Demon hunter- gets too much op mechanic it can be overpowered
Hunter- it received strong cards it has potential to be overpowered
Druid- if it can utilize survival of fittest well it will be overpowered
mage- got some strong cards but near enough to be op it will be just okay.
Warrior- can survive the meta with weapon mastery also with other means of removals
Paladin- I don't see too much potential but got some good control cards gift of luminance is a tricky card
Priest- will be same with more multiplier cards I don't foresee a new archetype
Warlock- it might get overwhelmed against soo much strong cards also it can utilize soulpieces easier than the dh
Rogue- Secret Passage is really good card plagiarize will be so slow to play weapon mastery doesn't work well with rogue because rogue doesn't have means to heal itself maybe an weapon otk deck can work but there are too many otk busters this time. I think rogue will be weak in this meta.
Shaman- Tidal wave and molten blast is good but not enough but it can support some sort of evolve shaman archetype I don't expect too much from shaman
Everyones rating Secret Passage super high, but it supports an archetype that doesnt exist yet and doesnt have a reliable finisher besides Eviscerate.. not sure on this one. Rogue needs a very good wincon to ditch galakrond, i dont think it has it yet.
Libram Paladin, Aggro Paladin, Tempo Demon Hunter, Aggro Rogue, Tempo Mage, Galakrond Priest, Maybe a control warrior, Illucia Priest, Galakrond Rogue, Secret Rogue, Burn Shaman, Survival of the fittest druid
We will see a lot more tier 2 decks than ever before that's my prediction.
Paladin turn 5: 11/5, 8/8 in stats seems busted but can he deliver the finishing blow?
DH might struggle against all the aoe clears, tho his face to face damage is ridiculous as he can just take you down to 0 with hero attacks.
Will the shaman be op with 0 mana innervate is a question.
I'd like to see Druid with survival of the fittest, but it is slow, maybe include taunts for early survavibility like 0 mana taunt which has +4/4 or better +8/8
I am gonna maka a bold prediction and say shaman will be tier 1. Probaly totem shaman with cards like Totem Goliath , Tour Guidecard . Dilligent note taker will be a good flexable card in totem shaman and realy strong with With totemic surge, Storms Wrath.
Everyones rating Secret Passage super high, but it supports an archetype that doesnt exist yet and doesnt have a reliable finisher besides Eviscerate.. not sure on this one. Rogue needs a very good wincon to ditch galakrond, i dont think it has it yet.
That card is three times better than tracking so it will be in every Rogue deck, period. It's a 1 mana arcane intelligence or even 1 mana sprint.
I think Highlander Mage got some interesting tools, Some form of aggressive Rogue will be teir 2 with Secret Passage alone. Hunter and Demon Hunter aren't going anywhere and Priest and Warlock may be butting heads for a value game.
Edit: I forgot about Paladin looking busted. Silence is the only thing that will keep him and early buff Priest at bay.
I believe that we will continue with what we can consider the 'new normal' under team 5. There will be muliple broken, unfun, non interactive decks which will require incredibly fast nerfs thus fucking over the player base who crafted decks that they expected to be able to play with.
Then shills will congratulate them on their fast action and shame players for crafting a competitive deck.
The most pressing question is whether or not priest can build a 29 card deck which can win against other control decks and put up at least a 50/50 fight with aggro.
If so, that deck will strangle the combo sphere of this meta, thanks to the 30th card (Mindrender Illucia, or however you spell it). Somewhat similar to the Jade Druid vs. Skulking Geist conflict, just drawing the Mindrender will account for 90% of the variance in win/loss vs. combo. The other 10% will just be about understanding the combo deck, and thus knowing when the point of no return (and therefore the point before which you must play the Mindrender) occurs.
There will be folks trying to integrate Glide into DH for a while, which means the first few days will be particularly hazardous for control and combo, but I think Glide will quickly fall off in popularity. Having any card which must be held for multiple turns is disruptive to the other outcast cards you'll want to use sooner in Demon Hunter.
