If you have a good star bonus of course its gonna be easier. I like the star system because it allows you to quickly get back to the rank you were before so you can hang out where you should be.
Well, the short answer is yes, legend has become easier to achieve.
However, this is greatly exaggerated. Essentially what has happened is that a lot of the people who were rank 5 regulars in the old system have managed to get to legend. This is because the grind has become much less. Essentially, all of the people who are 'good enough' to hit legend are now able to. In the past, the consensus was if you could hit rank 5 every season with ease, if you grinded enough you would make it to legend. Most people just weren't willing to make that grind.
However, now many less games are required. The star bonus quickly accelerates you to Diamond (Typically 10 or 5), and you only have to have to be 15 games positive from D5, as opposed to the 25 from rank 5.
Essentially, it takes less games to hit D5 then it did to hit rank 5, and it takes less games to hit legend from D5 than it did from rank 5. As such, legend is unmistakably easier to achieve.
HOWEVER: I see lots of players saying 'everyone can hit legend now, its so easy, hurr hurr.' These people are simply incorrect. Bad players are still 'skill capped' at whatever level of play they are. The reason people get stuck in gold, platinum, or diamond is because they aren't skilled enough to climb further. These players will not climb and will not hit legend until they improve.
The difference is that the good players are no longer 'grind capped' (I just made that term up) by the sheer number of games it used to take to hit legend. For 'legend worthy' players who have a positive winrate against other players from D5 to legend, legend is now much easier to achieve. For bad players, it is still impossible.
This is in absolutely no way a bad thing. The game has become less grindy, and everyone should be happy about this.
Also has a lot to do with how much cash you throw down to get all the cards you need. There’s some very good F2P players out there that just lack the right cards...
No, I doubt it's about that. There are multiple decks that are good enough to get a good player to legend and cost less than 4k dust. If you are f2p you just have to pick one of them and stick with it (I did that with Spell Druid). Spending money on packs is more for having the option to play ANY deck (once you get bored of playing the same deck the whole month and the month after it and so on)
With demon hunter and less stars, everyone can get legend with an almost f2p deck and don't need skills. Let's be honest. It is not hard to pilot the DH deck.
That shouldn't be salty, but I think it's definitly one huge point.
Also has a lot to do with how much cash you throw down to get all the cards you need. There’s some very good F2P players out there that just lack the right cards...
so, it’s not just a skill thing.
I mean, I'm not gonna disagree with you, but this isn't entirely true either.
As a F2P player, I have pretty much always been able to play at least a few real decks.
I started during Gadgetzan. My first 'meta deck' was quest rogue. I admittedly got lucky by packing the quest, but it took about half an expansion for me to play a real deck. At this time, I was still definitely a bad player. I had to struggle for rank 15, and don't think I ever hit rank 10. For me, a meta deck predated skill.
I played trash during KoFT, but my F2P friend who started about a month after me was playing Raza priest.
When K&C dropped, I was able to craft the standard cubelock list. From then onward, I was able to play pretty much any meta deck I wanted.
I took a year and a half break starting during Boomsday, coming back a month before AoO dropped. And in my first season back, I was able to hit rank 5 playing mech shaman, mech shaman being the easiest thing I could scrap together not having cards from the past year.
From my experience, a 'very good F2P player' WILL have the right cards as long as they have been playing for a few expansions. And if they haven't been playing for more than an expansion or two, they likely are just a bad player anyway.
In circumstances that the same 'very good F2P player' has no cards (like if they took a 2 year hiatus), they likely would only take an expansion to scrounge together the dust for a meta deck. Or, they can switch to wild (as I have done and highly recommend to anyone, but longtime F2P players especially).
There is the argument of 'but things have changed, the game is more expensive now.' This does have some truth. However, Spell Druid is extremely cheap (Kael'thas Sunstrideras only legendary, few epics), and IMO is tier 1. Although this may no longer be the preferred version of the deck (I believe that the dragon version gaining in popularity), it is still a very strong deck. DH, which is kinda the 'deck to beat' for most of the ladder, is also relatively cheap because many of the cards are given for free. Additionally, the new player decks are reasonably strong (at least far stronger than what most new players could put together), making it easier for future F2P players.
