IT'S JUST A DISCUSSION, NO NEED FOR THE "blizzard will never do It" posts😊
I was wondering, would you enjoy it if blizzard took (few) bad but iconic/important cards and reworked them? If so which ones? (And maybe even how)...if not why?
The First ones that come to my mind would be Illidan and Deathwing
Obviously they do not need to be legendaries nor do they have to be from the classic set,those are just 2 that expecially sick out to me
As for the how, the only ideas I have (right now) ironically do NOT apply to this discussion and they would be:
make c'thun prioratize minions (I know...it's a buff,not a rework,I would just love to see It)
Make mage quest (un'goro) give "time warp: the next time you would lose the game,reset back 2 turns" as a reward (again, I know, the mage quest does NOT need a rework in terms of power, I Just really likes this effect and wanted to see other people's opinion on It)
I think they're going to continue to do class reworks for classic/basic sets.
What I want to see:
More class reworks. Fix the secret pools for mage, hunter and paladin. Replace/improve a lot of the low impact or highly situational paladin & shaman cards. Rework the legendary pool. Remove pretty much all the tutorial legendaries and replace them with an extra legendary for each class.
ALL priest res related spells would cost any wear from 6-8 mana each OR the res minions would come back as 1/1 tokens.
Nat Pagle would revert back to his original effect of drawing at the end of the turn. With all the better draw options out there now he'd still be considered "outdated/redundant/bad" anyways. Oh, and give him his own animation entrance like they did with Maly recently.
Cho wouldn't change his effect but I would give him his own entrance animation as well.
Leeroy would come back to standard, but would change charge to "rush".
Rush would completely replace charge as a concept.
Mana Wyrm's nerf on mana would revert but I'd nerf his health so he'd be a 1/2 instead of a 1/3, would make him easier to kill/trade into and he's still playable.
I'd print out more morphing spell effects to help with resurrection grave pools.
Personally, I would like to see rework on Lakkari Sacrifice, by giving the imps rush, but nerf down mybe to 3/1 or 2/2 to compensate.
I really love that card but god, the reward is horrible. too clunky in early game, unimpactful in mid game and outvalued in late game. Even the high tier discolock aggro doesnt includes it.
Un-nerfNat Pagle - draw at the end of the turn! Its power level has long been surpassed; un-nerfing it wouldn’t break it and might even encourage people to use it sometimes.
I think they're going to continue to do class reworks for classic/basic sets.
What I want to see:
More class reworks. Fix the secret pools for mage, hunter and paladin. Replace/improve a lot of the low impact or highly situational paladin & shaman cards. Rework the legendary pool. Remove pretty much all the tutorial legendaries and replace them with an extra legendary for each class.
What do you mean by "fix the secret pool"? Aside from a few of them the secrets are pretty strong
ALL priest res related spells would cost any wear from 6-8 mana each OR the res minions would come back as 1/1 tokens.
Nat Pagle would revert back to his original effect of drawing at the end of the turn. With all the better draw options out there now he'd still be considered "outdated/redundant/bad" anyways. Oh, and give him his own animation entrance like they did with Maly recently.
Cho wouldn't change his effect but I would give him his own entrance animation as well.
Leeroy would come back to standard, but would change charge to "rush".
Rush would completely replace charge as a concept.
Mana Wyrm's nerf on mana would revert but I'd nerf his health so he'd be a 1/2 instead of a 1/3, would make him easier to kill/trade into and he's still playable.
I'd print out more morphing spell effects to help with resurrection grave pools.
Wouldn't more morphing effects be enough to handle rez priest? (So there's no need for the First change)
I’d like to see a rework of basic minions in general so more of them have a reason to see play in decks. Their power level is way below what exists now and it would be nice if those weren’t just useless slots in my collection. At least give them higher stats, if not bonus effects as well
I know this has nothing to do with a specific card but I would love to see a shaman rework, especially with his hero power. I personally feel that his hero power is the weakest of the classes (maybe Paladin?). There is also a lot of classic cards that don’t get used very often.
Not a card exactly, but I think I would choice to rework the overload mechanic completely. Most recent cards seems too underwhelming compared to past years.
I’d like to see a rework of basic minions in general so more of them have a reason to see play in decks. Their power level is way below what exists now and it would be nice if those weren’t just useless slots in my collection. At least give them higher stats, if not bonus effects as well
thats for a reason... imagine basic and classic minions are all equal to the expansion minions. that way people can substitute cards they miss for basic and classic cards and wont be required to craft cards. So they wont need dust, so they can get away without buying too many packs. that will cause blizzard to make less money.
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To live is to suffer, to survive is to find meaning in the suffer!
I’d like to see a rework of basic minions in general so more of them have a reason to see play in decks. Their power level is way below what exists now and it would be nice if those weren’t just useless slots in my collection. At least give them higher stats, if not bonus effects as well
thats for a reason... imagine basic and classic minions are all equal to the expansion minions. that way people can substitute cards they miss for basic and classic cards and wont be required to craft cards. So they wont need dust, so they can get away without buying too many packs. that will cause blizzard to make less money.