When all is said and done, it will take a lot to knock hunter off its pedestal. Hunter is STACKED right now, and refreshingly enough, there are at least 3 separate builds viable enough to fight deep into legend.
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I believe that we will continue with what we can consider the 'new normal' under team 5. There will be muliple broken, unfun, non interactive decks which will require incredibly fast nerfs thus fucking over the player base who crafted decks that they expected to be able to play with.
Then shills will congratulate them on their fast action and shame players for crafting a competitive deck.
I don't think multiple broken decks is "new normal" lol meta is always full of multiple broken decks.
I believe that we will continue with what we can consider the 'new normal' under team 5. There will be muliple broken, unfun, non interactive decks which will require incredibly fast nerfs thus fucking over the player base who crafted decks that they expected to be able to play with.
Then shills will congratulate them on their fast action and shame players for crafting a competitive deck.
I don't think multiple broken decks is "new normal" lol meta is always full of multiple broken decks.
This year has been special, galakrond shaman seems quaint compared to the shitstorm that was was AoO. This expansions powerlevel is similar.
Im very worried about hand disruption, history has shown us this mechanic always harms the card game in the long run.
Mindrender Illucia is broken on every spectrum. It is one thing to switch hands for 1 turn, but to force the opponent to play with your slow cards on THEIR TURN? This will wreck aggro too. Its also very easy to know when the opponent has completed their combo cuz they ALWAYS play Alextrasza on the previous turn against priest, so only combos that deal 30 dmg from hand will have a chance.
Glide at least will be bad against aggro so its more balanced in comparison, but still game winning in certain matchups.
Getting nerfed into oblivion/banned is the fate of every good hand disruption ever made, the question here is how long will it take to happen.
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My prediction: people will complain.
Soul Shard DH will certainly be top tier.
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I predict some busted bullshit.
Demon hunter- gets too much op mechanic it can be overpowered
Hunter- it received strong cards it has potential to be overpowered
Druid- if it can utilize survival of fittest well it will be overpowered
mage- got some strong cards but near enough to be op it will be just okay.
Warrior- can survive the meta with weapon mastery also with other means of removals
Paladin- I don't see too much potential but got some good control cards gift of luminance is a tricky card
Priest- will be same with more multiplier cards I don't foresee a new archetype
Warlock- it might get overwhelmed against soo much strong cards also it can utilize soulpieces easier than the dh
Rogue- Secret Passage is really good card plagiarize will be so slow to play weapon mastery doesn't work well with rogue because rogue doesn't have means to heal itself maybe an weapon otk deck can work but there are too many otk busters this time. I think rogue will be weak in this meta.
Shaman- Tidal wave and molten blast is good but not enough but it can support some sort of evolve shaman archetype I don't expect too much from shaman
Everyones rating Secret Passage super high, but it supports an archetype that doesnt exist yet and doesnt have a reliable finisher besides Eviscerate.. not sure on this one. Rogue needs a very good wincon to ditch galakrond, i dont think it has it yet.
Libram Paladin, Aggro Paladin, Tempo Demon Hunter, Aggro Rogue, Tempo Mage, Galakrond Priest, Maybe a control warrior, Illucia Priest, Galakrond Rogue, Secret Rogue, Burn Shaman, Survival of the fittest druid
We will see a lot more tier 2 decks than ever before that's my prediction.
Keymaster Alabaster come faster
this meta better bettah (then our current one)
Regardless of what decks are good, Voracious Reader and Secret Passage will get nerfed by 1 mana.
And will still see play lol
Paladin turn 5: 11/5, 8/8 in stats seems busted but can he deliver the finishing blow?
DH might struggle against all the aoe clears, tho his face to face damage is ridiculous as he can just take you down to 0 with hero attacks.
Will the shaman be op with 0 mana innervate is a question.