You are correct, both skill and card collection are necessary. But because both skill and card collection are directly correlated to time spent playing, by the time you are skilled enough to hit legend you likely also have the collection to do so.
For most, to climb to legend you need to have an Arsenal of good cards as the meta always changes. The matchups you face because of the MMR system will lock you out. This is how Blizzard designed the game..
so you have to buy cards! Or spend an insane amount of hours grinding as F2P.
but also.. what’s the point of getting Legend anyways? Bragging rights?
“hey bro I spent $300 and got Legend”
you bro is like “$300 on a damn card game? Lol”
sticking with a budget deck and trying to grind to legend is madness.
The climb to legend has become simpler for those who are/were at a high rank on ladder. For those who are not at that high rank the climb is still the same.
for those who are using F2P vs P2W argument - that is only a small fraction of the climb being easier. After all $$$ doesn't translate into skill. Give a 6-year-old kid every card in the game and they won't be able to beat a veteran player with the same pool of cards.
Then there is the time investment into the game to factor in. Also what are you playing in the meta, what decks are you running into on ladder?
There are a lot of variables in place, for some the climb will be easy, for others the climb is still Everest.
For most, to climb to legend you need to have an Arsenal of good cards as the meta always changes. The matchups you face because of the MMR system will lock you out. This is how Blizzard designed the game..
so you have to buy cards! Or spend an insane amount of hours grinding as F2P.
but also.. what’s the point of getting Legend anyways? Bragging rights?
“hey bro I spent $300 and got Legend”
you bro is like “$300 on a damn card game? Lol”
sticking with a budget deck and trying to grind to legend is madness.
What do you mean the MMR system will "lock you out"? What would you be locked out of? Or are you one of the people who have completely misunderstood MMR and think it means they choose what class you go against?
The META does not change as frequently as you suggest, not at all. Of it were week to week then sure, but it isn't.
The simple fact that you seek to genuinely think you need to spend £300 to hit legend suggests you're deliberately exaggerating, lying or that you actually think it does, which would make me assume that you aren't a particularly good player. I have no idea what skill level you are at, so I'll give you the benefit of the doubt and think that you're being disingenuous to further your point. Which, by the way, is a really poor way to bring other people round to your way of thinking.
For most, to climb to legend you need to have an Arsenal of good cards as the meta always changes. The matchups you face because of the MMR system will lock you out. This is how Blizzard designed the game..
so you have to buy cards! Or spend an insane amount of hours grinding as F2P.
but also.. what’s the point of getting Legend anyways? Bragging rights?
“hey bro I spent $300 and got Legend”
you bro is like “$300 on a damn card game? Lol”
sticking with a budget deck and trying to grind to legend is madness.
What do you mean the MMR system will "lock you out"? What would you be locked out of? Or are you one of the people who have completely misunderstood MMR and think it means they choose what class you go against?
The META does not change as frequently as you suggest, not at all. Of it were week to week then sure, but it isn't.
The simple fact that you seek to genuinely think you need to spend £300 to hit legend suggests you're deliberately exaggerating, lying or that you actually think it does, which would make me assume that you aren't a particularly good player. I have no idea what skill level you are at, so I'll give you the benefit of the doubt and think that you're being disingenuous to further your point. Which, by the way, is a really poor way to bring other people round to your way of thinking.
Well said. /thumbs up
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"The world outside is so big, but it's safe in my domain Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
Well, the short answer is yes, legend has become easier to achieve.
However, this is greatly exaggerated. Essentially what has happened is that a lot of the people who were rank 5 regulars in the old system have managed to get to legend. This is because the grind has become much less. Essentially, all of the people who are 'good enough' to hit legend are now able to. In the past, the consensus was if you could hit rank 5 every season with ease, if you grinded enough you would make it to legend. Most people just weren't willing to make that grind.
