You can't establish how good your homebrew deck is anymore. If you play say at Platinum, you may have a better home brew deck than others around the same level. But with the current system, no matter your level, the decks you play against will just continue to ramp until your winrate levels out. So unless you have a deck that does well against the very best in the meta at that time, you should expect a 50% winrate. It promotes netdecking and the purchasing of cards you are missing to do so.
The game is built to grind every day all day now period (unless you are the top of the top). They give us the boosted star bonus to distract us from this, to make it feel like we have a great deck because we are climbing fast. But I see through this mere distraction from the 50% winrate. I am sick of going on a great run one login and then paying for it over the next couple logins.
I would rather a bucket system that refreshes equally each month, where if I build a unique deck and it gets me to Diamond quickly, I can feel pretty good. Where I can actually make judgements on the deck based on it's performance vs a pool of opponents that slowly get better as I rise in actual rank.
I have stopped playing ranked matches seriously... actually the whole game seriously over this issue. I don't want to spend significant time grinding in a system that intends to keep it 50% whenever it can. It should become 50% or less only when I rise to an actual rank that has better decks than mine. Any other system is a method to get you to play more and spend more by keeping you in a constant state of feeling just short of the right cards. No thank you.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.
I had a Highlander Mage deck variant that got me to rank 6. The very first day of the first season of this new format, the same deck that was holding it's own at that level around 50% up to the final night of that season, started the new season 0 for 10. I had never lost 10 matches in a row before. Not the best first impression. I switched to a new deck from a new class and began to climb again. But that was total BS. Even this new season I started 1 for 7 with Mage (I play 90%+ of my matches as Mage). It eventually goes back to normal but something isn't right.
Imho people who play <=50 matches over a season and don't care about hitting legend should never play vs those in legend rank. Maybe the MMR opponent adjustment should be limited in range to decks in your rank or perhaps your rank +/- 1.
I am a new paying player (since August) that has decided to switch to f2p mostly because of this. I have largely disengaged and mostly just play casual to kill time now. The gains they see from this new tactic will likely offset my loss and I am fine with that. I will find another hobby.
1) It greatly disadvantages average f2p players like me
2) It kills the creativity of the game.
I play at platinum rank NoxVidmateVLC and mainly self-brewed decks that I find fun to play and I manage to stir my deck and win sometimes also vs similarly ranked players who play tier 1/2 decks. Now what happens is that as soon as I have a decent win rate the system immediately and repeatedly matches me vs legend players who play high tier decks forcing me into loss streaks that push my rank back and making it almost impossible for me to progress. Mind, I have never been legend, mainly because I usually don't play meta decks but I can easily realise that my overall win rate now is a lot worse than it used to be with the old system.
So basically playing an off meta deck is a lot more punishing now and players are even more discouraged to do so than before. Also the fact that you're not matched to equally ranked players frustrates your effort to climb the ladder as an occasional player who does not play so often.
Just my two cents
The f2p aspect isn’t as significant as you might think. Old guardian always post a couple f2p decks to get Legend with ( I believe this time he didn’t got it with Paladin and Shaman tho).
I had a Highlander Mage deck variant that got me to rank 6. The very first day of the first season of this new format, the same deck that was holding it's own at that level around 50% up to the final night of that season, started the new season 0 for 10. I had never lost 10 matches in a row before. Not the best first impression. I switched to a new deck from a new class and began to climb again. But that was total BS. Even this new season I started 1 for 7 with Mage (I play 90%+ of my matches as Mage). It eventually goes back to normal but something isn't right.
Imho people who play <=50 matches over a season and don't care about hitting legend should never play vs those in legend rank. Maybe the MMR opponent adjustment should be limited in range to decks in your rank or perhaps your rank +/- 1.
I am a new paying player (since August) that has decided to switch to f2p mostly because of this. I have largely disengaged and mostly just play casual to kill time now. The gains they see from this new tactic will likely offset my loss and I am fine with that. I will find another hobby.
The people who are disagreeing with you are the shills trying to keep you from the truth. Every new player goes through discovering the game is rigged if they play enough.
