I was just wondering if skull of Guldan is going to be a problem moving forward. As it seems to me the only time i wouldnt run 2x is when playing highlander or odd DH. It just seems great in the faciest of face decks off to the controlliest of control decks.
So i was wondering, what other basic/classic cards fall into this same autoinclude 2x for every deck category.
Skull of Gul'dan is Ashes of Outland, though, and not part of the Demon Hunter basic set, or the Initiate set. It's possible that it'll be selected for the forthcoming DH Classic set, but there's no reason it has to be. Most of the somewhat-broken DH cards are in the sets that appear scheduled to rotate.
A lot of those cards arent auto include for every deck though...
Im not talking about every deck in the current meta. Im talking about EVERY deck. Want 2 for aggro, tempo, combo, midrange, and control. Doesnt matter what you are playing you just throw 2x in.
Arcane intellect is a good suggestion. But you probably dont put shadowstep or edwin in a combo deck for instance.
Skull of Gul'dan is Ashes of Outland, though, and not part of the Demon Hunter basic set, or the Initiate set. It's possible that it'll be selected for the forthcoming DH Classic set, but there's no reason it has to be. Most of the somewhat-broken DH cards are in the sets that appear scheduled to rotate.
Skull of Gul'dan is Ashes of Outland, though, and not part of the Demon Hunter basic set, or the Initiate set. It's possible that it'll be selected for the forthcoming DH Classic set, but there's no reason it has to be. Most of the somewhat-broken DH cards are in the sets that appear scheduled to rotate.
Oh, i guess it wont be a problem moving forward. Thanks for the info.
I mean, maybe it could be. Bliz has said they'll build a Classic set out of cards they think are Evergreen over this year's expansions. They could pick Skull and Warglaives and Twin Slice and Altruis. I really f'ing hope they don't.
Others not mentioned for two ofs ran in every deck (except highlander obviously) are armorsmith, satyr overseer, innervate, consecration, shadow word death, mortal coil, ice barrier, thoughtsteal, farsight. Some metas will have other clear two ofs that may not be played in this meta. For example SI:7 Agent has been a staple in rogue for a long time but doesn't see much play in this meta. Eviscerate in some metas is also a 2 of. running miracle rogue without double eviscerate would be criminal. Of course, miracle rogue isn't much of a thing right now since galakrond is much better than auctioneer and preps were nerfed a while ago:(
Someone mentioned Truesilver Champion and that has been a traditional two of but because pure paladin doesn't run it because of the objectively better lightforged zealot, it's not currently seeing play. It will again in the future though when lightforged zealot rotates out and it sees play in non-pure lists.
A lot of those cards arent auto include for every deck though...
Im not talking about every deck in the current meta. Im talking about EVERY deck. Want 2 for aggro, tempo, combo, midrange, and control. Doesnt matter what you are playing you just throw 2x in.
Arcane intellect is a good suggestion. But you probably dont put shadowstep or edwin in a combo deck for instance.
Funny thing is... you do :) All 3 Rogue cards I mentioned are played in every single Rogue there is/was. The only cards I was hesitant to add to the list are the two last ones.
A lot of those cards arent auto include for every deck though...
Im not talking about every deck in the current meta. Im talking about EVERY deck. Want 2 for aggro, tempo, combo, midrange, and control. Doesnt matter what you are playing you just throw 2x in.
Arcane intellect is a good suggestion. But you probably dont put shadowstep or edwin in a combo deck for instance.
The number of true auto-includes has drastically dropped over the last few years. Most of them were either nerfed, rotated, or became dispensable with new cards and more specialized decks. By now, most classes have at least a few different directions for deckbuilding, and don't rely much on old staples anymore. Auto-includes remain, where classes are forced into the same playstyle, or where cards prove universally useful.
I'd say Backstab is about the only card that is good for pretty much any Rogue deck you'd ever consider, since you'll most likely want a cheap removal and combo enabler, no matter what deck you play, and especially in the tempo-oriented playstyle that Rogue is pushed towards so often.