However, now many less games are required. The star bonus quickly accelerates you to Diamond (Typically 10 or 5), and you only have to have to be 15 games positive from D5, as opposed to the 25 from rank 5.
Essentially, it takes less games to hit D5 then it did to hit rank 5, and it takes less games to hit legend from D5 than it did from rank 5. As such, legend is unmistakably easier to achieve.
HOWEVER: I see lots of players saying 'everyone can hit legend now, its so easy, hurr hurr.' These people are simply incorrect. Bad players are still 'skill capped' at whatever level of play they are. The reason people get stuck in gold, platinum, or diamond is because they aren't skilled enough to climb further. These players will not climb and will not hit legend until they improve.
The difference is that the good players are no longer 'grind capped' (I just made that term up) by the sheer number of games it used to take to hit legend. For 'legend worthy' players who have a positive winrate against other players from D5 to legend, legend is now much easier to achieve. For bad players, it is still impossible.
This is in absolutely no way a bad thing. The game has become less grindy, and everyone should be happy about this.
Well said
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Am i the only one thinking, it should be harder to hit legend?
I have hit legend in under 100 games both months because of the new system and the insane star bonuses
Anyone else thinking legend has become to easy to achieve?
Hit legend in two and a half hours of playing on day 1 so yeah a lot easier
Why would this be something to complain about?
since the grind in legend in my opinion isnt as fun as the rank climbing. I dont feel like playing after hitting legend:(
If you have a good star bonus of course its gonna be easier. I like the star system because it allows you to quickly get back to the rank you were before so you can hang out where you should be.
Well, the short answer is yes, legend has become easier to achieve.
However, this is greatly exaggerated. Essentially what has happened is that a lot of the people who were rank 5 regulars in the old system have managed to get to legend. This is because the grind has become much less. Essentially, all of the people who are 'good enough' to hit legend are now able to. In the past, the consensus was if you could hit rank 5 every season with ease, if you grinded enough you would make it to legend. Most people just weren't willing to make that grind.
However, now many less games are required. The star bonus quickly accelerates you to Diamond (Typically 10 or 5), and you only have to have to be 15 games positive from D5, as opposed to the 25 from rank 5.
Essentially, it takes less games to hit D5 then it did to hit rank 5, and it takes less games to hit legend from D5 than it did from rank 5. As such, legend is unmistakably easier to achieve.
HOWEVER: I see lots of players saying 'everyone can hit legend now, its so easy, hurr hurr.' These people are simply incorrect. Bad players are still 'skill capped' at whatever level of play they are. The reason people get stuck in gold, platinum, or diamond is because they aren't skilled enough to climb further. These players will not climb and will not hit legend until they improve.
The difference is that the good players are no longer 'grind capped' (I just made that term up) by the sheer number of games it used to take to hit legend. For 'legend worthy' players who have a positive winrate against other players from D5 to legend, legend is now much easier to achieve. For bad players, it is still impossible.
This is in absolutely no way a bad thing. The game has become less grindy, and everyone should be happy about this.
Also has a lot to do with how much cash you throw down to get all the cards you need. There’s some very good F2P players out there that just lack the right cards...
so, it’s not just a skill thing.
No, I doubt it's about that. There are multiple decks that are good enough to get a good player to legend and cost less than 4k dust. If you are f2p you just have to pick one of them and stick with it (I did that with Spell Druid). Spending money on packs is more for having the option to play ANY deck (once you get bored of playing the same deck the whole month and the month after it and so on)
maybe, but that doesnt mean that you are less skilled or less gud
!its the star bonuses that award the true skilled and really very - very good players
easy for you, and you, and maybe you my friend but remember...You are not as any other common player here, you are a skilled legend
With demon hunter and less stars, everyone can get legend with an almost f2p deck and don't need skills. Let's be honest. It is not hard to pilot the DH deck.
That shouldn't be salty, but I think it's definitly one huge point.
I mean, I'm not gonna disagree with you, but this isn't entirely true either.
As a F2P player, I have pretty much always been able to play at least a few real decks.
