Extremely good nerfs. Cutting the power of mana cheat cards, reducing the oppressiveness of warrior weapons, slowing down mage Yogg Box turns, and reducing the power of demon hunter cards (including a huge blow to odd DH in wild).
Let's finally see if demon hunter has been crippled enough to not completely define the meta (or at least cut their numbers and balance the experience on ladder).
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Not a fan of rogue but that galakrond nerf is fucking stupid.
1)on turn 7 its does nothing but give 5 armor aka has no swing potential. Warrior draw and buff gala is better now.
2)Rogue typically plays a decent amount of cheap cards so drawing 4 cards with possibly no discount and possibly an increase in cost is such a braindead design. This dev team is so bad.
Metamorphisis is 8 mana for 8 dmg...might as well just play 8 attack card and get it over with in one go.
Turn 9 alex is also a do nothing card. It doesnt have taunt so its not a threat or defense. Garbage.
Well... for the time being, at least until the next expansion, DH is dead in Wild, and possibly also in Standard. Most classes get nerfed in some way, but Metamorphosis and Warglaives of Azzinoth are pretty terrible now. So much for iconic cards...
Pirate Warrior is also dead in both modes. So Wild will be almost exactly how it was before AoO was released, minus the Mage quest nerf.
In Standard, I think Demon Hunter will drop significantly in play- and winrate. Kayn isn't too big a nerf, since he's essentially just a finisher, but with almost every good card nerfed, there isn't much left to fix the deck with. I'm sure a lot of people are happy about that, but I was never a friend of drastic nerfs, even when it would hit decks I hate (except Patches and Barnes).
I expect to see a lot more Highlander Hunter, and I think Enrage Warrior and Bomb Control Warrior will stay where they are. They don't depend on Corsair Cache as much as Pirate Warrior, and their core remains solid enough to beat most other decks.
Standard Highlander Mage and Galakrond Rogue will probably disappear. They don't drop to Shaman-level in power, but I doubt many people will even bother playing these classes anymore.
Spell Druid... hard to say. The non-dragon version is just dead. As for the dragon version, I've already replaced a Fungal Fortunes with a Cobalt Spellkin to improve the consistency of Breath of Dreams and still have some "reload" for Mountsellers. I don't know how well it would work with FF costing 3 instead. Dropping it probably hurts the consistency too much, but spending one more mana is quite difficult in that deck.
I don't know how excited I am about the patch. It just feels a bit forced, like "let's nerf everything before the next expansion", not the "small adjustments" that they originally talked about.
Well... for the time being, at least until the next expansion, DH is dead in Wild, and possibly also in Standard. Most classes get nerfed in some way, but Metamorphosis and Warglaives of Azzinoth are pretty terrible now. So much for iconic cards...
Wow, I pulled a golden Kayn last week and I told myself not to dust it. Rewarded big time.
I am glad these nerfs are happening as I am about to walk away from the game because of Demon Hunter. Some of the decks you can play right now I really love but the meta I absolutely hate.
DH got hit hard. Kayne nerf is ok imo. Metamorphosis is trash now. Warglaive nerf also hurt. I really think its gg forndemon hunters... no king rules forevet my son.
Wow, I pulled a golden Kayn last week and I told myself not to dust it. Rewarded big time.
I am glad these nerfs are happening as I am about to walk away from the game because of Demon Hunter. Some of the decks you can play right now I really love but the meta I absolutely hate.
Well... for the time being, at least until the next expansion, DH is dead in Wild, and possibly also in Standard. Most classes get nerfed in some way, but Metamorphosis and Warglaives of Azzinoth are pretty terrible now. So much for iconic cards...
Be prepared to be wrong in a week.
Ok, I'm prepared... ... ... care to explain why I might be wrong? I'm not saying I'm going to be 100% right, so feel free to convince me otherwise, if you have anything substantial to say.
I might be overestimating the effect on DH in Standard. The early aggression might be enough for the deck to remain strong. But the nerfs will will have some effect, since the deck very definitely gets worse. I'm pretty sure Demon Hunter will drop in play- and winrate, but maybe not as much as I anticipate. Still petty sure about Odd DH disappearing entirely, though.