Shadowstep is also a good candidate, though it's not so much because of Rogue being one-dimensional, but because of the absurdly heavy emphasis on battlecries in card design generally. With effects like SI:7 Agent, Blackjack Stunner, Coldlight Oracle, Zephrys the Great, Kronx Dragonhoof, or N'Zoth, the Corruptor, there are so many possibilities now that recycling battlecries has become an all-purpose tool. Battlecry is an overused keyword.
Swipe has been given up on lately, though Druid is generally lacking options for board control and burst. It's oftentimes a difficult decison whether you can leave it out or not. Unleash the Hounds is universally useful, as burst, board control or combo card (like in Quest Hunter), but over the last couple expansions, Hunter received a lot of support for more specialized deckbuilding (Deathrattles, Mechs, Dragons, face damage), and the card has become far less ubiquitous than it used to be, much like Kill Command and Animal Companion.
With Power Word: Shield nerfed and Divine Spirit removed from Basic, Priest is reduced to a control-only class, making Shadow Word: Death pretty much an auto include. The Classic overhaul shows signs of Priest developing a minion-focused playstyle, but it hasn't shown any success yet.
As for Demon Hunter and Skull of Gul'dan: Even if it became a Classic card, I think it's too early to tell where Demon Hunter will end up. I feel like people forget that Demon Hunter is not just that one deck, but an entire new class. It will probably take a year, maybe even longer, until Demon Hunter is established enough to have its identity properly outlined. And there's certainly a possibility that it ends up in a different spot than it is right now. And if Demon Hunter becomes more of a control or combo class (Chaos Nova is a good baseline after all), or refines even more into an aggressive face damage class, Skull of Gul'dan might get dropped eventually.
Twin Slice, on the other hand, feels very similar to Backstab.
Innervate and Wrath are in (2x) pretty much all Druid decks right now
Wrath is in some quest jade lists, but in almost 0% of kael jade, maly and tog lists, so "pretty much in all druid decks" is just a tiny exaggeration there.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I was just wondering if skull of Guldan is going to be a problem moving forward. As it seems to me the only time i wouldnt run 2x is when playing highlander or odd DH. It just seems great in the faciest of face decks off to the controlliest of control decks.
So i was wondering, what other basic/classic cards fall into this same autoinclude 2x for every deck category.
Galavant Animation
Arcane Intellect
Shadowstep, Tracking, Edwin VanCleef, Backstab, Eviscerate, Truesilver Champion, Animal Companion
Trusilver is hardly a 2 of nowadays, but still played in almost every Paladin.
Secret Mage, Mech Mage - most of them did not/doesn't play AI.
Innervate and Wrath are in (2x) pretty much all Druid decks right now
Sense Demons in Wild Warlock
Skull of Gul'dan is Ashes of Outland, though, and not part of the Demon Hunter basic set, or the Initiate set. It's possible that it'll be selected for the forthcoming DH Classic set, but there's no reason it has to be. Most of the somewhat-broken DH cards are in the sets that appear scheduled to rotate.
The four cards in DH Basic which see the most play are Chaos Strike, Satyr Overseer, Sightless Watcher, and Glaivebound Adept. Glaivebound and Satyr will probably be perma-include, but might not be so bad once stuff like Twin Slice and Warglaives of Azzinoth rotate. Maybe those will get put into DH Classic, but right now, they appear like they'll eventually rotate.
And this is why tempo Rogue is competitive in every single meta.
A lot of those cards arent auto include for every deck though...
Im not talking about every deck in the current meta. Im talking about EVERY deck. Want 2 for aggro, tempo, combo, midrange, and control. Doesnt matter what you are playing you just throw 2x in.
Arcane intellect is a good suggestion. But you probably dont put shadowstep or edwin in a combo deck for instance.
Galavant Animation
Oh, i guess it wont be a problem moving forward. Thanks for the info.
Galavant Animation
I mean, maybe it could be. Bliz has said they'll build a Classic set out of cards they think are Evergreen over this year's expansions. They could pick Skull and Warglaives and Twin Slice and Altruis. I really f'ing hope they don't.
Flame Imp and Void Walker are never really bad, tho not always played in every meta.
Ummm...