I started during Gadgetzan. My first 'meta deck' was quest rogue. I admittedly got lucky by packing the quest, but it took about half an expansion for me to play a real deck. At this time, I was still definitely a bad player. I had to struggle for rank 15, and don't think I ever hit rank 10. For me, a meta deck predated skill.
I played trash during KoFT, but my F2P friend who started about a month after me was playing Raza priest.
When K&C dropped, I was able to craft the standard cubelock list. From then onward, I was able to play pretty much any meta deck I wanted.
I took a year and a half break starting during Boomsday, coming back a month before AoO dropped. And in my first season back, I was able to hit rank 5 playing mech shaman, mech shaman being the easiest thing I could scrap together not having cards from the past year.
From my experience, a 'very good F2P player' WILL have the right cards as long as they have been playing for a few expansions. And if they haven't been playing for more than an expansion or two, they likely are just a bad player anyway.
In circumstances that the same 'very good F2P player' has no cards (like if they took a 2 year hiatus), they likely would only take an expansion to scrounge together the dust for a meta deck. Or, they can switch to wild (as I have done and highly recommend to anyone, but longtime F2P players especially).
There is the argument of 'but things have changed, the game is more expensive now.' This does have some truth. However, Spell Druid is extremely cheap (Kael'thas Sunstrideras only legendary, few epics), and IMO is tier 1. Although this may no longer be the preferred version of the deck (I believe that the dragon version gaining in popularity), it is still a very strong deck. DH, which is kinda the 'deck to beat' for most of the ladder, is also relatively cheap because many of the cards are given for free. Additionally, the new player decks are reasonably strong (at least far stronger than what most new players could put together), making it easier for future F2P players.
You are correct, both skill and card collection are necessary. But because both skill and card collection are directly correlated to time spent playing, by the time you are skilled enough to hit legend you likely also have the collection to do so.
Nope. Wrong.
For most, to climb to legend you need to have an Arsenal of good cards as the meta always changes. The matchups you face because of the MMR system will lock you out. This is how Blizzard designed the game..
so you have to buy cards! Or spend an insane amount of hours grinding as F2P.
but also.. what’s the point of getting Legend anyways? Bragging rights?
“hey bro I spent $300 and got Legend”
you bro is like “$300 on a damn card game? Lol”
sticking with a budget deck and trying to grind to legend is madness.
That is completely wrong. I played almost exclusively kingsbane rogue to legend this season
Depends on how much you value your time.
F2P lives matter
The climb to legend has become simpler for those who are/were at a high rank on ladder.
For those who are not at that high rank the climb is still the same.
for those who are using F2P vs P2W argument - that is only a small fraction of the climb being easier. After all $$$ doesn't translate into skill. Give a 6-year-old kid every card in the game and they won't be able to beat a veteran player with the same pool of cards.
Then there is the time investment into the game to factor in. Also what are you playing in the meta, what decks are you running into on ladder?
There are a lot of variables in place, for some the climb will be easy, for others the climb is still Everest.
Cute, ineffective, but cute.
Because now their E-Peen seems smaller, that's why.
"The world outside is so big, but it's safe in my domain
Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
What do you mean the MMR system will "lock you out"? What would you be locked out of? Or are you one of the people who have completely misunderstood MMR and think it means they choose what class you go against?
The META does not change as frequently as you suggest, not at all. Of it were week to week then sure, but it isn't.
The simple fact that you seek to genuinely think you need to spend £300 to hit legend suggests you're deliberately exaggerating, lying or that you actually think it does, which would make me assume that you aren't a particularly good player. I have no idea what skill level you are at, so I'll give you the benefit of the doubt and think that you're being disingenuous to further your point. Which, by the way, is a really poor way to bring other people round to your way of thinking.
Yes I believe it's much easier now.
I'm a casual player, never made it past rank 9 in the old ladder.
But I made it to Diamond 1 in the new ladder (gave up after losing 4 in a row, I'm still a casual player)
Well said.
/thumbs up
"The world outside is so big, but it's safe in my domain
Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
Well said