- Mindrender Illucia: Something that is good against both aggro AND combo for priest? WHAT?? This is nuts, you can force the aggro player to waste a turn by giving him your slow cards, and waste the combo pieces of a combo player, this is TOO MUCH!
- Vectus: will be played in a LOT of decks: Egg Warrior, Zoolock, basically any deck that plays eggs/primes will want it;
- Cram Session: This is INSANE. Very easy to get 1 or 2 minions with spell dmg now, and it only costs 1 with sorcerers apprentice, this is gonna push Tempo Mage into tier 1 easily;
- Soulshard Lapidary: The new queen of SMorc! Easy curve after marrowslicer, this is gonna finish a lot of games.
- Lightning Bloom: pre-nerf innervate for druid and shaman, nuff said;
Forest Warden Omu - This is in a tier of its own. I'm shocked that it isn't on top of every single list in this thread. It alone is going to make Malygos Druid a tier 1 deck. I'm playing it on day 1 and I highly expect it to be nerfed within a few weeks of release. Hyperbole? Maybe. But combining it with Germination is just too easy with all the ramp and card draw offered by Druid. Disgusting.
Lightning Bloom - Pure combo enabler. Innervate was nerfed for a very good reason back in the day. To now give that effect to Shaman, a class that lacks the kind of mana manipulation that's common in Druid is insane. This card alone will pull Shaman out of the dumpster that it currently sits in.
Potion of Illusion - Exodia Mage is back. Well, combo is back in general, but Exodia is back specifically. 2x Sorcerer's Apprentice with this and it's game over. My only question is will that deck be able to race the other combo decks in the format. I have my doubts. But if the above Malygos Druid deck gets nerfed, then this might rise into prominence.
Glide - With all the combo enablers they released, they needed to print something to counter it. A disruptive Control Demon Hunter running this and Star Student Stelina will hopefully keep combo decks in check.
Mindrender Illucia - Same principle as above. This card will give Galakrond Priest the ability to shut down combo by stealing an Omu or Apprentice. That seals the game. This card will be an auto include in every Priest deck.
I guess you can tell that I'm very worried that this expansion will bring the rise of combo into an almost unhealthy power level in the standard meta. I've been VERY wrong in the past on these kinds of predictions, and I could very easily be wrong now, but this is what I see. And because of that, the cards that I see getting the most play are the ones that either enable those combos or can be used to shut them down.
Mindrender Illucia is not that broken as you might think. Is a good card, not only for combo-destruction but also in an aggro deck. But is not easy to play as you might think, and most of the time is a dead draw.
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Sorry for my broken english.
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- Mindrender Illucia: Something that is good against both aggro AND combo for priest? WHAT?? This is nuts, you can force the aggro player to waste a turn by giving him your slow cards, and waste the combo pieces of a combo player, this is TOO MUCH!
- Vectus: will be played in a LOT of decks: Egg Warrior, Zoolock, basically any deck that plays eggs/primes will want it;
- Cram Session: This is INSANE. Very easy to get 1 or 2 minions with spell dmg now, and it only costs 1 with sorcerers apprentice, this is gonna push Tempo Mage into tier 1 easily;
- Soulshard Lapidary: The new queen of SMorc! Easy curve after marrowslicer, this is gonna finish a lot of games.
- Lightning Bloom: pre-nerf innervate for druid and shaman, nuff said;
Forest Warden Omu - This is in a tier of its own. I'm shocked that it isn't on top of every single list in this thread. It alone is going to make Malygos Druid a tier 1 deck. I'm playing it on day 1 and I highly expect it to be nerfed within a few weeks of release. Hyperbole? Maybe. But combining it with Germination is just too easy with all the ramp and card draw offered by Druid. Disgusting.
Lightning Bloom - Pure combo enabler. Innervate was nerfed for a very good reason back in the day. To now give that effect to Shaman, a class that lacks the kind of mana manipulation that's common in Druid is insane. This card alone will pull Shaman out of the dumpster that it currently sits in.
Potion of Illusion - Exodia Mage is back. Well, combo is back in general, but Exodia is back specifically. 2x Sorcerer's Apprentice with this and it's game over. My only question is will that deck be able to race the other combo decks in the format. I have my doubts. But if the above Malygos Druid deck gets nerfed, then this might rise into prominence.
Glide - With all the combo enablers they released, they needed to print something to counter it. A disruptive Control Demon Hunter running this and Star Student Stelina will hopefully keep combo decks in check.
Mindrender Illucia - Same principle as above. This card will give Galakrond Priest the ability to shut down combo by stealing an Omu or Apprentice. That seals the game. This card will be an auto include in every Priest deck.
I guess you can tell that I'm very worried that this expansion will bring the rise of combo into an almost unhealthy power level in the standard meta. I've been VERY wrong in the past on these kinds of predictions, and I could very easily be wrong now, but this is what I see. And because of that, the cards that I see getting the most play are the ones that either enable those combos or can be used to shut them down.
All DH cards, since thats the only class that everyone will play starting Week 2, to get rid of OTK / Combo shit.
1) Secret Passage: by far the best card and the worst design.
2) Glide: in aggro DH is OP.
3) Lightning Bloom:
4) Devolving Missiles: I already hate this card. :)
5) Double Jump: tutor for 1 mana? Is there.
Mindrender Illucia is not that broken as you might think. Is a good card, not only for combo-destruction but also in an aggro deck. But is not easy to play as you might think, and most of the time is a dead draw.
Sorry for my broken english.