EDIT FOR ADDITIONAL CLARITY: Im not suggesting anybody is rating this card as “low” or “bad”. My point is that many players are correctly saying it’s a very good card, but are actually STILL underrating how good it is because they aren’t grasping the full scope of what the card can actually do.
In common hearthstone card analysis terms: this would be like rating a card as a very good 4 star card when it’s actually an insane 5 star card, not saying a card is 1 star when it’s actually a 4 star.
So something I've noticed about Secret Passage is that a lot people are actually rating the power of the card TOO LOW.
The reviews and comments I've seen about the card are generally related to how it is a good card for an aggro deck to temporarily refill their hand. I don't see anybody talking about the alternative way to use it, however.
You don't need to play it in an aggro deck, and you don't need to play it with an empty hand. Think of it this way: if you have 5 additional cards in your hand and you play Secret Passage, you will re-draw those 5 cards at the end of your turn. Any of the new 5 cards you draw from your deck with Secret Passage can be played with the text "...and then draw a card at the end of your turn." If you play 2 cards that turn, you will have played 2 cards with zero cost to your card advantage. You will still have 5 cards in your hand at the end of your turn.
To break it down in a way that is very easy to follow; You shuffle 5 cards into your deck with Secret Passage. You draw 5 more. You play 3 cards leaving you with 2 cards in hand. You end turn and you now regain your original 5 card hand. You've just drawn 3 cards for 1 mana.
So this card for 1 mana has the potential to effectively draw up to 5 cards if you empty your temporary hand, plus it allows you to temporarily dump a hand that might work better for a later turn in hopes of drawing cards you can play more effectively now.
I thought that everyone here. and plus even the sacred Voice of TrumpHS is playing Doomsday Prophet and claiming that this is THE single handed most busted card in the Set.
We'll see about that, Rogue got nerfed big time and they're not the same as they've used to be. All their Power was distributed on the Mana Cheatng and unfair Stats (Pre Nerfed Shadowjeweler Hanar) and I feel they are actually somewhat balanced now, saying that as the biggest Rogue Hater in this Forum, so that says a LOT...
We will see how this card plays out, and if its on the same Level of "Screams Nerf" like Glide, which will obviously get nerfed, without even the need for testing.
Imagine tracking, which is already a decent card, but it looks at the top 5 cards instead of 3. Plus you can play as many of the cards as you have mana for, not just one. Then instead of discarding, it shuffles the rest back into your deck so there’s no downside...
Yeah, rogue is always going to have the answer they need with this card. Broken as shit.
It isn’t that anybody is rating the card low, but rather than they aren’t rating it as high as it should be.
Like... say a medication comes out that stops the flu forever. That would be pretty good, right? Highly rated. But what if it also prevents the common cold as well. It’s even better than we thought!
So my point is that many players are saying it’s a very good card, but are missing the fact that it might be even better than they think it is.
It isn’t that anybody is rating the card low, but rather than they aren’t rating it as high as it should be.
Like... say a medication comes out that stops the flu forever. That would be pretty good, right? Highly rated. But what if it also prevents the common cold as well. It’s even better than we thought!
So my point is that many players are saying it’s a very good card, but are missing the fact that it might be even better than they think it is.
I think people have been saying it's "overpowered" and "busted". I don't think it can be secretly much better than that. ;-) But you're right - it does seem to be a very, very strong card, and can fit in a lot of deck archetypes.
It isn’t that anybody is rating the card low, but rather than they aren’t rating it as high as it should be.
Like... say a medication comes out that stops the flu forever. That would be pretty good, right? Highly rated. But what if it also prevents the common cold as well. It’s even better than we thought!
So my point is that many players are saying it’s a very good card, but are missing the fact that it might be even better than they think it is.
I think people have been saying it's "overpowered" and "busted". I don't think it can be secretly much better than that. ;-) But you're right - it does seem to be a very, very strong card, and can fit in a lot of deck archetypes.
He is talking about people that rate it below 4 stars
I thought that everyone here. and plus even the sacred Voice of TrumpHS is playing Doomsday Prophet and claiming that this is THE single handed most busted card in the Set.
We'll see about that, Rogue got nerfed big time and they're not the same as they've used to be. All their Power was distributed on the Mana Cheatng and unfair Stats (Pre Nerfed Shadowjeweler Hanar) and I feel they are actually somewhat balanced now, saying that as the biggest Rogue Hater in this Forum, so that says a LOT...
We will see how this card plays out, and if its on the same Level of "Screams Nerf" like Glide, which will obviously get nerfed, without even the need for testing.
Glide is bad. Very bad as long as the skull exists.
Secret passage itself is a card that needs to be played and will therefore result in 1 less card in your hand. So your calculation about card advantage is not entirely correct. Starting with 5 cards in your hand and playing secret passage will result in 4 cards in your hand at the end if your turn. So the card advantage your calculated is always -1 for playing secret passage itself. But yeah the card is, as you say, insane. Gonna do some completely busted and tilting stuff i'm afraid.
I thought its one of the best cards in the set, and its actually better than I thought, because you keep every card you generate or draw after casting Secret passage instead of shuffling back at the end of the turn (as we could see in the theorycraft stream). Its just so busted.