Others not mentioned for two ofs ran in every deck (except highlander obviously) are armorsmith, satyr overseer, innervate, consecration, shadow word death, mortal coil, ice barrier, thoughtsteal, farsight. Some metas will have other clear two ofs that may not be played in this meta. For example SI:7 Agent has been a staple in rogue for a long time but doesn't see much play in this meta. Eviscerate in some metas is also a 2 of. running miracle rogue without double eviscerate would be criminal. Of course, miracle rogue isn't much of a thing right now since galakrond is much better than auctioneer and preps were nerfed a while ago:(
Someone mentioned Truesilver Champion and that has been a traditional two of but because pure paladin doesn't run it because of the objectively better lightforged zealot, it's not currently seeing play. It will again in the future though when lightforged zealot rotates out and it sees play in non-pure lists.
Wolfrider
Funny thing is... you do :) All 3 Rogue cards I mentioned are played in every single Rogue there is/was. The only cards I was hesitant to add to the list are the two last ones.
The number of true auto-includes has drastically dropped over the last few years. Most of them were either nerfed, rotated, or became dispensable with new cards and more specialized decks. By now, most classes have at least a few different directions for deckbuilding, and don't rely much on old staples anymore. Auto-includes remain, where classes are forced into the same playstyle, or where cards prove universally useful.
I'd say Backstab is about the only card that is good for pretty much any Rogue deck you'd ever consider, since you'll most likely want a cheap removal and combo enabler, no matter what deck you play, and especially in the tempo-oriented playstyle that Rogue is pushed towards so often.
Shadowstep is also a good candidate, though it's not so much because of Rogue being one-dimensional, but because of the absurdly heavy emphasis on battlecries in card design generally. With effects like SI:7 Agent, Blackjack Stunner, Coldlight Oracle, Zephrys the Great, Kronx Dragonhoof, or N'Zoth, the Corruptor, there are so many possibilities now that recycling battlecries has become an all-purpose tool. Battlecry is an overused keyword.
Swipe has been given up on lately, though Druid is generally lacking options for board control and burst. It's oftentimes a difficult decison whether you can leave it out or not. Unleash the Hounds is universally useful, as burst, board control or combo card (like in Quest Hunter), but over the last couple expansions, Hunter received a lot of support for more specialized deckbuilding (Deathrattles, Mechs, Dragons, face damage), and the card has become far less ubiquitous than it used to be, much like Kill Command and Animal Companion.
With Power Word: Shield nerfed and Divine Spirit removed from Basic, Priest is reduced to a control-only class, making Shadow Word: Death pretty much an auto include. The Classic overhaul shows signs of Priest developing a minion-focused playstyle, but it hasn't shown any success yet.
As for Demon Hunter and Skull of Gul'dan: Even if it became a Classic card, I think it's too early to tell where Demon Hunter will end up. I feel like people forget that Demon Hunter is not just that one deck, but an entire new class. It will probably take a year, maybe even longer, until Demon Hunter is established enough to have its identity properly outlined. And there's certainly a possibility that it ends up in a different spot than it is right now. And if Demon Hunter becomes more of a control or combo class (Chaos Nova is a good baseline after all), or refines even more into an aggressive face damage class, Skull of Gul'dan might get dropped eventually.
Twin Slice, on the other hand, feels very similar to Backstab.
Novice Engineer : Don't forget me
:P~~~
Bloodmage Thalnos Not the most interesting card, but perfectly balanced legendary and always a good card if you need to fill a deck up.
For the Basic set:
Thalnos is an auto include in almost all Reno decks in wild (mage not always, but there's isn't a priest or hunter list without it).
Innervate, swipe and moonfire are in most Malygos lists.
Animal companion in almost all hunter lists that aren't mech-based.
Shadow word death and shadow word pain are in almost all priest lists.
Kor'kron elite is in all pirate or otherwise aggro versions of warrior decks
Aaaand that's it, I'm too lazy to go through the classic set too.
Wrath is in some quest jade lists, but in almost 0% of kael jade, maly and tog lists, so "pretty much in all druid decks" is just a tiny exaggeration there.