You have to consider that you also have been playing at a higher level than most players for a few seasons so it's easier for you to get back there. Star bonuses are a great, otherwise most people wouldn't do the bullshit grind.
D5 to Legend is where it takes longer but again you are used to playing at a high level. Maybe try new decks you aren't good with
If you find it too easy, why not challenge yourself a bit then?
Instead of using a braindead method of netdecking top wr deck and then playing it over and over again till you're bored to death, why not create your own unique deck and try to hit legend with it? I guarantee it to you it will be a super fun experience and even if you don't manage to hit legend with it, you won't feel sad and you certainly won't be complaining about it.
Journey is what brings us happiness, not the destination.
This. The journey is the fun. I found the same to be true for WOW, leveling was more fun than end game
This thread is a little extra IMO, but I will comment. Legend is easier to achieve than it was in the old ranking system; everyone who has achieved legend in the old ranking system and achieved it in the new one knows this. The question is, is this something that is legitimately worthy of complaint? I know older players, and have been one of these people myself, that have observed with some aggravation how silly/stupid it is that there are now tens of thousands of people getting legend in each region every month in standard. I think a large part of this is bc I actually do remember when there were 2,000 people max in legend at the end of the month, and I do believe that the exponentially inflated number of people in standard legend each month correlates far more to how much easier legend is to achieve now than it does to an increased number of players queuing "competitively". So I understand and generally agree with the argument that legend doesn't mean nearly as much as it used to.
With that said, I've come to the realization that-if we want to reduce frustration and increase our own sense of clarity regarding this topic-all we need to do is move our goalposts and/or shift our perspective. If, for example, you think legend is "too easy", stop attaching so much significance to legend and start attaching it to high legend. And try to appreciate the benefits of the relative ease with which legend is achieved now. If you're good/lucky enough you can get legend without too much fuss within the first few days of the month (particularly if you have the 11 star bonus) and, if simply being in legend is your goal, mess around for the rest of the month and relax. This is now far easier than it used to be, and I think this is quite positive in many ways. So I think there are definitely positive aspects of how much easier the grind is now, even it is a bit disappointing how many people now achieve a rank that was once reserved for real grinders/genuinely elite players.
This thread doesn’t make sense to me as the deckbuilding aspect of this game puts you in control of difficulty and challenge level. If you’re flying through ranks too fast with face hunter or shaman then just swap your deck out to something that’s harder to pilot or has a lower winrate. You might lose more often by giving yourself a handicap but at least you won’t feel a lack of achievement by hitting legend immediately with a tier one deck.
This thread doesn’t make sense to me as the deckbuilding aspect of this game puts you in control of difficulty and challenge level. If you’re flying through ranks too fast with face hunter or shaman then just swap your deck out to something that’s harder to pilot or has a lower winrate. You might lose more often by giving yourself a handicap but at least you won’t feel a lack of achievement by hitting legend immediately with a tier one deck.
I think what actually happens is that people with bonus stars fly through the ranks with face hunter and then try out their fun ideas for decks once they are safely in legend. Which is what makes diamond consist mainly of the top meta decks.
i dont know if the ranking system changed between now and june 2020 because i did not play back then, but this thread is quite old and you people might be confused because of possible changes to the ranking system that at least i am not aware of.
i dont know if the ranking system changed between now and june 2020 because i did not play back then, but this thread is quite old and you people might be confused because of possible changes to the ranking system that at least i am not aware of.
The ranking system had an overhaul around that time which a lot of people believe made climbing easier. Before that point there were no gold, platinum, or diamond ranks etc and the bonus multipliers worked differently at the start of each season.
How about do something meaningful in your Life(s) instead of complaining that Nerding became "too easy" ?
I always GENUINELY used to pity these no-lifes trying to get Legend every month in the old system knowing all they are doing is wake up, play H$, go to the toilet once or twice a day, then go to bed...wash rinse and repeat. Yay to Anti Social Zombie Gamers. (I mean just look at Dekkster's dark Eyerings xD good example)
I will also pity you if you are "better" than me in HS, and emoji me in some meaningless game, knowing you have no real life talents. So yea I actually can't help but look down on Gamers to be honest T_T
How about do something meaningful in your Life(s) instead of complaining ?