I don't mean to make them "as good as" new cards, but at least make them playable. even just one attack or 1 health could make a difference on a lot of them.
I’d like to see a rework of basic minions in general so more of them have a reason to see play in decks. Their power level is way below what exists now and it would be nice if those weren’t just useless slots in my collection. At least give them higher stats, if not bonus effects as well
thats for a reason... imagine basic and classic minions are all equal to the expansion minions. that way people can substitute cards they miss for basic and classic cards and wont be required to craft cards. So they wont need dust, so they can get away without buying too many packs. that will cause blizzard to make less money.
I don't mean to make them "as good as" new cards, but at least make them playable. even just one attack or 1 health could make a difference on a lot of them.
Come on Team 5! Give us the 2/4 River Crockalisk!
Rollback Post to RevisionRollBack
MMMmmmmmm...Acceptable.
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IT'S JUST A DISCUSSION, NO NEED FOR THE "blizzard will never do It" posts😊
I was wondering, would you enjoy it if blizzard took (few) bad but iconic/important cards and reworked them? If so which ones? (And maybe even how)...if not why?
The First ones that come to my mind would be Illidan and Deathwing
Obviously they do not need to be legendaries nor do they have to be from the classic set,those are just 2 that expecially sick out to me
As for the how, the only ideas I have (right now) ironically do NOT apply to this discussion and they would be:
make c'thun prioratize minions (I know...it's a buff,not a rework,I would just love to see It)
Make mage quest (un'goro) give "time warp: the next time you would lose the game,reset back 2 turns" as a reward (again, I know, the mage quest does NOT need a rework in terms of power, I Just really likes this effect and wanted to see other people's opinion on It)
i'd buff lots of priest cards
What Illidan? Illidan the minion? they deleted him last expansion lol
I think they're going to continue to do class reworks for classic/basic sets.
What I want to see:
More class reworks. Fix the secret pools for mage, hunter and paladin. Replace/improve a lot of the low impact or highly situational paladin & shaman cards.
Rework the legendary pool. Remove pretty much all the tutorial legendaries and replace them with an extra legendary for each class.
Deathwing should at least silence and destroy all minions.
Yes.
ALL priest res related spells would cost any wear from 6-8 mana each OR the res minions would come back as 1/1 tokens.
Nat Pagle would revert back to his original effect of drawing at the end of the turn. With all the better draw options out there now he'd still be considered "outdated/redundant/bad" anyways. Oh, and give him his own animation entrance like they did with Maly recently.
Cho wouldn't change his effect but I would give him his own entrance animation as well.
Leeroy would come back to standard, but would change charge to "rush".
Rush would completely replace charge as a concept.
Mana Wyrm's nerf on mana would revert but I'd nerf his health so he'd be a 1/2 instead of a 1/3, would make him easier to kill/trade into and he's still playable.
I'd print out more morphing spell effects to help with resurrection grave pools.
Millhouse Manastorm would need some love IMO.
Who doesnt love him...XD
Personally, I would like to see rework on Lakkari Sacrifice, by giving the imps rush, but nerf down mybe to 3/1 or 2/2 to compensate.
I really love that card but god, the reward is horrible. too clunky in early game, unimpactful in mid game and outvalued in late game. Even the high tier discolock aggro doesnt includes it.
If you look at cards in hearthstone there are a lot of cards that never saw play, yet have awesome art, potential or animation to have get lost...
Buffing some cards to make them play again would certainly be awesome!
To live is to suffer, to survive is to find meaning in the suffer!
Un-nerfNat Pagle - draw at the end of the turn! Its power level has long been surpassed; un-nerfing it wouldn’t break it and might even encourage people to use it sometimes.
What do you mean by "fix the secret pool"? Aside from a few of them the secrets are pretty strong
Wouldn't more morphing effects be enough to handle rez priest? (So there's no need for the First change)
I’d like to see a rework of basic minions in general so more of them have a reason to see play in decks. Their power level is way below what exists now and it would be nice if those weren’t just useless slots in my collection. At least give them higher stats, if not bonus effects as well
I know this has nothing to do with a specific card but I would love to see a shaman rework, especially with his hero power. I personally feel that his hero power is the weakest of the classes (maybe Paladin?). There is also a lot of classic cards that don’t get used very often.
we need a priest buff. i play gala priest and can only reach platinum 8 tops. buff priest.
Not a card exactly, but I think I would choice to rework the overload mechanic completely. Most recent cards seems too underwhelming compared to past years.
thats for a reason... imagine basic and classic minions are all equal to the expansion minions. that way people can substitute cards they miss for basic and classic cards and wont be required to craft cards. So they wont need dust, so they can get away without buying too many packs. that will cause blizzard to make less money.
To live is to suffer, to survive is to find meaning in the suffer!
I don't think the super annoying Sylvanas Windrunner needs a rework, but I miss her voice and facing her almost every match so much! XD
I don't mean to make them "as good as" new cards, but at least make them playable. even just one attack or 1 health could make a difference on a lot of them.
Come on Team 5! Give us the 2/4 River Crockalisk!
MMMmmmmmm...Acceptable.