Well, it's not really that strong. Whole combo costs 9 and gives you 9 attack. Considering that it gives you a 5/5 on board and a 4/2 weapon, I'd say it's just better Inner Demon, and while it is strong, I don't think it's something as op as many other thing DH can do.
Well, it's not really that strong. Whole combo costs 9 and gives you 9 attack. Considering that it gives you a 5/5 on board and a 4/2 weapon, I'd say it's just better Inner Demon, and while it is strong, I don't think it's something as op as many other thing DH can do.
The hell no. Is not a "wombo combo". Are 2 cards that curve and gives you a weapon with 2 hits and a 5/5 body, good tempo play at where DH is already very good. Can't be compared with Inner Demon, not even close 9 damage at turn 5 (with a previous 4 dmg hit the turn before) to 8 damage at turn 8.
The entire purpose of DH class is to promote HS for new players. Blizzard want to increase the player base, therefore they created DH.
DH provides a very strong class without the need to be "invested" in the game (in terms of cards collection and also the game plan and deck building is very straight forward), you get a very good win rate and earn ranks/packs even if you are not playing perfect.
Blizzard designed a simple (linear and aggressive game plan) and broken class that will allow the new comers to join and become engaged in Hearthstone, that's it.
Face hunter was the class to go for new comers, and now DH is Blizzards new strategy.
Well, it's not really that strong. Whole combo costs 9 and gives you 9 attack. Considering that it gives you a 5/5 on board and a 4/2 weapon, I'd say it's just better Inner Demon, and while it is strong, I don't think it's something as op as many other thing DH can do.
KEKW watch how the ladder gets infested with DH players :D
People thinking the weapon is a worse Truesilver... shaking my head.
Lapidary is insane. Warglaives into Glaivebound was 11 damage over 2 turns, and that was starting from turn 5 into turn 6, now no longer possible with Warglaives at 6.
New weapon + Lapidary is 13 damage for less mana, a whole turn earlier (turn 4 into 5) and not requiring an attack on the same turn. That also gives a buff that stacks with weapons, Twin Slice and even with Zeph/Doomhammer shenanigans over a game (contrary to Glaivebound).
Freezing also often screwed Glaivebound's battlecry. Lapidary doesn't have this problem as well. Heck, it even works in other archetypes because it can combo with stuff like Blade Dance too. Glaivebound doesn't have this much versatility.
Only advantage of Glaivebound is going over taunts and not procing stuff like Ice Barrier. And I guess not face tanking, but it's not like between Soul Fragments, Eye Beam, lifesteal weapon (another great pairing with Lapidary) that DH is lacking healing.
What I'm content with is that no Soul Fragment-generating cards are particularly aggressive. Even the 1/3 isn't crazy in the setting of being in classes that don't naturally have wide board buffs. This basically ensures that there can't be a Face Warlock/DH deck.
As for the OP's curve, it gets clapped by any non-Earth Elemental taunt minion. It matches up well against Warlock's new 5-mana 7/8 Soul Fragment card at least LOL.
I don't think it's that much stronger than Glaivebound Adept, if it even is stronger. That said, Glaivebound Adept is pretty good and you might want 4 of them in a midrange Demon Hunter but I definitely don't think that the Soul Shard package is an auto-include in every single Demon Hunter deck. You wouldn't play this in a Glide deck for example i don't think.
I don't think it's that much stronger than Glaivebound Adept, if it even is stronger. That said, Glaivebound Adept is pretty good and you might want 4 of them in a midrange Demon Hunter but I definitely don't think that the Soul Shard package is an auto-include in every single Demon Hunter deck. You wouldn't play this in a Glide deck for example i don't think.
I really think curving into Soulciologist Malicia as the Finisheris pretty legitimately tough to overcome for your Opponent.
So that Legendary alone makes it appealing to add the entire Soul Shard package - and its good enough anyways, not like the old C'Thun crap.
Pre-nerf DH had turn 5 Warglaives, turn 6 Glaivebound + Warglaives hit with HP, which added to 11 damage.
This has turn 4 weapon, turn 5 Lapidary + weapon hit to 13 damage. More damage a turn earlier, for less mana as well, while shuffling +8 healing on the deck. Killing people faster is the best way to prevent them from getting an answer to come back.
About taunts, you would miss damage with Glaivebound as well, but it's not like as DH you're not having board to help or if midrange/control cant deal with it in another way. Specially since the new taunts coming up have Yeti stats and some also Divine Shield.
Glaivebound into the Warlock Earth Elemental only comes on turn 6, which means it's gonna live for a turn, while with Lapidary you can kill it on the same turn it comes.
And it's not like we are not talking about a class with multiple ways to bypass taunt anyway.
However, the Soul package will most likely suck with Skull, which is the biggest detrimento to it, as you never want to see the shards picked up by Skull. The question then is how well Skull will fare into the new meta.
KEKW some of you thought DH was dead. Balanced combo :D
We never thought it was dead. Even after 4 rounds of nerfs is still playable. Shaman only needed 1 round to pass from Tier S to Tier shit.
And they needed the nerfs, because we all knew they were going to print new op as f*ck shit for DH.
The Soul fragments cards are all broken!
this must hit a nerf later since everyone will abuse this mechanic,
this insults the Libram mechanic...
