have a couple of stupidly large bodies on because it will take out at least one of them and other times you can line it up to clear. It also cheats out a good amount of taunts which they just can't deal with.
When I played vs druid with spell damage mage though, that's a different story haha. They generally rolled through me because mage doesn't have the early game to make up for their ramp. Though I did put devolving missiles in to try and help and that can come in handy if you've been able to draw it.
Yeah it's funny, all yiu see is people complaining about wanting to experiment etc but then less than a day into a new expansion they decide they don't want to experiment at all. They want the decks they've chosen to miraculously be very good. This is the META solving stage, someone may well build something that absolutely wrecks druid which sees druid plummet in terms of play.
If it can't be solved then it may be nerfed but seriously, at least give it a few days.....if your deck isn't amazing day 1 then tinker with it or look for decks created by better deck builders. Put a bit of time into trying to build a counter deck to whatever is smashing you in ladder. There seems to be way too many people who would only be happy if the deck they want to play is winning lots on ladder. They won't try different classes or whatever, they just want their particular deck or decks to be good, so they demand the game be changed around their wants. Problem with that is you get too many differing opinions because they tend to be so selfish that rather than want the game to be good for as many people as possible, they want it to be catered to them specifically. I don't just mean just now, it's the typical behaviour at any given time. Druid may need a nerf but give us some time to see if we can counter it. That's the point of this stage of the expansion is it not?
The thing with Druid is that when it draws its ramp cards early and cheats out its big spells, it doesn't just win the matchup, but it completely steamrolls the opponents who have no chance at all and thus get frustrated and come here asking for nerfs. For sure it will take some days for some sort of quasi-stable meta to be formed where we can judge how strong Druid actually is, how does it fare against the best aggro decks out there, or against control decks that might be specifically designed to counter it and so on.
You mean I can make priest deck with only useless cards and give it to my opponent for the rest of the match!? Thanks buddy, that's just what I needed to hear.
Yeah, what seemed rather unfair to me about my matches vs druid was that it's super fast AND super huge. I play a lot of rogue, and people are always complaining about Edwin, but the druid decks I was playing against would be dropping the equivalent of 3 8/8 Edwin's in the time I could get out one. One guy buffed the 'ish out of one of these things to something like 14/16 and still had like 4/7 mana left while I was looking at like 4 mana on my coming turn...yeah time to just concede. I dunno, it's still early in the meta I guess we'll see what happens.
Okay, true in some cases. But I've also had decks where my first minion doesn't hit the board until turn 5, and it's a Lake Thresher. I've had several games where I never see Kael'thas Sunstrider. If you've been building a strong board early, it's going to be a much closer game.
But yes, as mentioned above, way too many people want to play their way or not at all. The game will always reward some decks over others. Right now, people still have what will eventually turn out to be bad cards in their deck, because "everyone knows these cards are going to be awesome" when, in fact, they aren't. It might simply be that, as of right now, Druid decks are closer to optimized than other classes'.
Guardian animals is an absolutely absurd card design. The fact that you can play 18 Mana worth of cards on turn 7 is insane. The more insane part is that you are usually playing that on turn 4 or 5. Trying to argue this just makes me think you are just trying to play the "dernt nerfs my drool ex win Derk"
just make alpha or beta testing available for this game. the devs clearly don‘t know what they are doing. in earlier expansions, the first few weeks were the best to play constructed since it was actually fun.
these days, you better don‘t touch this isht for the first few weeks until the nerfs roll out.
this game would be dead if it wasn‘t for battlegrounds (and even that sucks).
Wow, way to get petty and nasty over a freakin' game. Grow up some?
And, to get that 18 mana's worth, you have to draw a legendary, one of the Guardian Animals and at least one of the Lightning Bloom before turn 4 (at least in your little world). Not exactly a simple task.
Seeing as how I rarely play Druid (last time I did was probably when I experimented and quickly got bored with Embiggen dragon months ago), I truly couldn't care less whether the deck gets nerfed or not. I think I crafted all of 1 epic card to build this deck, with the rest coming from card packs.
All I'm saying is that it is so early in the meta that deranged rants make no sense. Thank you for proving my point.
I hear ya, I'm not calling for nerfs at this point. And as a rogue player it's not like I'm without a response with cards like Blackjack Stunner. Who knows, maybe it'll shake out that the overall winrate on the deck is something like 45% and just becomes meme status. It's just not very fun to play against. Fundamentally, I play Hearthstone because I want to play some cards...not see if a Druid player has the nuts on turn 4 or 5 while otherwise playing solitaire.