I always GENUINELY used to pity these no-lifes trying to get Legend every month in the old system knowing all they are doing is wake up, play HS, go to the toilet once or twice a day, then go to bed...wash rinse and repeat. Yay to Anti Social Zombie Gamers.
I will also pity you if you are "better" than me in HS, and emoji me in some meaningless game, knowing you have no real life talents. So yea I actually can't help but look down on Gamers to be honest T_T
So what are your great real life talents? Do you have a high emotional IQ?!
Legend is only easy to hit if you devote a lot of time to the game. With the way the bonus star system works you have to play a lot every month or your bonus stars disappear. I found that out the hard way
Legend is only easy to hit if you devote a lot of time to the game. With the way the bonus star system works you have to play a lot every month or your bonus stars disappear. I found that out the hard way
Easy is relative, but I don't know that you necessarily have to devote a lot of time to hit it with relative ease. Initially sure, you have to learn how to play and get good with whatever archetype you've chosen to focus on, but once you are good enough and dedicate enough time to hit high legend and you do things become significantly easier. This is primarily bc of the 11 star bonus, which just makes the grind so much less difficult after you hit Diamond 5. So far as I understand it this is not affected by how many games you play each month, or at least this hasn't been the case for me. If you play a relatively small number of games to high legend with a good WR and barely play for the rest of the month, you're still getting that 11 star bonus so long as you remain in the higher ranks (and sometimes even if you don't if your overall mmr is high enough). With that said I definitely am not attempting to trivialize the process of getting good enough or putting in the time/effort to reach this point. I just don't think that attaining legend is nearly as difficult once you have the 11 star bonus. Granted I'm referring to a pretty small proportion of the player base, but I still think it's worth pointing out that legend can be much easier to hit than it was in the old days.
Hard agree with the comments that exemplify what’s different between the rank you earned and the rank you grind to monthly. I never thought it was fair I had to spend most of the month in the old system making it back to rank 5. (Somewhat casual player.) Now that the star bonuses exist, I feel motivated to push to legend instead of stop at D5/Rank 5. Within a week I’m back to D5 and from there I can play however I want to for the rest of the month. The system rewards you for the spot you earned, if you are making it to legend easily it’s because you do deserve to be there. The system finally is built to recognize your progress as a player. Imagine playing League of Legends and everybody goes back to Wood/Bronze every season. Would you honestly grind all the way back to your previous season rank?
You know Priest is like one of the easiest classes to grind with right now in standard?
Priest games are always very long, so I would not entirely agree. Many games at a slightly lower win rate will climb much faster than a small number of games at a slightly higher win rate.
With the right amount of time on your hands, everyone can hit legend playing the dominant tier 1 deck. It is really not a challenge.
This has always been true.
To the thread in general: One thing to remember is that there are more Hearthstone players now than there were in years past, so it stands to reason that there would be more people reaching Legend. I'm not saying it's as "hard" as it used to be, but skill has never been as important as time spent playing on that climb.
So any meaning you may have assigned to Legend rank in the past was always more about free time than ability, which to me makes the achievement fairly trivial, like a Perfect Attendance award in high school.
You know Priest is like one of the easiest classes to grind with right now in standard?
Priest games are always very long, so I would not entirely agree. Many games at a slightly lower win rate will climb much faster than a small number of games at a slightly higher win rate.
With the right amount of time on your hands, everyone can hit legend playing the dominant tier 1 deck. It is really not a challenge.
This has always been true.
To the thread in general: One thing to remember is that there are more Hearthstone players now than there were in years past, so it stands to reason that there would be more people reaching Legend. I'm not saying as "hard" as it used to be, but skill has never been as important as time spent playing on that climb.
So any meaning you may have assigned to Legend rank in the past was always more about free time than ability, which to me makes the achievement fairly trivial, like a Perfect Attendance award in high school.
This is an interesting premise and it raises an interesting question. That is, to what extent is and has been success in the climb to legend been attributable to skill as opposed to time? I think the answer to this question is dependent on just how much time it takes the climber in question to reach legend: if they do it in a relatively short duration of time as opposed to a long duration, then it is quite logical to propose that ability (or at the very least luck) was more critical to their success than how much time they had. If they need more time, then it is similarly logical to propose the opposite. This was just as much the case in the old system as it is the case now.