Well, it's not really that strong. Whole combo costs 9 and gives you 9 attack. Considering that it gives you a 5/5 on board and a 4/2 weapon, I'd say it's just better Inner Demon, and while it is strong, I don't think it's something as op as many other thing DH can do.
The hell no. Is not a "wombo combo". Are 2 cards that curve and gives you a weapon with 2 hits and a 5/5 body, good tempo play at where DH is already very good. Can't be compared with Inner Demon, not even close 9 damage at turn 5 (with a previous 4 dmg hit the turn before) to 8 damage at turn 8.
DH will always get broken things, the reason:
The entire purpose of DH class is to promote HS for new players. Blizzard want to increase the player base, therefore they created DH.
DH provides a very strong class without the need to be "invested" in the game (in terms of cards collection and also the game plan and deck building is very straight forward), you get a very good win rate and earn ranks/packs even if you are not playing perfect.
Blizzard designed a simple (linear and aggressive game plan) and broken class that will allow the new comers to join and become engaged in Hearthstone, that's it.
Face hunter was the class to go for new comers, and now DH is Blizzards new strategy.
KEKW true.
KEKW watch how the ladder gets infested with DH players :D
Fun times AHOY again with victory blood lusting Smorc Kiddies running rampage
JUST when we thought Control had a realistic chance to improve the quality of this game, the other day Blizz would COMPLETELY annihilate our dreams.
I dont know what to say anymore really, just gonna craft golden DH cards again, which always seems to be now the go-to move on Day 1.
Seems easy with your 99999999 dust!
what is kekw?
♥ ¡hola mundo! ♥ hello world! ♥ привет мир! ♥ こにちわ せかい! ♥
Marrowslicer is Truesilver Champion, but worse.
Maybe it'd be worth playing if the synergy was there, but...
Soulshard Lapidary is Glaivebound Adept, but worse.
DH does not need 5 big burst-dealing minions.
Tl;dr: Demon Hunter is actually dead, at least for the time being.
1) You have NO fvcking idea how severe it is to give a bloody 4-2 weapon to the most oppressing class in the game.
2) Lapidary is INSANE, don't even try to tell me otherwise
3) Oh YES they do, especially after the Nerf to Priestess.
4) DH raises from the grave just in time for the next expansion. And more angry than ever !!
DH will run the 4/2 weapon independent of souls just for the extra 8 damage to face over 2 turns. The 5/5 minion won't be played.
People thinking the weapon is a worse Truesilver... shaking my head.
Lapidary is insane. Warglaives into Glaivebound was 11 damage over 2 turns, and that was starting from turn 5 into turn 6, now no longer possible with Warglaives at 6.
New weapon + Lapidary is 13 damage for less mana, a whole turn earlier (turn 4 into 5) and not requiring an attack on the same turn. That also gives a buff that stacks with weapons, Twin Slice and even with Zeph/Doomhammer shenanigans over a game (contrary to Glaivebound).
Freezing also often screwed Glaivebound's battlecry. Lapidary doesn't have this problem as well. Heck, it even works in other archetypes because it can combo with stuff like Blade Dance too. Glaivebound doesn't have this much versatility.
Only advantage of Glaivebound is going over taunts and not procing stuff like Ice Barrier. And I guess not face tanking, but it's not like between Soul Fragments, Eye Beam, lifesteal weapon (another great pairing with Lapidary) that DH is lacking healing.
Just run both and you've completed teh Face Smash Speedrun n under 7 Turns xD
What I'm content with is that no Soul Fragment-generating cards are particularly aggressive. Even the 1/3 isn't crazy in the setting of being in classes that don't naturally have wide board buffs. This basically ensures that there can't be a Face Warlock/DH deck.
As for the OP's curve, it gets clapped by any non-Earth Elemental taunt minion. It matches up well against Warlock's new 5-mana 7/8 Soul Fragment card at least LOL.
I don't think it's that much stronger than Glaivebound Adept, if it even is stronger. That said, Glaivebound Adept is pretty good and you might want 4 of them in a midrange Demon Hunter but I definitely don't think that the Soul Shard package is an auto-include in every single Demon Hunter deck. You wouldn't play this in a Glide deck for example i don't think.
I really think curving into Soulciologist Malicia as the Finisher is pretty legitimately tough to overcome for your Opponent.
So that Legendary alone makes it appealing to add the entire Soul Shard package - and its good enough anyways, not like the old C'Thun crap.
You don't need the legendary for the package.
Pre-nerf DH had turn 5 Warglaives, turn 6 Glaivebound + Warglaives hit with HP, which added to 11 damage.
This has turn 4 weapon, turn 5 Lapidary + weapon hit to 13 damage. More damage a turn earlier, for less mana as well, while shuffling +8 healing on the deck. Killing people faster is the best way to prevent them from getting an answer to come back.
About taunts, you would miss damage with Glaivebound as well, but it's not like as DH you're not having board to help or if midrange/control cant deal with it in another way. Specially since the new taunts coming up have Yeti stats and some also Divine Shield.
Glaivebound into the Warlock Earth Elemental only comes on turn 6, which means it's gonna live for a turn, while with Lapidary you can kill it on the same turn it comes.
And it's not like we are not talking about a class with multiple ways to bypass taunt anyway.
However, the Soul package will most likely suck with Skull, which is the biggest detrimento to it, as you never want to see the shards picked up by Skull. The question then is how well Skull will fare into the new meta.