Hunter/Demon Hunter -Blood Steward ? (I'm not sure if the Legendary professor, but very likely a H/DH card). Anyway I would like to see something better than predictable SMOrc firepower. I think that the Mid-range Beast Hunter and Tempo DH would benefit of something different, like the possibility of going for value without losing tempo... Something like: "Battlecry: Craft a Demonic Beast, Outcast: Craft another one."
Demon Hunter/Warlock - Darkmaster Gandling will get a very powerful effect (with self-damage maybe) and Outcast will apply Lifesteal to it. Or, just a very unique Demon tribe interaction.
Warlock/Priest - Lady Illucia will get some sort of mind control effect (based on WoW powers), plus target removal. Very likely as Sylvanas Windrunner does, but stronger (KEKW).
Priest/Paladin - Maybe a DRAGON with AoE Damage, plus friendly characters Healing. Also, I'm not sure if they would print a Finisher for either classes, but never say never...
Paladin/Warrior - ? I really hope that this professor will interact with Murlocs and Pirates. But it's just a dream...
Warrior/Rogue - Dr. Theolen , but I'm really skeptical about this. Damaged/Undamaged keywords are very likely to be seen in the other 3 cards. Anyway, both Warrior and Rogue have lots of Weapons and Pirates. So I believe that we'll see something that interact with them.
Rogue/Mage - Kel'thuzadorJandice Barov. I'm not sure about the first one being a dual-class card, because it seems to be the main character of this expansion and very likely a Neutral Legendary Card. So, Jandice Barov is much probably the chosen professor, she will get Stealth (for one turn only) plus high Spell Damage, turning into a very risky combo-enabler.
Mage/Shaman - Ras Frostwhisper (Human form) will Freeze - Damage targets and interact with Elementals (summon, buff, generate, etc.)
Shaman/Druid - Speaker Gidra will be a Token Archetype's card. It will Generate and/or Buff minions on your board.
I'm curious to hear your predictions, here is a picture of the WoW's Scholomance Main Characters!
Hunter/Demon Hunter -Blood Steward ? (I'm not sure if the Legendary professor, but very likely a H/DH card). Anyway I would like to see something better than predictable SMOrc firepower. I think that the Mid-range Beast Hunter and Tempo DH would benefit of something different, like the possibility of going for value without losing tempo... Something like: "Battlecry: Craft a Demonic Beast, Outcast: Craft another one.
I love this idea so, so much. Combine a beast with a demon, it benefits from both tribes.
I doubt that's what they're going to do just because it sounds a little too complicated, but I LOVE the idea.
They might do a Lillian Voss reprint for the Rogue/Mage legendary.
The Blood Steward idea seems really cool, it brings back the fun aspect of Deathstalker Rexxar's heropower but is not insanely powerful because it isn't infinite. The outcast effect also seems to be on point.
By the way, did you forget to add the Mage/Shaman legendary or am I just blind? :)
The Blood Steward idea seems really cool, it brings back the fun aspect of Deathstalker Rexxar's heropower but is not insanely powerful because it isn't infinite. The outcast effect also seems to be on point.
By the way, did you forget to add the Mage/Shaman legendary or am I just blind? :)
Yeah! It's a fair effect that generates good value, not OP but consistent.
I am stupid btw, because I deleted that part by mistake!
Here it is: Mage/Shaman - Ras Frostwhisper (Human form) will Freeze - Damage targets and interact with Elementals (summon, buff, generate, etc.)
I'm not sure if every combination will actually get a legendary card. There will still be 2 legendaries per class and Rattlegore is gonna be a "pure" Warrior legendary, so I assume there will be 1 dual-class legendary and 1 normal legendary for each class.
I'm not sure if every combination will actually get a legendary card. There will still be 2 legendaries per class and Rattlegore is gonna be a "pure" Warrior legendary, so I assume there will be 1 dual-class legendary and 1 normal legendary for each class.
Thing is, since they count twice for each class, but there's also 10 classes, so if they had 5 dual class legendaries, they could make them all exclusive -- but then they either need to add 10 new neutral legendaries (which... ugh) or every class gets 3 legendaries. Otherwise they'd be 10 short for the total.
So I assume every class is getting 1 class legendary, and two dual class legendaries. That's a lot better than us going back to the WotOG way of having like 8 garbage neutral legendaries.
Thing is, since they count twice for each class, but there's also 10 classes, so if they had 5 dual class legendaries, they could make them all exclusive -- but then they either need to add 10 new neutral legendaries (which... ugh) or every class gets 3 legendaries. Otherwise they'd be 10 short for the total.
So I assume every class is getting 1 class legendary, and two dual class legendaries. That's a lot better than us going back to the WotOG way of having like 8 garbage neutral legendaries.