So I don't know that it's safe to say that skill was not as important as time in the old system, although this is definitely subjective. Time is certainly less of an issue now with the star bonus. And I think you are perhaps misrepresenting or misunderstanding precisely what made the climb so much more difficult in the old days. It wasn't just that it took more time, it was why it took more time. You had to play and win more games and win those games more consistently to get to legend than you do now (provided you have a good star bonus, of course). As such, skill was far more impactful in the old system with regard to who reached legend and how quickly it was reached than it is now. So I would hardly characterize legend in the old system as trivial, given how the grindy nature of it was actually favorable to more skilled players attaining high rank due to the greater consistency that was required.
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You have to consider that you also have been playing at a higher level than most players for a few seasons so it's easier for you to get back there. Star bonuses are a great, otherwise most people wouldn't do the bullshit grind.
D5 to Legend is where it takes longer but again you are used to playing at a high level. Maybe try new decks you aren't good with
This. The journey is the fun. I found the same to be true for WOW, leveling was more fun than end game
This thread is a little extra IMO, but I will comment. Legend is easier to achieve than it was in the old ranking system; everyone who has achieved legend in the old ranking system and achieved it in the new one knows this. The question is, is this something that is legitimately worthy of complaint? I know older players, and have been one of these people myself, that have observed with some aggravation how silly/stupid it is that there are now tens of thousands of people getting legend in each region every month in standard. I think a large part of this is bc I actually do remember when there were 2,000 people max in legend at the end of the month, and I do believe that the exponentially inflated number of people in standard legend each month correlates far more to how much easier legend is to achieve now than it does to an increased number of players queuing "competitively". So I understand and generally agree with the argument that legend doesn't mean nearly as much as it used to.
With that said, I've come to the realization that-if we want to reduce frustration and increase our own sense of clarity regarding this topic-all we need to do is move our goalposts and/or shift our perspective. If, for example, you think legend is "too easy", stop attaching so much significance to legend and start attaching it to high legend. And try to appreciate the benefits of the relative ease with which legend is achieved now. If you're good/lucky enough you can get legend without too much fuss within the first few days of the month (particularly if you have the 11 star bonus) and, if simply being in legend is your goal, mess around for the rest of the month and relax. This is now far easier than it used to be, and I think this is quite positive in many ways. So I think there are definitely positive aspects of how much easier the grind is now, even it is a bit disappointing how many people now achieve a rank that was once reserved for real grinders/genuinely elite players.
This thread doesn’t make sense to me as the deckbuilding aspect of this game puts you in control of difficulty and challenge level. If you’re flying through ranks too fast with face hunter or shaman then just swap your deck out to something that’s harder to pilot or has a lower winrate. You might lose more often by giving yourself a handicap but at least you won’t feel a lack of achievement by hitting legend immediately with a tier one deck.
I think what actually happens is that people with bonus stars fly through the ranks with face hunter and then try out their fun ideas for decks once they are safely in legend. Which is what makes diamond consist mainly of the top meta decks.
i dont know if the ranking system changed between now and june 2020 because i did not play back then, but this thread is quite old and you people might be confused because of possible changes to the ranking system that at least i am not aware of.
The ranking system had an overhaul around that time which a lot of people believe made climbing easier. Before that point there were no gold, platinum, or diamond ranks etc and the bonus multipliers worked differently at the start of each season.
How about do something meaningful in your Life(s) instead of complaining that Nerding became "too easy" ?
I always GENUINELY used to pity these no-lifes trying to get Legend every month in the old system knowing all they are doing is wake up, play H$, go to the toilet once or twice a day, then go to bed...wash rinse and repeat. Yay to Anti Social Zombie Gamers. (I mean just look at Dekkster's dark Eyerings xD good example)
I will also pity you if you are "better" than me in HS, and emoji me in some meaningless game, knowing you have no real life talents. So yea I actually can't help but look down on Gamers to be honest T_T
So what are your great real life talents? Do you have a high emotional IQ?!