I'd like to see Druid with survival of the fittest, but it is slow, maybe include taunts for early survavibility like 0 mana taunt which has +4/4 or better +8/8
The goal of all life is death.
I am gonna maka a bold prediction and say shaman will be tier 1. Probaly totem shaman with cards like Totem Goliath , Tour Guidecard . Dilligent note taker will be a good flexable card in totem shaman and realy strong with With totemic surge, Storms Wrath.
Yup, most of us know Glide will break hearthstone and get emergency nerfed to 6 mana. Control/combo is dead in the meantime.
That card is three times better than tracking so it will be in every Rogue deck, period. It's a 1 mana arcane intelligence or even 1 mana sprint.
Yup and a 6 mana Glide will still be run as a 1 off to hard counter control/combo.
I think Highlander Mage got some interesting tools, Some form of aggressive Rogue will be teir 2 with Secret Passage alone. Hunter and Demon Hunter aren't going anywhere and Priest and Warlock may be butting heads for a value game.
Edit: I forgot about Paladin looking busted. Silence is the only thing that will keep him and early buff Priest at bay.
This space is intentionally blank.
I believe that we will continue with what we can consider the 'new normal' under team 5. There will be muliple broken, unfun, non interactive decks which will require incredibly fast nerfs thus fucking over the player base who crafted decks that they expected to be able to play with.
Then shills will congratulate them on their fast action and shame players for crafting a competitive deck.
Impossible to predict. There are plenty of new archetypes... Just experiment with deckbuilding and you'll find out how many decks will come to life!
Druid - Beast , Token , Spell , OTK , and more...
Just an example of how much we'll discover in the upcoming weeks.
lets be honest demon hunter is gonna be the sikest sik class in this game
The most pressing question is whether or not priest can build a 29 card deck which can win against other control decks and put up at least a 50/50 fight with aggro.
If so, that deck will strangle the combo sphere of this meta, thanks to the 30th card (Mindrender Illucia, or however you spell it). Somewhat similar to the Jade Druid vs. Skulking Geist conflict, just drawing the Mindrender will account for 90% of the variance in win/loss vs. combo. The other 10% will just be about understanding the combo deck, and thus knowing when the point of no return (and therefore the point before which you must play the Mindrender) occurs.
There will be folks trying to integrate Glide into DH for a while, which means the first few days will be particularly hazardous for control and combo, but I think Glide will quickly fall off in popularity. Having any card which must be held for multiple turns is disruptive to the other outcast cards you'll want to use sooner in Demon Hunter.
When all is said and done, it will take a lot to knock hunter off its pedestal. Hunter is STACKED right now, and refreshingly enough, there are at least 3 separate builds viable enough to fight deep into legend.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Aggro DH, Aggro (token) druid, Aggro hunter, Aggro (spd) mage, Aggro (libram) paladin, Aggro rogue, Aggro (spell totem) shaman, Aggro (zoo) warlock, Aggro (weapon pirate) warrior,
AggroGala priestI don't think multiple broken decks is "new normal" lol meta is always full of multiple broken decks.
Tier one has to have either druid or shaman since they got pre-nerf innervate and thats just not ok lol
This year has been special, galakrond shaman seems quaint compared to the shitstorm that was was AoO. This expansions powerlevel is similar.
Im very worried about hand disruption, history has shown us this mechanic always harms the card game in the long run.
Mindrender Illucia is broken on every spectrum. It is one thing to switch hands for 1 turn, but to force the opponent to play with your slow cards on THEIR TURN? This will wreck aggro too. Its also very easy to know when the opponent has completed their combo cuz they ALWAYS play Alextrasza on the previous turn against priest, so only combos that deal 30 dmg from hand will have a chance.
Glide at least will be bad against aggro so its more balanced in comparison, but still game winning in certain matchups.
Getting nerfed into oblivion/banned is the fate of every good hand disruption ever made, the question here is how long will it take to happen.