So in the new article on this site we got a small clarification about the rarity of cards in the set. Apparently it seems like you were right abut that, since there will be 6 solo-class cards (in each class) and 8 dual-class ones (4 per pair). In the previous expansion we had 3 commons, 3 rares, 2 epics and 2 legendaries in a class. Now in the 6 solo-class cards there will be 2 commons, 2 rares, 1 epic and 1 legendary, so basically every class will be getting 4 more cards than before and yeah there could still be just 1 dual class legenedary, while the other pair will have commons, rares etc., but it makes no sense. In short I think we will be getting 3 legendaries for each class, which is yet another reason to be excited about Scholomance Academy.
Thing is, since they count twice for each class, but there's also 10 classes, so if they had 5 dual class legendaries, they could make them all exclusive -- but then they either need to add 10 new neutral legendaries (which... ugh) or every class gets 3 legendaries. Otherwise they'd be 10 short for the total.
So I assume every class is getting 1 class legendary, and two dual class legendaries. That's a lot better than us going back to the WotOG way of having like 8 garbage neutral legendaries.
So in the new article on this site we got a small clarification about the rarity of cards in the set. Apparently it seems like you were right abut that, since there will be 6 solo-class cards (in each class) and 8 dual-class ones (4 per pair). In the previous expansion we had 3 commons, 3 rares, 2 epics and 2 legendaries in a class. Now in the 6 solo-class cards there will be 2 commons, 2 rares, 1 epic and 1 legendary, so basically every class will be getting 4 more cards than before and yeah there could still be just 1 dual class legenedary, while the other pair will have commons, rares etc., but it makes no sense. In short I think we will be getting 3 legendaries for each class, which is yet another reason to be excited about Scholomance Academy.
While I agree it is exciting to have more legendaries in an expansion, I do hope they give us a freebie for logging in because this is probably the most amount of legendaries any single expansion has had. I'm not trying to be a spoiled brat but dust-wise, this expansion may be a problem for many f2p and new players.
We already have two professors confirmed from the announcement video: Speaker Gidra, professor of nature & the elements, pretty obvious Druid/Shaman combo and Keymaster Alabaster, professor of replication, who is a trickier guess but I would say either rogue/mage (as both classes have cards that make illusions or copy minions) or priest/warlock (if they go the deathrattle/cloning route like Boomsday).
Thing is, since they count twice for each class, but there's also 10 classes, so if they had 5 dual class legendaries, they could make them all exclusive -- but then they either need to add 10 new neutral legendaries (which... ugh) or every class gets 3 legendaries. Otherwise they'd be 10 short for the total.
So I assume every class is getting 1 class legendary, and two dual class legendaries. That's a lot better than us going back to the WotOG way of having like 8 garbage neutral legendaries.
So in the new article on this site we got a small clarification about the rarity of cards in the set. Apparently it seems like you were right abut that, since there will be 6 solo-class cards (in each class) and 8 dual-class ones (4 per pair). In the previous expansion we had 3 commons, 3 rares, 2 epics and 2 legendaries in a class. Now in the 6 solo-class cards there will be 2 commons, 2 rares, 1 epic and 1 legendary, so basically every class will be getting 4 more cards than before and yeah there could still be just 1 dual class legenedary, while the other pair will have commons, rares etc., but it makes no sense. In short I think we will be getting 3 legendaries for each class, which is yet another reason to be excited about Scholomance Academy.
While I agree it is exciting to have more legendaries in an expansion, I do hope they give us a freebie for logging in because this is probably the most amount of legendaries any single expansion has had. I'm not trying to be a spoiled brat but dust-wise, this expansion may be a problem for many f2p and new players.
There aren't going to be more legendaries. There are just going to be more legendaries per class. You don't count the dual-class legendaries twice. (There'll be 25 or so as usual)
To make it a little clearer:
This expansion will have 10 class legendaries, 10 dual class legendaries (that two classes can use each one), and 5 neutral legendaries.
Since Un'goro, the standard has been 20 class legendaries and 5 neutral legendaries.
Druid/hunter already exists so you can scrap the druid/shaman legendary off your list. The other druid legendary will be druid only. Which also means that the dual class legendary for shaman will be mage/shaman
There will be a total of 4 cards for each of the combination (I assume): 1 Legendary, 1 Epic, 1 Rare and 1 Common;
These are my predictions for the Legendaries Professors:
Anyway I would like to see something better than predictable SMOrc firepower. I think that the Mid-range Beast Hunter and Tempo DH would benefit of something different, like the possibility of going for value without losing tempo...
Something like: "Battlecry: Craft a Demonic Beast, Outcast: Craft another one."
Or, just a very unique Demon tribe interaction.