As for the rest, I could certainly be wrong. I'm just guessing here, based on my experience. So again, if you have anything to add, go ahead.
Metamorphosis and Warglaives of Azzinoth nerfs are huge and they will slow down DH a lot. I expect control versions of DH to increase in popularity now. And Odd DH in wild is probably dead until the next expansion at least.
Corsair Cache nerf is also quite big. Very often Warriors would go Cache on t2 into clearing a 3-health minion (such as Bonechewer Brawler) on t3. This is no longer possible. Still the card needs to be part of Egg and Bomb Warrior, but it hurts the strength of both decks
DQA is still a very strong card, but it can't be played on turn 9 any more when you are trying to mount a comeback from behind, which is kind of a big deal. Dragoncaster nerf is fair and is another nerf that slows down the meta (like the DH nerfs)
I think pure Spell Druid is still fine even after the Fungal Fortunes nerf as it didn't have any t3 plays anyway (you don't want to coin out Overgrowth as you'd rather play it in t4 straight into a Mountseller or Glowflies + buff)
The nerfs to the Rogue Galakrond are effectively killing the deck. Rogue runs so many low-cost cards that the discount to 0-mana was not such a huge deal. The cards costing 1-mana can even be a penalty when you draw Backstab/Shadowstep. Rogue now joins Shaman in the bottom of the meta.
I expect a lot more Priest coming up, as well as Control Warrior as the meta is going to slow down quite a bit. Maybe Murloc Paladin is now the most reliable aggro deck also? Maybe Questlock becomes a tier-2 deck as well since it won't be dying to DH so easily any more?
Blizzard just announced a new balance patch: https://us.forums.blizzard.com/en/hearthstone/t/176-balance-updates/36815
Dragoncaster, DQ Alex, Corsair Cache, Rogue's Gala and lots of DH cards got nerfed slightly.
Extremely good nerfs. Cutting the power of mana cheat cards, reducing the oppressiveness of warrior weapons, slowing down mage Yogg Box turns, and reducing the power of demon hunter cards (including a huge blow to odd DH in wild).
Let's finally see if demon hunter has been crippled enough to not completely define the meta (or at least cut their numbers and balance the experience on ladder).
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Welp there goes my fun nerfing rogue I don’t care for any other class the others seem so boring to play. Guess I wait until next expac.
Dragonqueen :( She will stay a good card in control grindy decks but midrange highlanders will likely stop playing her
Don't worry about DH, I am sure they will get a fair share of broken card in the next set.
Galakrond rogue may not survive this
Good. Rogue galakrond should never have been able to cheat that much mana in the first place
Yes let’s kill tier 3 deck lol 👏 👏 wtg blizzard
Rogue Gala still gives a huge mana discount, just that it is not as swingy as before.
Mage and Warrior barely got nerfed.
DH took a big hit but it is DH, it will still be the best deck on the ladder to climb.
Not a fan of rogue but that galakrond nerf is fucking stupid.
1)on turn 7 its does nothing but give 5 armor aka has no swing potential. Warrior draw and buff gala is better now.
2)Rogue typically plays a decent amount of cheap cards so drawing 4 cards with possibly no discount and possibly an increase in cost is such a braindead design. This dev team is so bad.
Metamorphisis is 8 mana for 8 dmg...might as well just play 8 attack card and get it over with in one go.
Turn 9 alex is also a do nothing card. It doesnt have taunt so its not a threat or defense. Garbage.
Fun > Meta
Alexstraza nerf is very sad :(
Somehow I see Priest benefiting and increasing in numbers...
Well... for the time being, at least until the next expansion, DH is dead in Wild, and possibly also in Standard. Most classes get nerfed in some way, but Metamorphosis and Warglaives of Azzinoth are pretty terrible now. So much for iconic cards...
Pirate Warrior is also dead in both modes. So Wild will be almost exactly how it was before AoO was released, minus the Mage quest nerf.