"Mind, I have never been legend, mainly because I usually don't play meta decks but I can easily realise that my overall win rate now is a lot worse than it used to be with the old system. Just my two cents"
I don't think that you have never been legend because you don't play meta decks, lots of people don't do that. It just means that you probably aren't legend material. I'm not, most of the players who play aren't. Nothing to be ashamed of.
"Mind, I have never been legend, mainly because I usually don't play meta decks but I can easily realise that my overall win rate now is a lot worse than it used to be with the old system. Just my two cents"
I don't think that you have never been legend because you don't play meta decks, lots of people don't do that. It just means that you probably aren't legend material. I'm not, most of the players who play aren't. Nothing to be ashamed of.
I stoped reading when you said it was bad for F2P. I mean, it's the best moment for F2P right now. If you take it seriously, you can get many free packs and cards every month...
I stoped reading when you said it was bad for F2P. I mean, it's the best moment for F2P right now. If you take it seriously, you can get many free packs and cards every month...
reward wise its alot better... we talking about how the ranking work and its shit
So, you're not only complaining about your situation but call the new ranking system that affects all hearthstone players a disgrace.
Why? Because you want to play your homebrew decks (which are of a best case mediocre power level). Plus you want to climb on the ladder.
Can't you see that this cannot work? Who ever stated that ranked mode is for people who want to play subpar decks and win nevertheless enough times to advance in ranks?
If you want to play underpowered decks you, can always switch to casual. Many people complain there are netdeckers as well but maybe you just want to see if your own decks stand a chance against them?
Sorry but to call the ranking system a disgrace only because it doesn't favor your playstyle is very whiny and selfish as well.
The system doesn't hurt f2p players. Only players who don't want to spend time or money or energy on the game have a disadvantage but one should only consider this as fair.
I am pretty sure that when Blizzard first released Hearthstone their intend for the game was to make a fun card game that promoted creativity but instead ranked hearthstone has turned into a disgusting attraction for sweaty, try-hard players like you.
Also your statement below doesnt make sense:
"Only players who don't want to spend time or money or energy on the game have a disadvantage but one should only consider this as fair. "
Wtf u talking about i can just google top tier decks and copy paste them. On the other hand if i want to create an off meta deck i will spend a lot of time into the game just for the game to punish me for playing off meta.
Also the new matchmaking system sucks, once i win 2 games in a row the game puts me against a legend rank player who lost the past games intentionally so he can be placed against plat players.
I got two choices: either play the meta that changes every now and then, in exchange of having fun or play what i actually want to play in exchange for the game punishing me for that because im going off meta.
If this game doesnt change direction then hearthstone will end up like warcraft after wotlk, loosing 3m of their playerbase in a matter of days!
I had a Highlander Mage deck variant that got me to rank 6. The very first day of the first season of this new format, the same deck that was holding it's own at that level around 50% up to the final night of that season, started the new season 0 for 10. I had never lost 10 matches in a row before. Not the best first impression. I switched to a new deck from a new class and began to climb again. But that was total BS. Even this new season I started 1 for 7 with Mage (I play 90%+ of my matches as Mage). It eventually goes back to normal but something isn't right.
Imho people who play <=50 matches over a season and don't care about hitting legend should never play vs those in legend rank. Maybe the MMR opponent adjustment should be limited in range to decks in your rank or perhaps your rank +/- 1.
I am a new paying player (since August) that has decided to switch to f2p mostly because of this. I have largely disengaged and mostly just play casual to kill time now. The gains they see from this new tactic will likely offset my loss and I am fine with that. I will find another hobby.
The people who are disagreeing with you are the shills trying to keep you from the truth. Every new player goes through discovering the game is rigged if they play enough.
I did go through thinking that, then I kept playing, got into arena, and eventually got higher and higher and higher because my play quality increased. When you hit a plateau it always feels like "there's nothing more I can do to get better" until you make a fundamental breakthrough in the way you think about the game, then you get better and start climbing again.
