But, they said Libram mechanic is only AoO thing and no more Librams will be printed.
We actually don't need more Librams, but:
-> busted win con / a card that wins games on spot, like it's the case with current broken classes. Without those, even if you survive somehow, you can't finish current Priests, Mages, Control Rogues... unless you run Blessed Champion, lol.
-> card draw; *uck the class identity article, I don't want the fundamental mechanic in card games - the card draw - to be related to identity of classes, at least not when broken classes blessed with the mentioned identity get draw AND tempo (discounted (free!), barely any condition / drawback)!!! Paladin, on average, needs to kill 3 cards and tempo with only one of his own! And he still lacks real busted '1 for 3' cards. Not even talking about inconsistency issues. Even with some solid cards, Paladin is dying from not having a proper answers on time.
Current card draw in some Libram lists is garbage, pure anti-tempo cycle... running bad cards to draw more draw cards. Too much card draw isn't always good (only in combo), and even if we draw some good cards, non-pure lists are worse, and those cards are still not good enough to kill late game value powerhouses. As I said before, a busted synergy card is needed. Or some 0 mana cards; why pay mana for cards? How on earth we can kill 3 zero mana cards with one of ours that costs mana!?! I ask that all of you!
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“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Don't need much, just one more good libram card is all the deck need to focus in libram/pure archetype.
Paladin now looks the class jack-of-all-trades but master of nothing, too much things to try but don't focus in anything.
That is said paladin need desesperately one good value hero card to be able fight the value game vs rogues and priests and a very good mass removal to be able to deal vs aggro and of course revert that stupid nerf in equality no one ask for.
My Paladin does actually pretty well against Priest (by punching them down in the late game). Also Viper mentioned that its not a good idea to fight Priests and Rogues with value ( when someone mentioned Archivist Elysiana ), since thats not what HS should be, or lets say endless value generators should be added very carefully, and is not asked by most players (20+ minute matches).
I agree on the aoe aspect however. Viper also mentioned when he played pure Paladin, how good a 3rd or 4th Consecration effect would be for that archetype.
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But, they said Libram mechanic is only AoO thing and no more Librams will be printed.
We actually don't need more Librams, but:
-> busted win con / a card that wins games on spot, like it's the case with current broken classes. Without those, even if you survive somehow, you can't finish current Priests, Mages, Control Rogues... unless you run Blessed Champion, lol.
-> card draw; *uck the class identity article, I don't want the fundamental mechanic in card games - the card draw - to be related to identity of classes, at least not when broken classes blessed with the mentioned identity get draw AND tempo (discounted (free!), barely any condition / drawback)!!! Paladin, on average, needs to kill 3 cards and tempo with only one of his own! And he still lacks real busted '1 for 3' cards. Not even talking about inconsistency issues. Even with some solid cards, Paladin is dying from not having a proper answers on time.
Current card draw in some Libram lists is garbage, pure anti-tempo cycle... running bad cards to draw more draw cards. Too much card draw isn't always good (only in combo), and even if we draw some good cards, non-pure lists are worse, and those cards are still not good enough to kill late game value powerhouses. As I said before, a busted synergy card is needed. Or some 0 mana cards; why pay mana for cards? How on earth we can kill 3 zero mana cards with one of ours that costs mana!?! I ask that all of you!
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
My Paladin does actually pretty well against Priest (by punching them down in the late game). Also Viper mentioned that its not a good idea to fight Priests and Rogues with value ( when someone mentioned Archivist Elysiana ), since thats not what HS should be, or lets say endless value generators should be added very carefully, and is not asked by most players (20+ minute matches).
I agree on the aoe aspect however. Viper also mentioned when he played pure Paladin, how good a 3rd or 4th Consecration effect would be for that archetype.