In Standard, I think Demon Hunter will drop significantly in play- and winrate. Kayn isn't too big a nerf, since he's essentially just a finisher, but with almost every good card nerfed, there isn't much left to fix the deck with. I'm sure a lot of people are happy about that, but I was never a friend of drastic nerfs, even when it would hit decks I hate (except Patches and Barnes).
I expect to see a lot more Highlander Hunter, and I think Enrage Warrior and Bomb Control Warrior will stay where they are. They don't depend on Corsair Cache as much as Pirate Warrior, and their core remains solid enough to beat most other decks.
Standard Highlander Mage and Galakrond Rogue will probably disappear. They don't drop to Shaman-level in power, but I doubt many people will even bother playing these classes anymore.
Spell Druid... hard to say. The non-dragon version is just dead. As for the dragon version, I've already replaced a Fungal Fortunes with a Cobalt Spellkin to improve the consistency of Breath of Dreams and still have some "reload" for Mountsellers. I don't know how well it would work with FF costing 3 instead. Dropping it probably hurts the consistency too much, but spending one more mana is quite difficult in that deck.
I don't know how excited I am about the patch. It just feels a bit forced, like "let's nerf everything before the next expansion", not the "small adjustments" that they originally talked about.
Be prepared to be wrong in a week.
Wow, I pulled a golden Kayn last week and I told myself not to dust it. Rewarded big time.
I am glad these nerfs are happening as I am about to walk away from the game because of Demon Hunter. Some of the decks you can play right now I really love but the meta I absolutely hate.
Almost all these nerf feel super bad. DQ Alex is basically dead now.
DH got hit hard. Kayne nerf is ok imo. Metamorphosis is trash now. Warglaive nerf also hurt. I really think its gg forndemon hunters... no king rules forevet my son.
Same here, golden Kayn = free dust soon:)
Burn rouge gala to the ground thank god it’s gone
Ok, I'm prepared... ... ... care to explain why I might be wrong? I'm not saying I'm going to be 100% right, so feel free to convince me otherwise, if you have anything substantial to say.
I might be overestimating the effect on DH in Standard. The early aggression might be enough for the deck to remain strong. But the nerfs will will have some effect, since the deck very definitely gets worse. I'm pretty sure Demon Hunter will drop in play- and winrate, but maybe not as much as I anticipate. Still petty sure about Odd DH disappearing entirely, though.
As for the rest, I could certainly be wrong. I'm just guessing here, based on my experience. So again, if you have anything to add, go ahead.
Metamorphosis and Warglaives of Azzinoth nerfs are huge and they will slow down DH a lot. I expect control versions of DH to increase in popularity now. And Odd DH in wild is probably dead until the next expansion at least.
Corsair Cache nerf is also quite big. Very often Warriors would go Cache on t2 into clearing a 3-health minion (such as Bonechewer Brawler) on t3. This is no longer possible. Still the card needs to be part of Egg and Bomb Warrior, but it hurts the strength of both decks
DQA is still a very strong card, but it can't be played on turn 9 any more when you are trying to mount a comeback from behind, which is kind of a big deal. Dragoncaster nerf is fair and is another nerf that slows down the meta (like the DH nerfs)
I think pure Spell Druid is still fine even after the Fungal Fortunes nerf as it didn't have any t3 plays anyway (you don't want to coin out Overgrowth as you'd rather play it in t4 straight into a Mountseller or Glowflies + buff)
The nerfs to the Rogue Galakrond are effectively killing the deck. Rogue runs so many low-cost cards that the discount to 0-mana was not such a huge deal. The cards costing 1-mana can even be a penalty when you draw Backstab/Shadowstep. Rogue now joins Shaman in the bottom of the meta.
I expect a lot more Priest coming up, as well as Control Warrior as the meta is going to slow down quite a bit. Maybe Murloc Paladin is now the most reliable aggro deck also? Maybe Questlock becomes a tier-2 deck as well since it won't be dying to DH so easily any more?
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