I had a Highlander Mage deck variant that got me to rank 6. The very first day of the first season of this new format, the same deck that was holding it's own at that level around 50% up to the final night of that season, started the new season 0 for 10. I had never lost 10 matches in a row before. Not the best first impression. I switched to a new deck from a new class and began to climb again. But that was total BS. Even this new season I started 1 for 7 with Mage (I play 90%+ of my matches as Mage). It eventually goes back to normal but something isn't right.
Imho people who play <=50 matches over a season and don't care about hitting legend should never play vs those in legend rank. Maybe the MMR opponent adjustment should be limited in range to decks in your rank or perhaps your rank +/- 1.
I am a new paying player (since August) that has decided to switch to f2p mostly because of this. I have largely disengaged and mostly just play casual to kill time now. The gains they see from this new tactic will likely offset my loss and I am fine with that. I will find another hobby.
The people who are disagreeing with you are the shills trying to keep you from the truth. Every new player goes through discovering the game is rigged if they play enough.
I did go through thinking that, then I kept playing, got into arena, and eventually got higher and higher and higher because my play quality increased. When you hit a plateau it always feels like "there's nothing more I can do to get better" until you make a fundamental breakthrough in the way you think about the game, then you get better and start climbing again.
I already make legend whenever I want. Understanding how the game engine works helps with that. The fundemental breakthrough I made was figuring out the game is rigged.
I had a Highlander Mage deck variant that got me to rank 6. The very first day of the first season of this new format, the same deck that was holding it's own at that level around 50% up to the final night of that season, started the new season 0 for 10. I had never lost 10 matches in a row before. Not the best first impression. I switched to a new deck from a new class and began to climb again. But that was total BS. Even this new season I started 1 for 7 with Mage (I play 90%+ of my matches as Mage). It eventually goes back to normal but something isn't right.
Imho people who play <=50 matches over a season and don't care about hitting legend should never play vs those in legend rank. Maybe the MMR opponent adjustment should be limited in range to decks in your rank or perhaps your rank +/- 1.
I am a new paying player (since August) that has decided to switch to f2p mostly because of this. I have largely disengaged and mostly just play casual to kill time now. The gains they see from this new tactic will likely offset my loss and I am fine with that. I will find another hobby.
The people who are disagreeing with you are the shills trying to keep you from the truth. Every new player goes through discovering the game is rigged if they play enough.
I did go through thinking that, then I kept playing, got into arena, and eventually got higher and higher and higher because my play quality increased. When you hit a plateau it always feels like "there's nothing more I can do to get better" until you make a fundamental breakthrough in the way you think about the game, then you get better and start climbing again.
I already make legend whenever I want. Understanding how the game engine works helps with that. The fundemental breakthrough I made was figuring out the game is rigged.
So you fundamentally think the game is rigged, and choose to spend the time it takes to get to legend. Feeling there's no skill or joy to winning, but you just do it regardless? To get more cards for the rigged game? Fun like cheating in Solitaire... Sounds like a fundamental disorder
One stupid question and one attempt to summarize my view.
How do you tell what level your opponent is?
People spend more often when faced with tough obstacles. Casual players didn't face enough obstacles with the equal bucket ranking system. The MMR system brings in tough obstacles sooner so that a broader range of players find themselves in that situation rather than just the grinders.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.
You can't establish how good your homebrew deck is anymore. If you play say at Platinum, you may have a better home brew deck than others around the same level. But with the current system, no matter your level, the decks you play against will just continue to ramp until your winrate levels out. So unless you have a deck that does well against the very best in the meta at that time, you should expect a 50% winrate. It promotes netdecking and the purchasing of cards you are missing to do so.
The game is built to grind every day all day now period (unless you are the top of the top). They give us the boosted star bonus to distract us from this, to make it feel like we have a great deck because we are climbing fast. But I see through this mere distraction from the 50% winrate. I am sick of going on a great run one login and then paying for it over the next couple logins.
I would rather a bucket system that refreshes equally each month, where if I build a unique deck and it gets me to Diamond quickly, I can feel pretty good. Where I can actually make judgements on the deck based on it's performance vs a pool of opponents that slowly get better as I rise in actual rank.