For me the most broken aspect of this card is the rarity, will be very strong as legendary like the draw entire deck spell for 5 manas but is out of the charts broken can put x2 of them in the deck, it is just too much draw for little mana, put even the HoFed Divine Favor into shame.
Some decisions don't make sense when they release cards like that.
One look at the rate on Secret Passage leaves me unsure of Blizzard’s intentions. This may very well be the most design space limiting card ever released. How do you push cheap aggressive cards when Rogue has access to what could be the most powerful draw spell in any card game, let alone Hearthstone, when one’s plan is to swarm the board?
EDIT FOR ADDITIONAL CLARITY: Im not suggesting anybody is rating this card as “low” or “bad”. My point is that many players are correctly saying it’s a very good card, but are actually STILL underrating how good it is because they aren’t grasping the full scope of what the card can actually do.
In common hearthstone card analysis terms: this would be like rating a card as a very good 4 star card when it’s actually an insane 5 star card, not saying a card is 1 star when it’s actually a 4 star.
So something I've noticed about Secret Passage is that a lot people are actually rating the power of the card TOO LOW.
The reviews and comments I've seen about the card are generally related to how it is a good card for an aggro deck to temporarily refill their hand. I don't see anybody talking about the alternative way to use it, however.
You don't need to play it in an aggro deck, and you don't need to play it with an empty hand. Think of it this way: if you have 5 additional cards in your hand and you play Secret Passage, you will re-draw those 5 cards at the end of your turn. Any of the new 5 cards you draw from your deck with Secret Passage can be played with the text "...and then draw a card at the end of your turn." If you play 2 cards that turn, you will have played 2 cards with zero cost to your card advantage. You will still have 5 cards in your hand at the end of your turn.
To break it down in a way that is very easy to follow; You shuffle 5 cards into your deck with Secret Passage. You draw 5 more. You play 3 cards leaving you with 2 cards in hand. You end turn and you now regain your original 5 card hand. You've just drawn 3 cards for 1 mana.
So this card for 1 mana has the potential to effectively draw up to 5 cards if you empty your temporary hand, plus it allows you to temporarily dump a hand that might work better for a later turn in hopes of drawing cards you can play more effectively now.
This card sounds insane to me.
whos rating the cardlow? Everybody knows the card is op in an aggro rogue shell.
I thought that everyone here. and plus even the sacred Voice of TrumpHS is playing Doomsday Prophet and claiming that this is THE single handed most busted card in the Set.
We'll see about that, Rogue got nerfed big time and they're not the same as they've used to be. All their Power was distributed on the Mana Cheatng and unfair Stats (Pre Nerfed Shadowjeweler Hanar) and I feel they are actually somewhat balanced now, saying that as the biggest Rogue Hater in this Forum, so that says a LOT...
We will see how this card plays out, and if its on the same Level of "Screams Nerf" like Glide, which will obviously get nerfed, without even the need for testing.
Imagine tracking, which is already a decent card, but it looks at the top 5 cards instead of 3. Plus you can play as many of the cards as you have mana for, not just one. Then instead of discarding, it shuffles the rest back into your deck so there’s no downside...
Yeah, rogue is always going to have the answer they need with this card. Broken as shit.
Not heard anyone rate this low, rather the opposite. Most seem to think it’s busted
It isn’t that anybody is rating the card low, but rather than they aren’t rating it as high as it should be.
Like... say a medication comes out that stops the flu forever. That would be pretty good, right? Highly rated. But what if it also prevents the common cold as well. It’s even better than we thought!
So my point is that many players are saying it’s a very good card, but are missing the fact that it might be even better than they think it is.
I think people have been saying it's "overpowered" and "busted". I don't think it can be secretly much better than that. ;-)
But you're right - it does seem to be a very, very strong card, and can fit in a lot of deck archetypes.
He is talking about people that rate it below 4 stars
Keymaster Alabaster come faster
Glide is bad. Very bad as long as the skull exists.
Secret passage itself is a card that needs to be played and will therefore result in 1 less card in your hand. So your calculation about card advantage is not entirely correct. Starting with 5 cards in your hand and playing secret passage will result in 4 cards in your hand at the end if your turn. So the card advantage your calculated is always -1 for playing secret passage itself. But yeah the card is, as you say, insane. Gonna do some completely busted and tilting stuff i'm afraid.
I thought its one of the best cards in the set, and its actually better than I thought, because you keep every card you generate or draw after casting Secret passage instead of shuffling back at the end of the turn (as we could see in the theorycraft stream). Its just so busted.
One of the cards I will have so much fun with because of cards like secret passage is our new priest legendary...
I would like to underly that Secret Passage is the only very good card received by rogue.
For me the most broken aspect of this card is the rarity, will be very strong as legendary like the draw entire deck spell for 5 manas but is out of the charts broken can put x2 of them in the deck, it is just too much draw for little mana, put even the HoFed Divine Favor into shame.
Some decisions don't make sense when they release cards like that.
One look at the rate on Secret Passage leaves me unsure of Blizzard’s intentions. This may very well be the most design space limiting card ever released. How do you push cheap aggressive cards when Rogue has access to what could be the most powerful draw spell in any card game, let alone Hearthstone, when one’s plan is to swarm the board?