I've never hit legend because im always trying to play only with priest... so is a slow process..
i always hit diamond 5 and above and thats it.. :(
someday ill have the patience to play enough and hit legend lol
Once they made Legend give actual, tangible rewards it couldn't be unattainable. And the more players who hit it, the better.
It just requires effort and sticking to it and playing a lot. Which is exactly what they want to reward players for.
Legend is only easy to hit if you devote a lot of time to the game. With the way the bonus star system works you have to play a lot every month or your bonus stars disappear. I found that out the hard way
Easy is relative, but I don't know that you necessarily have to devote a lot of time to hit it with relative ease. Initially sure, you have to learn how to play and get good with whatever archetype you've chosen to focus on, but once you are good enough and dedicate enough time to hit high legend and you do things become significantly easier. This is primarily bc of the 11 star bonus, which just makes the grind so much less difficult after you hit Diamond 5. So far as I understand it this is not affected by how many games you play each month, or at least this hasn't been the case for me. If you play a relatively small number of games to high legend with a good WR and barely play for the rest of the month, you're still getting that 11 star bonus so long as you remain in the higher ranks (and sometimes even if you don't if your overall mmr is high enough). With that said I definitely am not attempting to trivialize the process of getting good enough or putting in the time/effort to reach this point. I just don't think that attaining legend is nearly as difficult once you have the 11 star bonus. Granted I'm referring to a pretty small proportion of the player base, but I still think it's worth pointing out that legend can be much easier to hit than it was in the old days.
And yet everyone uses the legend card back… even at legend! Let’s just remove all the other ones from the game then?
I use Dalaran Flame btw.
Take a walk on the wild side...
Hard agree with the comments that exemplify what’s different between the rank you earned and the rank you grind to monthly. I never thought it was fair I had to spend most of the month in the old system making it back to rank 5. (Somewhat casual player.) Now that the star bonuses exist, I feel motivated to push to legend instead of stop at D5/Rank 5. Within a week I’m back to D5 and from there I can play however I want to for the rest of the month. The system rewards you for the spot you earned, if you are making it to legend easily it’s because you do deserve to be there. The system finally is built to recognize your progress as a player. Imagine playing League of Legends and everybody goes back to Wood/Bronze every season. Would you honestly grind all the way back to your previous season rank?
You know Priest is like one of the easiest classes to grind with right now in standard?
Be legend before the new system:
Be legend now:
There is no challenge at all and before someone say something I never use metadecks.
With the right amount of time on your hands, everyone can hit legend playing the dominant tier 1 deck. It is really not a challenge.
Priest games are always very long, so I would not entirely agree. Many games at a slightly lower win rate will climb much faster than a small number of games at a slightly higher win rate.
This has always been true.
To the thread in general: One thing to remember is that there are more Hearthstone players now than there were in years past, so it stands to reason that there would be more people reaching Legend. I'm not saying it's as "hard" as it used to be, but skill has never been as important as time spent playing on that climb.
So any meaning you may have assigned to Legend rank in the past was always more about free time than ability, which to me makes the achievement fairly trivial, like a Perfect Attendance award in high school.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is an interesting premise and it raises an interesting question. That is, to what extent is and has been success in the climb to legend been attributable to skill as opposed to time? I think the answer to this question is dependent on just how much time it takes the climber in question to reach legend: if they do it in a relatively short duration of time as opposed to a long duration, then it is quite logical to propose that ability (or at the very least luck) was more critical to their success than how much time they had. If they need more time, then it is similarly logical to propose the opposite. This was just as much the case in the old system as it is the case now.
So I don't know that it's safe to say that skill was not as important as time in the old system, although this is definitely subjective. Time is certainly less of an issue now with the star bonus. And I think you are perhaps misrepresenting or misunderstanding precisely what made the climb so much more difficult in the old days. It wasn't just that it took more time, it was why it took more time. You had to play and win more games and win those games more consistently to get to legend than you do now (provided you have a good star bonus, of course). As such, skill was far more impactful in the old system with regard to who reached legend and how quickly it was reached than it is now. So I would hardly characterize legend in the old system as trivial, given how the grindy nature of it was actually favorable to more skilled players attaining high rank due to the greater consistency that was required.