Also, I'm not sure if they would print a Finisher for either classes, but never say never...
Damaged/Undamaged keywords are very likely to be seen in the other 3 cards. Anyway, both Warrior and Rogue have lots of Weapons and Pirates. So I believe that we'll see something that interact with them.
I'm not sure about the first one being a dual-class card, because it seems to be the main character of this expansion and very likely a Neutral Legendary Card.
So, Jandice Barov is much probably the chosen professor, she will get Stealth (for one turn only) plus high Spell Damage, turning into a very risky combo-enabler.
I'm curious to hear your predictions, here is a picture of the WoW's Scholomance Main Characters!
Rogue/mage 2 Mana 1/3 Bigglesworth= fury swipes random a target at end of turn for 3 damage.
You mean the Legendary one? Like an arcane missile with a body...
I love this idea so, so much. Combine a beast with a demon, it benefits from both tribes.
I doubt that's what they're going to do just because it sounds a little too complicated, but I LOVE the idea.
They might do a Lillian Voss reprint for the Rogue/Mage legendary.
The Blood Steward idea seems really cool, it brings back the fun aspect of Deathstalker Rexxar's heropower but is not insanely powerful because it isn't infinite. The outcast effect also seems to be on point.
By the way, did you forget to add the Mage/Shaman legendary or am I just blind? :)
Yeah! It's a fair effect that generates good value, not OP but consistent.
I am stupid btw, because I deleted that part by mistake!
Here it is:
Mage/Shaman - Ras Frostwhisper (Human form) will Freeze - Damage targets and interact with Elementals (summon, buff, generate, etc.)
i think jandice barow will be just a mage legendary. like rattlagore.
I dont know about Scholomance lore but my prediction is that the warlock/priest legendary is gonna be a highlander support card.
I dont think they'll print any more Succubi for this game. Appearantly they were too much for this "child friendly game."
I'm not sure if every combination will actually get a legendary card. There will still be 2 legendaries per class and Rattlegore is gonna be a "pure" Warrior legendary, so I assume there will be 1 dual-class legendary and 1 normal legendary for each class.
Thing is, since they count twice for each class, but there's also 10 classes, so if they had 5 dual class legendaries, they could make them all exclusive -- but then they either need to add 10 new neutral legendaries (which... ugh) or every class gets 3 legendaries. Otherwise they'd be 10 short for the total.
So I assume every class is getting 1 class legendary, and two dual class legendaries. That's a lot better than us going back to the WotOG way of having like 8 garbage neutral legendaries.
There'll be a Warrior/Druid card with battlecry: Gain 50 Armor.
This will be fun!
So in the new article on this site we got a small clarification about the rarity of cards in the set. Apparently it seems like you were right abut that, since there will be 6 solo-class cards (in each class) and 8 dual-class ones (4 per pair). In the previous expansion we had 3 commons, 3 rares, 2 epics and 2 legendaries in a class. Now in the 6 solo-class cards there will be 2 commons, 2 rares, 1 epic and 1 legendary, so basically every class will be getting 4 more cards than before and yeah there could still be just 1 dual class legenedary, while the other pair will have commons, rares etc., but it makes no sense. In short I think we will be getting 3 legendaries for each class, which is yet another reason to be excited about Scholomance Academy.
While I agree it is exciting to have more legendaries in an expansion, I do hope they give us a freebie for logging in because this is probably the most amount of legendaries any single expansion has had. I'm not trying to be a spoiled brat but dust-wise, this expansion may be a problem for many f2p and new players.
We already have two professors confirmed from the announcement video: Speaker Gidra, professor of nature & the elements, pretty obvious Druid/Shaman combo and Keymaster Alabaster, professor of replication, who is a trickier guess but I would say either rogue/mage (as both classes have cards that make illusions or copy minions) or priest/warlock (if they go the deathrattle/cloning route like Boomsday).
There aren't going to be more legendaries. There are just going to be more legendaries per class. You don't count the dual-class legendaries twice. (There'll be 25 or so as usual)
To make it a little clearer:
This expansion will have 10 class legendaries, 10 dual class legendaries (that two classes can use each one), and 5 neutral legendaries.
Since Un'goro, the standard has been 20 class legendaries and 5 neutral legendaries.
Oh yeah your right, for some reason I thought each class was getting 2 class legendaries and 2 dual class legendaries. That would've been a bit much!
I'm more hoping that's the warrior/Paladin card is a mech
Druid/hunter already exists so you can scrap the druid/shaman legendary off your list. The other druid legendary will be druid only. Which also means that the dual class legendary for shaman will be mage/shaman
So logically the only possible combinations for legendaries are
druid/hunter
mage/shaman
rogue/warrior
paladin/priest
DH/warlock