I have stopped playing ranked matches seriously... actually the whole game seriously over this issue. I don't want to spend significant time grinding in a system that intends to keep it 50% whenever it can. It should become 50% or less only when I rise to an actual rank that has better decks than mine. Any other system is a method to get you to play more and spend more by keeping you in a constant state of feeling just short of the right cards. No thank you.
Weekly matchmaking rant by clueless people.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.
I had a Highlander Mage deck variant that got me to rank 6. The very first day of the first season of this new format, the same deck that was holding it's own at that level around 50% up to the final night of that season, started the new season 0 for 10. I had never lost 10 matches in a row before. Not the best first impression. I switched to a new deck from a new class and began to climb again. But that was total BS. Even this new season I started 1 for 7 with Mage (I play 90%+ of my matches as Mage). It eventually goes back to normal but something isn't right.
Imho people who play <=50 matches over a season and don't care about hitting legend should never play vs those in legend rank. Maybe the MMR opponent adjustment should be limited in range to decks in your rank or perhaps your rank +/- 1.
I am a new paying player (since August) that has decided to switch to f2p mostly because of this. I have largely disengaged and mostly just play casual to kill time now. The gains they see from this new tactic will likely offset my loss and I am fine with that. I will find another hobby.
The f2p aspect isn’t as significant as you might think. Old guardian always post a couple f2p decks to get Legend with ( I believe this time he didn’t got it with Paladin and Shaman tho).
The people who are disagreeing with you are the shills trying to keep you from the truth. Every new player goes through discovering the game is rigged if they play enough.
And? What does that have to do with anything?
The existence of Demon Hunter invalidates this point.
Some days I believe the MMS isn't rigged, then days like today make me think why does Blizzard want to go and kill my win streak like that?
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
I stoped reading when you said it was bad for F2P. I mean, it's the best moment for F2P right now. If you take it seriously, you can get many free packs and cards every month...
I got realy salty cuz i need to pay 1400g to get that rogue 2 drop with stealth just to have it.
As for meta idk seems the same as always dude.
reward wise its alot better... we talking about how the ranking work and its shit
I mean, it's a competitive game. It always was.
I think it's even easier to rank to legend, but harder to rank once you're in legend. As it should be.
I am pretty sure that when Blizzard first released Hearthstone their intend for the game was to make a fun card game that promoted creativity but instead ranked hearthstone has turned into a disgusting attraction for sweaty, try-hard players like you.
Also your statement below doesnt make sense:
"Only players who don't want to spend time or money or energy on the game have a disadvantage but one should only consider this as fair. "
Wtf u talking about i can just google top tier decks and copy paste them. On the other hand if i want to create an off meta deck i will spend a lot of time into the game just for the game to punish me for playing off meta.
Also the new matchmaking system sucks, once i win 2 games in a row the game puts me against a legend rank player who lost the past games intentionally so he can be placed against plat players.
I got two choices: either play the meta that changes every now and then, in exchange of having fun or play what i actually want to play in exchange for the game punishing me for that because im going off meta.
If this game doesnt change direction then hearthstone will end up like warcraft after wotlk, loosing 3m of their playerbase in a matter of days!
I did go through thinking that, then I kept playing, got into arena, and eventually got higher and higher and higher because my play quality increased. When you hit a plateau it always feels like "there's nothing more I can do to get better" until you make a fundamental breakthrough in the way you think about the game, then you get better and start climbing again.
I already make legend whenever I want. Understanding how the game engine works helps with that. The fundemental breakthrough I made was figuring out the game is rigged.
So you fundamentally think the game is rigged, and choose to spend the time it takes to get to legend. Feeling there's no skill or joy to winning, but you just do it regardless? To get more cards for the rigged game? Fun like cheating in Solitaire... Sounds like a fundamental disorder
One stupid question and one attempt to summarize my view.
How do you tell what level your opponent is?
People spend more often when faced with tough obstacles. Casual players didn't face enough obstacles with the equal bucket ranking system. The MMR system brings in tough obstacles sooner so that a broader range of players find themselves in that situation rather than just the grinders.
underpower? u literally cant climb unless u r token dh or hl mage or hunter(without those extra stars)
“Weekly matchmaking rant by clueless people.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.